How to show black empty space in CGContext for iOS - iphone

I have an image that is 640x480 pixels and I need to crop and center it into a 596x596 px UIImage. Any empty space should be black (it should be black above and below the image). Right now i'm cropping it like this...
-(UIImage*)cropImage:(UIImage *)theImage toFitSize:(CGSize)theSize
{
CGFloat CROP_X = floorf((theImage.size.width-theSize.width)/2);
CGFloat CROP_Y = floorf((theImage.size.height-theSize.height)/2);
CGRect imageRect = CGRectMake(CROP_X, CROP_Y, theSize.width, theSize.height);
UIGraphicsBeginImageContext(imageRect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetRGBFillColor(context, 0, 0, 0, 1);
CGRect drawRect = CGRectMake(-imageRect.origin.x, -imageRect.origin.y, theImage.size.width, theImage.size.height);
CGContextClipToRect(context, CGRectMake(0, 0, imageRect.size.width, imageRect.size.height));
[theImage drawInRect:drawRect];
UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return finalImage;
}
And I also tried
- (UIImage *)croppedImage:(CGRect)bounds
{
CGImageRef imageRef = CGImageCreateWithImageInRect([self CGImage], bounds);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
return croppedImage;
}
But the empty space comes out as transparent. How do i do this?
Thanks

Do you really need to alter the image? If you're just going to present the clipped image, you can configure the UIImageView backgroundColor property to get the desired effect.
CGRect largerRect = CGRectMake(/* larger rect */);
CGRect smallerRect = CGRectMake(/* smaller rect */);
UIImage *croppedImage = [self cropImage:largerImage toFitSize:smallerRect];
// make the view the original size
UIImageView *imageView = [[UIImageView alloc] initWithFrame:largerRect];
imageView.image = croppedImage;
// center the cropped image and give it a loud background color
imageView.contentMode = UIViewContentModeCenter;
imageView.backgroundColor = [UIColor redColor];

this is resize image working code you only use resizeimage function and image is resize as you want width height
-`-(UIImage *)resizeImage:(UIImage *)image{
float width = image.size.width;
float height = image.size.height;
float maxSide = 310;
if (width >= height && width > maxSide)
{
width = maxSide;
height = (height*(width/image.size.width));
}
else{
if (height > maxSide)
{
height = maxSide;
width = (width * (height/image.size.height));
}
}
if ((int)width % 2 != 0)
{
width-- ;
}
if ((int)height %2 !=0)
{
height-- ;
}
UIImage *newImage;
if (width != image.size.width)
newImage = [self scaleImage:image ToSize:CGSizeMake(width,height)];
else
newImage = image;
return newImage;}- (UIImage*)scaleImage:(UIImage*)image ToSize:(CGSize)targetSize{
if (image == nil)
return nil;
UIImage *sourceImage = image;
UIImage *newImage = nil;
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
if (CGSizeEqualToSize(imageSize, targetSize) == NO)
{
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if (widthFactor > heightFactor)
scaleFactor = widthFactor; // scale to fit height
else
scaleFactor = heightFactor; // scale to fit width
scaledWidth = width * scaleFactor;
scaledHeight = height * scaleFactor;
// center the image
if (widthFactor > heightFactor)
{
thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
}
else
if (widthFactor < heightFactor)
{
thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
}
}
UIGraphicsBeginImageContext(targetSize); // this will crop
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = thumbnailPoint;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[sourceImage drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
if(newImage == nil)
{
}
UIGraphicsEndImageContext();
return newImage;
}
`

Related

How to call the Image function With in UIImagePickerViewController

How to call this function with in UIImagePickerviewcontroller
- (UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize
{
UIImage *sourceImage = self;
UIImage *newImage = nil;
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
if (CGSizeEqualToSize(imageSize, targetSize) == NO)
{
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if (widthFactor > heightFactor)
{
scaleFactor = widthFactor; // scale to fit height
}
else
{
scaleFactor = heightFactor; // scale to fit width
}
scaledWidth = width * scaleFactor;
scaledHeight = height * scaleFactor;
// center the image
if (widthFactor > heightFactor)
{
thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
}
else
{
if (widthFactor < heightFactor)
{
thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
}
}
}
UIGraphicsBeginImageContext(targetSize); // this will crop
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = thumbnailPoint;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[sourceImage drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
if(newImage == nil)
{
NSLog(#"could not scale image");
}
//pop the context to get back to the default
UIGraphicsEndImageContext();
return newImage;
}
- (UIImage *)imageByCropping:(UIImage *)imageToCrop toRect:(CGRect)rect
{
CGImageRef imageRef = CGImageCreateWithImageInRect([imageToCrop CGImage], rect);
UIImage *cropped = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
return cropped;
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *img = [info objectForKey:UIImagePickerControllerEditedImage];
img = [self imageByCropping:img toRect:CGRectMake(5, 5, 50, 80)]; // pass size as you need.
/// Here you got cropped image
img = [self imageByScalingAndCroppingForSize:CGSizeMake(170, 180);] // pass size as you need;
UIImageView *imgSetAlarmTime = [[UIImageView alloc] init];
imgSetAlarmTime.frame = CGRectMake(10, 50, 100, 100);
[imgSetAlarmTime setImage: img];
[self.view addSubview: imgSetAlarmTime];
}

How to crop UIImage with fixed dimensions?

I have an uiimage with dimensions (0,0,320,460)
How to crop this image to a dimension (10,30,300,300)
Target size in my code is always set to the full screen size of the device (so you have to change it).
#implementation UIImage (Extras)
#pragma mark -
#pragma mark Scale and crop image
- (UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize
{
UIImage *sourceImage = self;
UIImage *newImage = nil;
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
if (CGSizeEqualToSize(imageSize, targetSize) == NO)
{
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if (widthFactor > heightFactor)
{
scaleFactor = widthFactor; // scale to fit height
}
else
{
scaleFactor = heightFactor; // scale to fit width
}
scaledWidth = width * scaleFactor;
scaledHeight = height * scaleFactor;
// center the image
if (widthFactor > heightFactor)
{
thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
}
else
{
if (widthFactor < heightFactor)
{
thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
}
}
}
UIGraphicsBeginImageContext(targetSize); // this will crop
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = thumbnailPoint;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[sourceImage drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
if(newImage == nil)
{
NSLog(#"could not scale image");
}
//pop the context to get back to the default
UIGraphicsEndImageContext();
return newImage;
}

How to resize a image in Objective - C to a smaller version of it?

I have three images(.png format). I combine three images and create a speech bubble using drawInRect() for images and I specify the rectangle in which each single image is drawn.
I have created resizable images for each of the images using resizableImageWithCapInsets:UIEdgeInsetsMake.
My original images are quite big. and hence, when I add text which consists of only few characters, the speech bubble that is drawn looks bigger for the text.
Can anyone tell me how to shrink the images such a way that it surrounds the text appropriately.
My speech bubble has a top image and its original height is 17pixels and hence if I use drawInRect() with a rectangle below that height, part of the image gets clipped, so is the case with the bottom image.
Any help is appreciated. thank you.
We need to resize the image to our need, sample code snippet:
CGSize imageSize = CGSizeMake(320,480); // give any desired size you want
UIGraphicsBeginImageContext(itemSize);//Creates a bitmap-based graphics context
CGRect imageRect = CGRectMake(0.0, 0.0, imageSize.width, imageSize.height);//modify
[myimage drawInRect:imageRect];
myimage = UIGraphicsGetImageFromCurrentImageContext(); //returns new image
UIGraphicsEndImageContext();
Hope this helps.
- (UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize
{
UIImage *sourceImage = self;
UIImage *newImage = nil;
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
if (CGSizeEqualToSize(imageSize, targetSize) == NO)
{
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if (widthFactor > heightFactor)
scaleFactor = widthFactor; // scale to fit height
else
scaleFactor = heightFactor; // scale to fit width.
scaledWidth = width * scaleFactor;
scaledHeight = height * scaleFactor;
// center the image
if (widthFactor > heightFactor)
{
thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
}
else
if (widthFactor < heightFactor)
{
thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
}
}
UIGraphicsBeginImageContext(targetSize); // this will crop
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = thumbnailPoint;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[sourceImage drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
if(newImage == nil)
NSLog(#"could not scale image");
//pop the context to get back to the default
UIGraphicsEndImageContext();
return newImage;
}
try with this method:
-(UIImage *)imageWithImage:(UIImage *)imageToCompress scaledToSize:(CGSize)newSize {
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[imageToCompress drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Try this method for resizing image
-(UIImage *)resizeImage:(UIImage *)image width:(int)wdth height:(int)hght{
int w = image.size.width;
int h = image.size.height;
CGImageRef imageRef = [image CGImage];
int width, height;
int destWidth = wdth;
int destHeight = hght;
if(w > h){
width = destWidth;
height = h*destWidth/w;
}
else {
height = destHeight;
width = w*destHeight/h;
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef bitmap;
bitmap = CGBitmapContextCreate(NULL, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedFirst);
if (image.imageOrientation == UIImageOrientationLeft) {
CGContextRotateCTM (bitmap, M_PI/2);
CGContextTranslateCTM (bitmap, 0, -height);
} else if (image.imageOrientation == UIImageOrientationRight) {
CGContextRotateCTM (bitmap, -M_PI/2);
CGContextTranslateCTM (bitmap, -width, 0);
}
else if (image.imageOrientation == UIImageOrientationUp) {
} else if (image.imageOrientation == UIImageOrientationDown) {
CGContextTranslateCTM (bitmap, width,height);
CGContextRotateCTM (bitmap, -M_PI);
}
CGContextDrawImage(bitmap, CGRectMake(0, 0, width, height), imageRef);
CGImageRef ref = CGBitmapContextCreateImage(bitmap);
UIImage *result = [UIImage imageWithCGImage:ref];
CGContextRelease(bitmap);
CGImageRelease(ref);
return result;
}

UIImageView not resizing when bounds or frame is changed?

So I have a custom view (its a custom textview that sits on top of keyboard); however it can resize so I would like the background image (UIImageView with UIImage inside of it) to scale with it. The following code does nothing:
//size of entire custom view
CGRect bFrame = self.keyboard.frame;
bFrame.origin.y += heightDifference;
bFrame.size.height += heightDifference;
//lets set frame and bounds for the uiimageview
self.keyboard.background.frame = bFrame;
self.keyboard.background.bounds = bFrame;
//I thought the lines above would work, but they didn't, trying to reset the image and change its content mode as a hack.. .still no beans.
self.keyboard.background.image = [UIImage imageNamed:#"keyboard_backgroundv1_5.png"];
self.keyboard.background.contentMode = UIViewContentModeScaleToFill;
This function may help you
CGSize targetSize = CGSizeMake(self.keyboard.frame.size.width, self.keyboard.frame.size.height);
self.keyboard.background.image = [self imageByScalingProportionallyToSize:targetSize ImageForConvert:[UIImage imageNamed:#"keyboard_backgroundv1_5.png"]];
-(UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize ImageForConvert:(UIImage *)sourceImage
{
UIImage *newImage = nil;
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
if (CGSizeEqualToSize(imageSize, targetSize) == NO)
{
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if (widthFactor < heightFactor)
scaleFactor = widthFactor;
else
scaleFactor = heightFactor;
scaledWidth = width * scaleFactor*1;
scaledHeight = height * scaleFactor;
// center the image
if (widthFactor < heightFactor)
{
thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
} else if (widthFactor > heightFactor) {
thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
}
}
UIGraphicsBeginImageContext(targetSize);
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = thumbnailPoint;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[sourceImage drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage ;
}

How can I make the large image into small with as good quality as the original image?

I am using imagview with size of 80X80 to display large image (1024 X 780).
While placing the large image into the imageview, the image looks squeezed, compressed something not like the quality one.
My question is, how can I make the large image into small with as good quality as the original image ?
In the image view, please make the imageview.mode as centre not scale to fit or any other.
I believe this would put ur any scaled image at finest quality in ur 80x80 dimension.
In this case, you should do proper Scaling of the Image that u want to show in the ImageView
- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize
{
UIImage *sourceImage = chosenImage;
UIImage *newImage = nil;
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
if (CGSizeEqualToSize(imageSize, targetSize) == NO) {
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if (widthFactor < heightFactor)
scaleFactor = widthFactor;
else
scaleFactor = heightFactor;
scaledWidth = width * scaleFactor*1;
scaledHeight = height * scaleFactor;
// center the image
if (widthFactor < heightFactor) {
thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
} else if (widthFactor > heightFactor) {
thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
}
}
UIGraphicsBeginImageContext(targetSize);
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = thumbnailPoint;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[sourceImage drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage ;
}
[imageView setContentMode:UIViewContentModeScaleAspectFill];
You should however consider resizing the image and saving it on the disk if you want to use it more then once.
To resize the image:
The simplest way to resize an UIImage?
UIImage resize (Scale proportion)
UIImage: Resize, then Crop
etc..
Going from 1034x780 into 80x80 is virtually impossible to keep the quality, as there isn't enough space to capture all the details.
You can try to scale it:
+ (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize;
{
UIGraphicsBeginImageContext( newSize );
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
you can set image mode [imageView setContentMode:UIViewContentModeScaleAspectFill];
imageView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight );
[imageView setClipsToBounds:YES];