Compile iPhone only app to iPad device in Xcode - iphone

Is it possible to compile my iPhone app (which is developed for iPhone only) to my iPad with Xcode? I want to to this for presentation purposes, so I know it is not really compatible but I want to show it to a client and run it in 2x mode.
The iPad devices is attached in my provisioning profile.
When I try to compile it in Xcode it says:
Xcode could not run using the selected device
In Xcode I choose: "iOS device" (the other options in this menu are: iPad 5.1 simulator and iPhone 5.1 simulator).

In Xcode, select Organizer and in the Devices section, having the iPad plugged thru usb cable, select 'Use for development'.
This way allows you to run the app directly in the iPad form Xcode.

make sure you have added the device id in iOS provisioning profile you are using in the project

Related

Deploy in an iPad as iPhone

I am developing one application for iPad and iPhone. The problem is that I only have one iPad. I need to develop in a physical device cause I have some libraries inside the project that only works in device.
Are there any way to deploy in my iPad as an iPhone to check if the application code is working fine?
I have a jailbroken device.
Thanks!!
In Xcode select your target and then the Summary tab. Change the Devices value from Universal to iPhone. Now build and run your app on your iPad. It will run in iPhone compatibility mode on the iPad.
Don't forget to put that option back to Universal before shipping the app to Apple.
One limitation is you can't test to see if your app works on the 4" devices. The iPhone compatibility mode only works in 3.5" mode.

iPhone - Cannot run apps from XCode on iOS 5.0.1 device, since iOS update from 5.0

I have just updated my iPhone to iOS 5.0.1 and XCode doesn't recognize it anymore as a valid device to run applications.
I have gone to the organizer, reset the device as a development device, updated my components and library... but still nothing. The device doesn't appear in the available destinations into the main window popup...
How can I do to test again on the device ?
Disconnect your iPhone.
Quit iTunes & XCode.
Turn off and restart your iPhone.
Connect your iPhone, wait for itunes to finish syncing (if you have it set to launch automatically).
Close iTunes, then open XCode.
Go to organizer and see if it recognizes the iPhone for development or will let you re-enable use for development.
If all that fails, reset your iPhone (gasp!) then do all this again. =(
Select your device in Xcode's organizer, and the click "Add to Portal". Xcode will communicate with the mothership, decide your device is OK after all, and it will then once again become available for testing.
Also if your deployment target is higher than the OS version of the device, it will not show up as a valid device.
it worked for me like this:
select the main project on the left window of Xcode
select the "summary" tab on the central window.
change "deployment target" to 5.0
click "validate settings"
that's it. Now my device is on the list!
select the device and click Run
Xcode 4.3.2, Lion 10.7.3, iPhone4 iOS 5.0.1, (using Jailcoder)

No provisioned iOS devices are available with a compatible iOS version

I'm trying to test my app on an iPhone 3G, however I'm getting this error:
No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination.
Note that:
The 3G has version 4.2.1 of iOS installed
The iOS deployment target is set to version 4.2
The device has valid development profiles installed
I'm using the latest Xcode 4
I'm at a loss. Can anyone help?
Tim
Solved this problem by closing and re-opening xcode.
Xcode... it's the new Windows.
Try clicking "Use for Development" on your device in the Xcode Organizer. I got this same error and that was the only way I fixed it.
I finally found a solution to this.
If anyone else has this problem then it might be useful to know that Xcode now creates applications for ARM7 by default.
To support the iPhone 3G and other arm6 devices, you need to specify arm6 and arm7 in in the Architectures list, and set the device requirements to only arm6 in the plist.
Another observation for anyone who still has the problem after adding armv6: I found that Xcode was still listing "iOS Device" in the Scheme dropdown rather than filling in the name of my 3G. When I clicked on the dropdown, I saw that there was another slot that listed my 3G. (Presumably the "iOS Device" slot only applies to my other development device, an iPhone 4). I'm curious whether this is intended functionality, so leave a comment if you develop with multiple phones and have seen this.
I have Xcode 5.0, and try to build for my iPad with iOS 5.1.1. And I get the message: No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination.
The solution you can see in 4 step:
(1) Select project settings > project settings > Info. Choose deployment target instead of 7.0 i.e. 6.1.
(2) Select project settings > project settings > Build Settings. Change architecture . Don't compile for 64bit.
(3) Select project settings > target settings > General. Set Deployment Target according your device iOS version. Afterwards the device name IPad appear after IOS Device to run on.
(4) Finally I selected IPad.
Maybe you have set the minimum required iOS to a higher version than your 3G has. Could you try to change the iOS Deployment Target in the build settings to the version of your 3G?
I develop on multiple devices and multiple generations of each device. Look at the scheme. In the case of an iOS 5 device, at least, if it does not have the specific device name, but instead shows iOS Device, then eject the device in iTunes and unplug the device. Plug it back in and try to run/install. The device name should show up and the device should have a green dot in Organizer and everyone will be happy. I believe the 3G iPhone just shows up as iOS Device, and I'm not sure about the 3GS, but an iPhone 4 or 4S will show its device name. This is what I get for trying to continue supporting old iPod Touches and 3G phones with 4.2.1. At some time I'll just cut them off and move on.
Not sure, i understand your settings right. But, the rules are:
Base SDK Version >= Development device iOS version
Deployment Target version = Lowest iOS version to be supported.
Hence, i guess, setting base SDK version equal or above 4.2.1 might help.
i also get this case:
when i reset iphone, plugin to xcode again, xcode dont recognized iphone in schema, iphone still have full provision
I go to Organizer window, check device again and see that my iphone dont have green light and have button that ask to use this device for development. Click on button and all work well again
When I changed my app from iPhone to Universal, automatically xCode changed the Deployment Target from 4.3 to 6.1, my device had 6.0 so it wasn't recognized.
Changing the value back to 4.3 solved the problem.
When the first time , your new test iOS connected to you Mac, you can't see it in the pop-up menu. only "IOS Device"
You may try From menu: Window->Organizer->Devices ; then Choose you connected iPad and click “Use for development" ; So it appears .
In Organizer, I had to copy (drag and drop) the provisioning profile from the general 'Profiles' section to the device's 'Profile' section.
This can also happen because you've started to use your device on a computer that's never used it before. Once you've plugged in your device via USB, you'll need to choose to "trust" the device. You'll see a message like the following on the device itself:
Your settings and data will be accessible from this computer when
connected via USB or Wi-Fi
Choose "Trust" when prompted, and then XCode will be able to use the device.
More info here at Apple's site:
http://support.apple.com/kb/HT5868
"No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination."
I had this same problem when trying to build on my device.
Then I realised I was using an aftermarket lead.
Changed the lead to the original iPhone lead and... Hey Presto!
I solve this problem just change iOS Device of the following image to iPhone Retine ....,
I had a similar problem, with this error message: "No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination."
I solved it by simply going to the "jump bar" and changing it from "iOS device" to iPad 6.0 Simulator."

Why does XCode say that my iPhone app is only able to run on iPad?

I have a project in XCode with two targets. One target is for the iPhone only and the other is for iPad only.
The iPad target works as expected, but the iPhone target does not.
If I try to run it in the simulator, it starts the iPad simulator every time, but in iPhone compatibility mode with the 2x button.
If I try to run in on my iPhone 4 device, I get this message:
Can’t install application. The application at /Users/jacob/Documents/code/Projects/TVGuide/build/Debug-iphoneos/TVGuidePlus.app can only be installed on iPads.
This is XCode 3.2.6 and the iOS 4.3 SDK.
I have TARGETED_DEVICE_FAMILY defined at the target level and it looks like it is set correctly. The problem is the same for debug/release/...
have you selected the simulator as iphone?
most iphone apps are supposed to work on ipad too.
otherwise you may need to go to the project tab and go to project settings. there are some setting involving the choice of ios. i have not tried this since i havent recieved the error but i hope that it works.
Actually it turned out that I had Armv7 selected as architecture for my iPhone build. After changing that to armv6, I can now install and run the build on my device.

Why do my xcode builds always go to the iPad simulator instead of the iPhone simulator?

I just installed the latest SDK from Apple so I can start learning iPhone / iPad app development. However, I'm having a stupid issue: all my builds get run in the iPad simulator instead of the iPhone simulator, and I have no idea how to change it.
For now, the iPhone Simulator 3.2 SDK is iPad-only. Test using the iPhone Simulator 3.1.2 SDK
edit: as of the upcoming 4.2 SDK, the iPhone and iPad versions of iOS have been unified under a single SDK.
On your build selector dropdown, (where you select device or simulator), there's now a new option that lets you choose the "Active Executible." Choose "iPhone Simulator."
alt text http://img.skitch.com/20100227-qyadm4ktn3abr3j44upkufjieh.jpg