Application hangs when run with Xcode but works fine otherwise - iphone

For debugging purposes, I run the application using xcode and the UI freezes. If I run the app independently, the application works fine.
Could piping of NSLog statements to the console cause my application to hang?

This bug has been fixed with the release of Xcode 4.4.1. See the following bug report for description:
http://openradar.appspot.com/11972490

Related

"You may have encountered a bug in the Ruby interpreter or extension libraries." error while running an app on iOS simulator using flutter

My app was working fine before. But now it's showing an error "error running pod install. error launching iPhone 13".
So I tried "pod install" in the iOS folder, and it gave me this error,"You may have encountered a bug in the Ruby interpreter or extension libraries."
I tried flutter doctor and everything is fine there. But still it's showing that error. And I do not even code in Ruby, I just code in Flutter, but still suddenly it's showing that error. I am using VS code. My simulator is iPhone 13 15.0 version.

App works perfectly in debug mode but not in release mode- flutter run --release

My app is working perfectly in debug mode but not in release mode. it is gone froze for a while and all views are not perfectly displaying in release mode and console shows 'Another exception was thrown: Instance of'DiagnosticsProperty' is there any solution?
I encountered the same error. Later, the debug version repeated the error. After solving the problem, the release version can be used. The reason for my problem is that the data is empty under abnormal conditions, which is for reference only.
If you are accessing internet then you should add internet permission in main app manifest. By default, it's not there. So if you missed that check now.

My swift based Mac OS app crashes on launch on other machines

I've created my first relatively simple Swift Mac OS app, it works fine on my development machine when running inside of Xcode and just natively outside as well. However when I run it on any other Mac, it crashes on launch with:
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000
The other systems I've tried it on are running OS X 10.10, but in my project I've specifically targeted 10.10 for the build. Because the app runs fine on my machine, my initial thoughts are focused on code signing, but I've run the Archive command through Xcode and done the complete bundle validation with no probs. Any thoughts on next steps to try?
I'd recommend that you attach the debugger to the application on your non-dev machine. This can be achieved by running lldb <path to app> and then process launch when the prompt is ready again. This will work as a standard debugger and should help you understand your error more completely and debug your issue.
There is no catch all for this sort of issue as to why it wouldn't run on another machine and so using the debugger to get information on the issue is the best choice in this situation.

Debug/error log getting printed in the terminal while launching App on Linux platform

I have built a app using Install4j on linux. While launching the app the debug/error logs are getting printed in the terminal in which I have launch the app. The same is working fine on MAC. I have disabled the redirection of the stterr/stdout but I am not sure why it is getting printed. Kindly suggest how to stop it.

Capturing iPhone console log when running Instrument's UI Automation

In Xcode, I can run my application with the console open by using "Run->Console" and then executing a "Build and Run" command. Now I've written a UI Automation script that I would like to run while capturing the console log. When I press "record" in instruments, an instance of my application is started and the test is executed, but no output is displayed to the console. Is there a way to run the two in parallel? Or to automatically capture what would be displayed to the application's console when running a UI automation script?
Thank you
When running my application through the UI Automation tool the first time, I opened Organizer in Xcode and saw that the console logs were empty. Thus, I believed that the logs were not being written to even the Organizer console. I found that this was a bug in my version of Xcode as discussed in this stack overflow question (Why is XCode Organizer console sometimes empty when I connect my iPhone). I was eventually able to get my Organizer console log to display while the UI Automation was running.