How to use Multiple Subview as Cover flow For IPad? - iphone

I am working on Ipad application.In this application i want to add 15 subviews on my MainClass.Xib.
As my screen shot show that when i click on any subview its zoom out .my question is little bit related to coverflow,but problem for me is that how can i add all these subview at mainview.xib and then using all behave these like cover flow.all these subview get some data from server.so can any one guide me how can i do this.Any help will be
Appriated.Thanx

Related

UIButton images look fine in IB but get stretched when displayed on app

I'm developing an Enterprise app for tracking mileage and maintenance for company vehicles. I've added graphic buttons to snazz it up a bit. The buttons look the way they're supposed to look on the XIB in IB, and on the iPhone all other UIViews look correct, but on one particular UIView the graphic images are stretched way out of proportion vertically.
The first image below shows how it's supposed to look, with the three graphics buttons at the bottom. The second image shows how it's showing on the phone. The Help button on this screen cap shows normally, but it can't be counted on to stay that way.
It also is not consistent. Calling this view at any time may show the image stretched or it may not show an image at all. It rarely shows the image normally, like the Help button looks below.
The development phone is a 4S running 6.1.3. The views are set for the Retina 3.5 screen. XCode is the latest (whatever it is).
Again, it's only on this one view that the problem shows up. There is another UIView on the same view controller that is hidden when this UIView is shown. The button graphics on the other view look fine. All of the other views and view controllers use the same graphics on the UIButton, without any problem.
In Interface Builder (Xcode) you created the view using a 4.5-inch screen height.
But the device where you are seeing the problem is a 5-inch screen. So the view is resized to fit.
And when it does that, the autolayout constraints that Interface Builder put on those subviews take over to determine what they do. Those constraints are causing the heights to change.
No need to turn Autolayout off. Autolayout can be very useful, but it seems to enjoy randomly assigning the constraint "Align Baseline to:" to UIButtons after repositioning them.
Just select the UIButton/UIImageView in question inside Storyboard, locate the constraint "Align Baseline to:", tap the gear icon and select "Promote to User Constraint", and tap once more and select "Delete". This should solve your issue.
In response to the comments here, I will answer my own question: I turned Autolayout off for this view controller, and that fixed everything. This is the first app I have written since XCode has begun development for the iPhone 5, so I wasn't aware of the Autolayout feature. I'll need to understand how it works and why it did what it did.
Thanks for all your help!

Whats the approach to create a view similar to the one at apple app store

I wanted to know how can we design the view controller such that.., the upper half of the screen remains fixed and the below part of the screen can be navigated through.. !!
Should we use slipScreenController here ?
Your description sounds nothing like the Appstore app but the Appstore app simply has one vertical UIScrollView and another horizontal UIScrollView inside that for images.
If you are referring to browsing categories in AppStore then:
That is a tableView implemented in such way that it doesn't take the whole screen area. You need to create a UIViewController (not UITableViewController) and than add a tableView to the view (using Interface Builder or code). That way you can change the size and position of the tableView and use the remaining area of the view for something else, for example a UISegmentedControl above the tableView.
If you are reffering to reading description and images of single app then I think that UIScrollView is used for displaying images, not sure about the rest.

Special UIScrollView with multiple objects (3) on each page

What I want to accomplish is something like this:
Two different scrollViews, and each one scrolls horizontically. Each showing 3 images, and a half one (or 1/3th) piece of the next image in the datasource of the scrollview.
Does anyone know how to accomplish such a scrollview?
I also want to be able to tap an image to flip it and show some information and a button to the detail. (See lower scrollview).
Tapping it again would just show back the image, much like the coverflow ui inside itunes, but without the coverflow being 3D...
Any help is welcome :)
Thanks in advance,
Lewion
Scroll view doesn't have a datasource. What you are looking for is standard scrolling and nothing special.. So it is definitely doable... Check the scrolling and photo scroller sample codes from apple developer samples. For more implementations of scroll view check the scroll view suite sample code and read the scroll view programming guide.
The flip animation is also a standard animation for a view and is easily doable. For example, create a utility application for iphone. It has a flip side view. See how that animation is done.

webOS style view switching on iPhone app

I have been working with a iPhone app that I would like to have switch views like the Palm Pre does for multitasking. I know the usual way of switching views by using the black bar at the bottom of the app but the app I am working on does not lend itself to having a big black bar in the way (see attached picture #1).
I guess my question is, how do I shrink the current view (Current Location window) and show other views on the sides? (see attached picture #2) Then be able to swipe left and right to view other views. I have no idea how to do this and would be eternally grateful if someone could help me out with this.
http://www.threepixeldrift.com/images/deep-storage/webOScardapp1.jpg
http://www.threepixeldrift.com/images/deep-storage/webOScardapp2.jpg
The architecture should be similar to that of NavigationController: you have a number of ViewControllers each responsible for one card in your app. Then you have a 'super-controller' which controls these ViewControllers, by adding and removing their controlled views from the superview when necessary.
You'll need to use CoreAnimation and write the animations yourself.
i would use a UIScrollView and each card can be a small view that is shown by setting the contentoff set.

Customized Camera Toolbar on iPhone

I've created a camera application for iPhone and now I sit and polish the last of it. My application is a collage application where the user can take multiple pictures in a row.
As it is today I have a customized camera view that contains one UIButton for taking the pictures and one UIButton for getting back to the main view.
The problem is that my application is design for landscape mode and the camera control can only show in portrait mode. This makes the design of the GUI a little bit tricky and I now want to move away from having the buttons in the view to having the placed in a toolbar. When you initialize the camera you can set a bunch of different parameters and one of them is UIImagePickerController.toolbarHidden. If I set the value to NO it will show an empty toolbar and my question here is, how do I add items to this toolbar?
I've tried different solutions without any luck.
Thanks,
drisse
Does the standard UIViewController method -setToolBarItems:animated: method not work?