UINavigationItem lifecycle - iphone

As far as I understand the SDK documentation UIViewController's navigationItem lifecycle is bound to the controller itself and not to the controller's view. I.e. in the default implementation it is created on-demand and destroyed with the view controller - with all contents like button items and titleView. Given that both button items and the titleView may be represented by UIView instances - does that mean that once created these views will stay in memory until controller is destroyed and live through all memory warnings?
What is the sense behind this design decision? Is impact for memory usage considered too small to bother? Is it really small for an application which is using customized nav bar buttons/titles everywhere?
It is easy to explicitly bound some of the navigationItem properties to the controller's view lifecycle - like setting titleView in -viewDidLoad and dropping it in -viewDidUnload (self.navigationItem.titleView = nil). But the navigationItem property documentation suggests to avoid this pattern. Are there any other potential problems other than the given example with back button?

Added a category (snippet2) to track the retain count and the destruction of the navigation items, feel free to do the same :) Seems like it is not deallocated with the memory warning. An explanation would come from a common sense that view controllers don't have to be used with the navigation controller: that should be why the nav-item is added with a separate category (snippet1) and it's lifecycle must be managed with a nav-controller, not the view controller instance itself.
In the case the custom nav-items are so heavy that you need to release it whenever possible,
i would leave the default implementation, add custom nav-items category and manage this items manually as i wish (again through overriding required UINavigationController methods like nav-controllers didReceiveMemoryWarning, pushViewController:animated:, popViewControllerAnimated:animated:). I can't imagine such a case when it is really needed however.
snippet 1
#interface UIViewController (UINavigationControllerItem)
#property(nonatomic,readonly,retain) UINavigationItem *navigationItem; // Created on-demand so that a view controller may customize its navigation appearance.
#property(nonatomic) BOOL hidesBottomBarWhenPushed; // If YES, then when this view controller is pushed into a controller hierarchy with a bottom bar (like a tab bar), the bottom bar will slide out. Default is NO.
#property(nonatomic,readonly,retain) UINavigationController *navigationController; // If this view controller has been pushed onto a navigation controller, return it.
#end
snippet 2
#implementation UINavigationItem (Logs)
- (id)init
{
NSLog(#"I'm initialized (%#)", [self description]);
self = [super init];
return self;
}
-(void) release
{
NSLog(#"I'm released [%d](%#)", [self retainCount], [self description]);
[super release];
}
-(void) dealloc
{
NSLog(#"I'm deallocated [%d](%#)", [self retainCount], [self description]);
[super dealloc];
}
#end

Related

UIViewController auto rotate not working

I have found quite a lot on this subject but I just can't figure it out. Any help would be massively appreciated!
I have an app set up with a UITabBarController. Within one of the tabs, I am showing a UITableView which is using a UINavigationController to allow for hierarchy. All the tables rotate just fine when the orientation is changed, until I get to what is effectively the final view in the hierarchy.
The final view is not a UITableView, just a basic UIView. But I can not get this page to rotate successfully! I have remade the view from with the absolute basics required and it still doesn't want to work! The code is below but it is currently pretty much a standard template with nothing in it now.
Also, I am not using InterfaceBuilder, and shouldAutorotateToInterfaceOrientation is on all views. This is the only one I am having problems with.
SomeView.h
#import <UIKit/UIKit.h>
#interface SomeView : UIViewController
{
NSString *someID;
NSString *someName;
}
#property(nonatomic,retain) NSString *someID;
#property(nonatomic,retain) NSString *someName;
#end
SomeView.m
#import "SomeView.h"
#import "AppDelegate.h"
#implementation SomeView
#synthesize someID, someName;
-(void)loadView
{
}
-(void)viewDidLoad
{
[super viewDidLoad];
}
-(void)viewDidUnload
{
[super viewDidUnload];
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
return YES;
}
-(void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration
{
NSLog(#"willAnimateRotationToInterfaceOrientation");
}
-(void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
-(void)dealloc
{
[super dealloc];
}
#end
UPDATE 10th Nov 2011
I'm still having this issue, however looking through documents and bits this seems to be my problem (http://developer.apple.com/library/ios/#qa/qa1688/_index.html)
The view controller's UIView property is embedded inside UIWindow but alongside an additional view controller.
You may find a situation where shouldAutorotateToInterfaceOrientation is called once at startup for a given view controller but is never called again when the device is rotated. Because view controllers are tightly bound to the views they manage, they are also part of the responder chain used to handle events. View controllers are themselves descendants of the UIResponder class and are inserted into the responder chain between the managed view and its superview. So it is common practice to have one primary view controller in your application as part of the responder chain. You would typically add one primary view controller such as a UINavigationController, UITabBarController or a generic UIViewController to your UIWindow. For example, this is done by calling:
[myWindow addSubview:primaryViewController.view];
If you add an additional view controller's UIView property to UIWindow (at the same level as your primary view controller) via the following:
[myWindow addSubview:anotherController.view];
this additional view controller will not receive rotation events and will never rotate. Only the first view controller added to UIWindow will rotate.
My UITabBarController stopped to autorotate, when I added a new navigationController to it with a tableViewController and didn't notice, that my custom navigation controller's shouldAutorotateToInterfaceOrientation returns YES only for one orientation. The solution is to check shouldAutorotateToInterfaceOrientation function in each Controller inside TabBarController.
May be it will help to somebody.
And I have figured it out...
I was looking at the code which pushes the UIViewController onto the stack and I had not fully initied the UIViewController.

UIView not being released correctly

I have a large hierarchy of view/viewcontrollers.
In the main controller I have the following code where aViewController is a member of MyClass:
#implementation MyClass
...
- (void) viewDidLoad
{
[self.view addSubview:aViewController_.view];
[aViewController_ setDataSource:self];
[aViewController_ setDelegate:self];
}
- (void)dealloc
{
//[aViewController_.view removeFromSuperview]; // All ok when this is added
[aViewController_ release];
[super dealloc];
}
...
#end
When running this, I see that aViewController is never released - retain count remains 1 at the end.
If howeevr I add [aViewController_.view removeFromSuperview]; to dealloc the everything works fine.
Why is this? Shouldn't [super dealloc] take care of the release of the view? Does it matter that the view is being released after the controller?
I have tried to reproduce with a simple test application without any luck.
This is adding your view to be a subview of aViewController_.view.
[self.view addSubview:aViewController_.view];
aViewController_.view is retaining the view so when you release your main controller the view does not get deallocated that is correct.
You need to remove the view from the superview before you deallocate your "main controller".
The "main controller" will be gone when you release it but the super view still has retention of the subview.
You can do this somewhere in the aViewController_ when your finished with the view before you release the controller that owns the view.
Its hard to say without seeing all your code.
Just remember that when you add the view to another view that the super view retains the view until it is removed.

iPhone Dev - Lazy loading a Tab Bar app

How can I make it so when a tab is selected, the current one is unloaded, and the next one is loaded so only one loaded at a time? Or should I not even do this? I know how to do it with a normal UIViewController as the root VC, but not sure with a UITabBarController. Also, is there a way to animate the transition from one tab to the next? Any help? Thanks!!
EDIT: ... If I unload the view controllers, then their icons on the tab bar are gone... maybe I'll just unload their views..
I can answer both questions in one...
You just need a class that acts as the UITabBarController delegate, then implement a method like so:
// Animate tab selections so they fade in and fade out
-(void)tabBarController:(UITabBarController*)tbc didSelectViewController:(UIViewController*)newSelection
{
[UIView beginAnimations:#"TabFadeIn" context:nil];
[UIView setAnimationDuration:0.6];
for( UIViewController* vc in tbc.viewControllers )
vc.view.alpha = (vc==newSelection) ? 1 : 0;
[UIView commitAnimations];
}
Now my code simply makes the tab bars fade in and out, but you could also do work here to unload non-used tabs. Sometimes that is a good idea if some of the tabs will be using a ton of memory.
You cant really manage the UITabBarController unfortunaly so you cant do lazy loading. You can by managining your own TabBar but you said u knew that already,
to manage your own tab bar though all you gotta do is setup a UITabBar with its TabBarItems in a ViewController, then implement the TabBar Delegate protocol, mainly the – tabBar:didSelectItem: method which is called whenever the tabbarItem selection is changed, then based on the item id you can load your new ViewController and release any others
so: Edit: this code goes in your UIViewController
-(void)addTabBar{
NSMutableArray* items=[[NSMutableArray alloc] init];
UITabBarItem *eventsItem= [[UITabBarItem alloc] initWithTitle:#"Events" image:nil tag:0];
UITabBarItem *albumItems=[[UITabBarItem alloc] initWithTitle:#"Album" image:nil tag:1]; //the tag is how you tell what was clicked
[items addObject:homeItem];
[items addObject:albumItems];
//MyTabBar is of type UITabBar
myTabBar=[[UITabBar alloc] initWithFrame:CGRectMake(0,411,320,49)];
[myTabBar setItems:items];
myTabBar.delegate=self; //you gotta implement the UITabBar delegate protocol
[myTabBar setSelectedItem:eventItem]; //set the selected item
[homeItem release];
[eventsItem release];
[albumItems release];
[items release];
[self.view addSubview:myTabBar]
}
then the protocol method would look something like below
- (void)tabBar:(UITabBar *)tabBar didSelectItem:(UITabBarItem *)item
{
if(item.tag == 0 )
{
//load the ViewController that pertains to this item and release others
}
...etc
}
Lazy loading is not an UITabBarController task. Instead, it is responsability of your viewControllers associated with your Tab.
To release the UIView, associated with each UIViewControllers, every time you change the TabBarItem, you must implement the following method in each UIViewController subclass, associated with your UITabBarController.viewControllers property:
-(void)viewDidDisappear {
[self.view removeFromSuperview];
self.view = nil;
}
Obviously, this will remove the self.view associated with your UIViewController. However, if your code is smart enough, this will remove all the related objects.
For example, suppose that your loadView method is as follow:
-(void)loadView {
UIView *contentVew = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.view = contentView;
…
...
UILabel *aLabel = [[UILabel alloc] initWithFrame:CGRectMake(0,0,320,50)];
…
…
[contentView addSubview:aLabel];
[aLabel release];
…
[contentView release];
}
This means that every object inside the contentView and their memory responsabilities are demanded to the contentView, that is released and attached to the self.view property.
In this scenario, removing the self.view (that's the reference to the contentView) resulting in a domino-style releasing of every object, that's your goal.
Best regards
Not sure why you'd want to do this, the current tab will get unloaded anyway if there's a memory issue involved. That's what -viewWillAppear, -viewDidUnload, etc. are for.
UITabBarController does lazy load all of its view controllers. When a tab is switched out, then it's view is subject to being deallocated in a memory tight situation. It is then recreated when it is chosen the second time. Furthermore, most of your memory hits are in your views and not the view controllers. Hence, don't worry about the memory hit from the view controller. The view is the proze.
If you are running on v3 of the OS, then you can use the -viewDidUnload method to ensure the maximal amount of memory reduction.
Andrew
I'm currently using this to unload inactive view controllers in the tab bar (based on Kendall's answer)
- (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController: (UIViewController *)viewController {
// reload all inactive view controllers in the tab bar
for (UIViewController *vc in tabBarController.viewControllers) {
if(vc != viewController)
[vc didReceiveMemoryWarning];
}
}

iPhone - dealloc subview UIViewController when removeFromSuperview

I have several buttons on my main UIViewController (main menu) that creates and adds a subview UIViewController on top of the main menu. When I remove the subview the memory from that controller is not released. How can I release that subviews memory instantly?
Does anyone have an example? This would solve all my problems! Thanks in advance.
Here is how I add a subview
if((UIButton *) sender == gameClassicBtn) {
GameClassic *gameClassicController = [[GameClassic alloc]
initWithNibName:#"GameClassic" bundle:nil];
self.gameClassic = gameClassicController;
[gameClassicController release];
[self.view insertSubview:gameClassicController.view atIndex:1];
}
Based on the code you provided there could be at least two places the UIViewController is being retained - one by the view heirarchy (self.view) and the other by a member variable (self.gameClassic). It sounds like you're only releasing the view heirarchy reference but not the member variable. If you release the latter does it deallocate the UIViewController?

Problem popping to root nav controller on tab bar switch

Trying to mimic/copy the built-in address book, specifically the behavior when editing a contact or viewing an existing contact's Info from inside the Phone app. When you navigate to another tab, the editing state is reset and the "New Contact" or "Info" view is popped so that when you come back to the Contacts tab, you are back at the root table view.
I have most of this working inside viewWillDisappear using setEditing: and popToViewController: however I get strange behavior when the user navigates from the Info view to the table view using the back button. Even if I pop to the root table view controller, it seems to be using the default UITableViewController class and not my subclass (e.g. standard selection behaviors instead of my overrides to push the detail view.)
Any hints? IPD
Here's some code to illustrate:
- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
// This is to clean up from the colored bar in detail view
self.navigationController.navigationBar.tintColor = nil;
// These are to match the behaviour of Contacts app
[self setEditing:NO animated:NO];
// This is the tricky part: works when switching tabs, but not when back button was going to pop anyway!!
[self.navigationController popToViewController:rootViewControllerForTab animated:NO];
}
The -viewWillDisappear: method is not the best place for modifying the view controller stack for your navigationController because it is triggered both when you switch tabs and when a view is pushed on top of it.
I played around with this a bit and found that the best place for this is in the -[UITabBarControllerDelegate tabBarController:didSelectViewController:] method. So, first you need to designate an object to be the delegate for your tab bar (I used the app delegate). Bind the delegate property of your UITabBarController to an object implementing the UITabBarControllerDelegate protocol in code or in Interface Builder.
Then, implement the -tabBarController:didSelectViewController: method. The trick now is how to tell when your "address book" tab is being switched to. I kept track of the view controller for the tab in question using a property of type UINavigationController (the root view controller for the tab). After binding the tab1NavController property to the actual instance using Interface Builder, it can be used to compare to the viewController parameter to see what tab was just selected.
#interface Pop2RootTabSwitchAppDelegate : NSObject
<UIApplicationDelegate, UITabBarControllerDelegate> {
UINavigationController *tab1NavController;
}
#property (nonatomic, retain) IBOutlet UINavigationController *tab1NavController;
#end
#implementation Pop2RootTabSwitchAppDelegate
- (void)tabBarController:(UITabBarController *)tabBarController
didSelectViewController:(UIViewController *)viewController {
NSLog(#"[%# tabBarController:%# didSelectViewController:%#]", [self class],
tabBarController, viewController);
if (viewController == tab1NavController) {
NSLog(#"viewController == tab1NavController");
[tab1NavController popToRootViewControllerAnimated:NO];
}
}