I'm facing a crazy issue which is about expanding and shrinking UITableViewCell. When I click just one cell it works properly but while one cell remains open, clicking another cell to open causes the cell disorder. I would want to expand and shrink at the same time.
Here is my source.
- (void)viewDidLoad {
[super viewDidLoad];
//Initialize the array.
listOfItems = [[NSMutableArray alloc] init];
//Add items
[listOfItems addObject:#"1"];
[listOfItems addObject:#"2"];
[listOfItems addObject:#"3"];
[listOfItems addObject:#"4"];
[listOfItems addObject:#"5"];
[listOfItems addObject:#"6"];
[listOfItems addObject:#"7"];
[listOfItems addObject:#"8"];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview
// Release anything that's not essential, such as cached data
}
#pragma mark Table view methods
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
// Customize the number of rows in the table view.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [listOfItems count];
}
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UILabel *aLabel; UILabel *bLabel; UILabel *v1Label; UILabel *v2Label;; UIView *v1; UIView *v2;
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
NSLog(#" cell null");
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
aLabel = [[[UILabel alloc] initWithFrame:CGRectMake(9.0, 8.0, 50.0, 20.0)] autorelease];
aLabel.tag = 1;
aLabel.font = [UIFont systemFontOfSize:30];
[cell.contentView addSubview:aLabel];
v1 = [[UIView alloc] initWithFrame:CGRectMake(0, 44, 320, 116)];
v1.backgroundColor = [UIColor redColor];
v1.tag = 10;
v1.hidden = YES;
[cell.contentView addSubview:v1];
[v1 release];
v2 = [[UIView alloc] initWithFrame:CGRectMake(0, 44, 320, 100)];
v2.backgroundColor = [UIColor blueColor];
v2.tag = 11;
v2.hidden = YES;
[cell.contentView addSubview:v2];
[v2 release];
}
else {
aLabel = (UILabel *)[cell.contentView viewWithTag:1];
v1 = (UIView *) [cell.contentView viewWithTag:10];
v2 = (UIView *) [cell.contentView viewWithTag:11];
}
aLabel.text = [listOfItems objectAtIndex:indexPath.row];
if (SelectedIndexPath == indexPath.row)
{
if ([aLabel.text intValue] % 2) {
v1.hidden = NO;
v2.hidden = YES;
}
else {
v1.hidden = YES;
v2.hidden = NO;
}
}
else {
v1.hidden = YES;
v2.hidden = YES;
}
return cell;
}
-(CGFloat) tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (SelectedIndexPath == indexPath.row)
{
return 100.0;
}
else {
return 46.0;
}
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if (SelectedIndexPath == -1)
{
OldSelectedIndexPath = indexPath.row;
SelectedIndexPath = indexPath.row;
[tableView reloadRowsAtIndexPaths:[NSArray arrayWithObjects:indexPath, nil] withRowAnimation:NO];
}
else
{
if (SelectedIndexPath == indexPath.row)
{
OldSelectedIndexPath = SelectedIndexPath;
SelectedIndexPath = -1;
[tableView reloadRowsAtIndexPaths:[NSArray arrayWithObjects:indexPath, nil] withRowAnimation:NO];
}
else
{
SelectedIndexPath = indexPath.row;
[tableView reloadRowsAtIndexPaths:[NSArray arrayWithObjects:[NSIndexPath indexPathForRow:OldSelectedIndexPath inSection:indexPath.section], indexPath, nil] withRowAnimation:NO];
OldSelectedIndexPath = SelectedIndexPath;
}
}
}
The problem comes from the facth that your cell will have a height of 160.0 when selected.
Look here
v1 = [[UIView alloc] initWithFrame:CGRectMake(0, 44, 320, 116)];
You give an heigh of 116 to a view which y origin is 44. Thus your cell view will have a total height of 160.0
Change the value returned in
-(CGFloat) tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
To match the correct total height of your cell.
The problem is in
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
Or may be the problem is due to releasing. anything is going to release and you are still using it.
first comment // all release and inter prate your
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
Related
hi i have problem when i am displaying the records of table by clicking on load more cell . problem is this when i click on load more cell then table must load two more records and then load more text must move forward for example first time 2 records load on table at the 3rd cell is the load more cell when i click on this cell then two more records must load into table and this load more text move to 5th cell . but in my case the problem is when i click on load more cell at 3rd position it also move to fifth position but on 3rd cell record not load and also load more text appear on 3rd cell. kindly tell me how i can handle this problem this is the code
#import "RootViewController.h"
#import "XMLAppDelegate.h"
#import "song.h"
#import "BookDetailViewController.h"
#implementation RootViewController
#synthesize mylabel,mylabel1,mylabel2,spinner,cell;
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if([myarray count]>pageSize)
{
return pageSize+1;
}
return myarray.count;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 75;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"cell";
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
song *asong = [appDelegate.artists objectAtIndex:indexPath.row];
NSData *data=[NSData dataWithContentsOfURL:[NSURL URLWithString:[myarray objectAtIndex:indexPath.row ]]];
UIImage *image=[UIImage imageWithData:data];
if(indexPath.row<pageSize)
{
UIImageView *imageView=[[UIImageView alloc]initWithFrame:CGRectMake(5, 10, 60, 60)];
imageView.image=image;
[cell addSubview:imageView];
CGRect CellFrame1 = CGRectMake(65, 10, 220, 45);
mylabel1 = [[UILabel alloc] initWithFrame:CellFrame1];
mylabel1.text = asong.title;
mylabel1.font = [UIFont boldSystemFontOfSize:12];
mylabel1.textColor = [UIColor blackColor];
[cell.contentView addSubview:mylabel1];
CGRect CellFrame2 = CGRectMake(65, 47, 150, 25);
mylabel2 = [[UILabel alloc] initWithFrame:CellFrame2];
mylabel2.text = asong.artist;
mylabel2.font = [UIFont systemFontOfSize:12];
[cell.contentView addSubview:mylabel2];
CGRect CellFrame = CGRectMake(255, 3, 60, 7);
mylabel = [[UILabel alloc] initWithFrame:CellFrame];
mylabel.text = asong.duration;
mylabel.textColor = [UIColor blueColor];
mylabel.font = [UIFont boldSystemFontOfSize:10];
[cell.contentView addSubview:mylabel];
}
else
{
cell.textLabel.text = #"load more";
spinner = [[UIActivityIndicatorView alloc]
initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
cell.accessoryView = spinner;
[spinner startAnimating];
[spinner performSelector:#selector(stopAnimating) withObject:nil afterDelay:1]; [spinner release];
}
}
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// Navigation logic -- create and push a new view controller
if (indexPath.row==pageSize)
{
pageSize=pageSize+2;
[cell reloadInputViews];
[tableView reloadData];
}
/* else if(bdvController == nil)
bdvController = [[BookDetailViewController alloc] initWithNibName:#"BookDetailView" bundle:[NSBundle mainBundle]];
song *asong = [appDelegate.artists objectAtIndex:indexPath.row];
bdvController.aartist = asong;
[self.navigationController pushViewController:bdvController animated:YES];*/
}
- (void)viewDidLoad {
[super viewDidLoad];
pageSize =2;
// Uncomment the following line to add the Edit button to the navigation bar.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
myarray = [[NSMutableArray alloc] initWithObjects:#"http://api.androidhive.info/music/images/adele.png",#"http://api.androidhive.info/music/images/eminem.png",#"http://api.androidhive.info/music/images/mj.png",#"http://api.androidhive.info/music/images/rihanna.png",#"http://api.androidhive.info/music/images/arrehman.png",#"http://api.androidhive.info/music/images/alexi_murdoch.png",#"http://api.androidhive.info/music/images/dido.png",#"http://api.androidhive.info/music/images/enrique.png",#"http://api.androidhive.info/music/images/ennio.png",#"http://api.androidhive.info/music/images/backstreet_boys.png",#"http://api.androidhive.info/music/images/adele.png",#"http://api.androidhive.info/music/images/eminem.png",#"http://api.androidhive.info/music/images/mj.png",#"http://api.androidhive.info/music/images/rihanna.png",#"http://api.androidhive.info/music/images/arrehman.png",#"http://api.androidhive.info/music/images/alexi_murdoch.png",#"http://api.androidhive.info/music/images/dido.png",#"http://api.androidhive.info/music/images/enrique.png",#"http://api.androidhive.info/music/images/ennio.png",#"http://api.androidhive.info/music/images/backstreet_boys.png",#"http://api.androidhive.info/music/images/adele.png",#"http://api.androidhive.info/music/images/eminem.png",#"http://api.androidhive.info/music/images/mj.png",#"http://api.androidhive.info/music/images/rihanna.png",#"http://api.androidhive.info/music/images/arrehman.png",#"http://api.androidhive.info/music/images/alexi_murdoch.png",#"http://api.androidhive.info/music/images/dido.png",#"http://api.androidhive.info/music/images/enrique.png",#"http://api.androidhive.info/music/images/ennio.png",#"http://api.androidhive.info/music/images/backstreet_boys.png", nil];
appDelegate = (XMLAppDelegate *)[[UIApplication sharedApplication] delegate];
self.title = #"Songs";
}
/*
// Override to support editing the list
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
}
if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support conditional editing of the list
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support rearranging the list
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
}
*/
/*
// Override to support conditional rearranging of the list
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
/*
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
}
*/
/*
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
}
*/
/*
- (void)viewWillDisappear:(BOOL)animated {
}
*/
/*
- (void)viewDidDisappear:(BOOL)animated {
}
*/
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview
// Release anything that's not essential, such as cached data
}
- (void)dealloc {
[bdvController release];
[appDelegate release];
[super dealloc];
}
#end
Your problem is that you're only configuring a cell if it's nil. In your example, you will want to replace cell 3's content with some song even when it's not nil.
When deque returns nil, create a new cell and add subviews but always update the content based on the path.
Try below.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
if(indexPath.row<pageSize) {
song *asong = [appDelegate.artists objectAtIndex:indexPath.row];
static NSString *CellIdentifier = #"cell";
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
UIImageView *imageView=[[UIImageView alloc]initWithFrame:CGRectMake(5, 10, 60, 60)];
imageView.tag = 1;
[cell addSubview:imageView];
CGRect CellFrame1 = CGRectMake(65, 10, 220, 45);
mylabel1 = [[UILabel alloc] initWithFrame:CellFrame1];
mylabel1.tag = 2;
mylabel1.font = [UIFont boldSystemFontOfSize:12];
mylabel1.textColor = [UIColor blackColor];
[cell.contentView addSubview:mylabel1];
CGRect CellFrame2 = CGRectMake(65, 47, 150, 25);
mylabel2 = [[UILabel alloc] initWithFrame:CellFrame2];
mylabel2.tag = 2;
mylabel2.font = [UIFont systemFontOfSize:12];
[cell.contentView addSubview:mylabel2];
CGRect CellFrame = CGRectMake(255, 3, 60, 7);
mylabel = [[UILabel alloc] initWithFrame:CellFrame];
mylabel.tag = 2;
mylabel.textColor = [UIColor blueColor];
mylabel.font = [UIFont boldSystemFontOfSize:10];
[cell.contentView addSubview:mylabel];
}
UIImageView *imageView = [cell viewWithTag:1];
UILabel *mylabel1 = [cell viewWithTag:1];
UILabel *mylabel2 = [cell viewWithTag:1];
UILabel *mylabel = [cell viewWithTag:1];
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0ul);
dispatch_async(queue, ^{
NSData *data=[NSData dataWithContentsOfURL:[NSURL URLWithString:[myarray objectAtIndex:indexPath.row ]]];
dispatch_sync(dispatch_get_main_queue(), ^{
imageView.image = [UIImage imageWithData:data];
});
});
mylabel1.text = asong.title;
mylabel2.text = asong.artist;
mylabel.text = asong.duration;
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
static NSString *CellIdentifier = #"cellloadmore";
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
cell.textLabel.text = #"load more";
spinner = [[UIActivityIndicatorView alloc]
initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
cell.accessoryView = spinner;
[spinner startAnimating];
[spinner performSelector:#selector(stopAnimating) withObject:nil afterDelay:1]; [spinner release];
}
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
I am not able to add a new row in a UITableview,the code is as follows,
it showing an error with
-(void)viewDidLoad
{
self.title=#"CHECK-list";
self.navigationItem.rightBarButtonItem = self.editButtonItem;
addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:#selector(addItem)];
self.navigationItem.leftBarButtonItem = addButton;
ar=[[NSMutableArray alloc]initWithObjects:#"Map",#"Camera",#"First Aid Kit", nil];
[super viewDidLoad];
}
- (void)addItem
{
//NSMutableArray *tempArray = [[NSMutableArray alloc] init];
int i = 0;
for (NSArray *count in ar)
{
[ar addObject:[NSIndexPath indexPathForRow:i++ inSection:1]];
}
[[self tableView] beginUpdates];
[[self tableView] insertRowsAtIndexPaths:(NSArray *)ar withRowAnimation:UITableViewRowAnimationNone];
[[self tableView] endUpdates];
[self.tableView reloadData];
}
Here Fazil.... basic code for any tableview and the row addition
- (void)insertRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation;
UITableView *tableview = [[UITableView alloc]initWithFrame:CGRectMake(160, 280, 150, 150) style:UITableViewStylePlain];
tableview.delegate = self;
tableview.dataSource = self;
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [array count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier ];
}
cell.textLabel.text= [array objectAtIndex:indexPath.row];
cell.imageView.image = [UIImage imageNamed:[imagearray objectAtIndex:indexPath.row]];
cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"cell_normal.png"]];
cell.textLabel.textColor = [UIColor blackColor];
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
cell.textLabel.font = [UIFont fontWithName:#"Helvetica" size:17.0];
return cell;
}
#pragma mark UItableView delegate
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
check = indexPath.row;
UITableViewCell* theCell = [tableView cellForRowAtIndexPath:indexPath];
theCell.contentView.backgroundColor=[UIColor clearColor];
[tableView deselectRowAtIndexPath:indexPath animated:YES];
}
- (void)moveRowAtIndexPath:(NSIndexPath *)indexPath toIndexPath:(NSIndexPath *)newIndexPath
{
[tableview moveRowAtIndexPath:indexPath toIndexPath:[NSIndexPath indexPathForRow:[array count] - 1 inSection:1]];
}
- (NSIndexPath *)tableView:(UITableView *)tableView targetIndexPathForMoveFromRowAtIndexPath:(NSIndexPath *)sourceIndexPath toProposedIndexPath:(NSIndexPath *)proposedDestinationIndexPath
{
if (sourceIndexPath.section != proposedDestinationIndexPath.section) {
NSInteger row = 0;
if (sourceIndexPath.section < proposedDestinationIndexPath.section) {
row = [tableView numberOfRowsInSection:sourceIndexPath.section] - 1;
}
return [NSIndexPath indexPathForRow:row inSection:sourceIndexPath.section];
}
return proposedDestinationIndexPath;
}
I need to load some data in a table view and while this is going on in the background I want to add an activity indicator in order to show that there is a process going on and will hide once the process finishes. What would be the most efficient way to implement something like this?
Depends, whether you want to block your user or not and also how important is the activity indication.
If you don't want to block user, use Application.networkActivityIndicatorVisible, if you want to have larger activity indicator and still not to block user, animate UIView with text and UIActivityIndicator below the table view (tableview.height -= activityview.height) and then hide on complete or if you would like to block user, use blocking activity indicator.
http://www.dejal.com/developer/?q=developer/dsactivityview
https://github.com/jdg/MBProgressHUD (I was using MBProgressHUD personally and it's easy to learn and use)
You can add a view which has a UIIndicatorView and a UILabel as your cell's subview. You can use this way to show error data loading/ error network/ empty data...
Example:
Your Controller can define two modes: UITableViewModeMessage and UITableViewModeData.
In viewDidLoad, you set self.tableViewMode = UITableViewModeMessage. When has returned data, set self.tableViewMode = UITableViewModeData and reload data for tableview.
Some code:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
if (self.tableViewMode == UITableViewModeMessage) {
return 2;
} else {
return self.yourEntries ? self.yourEntries.count : 0;
}
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (self.tableViewMode == UITableViewModeMessage) {
return [self tableView:tableView messageCellForRowAtIndexPath:indexPath];
} else {
return [self tableView:tableView dataCellForRowAtIndexPath:indexPath];
}
}
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
// Remove Loading... progress view if exist.
UIView *progressView = [cell viewWithTag:100];
[progressView removeFromSuperview];
if (self.tableViewMode == UITableViewModeMessage) {
if (indexPath.row == 1) {
// remove the current label.
cell.textLabel.text = nil;
// We build progress view and attach to cell here but not in cellForRowAtIndexPath is because in this method cell frame is already calculated.
UIView *progressView = [self progressViewForCell:cell message:#"Loading..." alpha:0.9];
[cell addSubview:progressView];
}
}
}
// cell to display when loading
- (UITableViewCell *)tableView:(UITableView *)tableView messageCellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"MessageCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
cell.textLabel.textColor = [UIColor grayColor];
cell.textLabel.textAlignment = UITextAlignmentCenter;
}
if (indexPath.row == 1) {
cell.textLabel.text = #"Loading...";
} else {
cell.textLabel.text = nil;
}
return cell;
}
// cell to display when has data
- (UITableViewCell *)tableView:(UITableView *)tableView dataCellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"DataCell";
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.textLabel.text = [[self.yourEntries objectAtIndex:indexPath.row] description];
return cell;
}
// Build a view which has a UIActivityIndicatorView and a UILabel
- (UIView *)progressViewForCell:(UITableViewCell *)cell message:(NSString *)message alpha:(CGFloat)alpha
{
// NOTE: progressView needs to be removed from cell in cellForRowAtIndexPath:
CGRect progressViewFrame = CGRectZero;
progressViewFrame.size.width = CGRectGetMaxX(cell.bounds);
progressViewFrame.size.height = CGRectGetMaxY(cell.bounds) - 2;
UIView *progressView = [[UIView alloc] initWithFrame:progressViewFrame];
progressView.backgroundColor = RGBA(255, 255, 255, 1);
progressView.alpha = alpha;
progressView.tag = 100;
UILabel *loadingLabel = [[UILabel alloc] initWithFrame:progressView.bounds];
loadingLabel.backgroundColor = [UIColor clearColor];
loadingLabel.font = [UIFont systemFontOfSize:14];
loadingLabel.textColor = [UIColor blackColor];
loadingLabel.textAlignment = UITextAlignmentCenter;
loadingLabel.text = message;
CGFloat widthOfText = [loadingLabel.text sizeWithFont:loadingLabel.font].width;
CGFloat spaceBetweenIndicatorAndLabel = 5;
// activityIndicatorView has size in which width and height is equal to 20.
UIActivityIndicatorView *activityIndicatorView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
[activityIndicatorView setCenter:CGPointMake(CGRectGetMidX(cell.bounds) - (widthOfText / 2) - (activityIndicatorView.bounds.size.width / 2) - spaceBetweenIndicatorAndLabel, CGRectGetMidY(cell.bounds))];
[activityIndicatorView setColor:[UIColor blackColor]];
[activityIndicatorView startAnimating];
[progressView addSubview:activityIndicatorView];
[progressView addSubview:loadingLabel];
return progressView;
}
I posted some question with same source code before. I just found out some other strange thing.The thing is that If I define reuse cell identifier, each row color is weird.
But If I don't use reuse identifier, its working.
Please give me any tips why each row color does not keep the order.
//its working
static NSString *CellIdentifier = #"Cell";
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"Cell"] autorelease]
cell.contentView.backgroundColor = (indexPath.row %2) ? [UIColor redColor] : [UIColor yellowColor];
//it does not work.
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; -- does not working.
cell.contentView.backgroundColor = (indexPath.row %2) ? [UIColor redColor] : [UIColor yellowColor];
- (void)viewDidLoad {
[super viewDidLoad];
//Initialize the array.
listOfItems = [[NSMutableArray alloc] init];
//Add items
[listOfItems addObject:#"1"];
[listOfItems addObject:#"2"];
[listOfItems addObject:#"3"];
[listOfItems addObject:#"4"];
[listOfItems addObject:#"5"];
[listOfItems addObject:#"6"];
[listOfItems addObject:#"7"];
[listOfItems addObject:#"8"];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview
// Release anything that's not essential, such as cached data
}
#pragma mark Table view methods
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
// Customize the number of rows in the table view.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [listOfItems count];
}
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UILabel *aLabel; UILabel *bLabel; UILabel *v1Label; UILabel *v2Label;; UIView *v1; UIView *v2;
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
NSLog(#" cell null");
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell.contentView.backgroundColor = (indexPath.row %2) ? [UIColor redColor] : [UIColor yellowColor];
aLabel = [[[UILabel alloc] initWithFrame:CGRectMake(9.0, 8.0, 50.0, 20.0)] autorelease];
aLabel.tag = 1;
aLabel.font = [UIFont systemFontOfSize:30];
[cell.contentView addSubview:aLabel];
v1 = [[UIView alloc] initWithFrame:CGRectMake(0, 44, 320, 116)];
v1.backgroundColor = [UIColor whiteColor];
v1.tag = 10;
v1.hidden = YES;
[cell.contentView addSubview:v1];
[v1 release];
UILabel *a = [[[UILabel alloc] initWithFrame:CGRectMake(0, 10, 100, 100)] autorelease];
a.text = #"v1.test1";
[v1 addSubview:a];
UILabel *b = [[[UILabel alloc] initWithFrame:CGRectMake(0, 40, 100, 100)] autorelease];
b.text = #"v1.test2";
[v1 addSubview:b];
v2 = [[UIView alloc] initWithFrame:CGRectMake(0, 44, 320, 100)];
v2.backgroundColor = [UIColor blueColor];
v2.tag = 11;
v2.hidden = YES;
[cell.contentView addSubview:v2];
[v2 release];
UILabel *c = [[[UILabel alloc] initWithFrame:CGRectMake(0, 10, 100, 100)] autorelease];
c.text = #"v2.test1";
[v2 addSubview:c];
UILabel *d = [[[UILabel alloc] initWithFrame:CGRectMake(0, 40, 100, 100)] autorelease];
d.text = #"v2.test2";
[v2 addSubview:d];
}
else {
aLabel = (UILabel *)[cell.contentView viewWithTag:1];
//
v1 = (UIView *) [cell.contentView viewWithTag:10];
v2 = (UIView *) [cell.contentView viewWithTag:11];
}
aLabel.text = [listOfItems objectAtIndex:indexPath.row];
if (SelectedIndexPath == indexPath.row)
{
if ([aLabel.text intValue] % 2) {
v1.hidden = NO;
v2.hidden = YES;
}
else {
v1.hidden = YES;
v2.hidden = NO;
}
}
else {
v1.hidden = YES;
v2.hidden = YES;
}
return cell;
}
-(CGFloat) tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (SelectedIndexPath == indexPath.row)
{
return 162.0;
}
else {
return 46.0;
}
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if (SelectedIndexPath == -1)
{
OldSelectedIndexPath = indexPath.row;
SelectedIndexPath = indexPath.row;
[tableView reloadRowsAtIndexPaths:[NSArray arrayWithObjects:indexPath, nil] withRowAnimation:NO];
}
else
{
if (SelectedIndexPath == indexPath.row)
{
OldSelectedIndexPath = SelectedIndexPath;
SelectedIndexPath = -1;
[tableView reloadRowsAtIndexPaths:[NSArray arrayWithObjects:indexPath, nil] withRowAnimation:NO];
}
else
{
SelectedIndexPath = indexPath.row;
[tableView reloadRowsAtIndexPaths:[NSArray arrayWithObjects:[NSIndexPath indexPathForRow:OldSelectedIndexPath inSection:indexPath.section], indexPath, nil] withRowAnimation:NO];
OldSelectedIndexPath = SelectedIndexPath;
}
}
}
Move the coloring code outside of the if (cell == nil) { block. Just because a cell was created for an even-numbered index doesn't mean it will only be reused for even ones.
Here's a simple example of code for coloring cells that are being reused:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 20;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
cell.textLabel.text = #"Anything";
cell.contentView.backgroundColor = (indexPath.row %2) ? [UIColor redColor] : [UIColor yellowColor];
return cell;
}
I am trying create an accordion type of uitableviewcell that, when the user selects the cell, it expands to display a detailed info view inline similar to how the digg app works. I initially tried replacing the current tablecell with a customcell in cellForRowAtIndex, however the animation looks a bit choppy as you can see the cell being replaced and overall the effect doesn't work too well.
If you look at the digg app and others who have done this it seems that they aren't replacing the current cell but instead perhaps adding a subview to the cell? The original cell however doesn't seem to animate at all and only the new view accordions into the table.
Does anyone have any ideas how to accomplish a similar effect?
I have made some progress using neha's method below and while the cell is animating the correct way it is wreaking havoc with the other cells in the table. What I have done is subclassed UITableViewCell with a custom class which contains an instance of a UIView which actually draws the view which I then add to the table cell's contentview.
- (void)setSelected:(BOOL)selected animated:(BOOL)animated {
if (selected) {
[self expandCell];
}
}
-(void)expandCell {
self.contentView.frame = CGRectMake(0.0, 0.0, self.contentView.bounds.size.width, 110);
}
Here are all the table delegate methods I am using:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
if (isSearching && indexPath.row == selectedIndex) {
static NSString *CellIdentifier = #"SearchCell";
CustomTableCell *cell = (CustomTableCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[CustomTableCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
[cell setCustomTitle:[timeZoneNames objectAtIndex:indexPath.row] detail:[timeZoneNames objectAtIndex:indexPath.row]];
UILabel *theText = [[UILabel alloc] initWithFrame:CGRectMake(10.0, 10.0, cell.contentView.bounds.size.width -20, 22.0)];
theText.text = #"Title Text";
[cell.contentView addSubview:theText];
UITextField *textField = [[UITextField alloc] initWithFrame:CGRectMake(10.0, 10 + 46.0, cell.contentView.bounds.size.width - 20, 40.0)];
textField.borderStyle = UITextBorderStyleLine;
[cell.contentView addSubview:textField];
UILabel *testLabel = [[UILabel alloc] initWithFrame:CGRectMake(5.0, 88.0, cell.contentView.bounds.size.width - 20, 22.0)];
testLabel.text = [NSString stringWithFormat:#"Some text here"];
[cell.contentView addSubview:testLabel];
[theText release];
[textField release];
[testLabel release];
return cell;
} else {
static NSString *CellIdentifier = #"Cell";
CustomTableCell *cell = (CustomTableCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[CustomTableCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
[cell setCustomTitle:[timeZoneNames objectAtIndex:indexPath.row] detail:[timeZoneNames objectAtIndex:indexPath.row]];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
[tableView deselectRowAtIndexPath:indexPath animated:NO];
selectedIndex = indexPath.row;
isSearching = YES;
[tableView beginUpdates];
[tableView endUpdates];
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
if (isSearching && indexPath.row == selectedIndex) {
return 110;
}
return rowHeight;
}
It seems now that the cell is expanding but not actually being refreshed so the labels, and textfield aren't being shown. They do however show up when I scroll the cell off and on the screen.
Any ideas?
The Apple way to do is quite simple.
First, you'll need to save the selected indexPath row:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
self.selectedRowIndex = [indexPath retain];
[tableView beginUpdates];
[tableView endUpdates];
}
I'll explain the begin/end updated part later.
Then, when you have the currently selected index, you can tell the tableView that it should give that row more space.
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
//check if the index actually exists
if(selectedRowIndex && indexPath.row == selectedRowIndex.row) {
return 100;
}
return 44;
}
This will return height 100 for the selected cell.
Now we can go back to the begin/end updates. That block triggers the reload of all tableView geometry. Moreover, that block is animated, which eventually gives the impressions of the row expanding.
Pawel's beginUpdates/endUpdates trick is good, and I often use it. But in this case you simply need to reload the rows that are changing state, ensuring that you correctly reload them with the desired cell type, and that you return the correct new cell height.
Here is a complete working implementation of what I think you're trying to accomplish:
.h:
#import <UIKit/UIKit.h>
#interface ExpandingTableViewController : UITableViewController
{
}
#property (retain) NSIndexPath* selectedIndexPath;
#end
.m:
#implementation ExpandingTableViewController
#synthesize selectedIndexPath;
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
// Return the number of rows in the section.
return 10;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier1 = #"Cell1";
static NSString *CellIdentifier2 = #"Cell2";
UITableViewCell *cell;
NSIndexPath* indexPathSelected = self.selectedIndexPath;
if ( nil == indexPathSelected || [indexPathSelected compare: indexPath] != NSOrderedSame )
{
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
}
cell.textLabel.text = [NSString stringWithFormat: #"cell %d", indexPath.row];
}
else
{
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier2] autorelease];
}
cell.textLabel.text = [NSString stringWithFormat: #"cell %d", indexPath.row];
cell.detailTextLabel.text = [NSString stringWithFormat: #"(expanded!)", indexPath.row];
}
return cell;
}
#pragma mark -
#pragma mark Table view delegate
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if ( self.selectedIndexPath != nil && [self.selectedIndexPath compare: indexPath] == NSOrderedSame )
{
return tableView.rowHeight * 2;
}
return tableView.rowHeight;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSArray* toReload = [NSArray arrayWithObjects: indexPath, self.selectedIndexPath, nil];
self.selectedIndexPath = indexPath;
[tableView reloadRowsAtIndexPaths: toReload withRowAnimation: UITableViewRowAnimationMiddle];
}
#pragma mark -
#pragma mark Memory management
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
- (void)viewDidUnload {
}
- (void)dealloc {
[super dealloc];
}
#end
If you don't want to reload the cell (you want to keep your existing cell and just change the size, and likely add/remove some subviews), then simply do the beginUpdates/endUpdates trick in didSelectRowAtIndexPath:, and call some method on your cell to incite the layout change. beginUpdates/endUpdates will prompt the tableView to re-query the heights for each cell - so be sure to return the correct value.
Create a class that subclasses UITableviewcell in your project. Create this class' nib and set its parent to be the class in your project with tableview and override its -
(void)setSelected:(BOOL)selected animated:(BOOL)animated
Write methods contractCell() and expandCell() in this class, and provide the height of the cells you want in expandCell method. Call this methods appropriately based on some flags set to identify wheather the cell is in expanded state or contracted state. Use your tableview's
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
method to handle selection of cells.
Replace your cellForRowAtIndexPath function with this one.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath
*)indexPath {
if (isSearching && indexPath.row == selectedIndex) {
static NSString *CellIdentifier = #"SearchCell";
CustomTableCell *cell = [[[CustomTableCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
[cell setCustomTitle:[timeZoneNames objectAtIndex:indexPath.row] detail:[timeZoneNames objectAtIndex:indexPath.row]];
UILabel *theText = [[UILabel alloc] initWithFrame:CGRectMake(10.0,
10.0, cell.contentView.bounds.size.width
-20, 22.0)];
theText.text = #"Title Text";
[cell.contentView addSubview:theText];
UITextField *textField = [[UITextField alloc] initWithFrame:CGRectMake(10.0, 10 +
46.0, cell.contentView.bounds.size.width - 20, 40.0)];
textField.borderStyle = UITextBorderStyleLine;
[cell.contentView addSubview:textField];
UILabel *testLabel = [[UILabel alloc] initWithFrame:CGRectMake(5.0,
88.0, cell.contentView.bounds.size.width - 20, 22.0)];
testLabel.text = [NSString stringWithFormat:#"Some text here"];
[cell.contentView addSubview:testLabel];
[theText release];
[textField release];
[testLabel release];
return cell;
} else {
static NSString *CellIdentifier = #"Cell";
CustomTableCell *cell = [[[CustomTableCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
[cell setCustomTitle:[timeZoneNames objectAtIndex:indexPath.row] detail:[timeZoneNames objectAtIndex:indexPath.row]];
return cell;
}
}
create array wof dictionary which have a key Select_sts which is 0 in start when click its change 1
accourding u change table
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section{
customView = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 40.0)];
UILabel * headerLabel = [[UILabel alloc] initWithFrame:CGRectZero];
headerLabel.backgroundColor = [UIColor clearColor];
headerLabel.opaque = NO;
headerLabel.textColor = [UIColor blackColor];
headerLabel.highlightedTextColor = [UIColor whiteColor];
headerLabel.font = [UIFont boldSystemFontOfSize:16];
headerLabel.frame = CGRectMake(5.0, 10.0, 300.0, 20.0);
headerLabel.text=[NSString stringWithFormat: #"PNR %#",[[record objectAtIndex:section] objectForKey:#"number"]];
customView.backgroundColor=[UIColor whiteColor];
btn_openClose.tag=section+10000;
btn_openClose.backgroundColor=[UIColor clearColor];
// [btn_openClose setImage:[UIImage imageNamed:#"down_arrow.png"] forState:UIControlStateNormal];
[btn_openClose addTarget:self action:#selector(collapseExpandButtonTap:) forControlEvents:UIControlEventTouchUpInside];
[customView addSubview:btn_openClose];
}
- (void) collapseExpandButtonTap:(id) sender{
int indexNo=[sender tag]-10000;
// NSLog(#"total_record %#",[total_record objectAtIndex:indexNo]);
NSMutableDictionary *mutDictionary = [[total_record objectAtIndex:indexNo] mutableCopy];
if([[mutDictionary objectForKey:#"Select_sts"] integerValue]==0)
[mutDictionary setObject:[NSNumber numberWithInt:1] forKey:#"√"];
else
[mutDictionary setObject:[NSNumber numberWithInt:0] forKey:#"Select_sts"];
[total_record replaceObjectAtIndex:indexNo withObject:mutDictionary];
// [table_view beginUpdates];
// [table_view reloadData];
// [table_view endUpdates];
NSMutableIndexSet *indetsetToUpdate = [[NSMutableIndexSet alloc]init];
[indetsetToUpdate addIndex:indexNo]; // [indetsetToUpdate addIndex:<#(NSUInteger)#>]
// You can add multiple indexes(sections) here.
[table_view reloadSections:indetsetToUpdate withRowAnimation:UITableViewRowAnimationFade];
}