I have xCode 3.2.6 and i have installed phonegap cordova 1.7.0 . I followed the read me instruction and installed. After creating the new app using template i run the application. But the build is failed showing some 7 errors.
/Users/xxx/Desktop/testPGAP/build/testPGAP.build/Debug-iphonesimulator/testPGAP.build/Script-304B58A110DAC018002A0835.sh: line 2: touch: command not found
Command /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist failed with exit code 127
and libCordova.a, cordova.framework , cordovaLibTests.octest and cordovaLibApp.app showing in red color.
What may be the problem. What is the solution to overcome this problem.
Related
When I try to run my flutter-project code on the iOS simulator in VS code, I get the following error on the console:
Launching lib/main.dart on iPhone 11 Pro in debug mode...
lib/main.dart:1
Xcode build done. 24.4s
[VERBOSE-2:shell.cc(103)] Dart Error: Can't load Kernel binary: Invalid SDK hash.
[VERBOSE-2:dart_isolate.cc(171)] Could not prepare isolate.
[VERBOSE-2:runtime_controller.cc(415)] Could not create root isolate.
[VERBOSE-2:shell.cc(588)] Could not launch engine with configuration.
Thanks in advance.
Hi!
In my case, the error was caused by the forced shutdown of the IDE.
After manually selecting the libraries, I identified the one that was causing the problem, updated the project without it, and updated the project again with it.
With that the problem was solved.
Hope I have helped, if yes, please flag.
Could you delete the bin/cache folder, then run app
Open terminal and run: $ flutter channel beta
"it will install beta version, once installation is done, try it!"
"In case you willing to change the beta version to stable version you can use the following:"
$ flutter channel stable
I'm getting a build error using the flutter speech_recognition package. Try to build for iOS right now. Haven't tested Android.
I followed the installation guide. The package seem to load after modifying the .yaml file. I'm using the Visual Studio IDE on a MacBook Pro.
Launching lib/main.dart on iPhone Xʀ in debug mode...
Xcode build done. 9.8s
Failed to build iOS app
Error output from Xcode build:
↳
** BUILD FAILED **
Xcode's output:
↳
=== BUILD TARGET speech_recognition OF PROJECT Pods WITH CONFIGURATION Debug ===
/Users/abcdefg/Development/flutter/.pub-cache/hosted/pub.dartlang.org/speech_recognition-0.3.0+1/ios/Classes/SpeechRecognitionPlugin.m:2:9: fatal error: 'speech_recognition/speech_recognition-Swift.h' file not found
#import <speech_recognition/speech_recognition-Swift.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Could not build the application for the simulator.
Error launching application on iPhone Xʀ.
From my dev directory. I can find speech_recognition directories, but the .h file is not anywhere to be found.
abcdefg-MacBook-Pro:Development abcdefg$ !find
find . -name speech_recognition
./learning_fluter/ios/Pods/Target Support Files/speech_recognition
./learning_fluter/ios/Pods/Headers/Public/speech_recognition
./learning_fluter/ios/Pods/Headers/Private/speech_recognition
./learning_fluter/ios/.symlinks/plugins/speech_recognition
./learning_fluter/build/ios/Debug-iphonesimulator/speech_recognition
abcdefg-MacBook-Pro:Development abcdefg$ find . -name speech_recognition-Swift.h
abcdefg-MacBook-Pro:Development abcdefg$
Any help would be appreciated!!
Make sure that the project has been created with the -i command as shown below: futter create -i swift [your_project_name].
after doing this verify that you are using in the properties of the runner SWIFT_VERSION = 4.2. since previous versions could cause this error.
And finally add below in podfile:
target 'Runner' do
use_frameworks!
The plugin had been working beautifully up until last night. Getting the following errors on iOS only after updating to latest Ionic/Cordova (android is fine).
Updated to:
xcode version 7.2.1
ionic version 1.7.14
I have also tested the same app with another mac running previous version of ionic 1.7.13 and cordova 6, and all is good.
After testing with the older version, i built a new mac (fresh wives laptop) with the latest ionic setup and again same error.
Here's the plugin in question https://ionicthemes.com/tutorials/about/native-facebook-login-with-ionic-framework
The following build commands failed:
CompileC build/testFresh.build/Debug-iphonesimulator/testFresh.build/Objects-normal/i386/FacebookConnectPlugin.o testFresh/Plugins/phonegap-facebook-plugin/FacebookConnectPlugin.m normal i386 objective-c com.apple.compilers.llvm.clang.1_0.compiler
(1 failure)
ERROR running one or more of the platforms: Error code 65 for command: xcodebuild with args: -xcconfig,/Applications/AMPPS/www/ionic/testFresh/platforms/ios/cordova/build-debug.xcconfig,-project,testFresh.xcodeproj,ARCHS=i386,-target,testFresh,-configuration,Debug,-sdk,iphonesimulator,build,VALID_ARCHS=i386,CONFIGURATION_BUILD_DIR=/Applications/AMPPS/www/ionic/testFresh/platforms/ios/build/emulator,SHARED_PRECOMPS_DIR=/Applications/AMPPS/www/ionic/testFresh/platforms/ios/build/sharedpch
You may not have the required environment or OS to run this project
After banging my head against a wall for a few days, I found that others were having the same issue though it was labeled as a "cordova 6" problem.
Original github issue:
https://github.com/Wizcorp/phonegap-facebook-plugin/issues/1227
Eventually whilst scrolling through known bugs under github for "phonegap-facebook-plugin" i noticed that similar errors had occurred on a previous release, then super Jeduan re-wrote the plugin and released it under the following:
Plugin fix:
https://github.com/jeduan/cordova-plugin-facebook4
The above appears to be working find under cordova 6, xcode version 7.2.1 and ionic version 1.7.14
Device: iPhone 5 (Model A1429)
iOS version: 9.2 (13C75)
Titanium SDK: 4.0.0.GA
When I tried to run/distribute my app, I faced this error messages
[ERROR] : ** BUILD FAILED **
[ERROR] : The following build commands failed:
[ERROR] : Ld build/iVirtue.build/Debug-iphoneos/iVirtue.build/Objects-normal/arm64/iVirtue normal arm64
[ERROR] : (1 failure)
The warning in TiApp Editor > Deployment Targets said
iOS development requires [5.0, 9.0) but you have 9.2
Initially, when I haven't updated my Titanium Studio and my iOS version, the app was running perfectly. Please help.
I didn't clearly explain it before. The app i made was made on Titanium Studio, so installed the Appcelerator Studio and have the app exported. Now, it's working well. Thank you all, now i can close this matter.
Try to update the Titanium SDK to the latest 5.1.2.GA & all other components as well, because as you said that the app was working fine before so it is something related to the updates.
Use Titanium Studio to update everything available.
This seems to be a problem in your run configuration (or tiapp.xml). I suggest you first delete the run configuration, run the app again to define a new run configuration. Also check tiapp.xml to see if you have any references to iOS version?
You should also clean your project prior to running it after having deleted the run configuration :-)
/John
Ionic emulate ios failed on Mac OS Yosemite. Their have some cases were the ios device emulated, but shortly after the terminal console shoots up the error message below.
** BUILD SUCCEEDED **
No target specified for emulator. Deploying to iPhone-6 simulator
An error was encountered processing the command (code=146):
Invalid device state
An error was encountered processing the command (code=146):
Exception encountered connecting to CoreSimulatorBridge: Unable to connect to CoreSimulatorBridge
ENOENT, no such file or directory '/Users/yay/Library/Logs/CoreSimulator/2CAA2C39-7F22-4AF2-BBDE-86609188F37C/system.log'
Error code 1 for command: ios-sim with args: launch,/Users/yay/code/myApp/platforms/ios/build/emulator/myApp.app,--devicetypeid,com.apple.CoreSimulator.SimDeviceType.iPhone-6,--stderr,/Users/yay/code/myApp/platforms/ios/cordova/console.log,--stdout,/Users/yay/code/myApp/platforms/ios/cordova/console.log,--exit
Error: /Users/yay/code/myApp/platforms/ios/cordova/run: Command failed with exit code 2
at ChildProcess.whenDone (/usr/local/lib/node_modules/cordova/node_modules/cordova-lib/src/cordova/superspawn.js:134:23)
at ChildProcess.emit (events.js:110:17)
at maybeClose (child_process.js:1015:16)
at Process.ChildProcess._handle.onexit (child_process.js:1087:5)
The issue is because you used sudo to create and/or build the project.
Just input these commands (without the $ of course):
1) Remove with sudo
$ sudo ionic platform remove ios
2) Add iOS back without sudo
$ ionic platform add ios
3) Run iOS emulator
$ ionic emulate ios
Source: https://github.com/driftyco/ionic/issues/4052 (rajkotecha's comment)
Do NOT use sudo when creating or building the project.
Please see https://github.com/driftyco/ionic/issues/4052
I've encountered this issue before, and I believe you messed up with your permission. However, I managed to solve it by reinstall everything from scratch (NOT reformat OS). I suggest you may try to remove all your Xcode, ionic, cordova, and ios-sim content and reinstall again.
Delete your Xcode from your Mac OS.
Remove everything inside:
/usr/local/bin
/usr/local/include
/usr/local/lib/dtrace
/usr/local/share/man/man1
/usr/local/share/systemtap/tapset/
Delete the folder:
/usr/local/lib/node_modules
Once you done the instruction above, kindly use your spotlight to search for keywords such as node, cordova, ionic, etc... to see whether it is still exist or not. Please also ensure yourApp within your Users/username folder is deleted.
You may also try to use your terminal input:
npm -v
cordova -v
ionic -v
It will shows nothing/not found if you've deleted everything completely.
Now you can download and install Xcode from App Store, and wait for Xcode is fully installed in your Mac, then proceed to here to start again your ionic project.
Lastly, once you begin to create an ionic project, by right you no need to use any sudo commands anymore in creating or building this project.
Example:
ionic build ios
Instead of:
sudo ionic build ios
It should be working unless you are not the root user.
Happy coding and have a nice day! :D