jstree move, drag and drop - jstree

I want to implement the move functionality for a node in jstree. Is it the move that needs to be implemented or the drag and drop? Also, it would be nice to have working code for binding the container to event and the event code.

You only need to use the dnd plugin if you don't need to enforce any move rules(don't allow certain nodes to be moved to other nodes etc)
If you need to enforce move rules, you can add the crrm plugin.
See the Reorder only demo of the dnd pluign documentation for an example of this. The documentation is very poor, so you will have to use the developer tool on your browser to see what the properties of the parameter for the check_move callback are. For the example in the documentation, m.o refers to your dragged node and m.r refers to your destination node.
You will also likely need to be notified when a node is moved, so bind to the move_node.jstree event when you initialize the tree:
$("#treeHost").jstree({
// ...
}).bind("move_node.jstree", function (e, data) {
// data.rslt.o is a list of objects that were moved
// Inspect data using your fav dev tools to see what the properties are
});

$("#demo1").jstree({
....
.bind("move_node.jstree", function (e, data) {
/*
requires crrm plugin
.o - the node being moved
.r - the reference node in the move
.ot - the origin tree instance
.rt - the reference tree instance
.p - the position to move to (may be a string - "last", "first", etc)
.cp - the calculated position to move to (always a number)
.np - the new parent
.oc - the original node (if there was a copy)
.cy - boolen indicating if the move was a copy
.cr - same as np, but if a root node is created this is -1
.op - the former parent
.or - the node that was previously in the position of the moved node */
var nodeType = $(data.rslt.o).attr("rel");
var parentType = $(data.rslt.np).attr("rel");
if (nodeType && parentType) {
// TODO!
}
})
});

The above approaches do not work with the latest versions of jstree (3.3.7 as of today).
The first line of Bojin's answer still holds true. To implement rules, you can use core.check_callback or possibly, the types plugin; the crrm plugin doesn't exist anymore. Bind to move_node.jstree to perform some action on completion of move (drop). By default, the dnd plugin allows re-ordering (dropping between two nodes) and copying (Ctrl + drag), in addition to moving a node. The code snippet below shows how to disable these additional behaviors.
$('#treeElement').jstree({
'core': {
'check_callback': CheckOperation,
...
},
'plugins': ['dnd']
})
.bind("move_node.jstree", function(e, data) {
//data.node was dragged and dropped on data.parent
});
function CheckOperation(operation, node, parent, position, more) {
if (operation == "move_node") {
if (more && more.dnd && more.pos !== "i") { // disallow re-ordering
return false;
}
... more rules if needed ...
else {
return true;
}
}
else if (operation == "copy_node") {
return false;
}
return true;
}

Related

Dragula Copy and removeOnSpill

I'm trying to use the Dragula Drag & Drop library to Clone elements into a target container AND allow the user to remove cloned elements from the Target Container by drag & dropping them outside of the target container (spilling).
Using the examples provided I have this:
dragula([$('left-copy-1tomany'), $('right-copy-1tomany')], {
copy: function (el, source) {
return source === $('left-copy-1tomany');
},
accepts: function (el, target) {
return target !== $('left-copy-1tomany');
}
});
dragula([$('right-copy-1tomany')], { removeOnSpill: true });
Which does not work - it seems that 'removeOnSpill' simply doesn't work if the container accepts a copy.
Does anybody know what I am not doing, doing wrong or if there is a work-around?
TIA!
I came here after looking for a while for a solution to a similar issue using the ng2-dragula for angular2.
dragulaService.setOptions('wallet-bag', {
removeOnSpill: (el: Element, source: Element): boolean => {
return source.id === 'wallet';
},
copySortSource: false,
copy: (el: Element, source: Element): boolean => {
return source.id !== 'wallet';
},
accepts: (el: Element, target: Element, source: Element, sibling: Element): boolean => {
return !el.contains(target) && target.id === 'wallet';
}
});
I've got 4 divs that can all drag into one which has the id of wallet
They are all part of the wallet-bag
using this code, they can all copy into the wallet, not copy between each other, and you can remove them from the wallet using the spill but not from the others.
I'm posting my solution as it may also help someone.
Ok, so the general answer I came trough is that:
you can have 'removeOnSpill' working - even with 'copy' option set to true - , only if you set the 'copy' option applying ONLY when the 'source' container IS NOT the one you are trying to remove elements from.
In my case I had 3 containers from which I can drag in another one called 'to_drop_to'.
Those container have all id starting with 'drag'.
So I set:
var containers = [document.querySelector('#drag1'),
document.querySelector('#drag2'),
document.querySelector('#drag3'),
document.querySelector('#to_drop_to')];
dragula(containers, {
accepts: function (el, target, source, sibling) {
return $(target).attr('id')=="gadget_drop"; // elements can be dropped only in 'to_drop_to' container
},
copy: function(el,source){
return $(source).attr('id').match('drag'); //elements are copied only if they are not already copied ones. That enables the 'removeOnSpill' to work
},
removeOnSpill: true
}
and this worked for me.
Hope it helps.
From the dragula documentation
options.removeOnSpill
By default, spilling an element outside of any containers will move
the element back to the drop position previewed by the feedback
shadow. Setting removeOnSpill to true will ensure elements dropped
outside of any approved containers are removed from the DOM. Note that
remove events won't fire if copy is set to true.

jstree dnd restriction using angularjs

I am trying to restrict nodes from dropping to some particular nodes using angularjs. For that am overriding some of the jstree events like the move_node, dnd_move.vakata. Nothing works.
You can't override events - just react to them. The config option you are looking for is core.check_callback. As for angular - it depends on which wrapper you are using - I do not use angular myself so I can't help you there - just make sure you use core.check_callback - it is a callback that gets executed as structure changes are about to happen:
core : {
check_callback : function (op, node, parent, position, more) {
if(more && more.dnd) {
// do checks here and return false to prevent the drop
// or return true to allow it
// depending on the node / parent / position arguments
}
return true;
},...

Can a dojo.dnd.Source object contains another dojo.dnd.Source object as one of the child nodes?

I have looked at the this link for a tutorial on dojo drag and drop feature. But one thing I have noticed is that in all cases of the examples, the items to be dragged around are always a simple item, just a string object...
I need to create something like an item group where you can drag an item into the item group to append into the group and to drag the item group around as a whole.
Hence my question, is it possible to drag and drop a dojo.dnd.Source item into another dojo.dnd.Source item?
Short answer: no. Many people tried to patch it, but found more and more non-working edge cases, so those patches never made the Dojo proper.
If you truly need to show and manipulate a hierarchical data, consider a Tree Dijit.
The problem is that when you start dragging and you drag over a Source of a child container, everything gets messed up. (Not exactly sure how). What you can do, is hide those child sources so that their overSource events never trigger:
1) Overrode the checkAcceptance function in Source.js. Just added the following for the if(!flag) return false;:
if(!flag){
/**
* Main Source
* - Group 1
* -- Child 1
* -- Child 2
* - Group 2
*/
var node = dojo.byId(this.node);
// If the node being moved is the source, skip, but don't hide from view.
if('#'+dojo.attr(source.node, 'id') != '#'+dojo.attr(node, 'id')){
// If the node being moved is an immediate child of the container, you can move it.
if(dojo.query('#'+dojo.attr(source.node, 'id') + '>#'+dojo.attr(node, 'id')).length) {
return true;
}
// If this source is not a parent of the element, hide it.
if(dojo.query('#'+dojo.attr(node, 'id') + ' #'+dojo.attr(source.node, 'id')).length == 0)
dojo.addClass(node, 'hiddenSource');
}
return false;
}
2) You need to also add the following as the first line under if(this.isDragging) in onMouseMove (important)
var node = dojo.byId(this.node);
// If this is immeditae child, drop it.
if(dojo.query('#'+dojo.attr(m.source.node, 'id') + '>#'+dojo.attr(node, 'id')).length){
m.canDrop(true);
return;
}
3) Extended onDndDrop to remove the added class to re display the hidden elements.
onDndDrop: function(source, nodes, copy, target)
{
this.inherited(arguments);
dojo.forEach(dojo.query('.hiddenSource'),
function(el){dojo.removeClass(el, 'hiddenSource');}
);
}
4) Extend onDndCancel to do the above
onDndCanel: function()
{
this.inherited(arguments);
dojo.forEach(dojo.query('.hiddenSource'),
function(el){dojo.removeClass(el, 'hiddenSource');}
);
}
This isn't the best solution since it hides the elements that can't be used with the current element that you are positioning, but it worked for me.

JsTree with dnd plugin, always copy

I have 2 trees using jsTree and dnd plugin.
I want that each drag operation to be a copy instead of a move.
There is a "copy_modifier" which works Ok when pressing a modifier key, but I want copy to be the default behavior without the modifier.
Any ideas?
Thanks,
Adrian
Found a solution on http://groups.google.com/group/jstree
I added the following section when configuring jsTree:
"crrm": {
"move": { "always_copy": "multitree" }
}
Hope this helps,
Adrian
another solution for the new version. it works, but not fully tested.
"core": {
"check_callback": function (operation, node, node_parent, node_position, more) {
if (more) {
if (more.is_multi) {
more.origin.settings.dnd.always_copy = true;
} else {
more.origin.settings.dnd.always_copy = false;
}
}
return true;
}
}
Adrian's solution won't work with the new versions.
There's that dnd plugins always copy flag
dnd.always_copy
Setting this flag will make all drag and drops copy operations instead of move. But if you are looking for a solution where you need internal tree elements to be moved on dnd but inter tree dnds to be copies than here's a hack:
Keep a global variable flag on your page
Handle copy_node.jstree events and update your global flag from
data.is_multi (data is the second arg of the event function)
Implement check_callback function and if operation is delete_node and your flag is set unset your flag and return false, preventing deletion from the dnd.

Wanted: Directions/ideas for a custom tree-to-tree drag'n'drop implementation in ExtJS

I need some combined functionality regarding drag'n'drop between two trees in ExtJS.
The first required feature is very simple and is just the builtin drag'n'drop features isolated to a single tree only.
The second required feature is that I wan't the user to be able to drag a node from the left tree and drop it at any node in the right tree.
The action should not remove the node from the left tree, thus creating the possibility of dragging the same node from the left tree to multiple places in the right tree.
My question is: Which approach should I take to combine these two functionalities, utilizing the existing possibilities in the TreePanel object without inventing the wheel again? I am not looking for a complete solution (it would be nice though ;-) ), but rather how to handle drag/drop-zones, events and so on.
Okay. I have been thinking about this some time now, and the following approach seems to work for me :)
I have configured the left tree as this:
listeners:
{
beforenodedrop: function (dropEvent) {
// Does this node come from the right tree?
if (dropEvent.source.tree.id !== dropEvent.tree.id) {
// The node should be discarded.
dropEvent.dropNode.parentNode.removeChild(dropEvent.dropNode, true);
// The node has been discarded, return drop succeeded.
dropEvent.dropStatus = true;
return false;
}
return true;
},
nodedragover: function (dragevent) {
// If the node comes from the right tree, it is allowed to be dropped here.
if (dragevent.source.tree.id !== dragevent.tree.id) {
return true;
}
// A node from this tree is not allowed to be dropped.
return false;
}
}
The right tree is configured like this:
listeners:
{
beforenodedrop: function (dropEvent) {
// Does this node come from the left tree?
if (dropEvent.source.tree.id !== dropEvent.tree.id) {
// The node should be cloned and inserted in the right tree.
// Copy the node.
var node = dropEvent.dropNode; // the node that was dropped
var nodeCopy = new Ext.tree.TreeNode( // copy it
Ext.apply({}, node.attributes)
);
// Match the id's.
nodeCopy.id = Ext.id(null,'newnode') + '_' + node.id;
// Find the right place to put it.
if (dropEvent.target.parentNode === dropEvent.tree.getRootNode()) {
// The node is placed on a folder, thus drop it there.
dropEvent.target.appendChild(nodeCopy);
} else {
// The node is placed inside a folder, thus place it in there.
dropEvent.target.parentNode.appendChild(nodeCopy);
}
// The node has been dropped, return okay and stop further process.
dropEvent.dropStatus = true;
return false;
}
// Just use the normal builtin drag and drop.
return true;
}
}
Both trees has been set to enable Drag'n'Drop:
enableDD: true
All leaf nodes have the following configuration:
allowDrop: true,
draggable: true
All folders are set to:
allowDrop: true,
draggable: false
The conclusion is, that I have chosen to override some of the builtin drag'n'drop methods in the treepanel while still maintaining the builtin functionality.