Building Pedometer with Core Motion - iphone

I'd like to build a pedometer which runs in the background on iOS5 devices. I understand the Core Motion framework can be used to accomplish this, like Nike+ is doing with their pedometer app.
I've also heard that there are restrictions on when Core Motion can be used in the background, specifically the OReilly's iOS 5 book says, "In iOS5 Core Motion is legal while your app is running in the background. To take advantage of this your app would need to be running in the background for some other reason."
This seems strange to me. Does this mean I have to have an "excuse" to use Core Motion in the background?

Yes, in order to run your app in the background, your app has to be in one of a few blessed categories: music, location, VOIP.
EDIT:
You can find the docs here: https://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CoreData/Articles/cdRelationships.html

Just make it location aware. Log the pedometer activity and the GPS location.

Related

Getting notification of iOS device usage in background

Might be i am using a wrong title but i will try to explain here what i want.
In iOS i need to implement a functionality to get notify if the user is using their iOS device.
My app will be running in background using location services and i need to find out if the the user is using their device. It is doable as i have looked into this application which is sending notifications in background to the drivers who is suing their devices while driving.
https://itunes.apple.com/fr/app/cellcontrol/id661169580?l=en&mt=8&ign-mpt=uo=2
So i need similar kind of functionality to find out if a user is using iOS device or not. If anyone of you can suggest me any approach then it would be great for me to start.
Thank you!
Note: I have tried to find out touch events in background but that is not possible as i have done some research on this.
You won't be able to receive touch events when the app is in background using public API's. However, you can do that with the help of mobileSubstrate library ( http://iphonedevwiki.net/index.php/MobileSubstrate - The MobileHooker component is the one that would be used). by hooking your process to the OS. As an example, the display recorder app in Cydia tracks global gestures while recording the screen. This will be a cydia tweak and you will need to jailbreak your device to do all that.
Coming to your specific use-case, the example app you cited should be using one of the exceptions for background applications mentioned in https://developer.apple.com/library/ios/documentation/iphone/conceptual/iphoneosprogrammingguide/ManagingYourApplicationsFlow/ManagingYourApplicationsFlow.html (see the section - "Implementing Long-Running Background Tasks"), probably the one to receive updates from external accessories.

How to set bluetooth communication to run in background

I am working on a medical related app where a medical device interfaces via bluetooth with an iphone. However I cannot figure out how to allow the app to run indefinately in the background. Right now it only communicates when the app is open. I have been reading a lot of questions related to this and I haven't managed to find an answer which fits. I'm sorry if this is a duplicate. Can someone point me in the direction of how to implement this.
ETA - I just got confirmation that this is supposed to be able to go on the App Store.
Did you come across this question: Background time issue for Bluetooth LE app for Iphone 4s
It seems that adding the background mode bluetooth-central (see documentation) can enable your app to run in the background while handling bluetooth events. As noted in the question above though, you could always set background mode to audio and play a blank looping audio track to keep your app alive and responding if you don't need to be on the App Store.

Core Motion in the background?

Will Core Motion framework work while the app is in the background?
The Core Motion framework allows access to historical data for CMPedometer data, so if your app is only using this there is no need to run in the background.
I have been playing around with CM the last week and in my testing if you have an active query running when your app is sent to the background, the query handler receives a flood of events (that occurred while the app was suspended) upon returning to the foreground. I don't know how many events will be cached, and I haven't seen anything in the docs about this.
This behaviour seems to be sufficient. I can't think of a use case for Core Motion where you need constant background access, historical CMPedometer data doesn't suffice, and fits within the App Store guidelines.
Depends on your definition of working... Will Core Animation need to continue running or are you expecting the view to be frozen? When an app runs in the background only certain processes are allowed to run. (Notifications for example).
For the most part the application UI, and by extension is paused until you trigger applicationDidBecomeActive. Once that starts up again it should resume, but again not continue running in the background. Same can be said for most games on iOS running OpenGL, it's paused until the app is active again.
one of the apps- moves that is used to track your walking steps is quite amazing, because even you make it into background or killed, it can indicate the steps you walked. So some internal mechanism of gyroscope and GPS and other sensors can carry on when the apps are killed.
In order to let your app run in the background, you have to declare it as a background task. The problem is that there are only a few UIBackgroundModes ... and motion isn't one of it.
A workaround could be to enable the UIBackgroundMode location, which is intended to let users know about their location even if the app is in the background. You could then wrap your motion logic within. Nevertheless, the clear drawback of this is that it involves usage of the GPS, which will drain the battery significantly...

How to test location based iPhone application during development?

I am currently developing a location based iPhone application. Is there any way to test the app other than taking the iPhone to different places?
Thanks
Yes, you can.
Try this: http://www.vimov.com/isimulate/
(...) With iSimulate installed on their iPhones however, their multi-touches on the iPhone (which gets interpolated for the larger iPad screen), the movement recorded by the accelerometer, the location and orientation captured by the GPS and Compass, all get wirelessly sent to the iPad Simulator, so they can develop virtually any application they want, before the iPad is itself released!
Even though an answer have long been accepted for this question I'll still chime in with some additional information on the topic.
The kind folks at FutureTap have mad the FTLocationSimulator available for free at GitHub. It allows you to prepare a test route using for instance Google Earth, and then have the simulator feed these coordinates to your app.
I've written a blog post about how to use FTLocationSimulator to easily switch between multiple routes during testing of the location features.

Is it possible to run accelerometer of iPhone in background?

I want to use accelerometer of iPhone to get the log file of accelerometer value (maybe for 24 hours). Is it possible to let accelerometer runs in background while other applications are running?
You can do it now, if your app is allowed to run in the background for other reasons. See the Core Motion API's startAccelerometerUpdatesToQueue:withHandler: method here.
Nope, it is not. You basically can't run anything but a music app in the background.
You can run the accelerometer while the phone is suspended though.
See this blog for how to do it: http://marcopeluso.com/2009/08/23/how-to-prevent-iphone-from-deep-sleeping/
I use this technique in my GPS recording app.
No, it is presently not possible, at least if you want to distribute your application through the App Store.