How do I set a symbolic breakpoint on _WebThreadLockFromAnyThread in Xcode? - iphone

I'm using Xcode 4.3.2 with lldb as my debugger.
I have inherited a project that contains code that is calling UIKit from secondary threads, as shown by these log messages:
2012-05-02 21:48:14.603 Appname Dev[77594:16e0f] void
_WebThreadLockFromAnyThread(bool), 0x8d5f810: Obtaining the web lock from a thread other than the main thread or the web thread. UIKit
should not be called from a secondary thread.
I have cleaned up most of the code that was making UIKit calls from secondary threads, but I am still occasionally seeing this message in the logs. The app is not crashing, so it's difficult to pinpoint where the problem lies.
I'd like to set a breakpoint on _WebThreadLockFromAnyThread, but when I try to set a symbolic breakpoint using:
b _WebThreadLockFromAnyThread
the debugger tells me:
breakpoint set --name '_WebThreadLockFromAnyThread' Breakpoint
created: 12: name = '_WebThreadLockFromAnyThread', locations = 0
(pending) WARNING: Unable to resolve breakpoint to any actual
locations.
I've also tried creating the symbolic breakpoint using the UI in the breakpoint navigator, but I'm not sure what to enter for the module. When I leave the module blank, the breakpoint is created but it's still not breaking when the log message appears in the debug console.
Can anyone tell me how I can go about adding a breakpoint on _WebThreadLockFromAnyThread, and also how I would determine what the defining module is for this symbol?

Just leave out the underscore. b WebThreadLockFromAnyThread works for me in both lldb and gdb. Now, this is Xcode 4.6, so if you're stuck on the older version I suppose it's possible that there's an issue in that version not present in 4.6.

You can try use nm command or class-dump tool to locate the module.

Most likely there are no symbols you need because xcode by default produces a "release" build which if I am correct strips the symbols making the exec file much smaller. I am not sure how at the moment but you need to find the option to switch to "debug" build which will guarantee to have all those lovely symbols waiting for your analysis.

Related

iPhone dev - objc_msgSend with no specific line number

When I usually get runtime errors I can open up the Debugger view in XCode and see what line it occurs and fix accordingly. What do I do when there is no line number? I must have an allocation/deallocation memory error somewhere, but how do I go about finding it? The instruments tool is virtually unuseable and slow - sometimes not loading up at all. I have attached the screenshot of my Debugger window: http://www.freeimagehosting.net/image.php?1c4089f3e4.png.
alt text http://www.freeimagehosting.net/image.php?1c4089f3e4.png
According to that stacktrace you have an over-release. Use the Zombies instrument or set the NSZombieEnabled environment variable to YES. This will let you know what object is being over-released.

Xcode, no debug symbols for certain subclass

I'm using Xcode 3.2.3 and iPhone SDK
So I'm trying to debug a UIView subclass, I hit a breakpoint in an overridden method and I can't see any symbols in either the GUI or gdb, just globals and registers.
This is what I see:
(gdb) po self
No symbol "self" in current context.
Yet when I set a breakpoint in a UIViewController subclass, all the symbols are there:
(gdb) po self
<MyViewController: 0x5c18ae0>
Current language: auto; currently objective-c
Some things I've tried:
clean all/rebuild
restart Xcode
change between debug and release
config these options in Project
settings:
GCC_DEBUGGING_SYMBOLS = All
Symbols DEBUG_INFORMATION_FORMAT = DWARF, DWARF w/ dSYM File
BUILD_VARIANTS = normal, debug
threatening Xcode by swearing at it and typing
rm -rf /Developer into a root bash prompt
Please help, my fingers are bleeding from debugging with NSLog
I experience this bug often. My workaround is typing the bt command on the gdb console, it then automagically sorts itself out and starts recognizing symbols in the current context.
So changing from Debug to Release did the trick and I have all my debug symbols.
I think it's just a bug in the 4.0 SDK.
Hmmm, tried to repro this in 3.2.3 and SDK4 Final with no success -- able to debug UIView subclass as expected. Is this occurring using one of the beta releases?
Happening to me, on a non-beta release. I just noticed that it only occurs when calling a class-defined method, ie (+) not (-)
I wouldn't mind not having a "self" pointer, but it also seems to wipe out all local variable displays in the debugger, and that is just wrong.
MTS' method worked for me. Changing from debug to release fixes this issue. How strange. I can disprove software evolved's theory, as I experience the error inside an instance method.
in gdb type bt.
If you see self=<value temporarily unavailable, due to optimizations> anywhere it's because xcode has been set to be optimized.
Go to the build settings and type optimization.
If optimization level for either debug or release is set to Fastest that's causing your issue.
Release should be left at fastest so your code run well when building for distribution. It's better to change your Build Configuration in Scheme.
opt+click the Run button. On the left click Run YourAppsName.app, then Info and select debug.

How to figure out what caused runtime error on IPhone App?

In Xcode, say you write an app for the iphone and it has a runtime
error in it. What I've been seeing is that it just closes out the
program in the simulator but doesn't really hilight or give me any
feedback as to what line caused the crash... am I missing something??
Note: I don't consider the console to be very effective since
it just spits out an error, but I still need to find where in
the heck that bug is stemming from in the code.
In the console, above the stack trace, it should say something like "[ClassName selectorName] unrecognized selector sent to instance".
Make sure you really meant to send that selector to that class. If you post what it is, we might be able to help more.
To access GDB, enable breakpoints, add one to your code by clicking in the line number gutter, press build and debug and finally open the debugger (CMD+Shift+Y).
Look in the console (command-shift-R).
You can set a global breakpoint on exceptions, which will let you trace the exact point at which they occurred. To do so, select the Run | Show | Breakpoints menu item in Xcode to bring up the breakpoints dialog. Select Global Breakpoints (so that this will be enabled for all of your projects) and create a breakpoint on objc_exception_throw in libobjc.A.dylib.
Now if you start your application by choosing Run | Debug - Breakpoints On, or manually enable breakpoints in the debugger window (Run | Debugger) before running, the application should halt at the point where the exception is thrown. You can then look at the stack trace in the debugger window, where it will highlight the particular line that caused the exception.

IPhone program crash and stack report shown by compiler is totally useless!

Most of the times when Iphone program crash, compiler show stack with full of no's, but these no's don't make any sense to me. Very rarely it point out where the problem might be and mostly there are these useless no's. How you can make sure that when your program crashes while development/testing, it shows at what place this cause this crash?
My iPhone dev life was horrible until I found NSZombieEnabled. By adding this flag into your executable, it will help you see any memory issues by letting you know what the name of the object that is at fault is.
This works by never actually releasing an object, but by wrapping it up as a "zombie" and setting a flag inside it that says it normally would have been released. This way, if you try to access it again, it still know what it was before you made the error, and with this little bit of information, you can usually backtrack to see what the issue was.
It especially helps in background threads when the Debugger sometimes craps out on any useful information.
VERY IMPORTANT TO NOTE however, is that you need to 100% make sure this is only in your debug code and not your distribution code. Because nothing is ever release, your app will leak and leak and leak. To remind me to do this, I put this log in my appdelegate:
if(getenv("NSZombieEnabled") || getenv("NSAutoreleaseFreedObjectCheckEnabled"))
NSLog(#"NSZombieEnabled/NSAutoreleaseFreedObjectCheckEnabled enabled!");
The key word you are looking for is "symbolicate". If you have a crash log from a device, you have to sun symbolicate on it in order to have the stack trace give you line numbers.
The function I have in my .profile to help me run the command is:
function desym
{
/Developer/Platforms/iPhoneOS.platform/Developer/Library/PrivateFrameworks/DTDeviceKit.framework/Versions/A/Resources/symbolicatecrash -A -v $1 | more
}
Basically you put the app bundle, the dsym file generated at build, and the crash log in the same directory and then run "dysm [CrashLog File Name]" to have the symbols correctly shown in the stack trace.
Note that it must be the same executable and dysm file that generated the crash! Every time you recompile, locations of things can change.
Things to do:
1) Debug with breakpoint on
2) Add a global breakpoint: objc_exception_throw
Then look in the Debugger window

How to find the cause of a malloc "double free" error?

I'm programming an application in Objective-C and I'm getting this error:
MyApp(2121,0xb0185000) malloc: &ast;** error for object 0x1068310: double free
*** set a breakpoint in malloc_error_break to debug
It is happening when I release an NSAutoreleasePool and I can't figure out what object I'm releasing twice.
How do I set his breakpoint?
Is there a way to know what is this "object 0x1068310"?
When an object is "double-freed", the most common cause is that you're (unnecessarily) releasing an autoreleased object, and it is later autoreleased when the containing autorelease pool is emptied.
I've found that the best way to track down the extra release is to use the NSZombieEnabled environment variable for the affected executable in Xcode. For a quick rundown of how to use it, check out this CocoaDev wiki page. (In addition to this page, Apple has documented some incredibly obscure yet useful tips for debugging code in Xcode, some of which have saved my bacon more than a few times. I suggest checking out this Technical Note on developer.apple.com — link jumps to the section on Cocoa's Foundation framework).
Edit: You can often track the offending object down within the Xcode debugger, but it's often much easier if you use Instruments to assist you. From Xcode, choose Run → Start With Performance Tool → Object Allocations and you should be able to trace the offending object back to where it was created. (This will work best if you're enabled zombies as discussed above.) Note: Snow Leopard adds a Zombies tool to Instruments, accessible from the Run menu as well. Might be worth the $29 alone! ;-)
There is also a related SO question here.
You'll find out what the object is when you break in the debugger. Just look up the call stack and you will find where you free it. That will tell you which object it is.
The easiest way to set the breakpoint is to:
Go to Run -> Show -> Breakpoints (ALT-Command-B)
Scroll to the bottom of the list and add the symbol malloc_error_break
I just want to add my experience in addition to the answer of Quinn Taylor.
In one of my apps, I have to parse and save data into core data objects and later on get these objects to display on the views. In fact, the app works just fine and does not crash at all, until I tried to do a stress test of navigating back and forth multiple times, tried to open multiple views as fast as possible. The app crashes with the above message.
I have tried all the methods that Quinn suggested in his answer and still failed to find out where was the exact cause.
I set NSZombieEnabled=YES, and NSStackLogging=YES, ran the command shell malloc_history to find out why, but still no luck. It always points out to where I save the data into core data objects, in fact, I have checked thousand times the over released objects there, nothing odd.
Running in Instruments with various tools(Allocations, Leaks, etc...) still did not help. Enable the Guard Malloc still got nothing.
Final rescue: I tried to come back to the views where the objects were taken from Core Data and sent a retain message to all of these objects, and took note to these changes. It solved the issue!!!
So, I found out that I failed to retain one, that's exactly the cause. Just want to share my experience so you have another rescue for your app.
Open up the debugger console by pressing Cmd+Shift+R. There, type
break malloc_error_break
to set a breakpoint at the beginning of the malloc_error_break function.
If you want to find out what object is located at address 0x1068310, you can type the following into the debugger console:
print-object 0x1068310
Of course, you have to do this while the object is still alive -- if the object has already been freed by the time you do this, then this will not work.
Please find the below steps for how to find the object which is free and crash the application.
1) Click on the "Breakpoint navigator". 2) Then click on the
"+" button which is below. 3) Add the "Symbolic
Breakpoint..." from the list. 4) Add the
"malloc_error_break" keyword on the "Symbol" option.
Or you can also refer the below GIF presentation.
For me the issue was solved by
(gdb) call (void)_CFAutoreleasePoolPrintPools()
right after the crash. The address at the top of the stack was the address of the culprit. Threw in a retain and voila.
The address given in the log message did not get me anywhere. It never showed up in any of the various Instrumets. Apparently a pointer to some internal data which had already been freed.
Adding a symbolic breakpoint in Xcode 4
Just an update to make this relevant to Xcode 4...
From the Xcode 4 User Guide:
To add a symbolic breakpoint . . .
In the bottom-left corner of the breakpoint navigator, click the Add
button.
Choose Add Symbolic Breakpoint.
Enter the symbol name in the
Symbol field.
Click Done.
This is what the malloc_error_break breakpoint looks like in the Breakpoints window in Xcode.
Need to check the boxes to make it work.
alt text http://www.martijnthe.nl/wp-content/uploads/2009/08/Afbeelding-1.png
Check your classes and look under the dealloc method. Make sure you care calling [super dealloc].
I had this exact same problem and found out I was calling [self dealloc] instead. Just not paying attention.
In Xcode, click left of the line number to set a breakpoint. Then you can launch it by doing a "Build and Debug".
It is recommended to not have object that you create be autorelease since memory is a commodity on the iPhone. Apple recommends explicitly calling release.
To find these kinds of memory and pointer problems in general, you want to run your code against a runtime memory error checker like Valgrind. This should be able to point out lots of things your code is doing wrong, beyond those that cause it to crash.
Valgrind can work on OSX (though it says it's "unsupported and incomplete and buggy"), and with a little hacking someone got it to work on iPhone SDK executables.
Even better you can try Instruments, which is part of XCode. There's a tutorial for running it here.
If malloc_error_break is not helping...
The best way to solve this error is to run instruments with the NSZombies turned on. Instruments will flag you when the Zombie is messaged and you can trace directly back to the line of code.
Snow Leopard required, what a lifesaver though!
This is usually caused by some inspector, such as safari or safari preview. Refer to post or post and question.
Remove the select of AutoMatically Show Web ...., will remove this issue.
Note, just close safari or safari preview will not remove this issue. And you have to deselect both of safari and safari preview.
If this will not do, refer to this answer or post to debug it.