Barchart 3d in iPhone [closed] - iphone

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How to draw 3d barcharts with ECGraph? I am able to draw in 2d but I want in 3d.

It seems that ECGraph has not implemented 3D barcharts yet. It supports 2D curve chart and histogram at this moment.

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MapBox: How to render object buried underground in 3d? [closed]

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When the camera is tilted very close to the ground, I want to make some ground parts transparent to show a buried object like a pipe.
libraries I am using: Mapbox Gl Js, Three.js
Have you tried to use the outline effect? It looks it could be what you need.

SceneKit - Xcode 9: removing the box's line border [closed]

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I am new to SceneKit, currently playing around with it.
I use 4 boxes as walls to create a sort of skybox.
Each box/wall has its own starfield texture. Currently this causes the borders of the walls to be visible. I want to remove these line borders, any idea?
That is a result of the texture you use, which is not seamless. Look into "seamless tileable" textures. A much better approach to do what you are trying to do however, is to use the scene’s background property as explained in the answer of this question: How to set contents of scenekit background to cube map

Unity3D draw angle between two lines (curved arrow/line) [closed]

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How to draw this red line, between two lines but in 3D space.
Have you tried Vector3.Angle?
Note: this always returns the acute angle.

Problems with UI Button Settings & Locations [closed]

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I have custom buttons which I need to be placed in certain areas when I setup them up via a template i have on PS they look pixel perfect but the when I run it it looks like crap. I have the right sizes and the right x,y coordinates set up in the attributes section? is there any way to not have a status bar at all or some way to get pixel perfect measurements?
Try This
btnObje.frame = CGRectMake(x,y,image.frame.size.width,image.frame.size.height);

Are there any good 2D UITableView like implementations out there? [closed]

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So what I'm looking for is a table view that supports and displays an array of cells (think excel).
The 2D implementation should have cell caching for performance, optimized for panning.