The annotation pin is draggable but I couldn't drop it to the destination location. The problem is how could I get the destination location's coordinate where i drop the annotation pin? Any method exist?
Edit 1:
The center of the annotation pin seems never changed where ever I drop the pin.
- (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)annotationView didChangeDragState:(MKAnnotationViewDragState)newState
fromOldState:(MKAnnotationViewDragState)oldState
{
if (newState == MKAnnotationViewDragStateEnding)
{
NSLog(#"x is %f", annotationView.center.x);
NSLog(#"y is %f", annotationView.center.y);
CGPoint dropPoint = CGPointMake(annotationView.center.x, annotationView.center.y);
CLLocationCoordinate2D newCoordinate = [self.mapView convertPoint:dropPoint toCoordinateFromView:annotationView.superview];
[annotationView.annotation setCoordinate:newCoordinate];
}
}
Edit 2:
Annotation.h
#property (nonatomic,readwrite,assign) CLLocationCoordinate2D coordinate;
Annotation.m
- (void)setCoordinate:(CLLocationCoordinate2D)newCoordinate {
coordinate = newCoordinate;
}
Edit 3:
where ever I drag the pin, the NSLog out put of the droppedAt is always the same.
- (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)annotationView didChangeDragState:(MKAnnotationViewDragState)newState
fromOldState:(MKAnnotationViewDragState)oldState
{
if (newState == MKAnnotationViewDragStateEnding)
{
CLLocationCoordinate2D droppedAt = annotationView.annotation.coordinate;
NSLog(#"Pin dropped at %f,%f", droppedAt.latitude, droppedAt.longitude);
}
}
Edit 4:
Annotaion.m
#dynamic startAddr;
- (CLLocationCoordinate2D)coordinate
{
coordinate.latitude = [self.startAddr.latitude doubleValue];
coordinate.longitude = [self.startAddr.longitude doubleValue];
return coordinate;
}
- (void)setCoordinate:(CLLocationCoordinate2D)newCoordinate {
//I need to update the self.startAddr.latitude and longitude here. Problem solved.
self.startAddr.latitude = [NSNumber numberWithDouble:newCoordinate.latitude];
self.startAddr.longitude = [NSNumber numberWithDouble:newCoordinate.longitude];
coordinate = newCoordinate;
}
First you have to create a custom annotation like this:
MyAnnotation.h
#import <MapKit/MapKit.h>
#interface MyAnnotation : NSObject <MKAnnotation>{
CLLocationCoordinate2D coordinate;
}
- (id)initWithCoordinate:(CLLocationCoordinate2D)coord;
- (void)setCoordinate:(CLLocationCoordinate2D)newCoordinate;
#end
MyAnnotation.m
#import "MyAnnotation.h"
#implementation MyAnnotation
#synthesize coordinate;
- (NSString *)subtitle{
return nil;
}
- (NSString *)title{
return nil;
}
-(id)initWithCoordinate:(CLLocationCoordinate2D)coord {
coordinate=coord;
return self;
}
-(CLLocationCoordinate2D)coord
{
return coordinate;
}
- (void)setCoordinate:(CLLocationCoordinate2D)newCoordinate {
coordinate = newCoordinate;
}
#end
After that, you just have to use your annotation like this:
// Assuming you have imported MyAnnotation.h and you have a self.map property pointing to a MKMapView
MyAnnotation *myPin = [[MyAnnotation alloc] initWithCoordinate:self.map.centerCoordinate]; // Or whatever coordinates...
[self.map addAnnotation:myPin];
Also, you have to return a view for your annotation. You can do so like this:
- (MKAnnotationView *) mapView: (MKMapView *) mapView viewForAnnotation: (id<MKAnnotation>) annotation {
MKPinAnnotationView *pin = (MKPinAnnotationView *) [self.map dequeueReusableAnnotationViewWithIdentifier: #"myPin"];
if (pin == nil) {
pin = [[[MKPinAnnotationView alloc] initWithAnnotation: annotation reuseIdentifier: #"myPin"] autorelease]; // If you use ARC, take out 'autorelease'
} else {
pin.annotation = annotation;
}
pin.animatesDrop = YES;
pin.draggable = YES;
return pin;
}
Then, once you have adopted the MKMapViewDelegate protocol in your controller, you grab the coordinates of a pin after dragging it like this:
- (void)mapView:(MKMapView *)mapView
annotationView:(MKAnnotationView *)annotationView
didChangeDragState:(MKAnnotationViewDragState)newState
fromOldState:(MKAnnotationViewDragState)oldState
{
if (newState == MKAnnotationViewDragStateEnding)
{
CLLocationCoordinate2D droppedAt = annotationView.annotation.coordinate;
NSLog(#"Pin dropped at %f,%f", droppedAt.latitude, droppedAt.longitude);
}
}
Out of the blue, implement the setCoordinates method of your annotation and make a callBAck when your annotation coordinates have changed
edit : beware of the dragState property of your annotation while its moving.
Don't you wan't to do this :
Setting the annotation delegate,
then
- (void)setCoordinate:(CLLocationCoordinate2D)newCoordinate {
coordinate = newCoordinate;
if (self.delegate respondsToSelector:#selector(mapAnnotationCoordinateHaveChanged))
[self.delegate performSelector(#selector(mapAnnotationCoordinateHaveChanged))];
}
In your delegate :
- (void) mapAnnotationCoordinateHaveChanged{
//some coordinates update code
}
- (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>) annotation
{
MKAnnotationView *a = [ [ MKAnnotationView alloc ] initWithAnnotation:annotation reuseIdentifier:#"currentloc"];
// a.title = #"test";
if ( a == nil )
a = [ [ MKAnnotationView alloc ] initWithAnnotation:annotation reuseIdentifier: #"currentloc" ];
NSLog(#"%f",a.annotation.coordinate.latitude);
NSLog(#"%f",a.annotation.coordinate.longitude);
CLLocation* currentLocationMap = [[[CLLocation alloc] initWithLatitude:a.annotation.coordinate.latitude longitude:a.annotation.coordinate.longitude] autorelease];
[self coordinatesToDMS:currentLocationMap];
MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:a reuseIdentifier:#"currentloc"];
if(a.annotation.coordinate.longitude == mapView.userLocation.coordinate.longitude || a.annotation.coordinate.latitude == mapView.userLocation.coordinate.latitude )
{
if ([annotation isKindOfClass:MKUserLocation.class])
{
//user location view is being requested,
//return nil so it uses the default which is a blue dot...
return nil;
}
//a.image = [UIImage imageNamed:#"userlocation.png"];
//a.pinColor=[UIColor redColor];
}
else
{
// annView.image =[UIImage imageNamed:#"map-pin.png"];
//PinFirst=FALSE;
//annView.pinColor = [UIColor redColor];
// annView.annotation=annotation;
}
annView.animatesDrop = YES;
annView.draggable = YES;
annView.canShowCallout = YES;
return annView;
}
- (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated
{
NSLog(#"map Drag");
}
- (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view didChangeDragState:(MKAnnotationViewDragState)newState
fromOldState:(MKAnnotationViewDragState)oldState;
{
NSLog(#"pin Drag");
if (newState == MKAnnotationViewDragStateEnding)
{
CLLocationCoordinate2D droppedAt = view.annotation.coordinate;
NSLog(#"Pin dropped at %f,%f", droppedAt.latitude, droppedAt.longitude);
CLLocation* draglocation = [[[CLLocation alloc] initWithLatitude:droppedAt.latitude longitude:droppedAt.longitude] autorelease];
}
}
Example for Swift 2.2, Xcode 7.3.1:
Create custom class adopting MKAnnotation protocol
(note: Swift doesn't have automatic notification for KVO-compliant properties, so I have added my own - this is not required):
import MapKit
class MyAnnotation: NSObject, MKAnnotation {
// MARK: - Required KVO-compliant Property
var coordinate: CLLocationCoordinate2D {
willSet(newCoordinate) {
let notification = NSNotification(name: "VTAnnotationWillSet", object: nil)
NSNotificationCenter.defaultCenter().postNotification(notification)
}
didSet {
let notification = NSNotification(name: "VTAnnotationDidSet", object: nil)
NSNotificationCenter.defaultCenter().postNotification(notification)
}
}
// MARK: - Required Initializer
init(coordinate: CLLocationCoordinate2D) {
self.coordinate = coordinate
}
}
Declare pin view as draggable:
// MARK: - MKMapViewDelegate Actions
func mapView(mapView: MKMapView, viewForAnnotation annotation: MKAnnotation) -> MKAnnotationView? {
let pinView = MKPinAnnotationView(annotation: annotation, reuseIdentifier: pinViewReuseIdentifier)
pinView.draggable = true
return pinView
}
Now, when the pin is dragged, it invokes the delegate method:
func mapView(mapView: MKMapView, didSelectAnnotationView view: MKAnnotationView)
Here, you can retrieve the new end coordinates.
Alternatively, you could create a userInfo dictionary for the custom annotation's coordinate property's notifications. Observers could then retrieve the values upon receipt of the notification.
In Swift my problem was that the coordinate attribute was a letin my subclass and not a var as it is in the MKAnnotation.
class MyAnnotation : NSObject, MKAnnotation {
let title : String?
let subtitle : String?
var coordinate : CLLocationCoordinate2D
init(title: String, subtitle: String, coordinate: CLLocationCoordinate2D) {
self.title = title
self.subtitle = subtitle
self.coordinate = coordinate
super.init()
}
}
Related
I added an MKAnnotationView on an MKMapView, when I long press on it, I hope it can be lifted and move to another location.
How to? Special thanks!
For iOS 4.0 or later
From Apple's Location Awareness Guide > Marking Your Annotation View as Draggable:
To implement minimal support for dragging, you must do the following:
In your annotation objects, implement the setCoordinate: method to allow the map view to update the annotation’s coordinate point.
When creating your annotation view, set its draggable property to YES.
Implementing setCoordinate:
#import <MapKit/MapKit.h>
#interface mapAnnotation : NSObject<MKAnnotation> {
double latitude, longitude;
}
#end
#implementation mapAnnotation
- (void)setCoordinate:(CLLocationCoordinate2D)coordinate{
latitude = coordinate.latitude;
longitude = coordinate.longitude;
}
-(CLLocationCoordinate2D)coordinate {
CLLocationCoordinate2D coordinate = {latitude,longitude};
return coordinate;
}
// ...
#end
Creating the annotation view in the view controller:
- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation
{
static NSString * const identifier = "identifier";
MKPinAnnotationView *pinView = (MKPinAnnotationView*)[mapView dequeueReusableAnnotationViewWithIdentifier:identifier];
if (pinView ==nil) {
pinView = [[MKPinAnnotationView alloc]initWithAnnotation:annotation reuseIdentifier:identifier];
pinView.animatesDrop = YES;
pinView.draggable = YES;
}
return pinView;
}
For any iOS version
Track the user touches and move the pin view accordingly. Look at DDAnnotationView at the bottom of this page: http://digdog.tumblr.com/post/252784277/mapkit-annotation-drag-and-drop-with-callout-info
When the user stops dragging convert the view position to map coordinates and change the annotation coordinates. Throw in some animations for the pin.
Here is a working example : https://github.com/digdog/MapKitDragAndDrop Try adding the classes DDAnnotationView and DDAnnotation to your project, and using the MKMapViewDelegate methods below this line.
I try to manage annotations, and to display an info button on the right of the view when a PIN get selected, my relevant code is this:
- (MKAnnotationView *)mapView:(MKMapView *)map viewForAnnotation:(id <MKAnnotation>)annotation {
MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:#"greenPin"];
if ([annotation isKindOfClass:[ManageAnnotations class]]) {
static NSString* identifier = #"ManageAnnotations";
MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier];
if (newAnnotation==nil) {
newAnnotation=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier];
}else {
newAnnotation.annotation=annotation;
}
newAnnotation.pinColor = MKPinAnnotationColorGreen;
newAnnotation.animatesDrop = YES;
newAnnotation.canShowCallout = YES;
newAnnotation.rightCalloutAccessoryView=[UIButton buttonWithType:UIButtonTypeInfoLight];
return newAnnotation;
}else {
newAnnotation.pinColor = MKPinAnnotationColorGreen;
newAnnotation.animatesDrop = YES;
newAnnotation.canShowCallout = YES;
return newAnnotation;
}
ManageAnnotations.m :
#implementation ManageAnnotations
#synthesize pinColor;
#synthesize storeName=_storeName;
#synthesize storeAdress=_storeAdress;
#synthesize coordinate=_coordinate;
-(id)initWithTitle:(NSString*)storeName adress:(NSString*)storeAdress coordinate:(CLLocationCoordinate2D)coordinate{
if((self=[super init])){
_storeName=[storeName copy];
_storeAdress=[storeAdress copy];
_coordinate=coordinate;
}
return self;
}
-(NSString*)title{
return _storeName;
}
-(NSString*)subtitle{
return _storeAdress;
}
ManageAnnotations.h
#interface ManageAnnotations : NSObject<MKAnnotation>{
NSString *_storeName;
NSString *_storeAdress;
CLLocationCoordinate2D _coordinate;
}
//
#property(nonatomic,assign)MKPinAnnotationColor pinColor;
#property(nonatomic, readonly, copy)NSString *storeName;
#property(nonatomic, readonly, copy)NSString *storeAdress;
#property(nonatomic,readonly)CLLocationCoordinate2D coordinate;
//
-(id)initWithTitle:(NSString*)storeName adress:(NSString*)storeAdress coordinate:(CLLocationCoordinate2D)coordinate;
//
The PINS are shown correctly on the Map, but without the info button on the right of the view. Am i missing something?
Are you actually going into the condition? Set a breakpoint to check.
Why create a MKPinAnnotationView at the beginning, before you know the type of annotation?
You should dequeue your annotationView instead of alloc/initWithAnnotation:reuseIdentifier
When you reuse your annotations, you should put everything that doesn't change (color, animation, etc) after the alloc init, and not reset them all the time. Otherwise you lose the interest of reusing.
Other than that your code seems fine, and comparing it to mine, I don't see anything obvious. Remark 1 is the most probable. I would set a breakpoint to see if I really go there, see if I can show a leftCalloutAccessoryView instead, use a different pinColor.
I have MAP view in my app and i want to add Annotation pin (Red pin) on center of map view.
Now when user scroll map view pin should adjust with center according to that.
How to do that?
Thank
If you want to use an actual annotation instead of just a regular view positioned above the center of the map view, you can:
use an annotation class with a settable coordinate property (pre-defined MKPointAnnotation class eg). This avoids having to remove and add the annotation when the center changes.
create the annotation in viewDidLoad
keep a reference to it in a property, say centerAnnotation
update its coordinate (and title, etc) in the map view's regionDidChangeAnimated delegate method (make sure map view's delegate property is set)
Example:
#interface SomeViewController : UIViewController <MKMapViewDelegate> {
MKPointAnnotation *centerAnnotation;
}
#property (nonatomic, retain) MKPointAnnotation *centerAnnotation;
#end
#implementation SomeViewController
#synthesize centerAnnotation;
- (void)viewDidLoad {
[super viewDidLoad];
MKPointAnnotation *pa = [[MKPointAnnotation alloc] init];
pa.coordinate = mapView.centerCoordinate;
pa.title = #"Map Center";
pa.subtitle = [NSString stringWithFormat:#"%f, %f", pa.coordinate.latitude, pa.coordinate.longitude];
[mapView addAnnotation:pa];
self.centerAnnotation = pa;
[pa release];
}
- (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated {
centerAnnotation.coordinate = mapView.centerCoordinate;
centerAnnotation.subtitle = [NSString stringWithFormat:#"%f, %f", centerAnnotation.coordinate.latitude, centerAnnotation.coordinate.longitude];
}
- (void)dealloc {
[centerAnnotation release];
[super dealloc];
}
#end
Now this will move the annotation but not smoothly. If you need the annotation to move more smoothly, you can add a UIPanGestureRecognizer and UIPinchGestureRecognizer to the map view and also update the annotation in the gesture handler:
// (Also add UIGestureRecognizerDelegate to the interface.)
// In viewDidLoad:
UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(handleGesture:)];
panGesture.delegate = self;
[mapView addGestureRecognizer:panGesture];
[panGesture release];
UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(handleGesture:)];
pinchGesture.delegate = self;
[mapView addGestureRecognizer:pinchGesture];
[pinchGesture release];
- (void)handleGesture:(UIGestureRecognizer *)gestureRecognizer
{
centerAnnotation.coordinate = mapView.centerCoordinate;
centerAnnotation.subtitle = [NSString stringWithFormat:#"%f, %f", centerAnnotation.coordinate.latitude, centerAnnotation.coordinate.longitude];
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
//let the map view's and our gesture recognizers work at the same time...
return YES;
}
Anna's answer is clever approach to keeping an annotation centered in the map using the annotations in the standard mapview way. However, as one commenter pointed out, the scrolling and pinching while much better still shows noticeable lag, and the recommended approach would be to add the annotation view as a subview of the mapview. Here's what that looks like.
#interface SHCenterPinMapViewController () <MKMapViewDelegate>
#property (weak, nonatomic) IBOutlet MKMapView *mapView;
#property (strong, nonatomic) MKPointAnnotation *centerAnnotaion;
#property (strong, nonatomic) MKPinAnnotationView *centerAnnotationView;
#end
#implementation SHCenterPinMapViewController
- (MKPointAnnotation *)centerAnnotaion
{
if (!_centerAnnotaion) {
_centerAnnotaion = [[MKPointAnnotation alloc] init];
}
return _centerAnnotaion;
}
- (MKPinAnnotationView *)centerAnnotationView
{
if (!_centerAnnotationView) {
_centerAnnotationView = [[MKPinAnnotationView alloc] initWithAnnotation:self.centerAnnotaion
reuseIdentifier:#"centerAnnotationView"];
}
return _centerAnnotationView;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.mapView.delegate = self;
[self.mapView addSubview:self.centerAnnotationView];
}
-(void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[self moveMapAnnotationToCoordinate:self.mapView.centerCoordinate];
}
// These are the constants need to offset distance between the lower left corner of
// the annotaion view and the head of the pin
#define PIN_WIDTH_OFFSET 7.75
#define PIN_HEIGHT_OFFSET 5
- (void)moveMapAnnotationToCoordinate:(CLLocationCoordinate2D) coordinate
{
CGPoint mapViewPoint = [self.mapView convertCoordinate:coordinate toPointToView:self.mapView];
// Offset the view from to account for distance from the lower left corner to the pin head
CGFloat xoffset = CGRectGetMidX(self.centerAnnotationView.bounds) - PIN_WIDTH_OFFSET;
CGFloat yoffset = -CGRectGetMidY(self.centerAnnotationView.bounds) + PIN_HEIGHT_OFFSET;
self.centerAnnotationView.center = CGPointMake(mapViewPoint.x + xoffset,
mapViewPoint.y + yoffset);
}
- (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated
{
self.centerAnnotaion.coordinate = mapView.centerCoordinate;
[self moveMapAnnotationToCoordinate:mapView.centerCoordinate];
}
#end
Really the only interesting thing to not is that you have to offset the MKPinAnnotationView by a certain amount to account for the distance between the lower left corner and the pin head. I don't like having these asset dependent constants in the code, so if anyone can find a better way to do that, I am all ears.
I created a github project with a map controller that does this as well as some other things related to using a mapview to have a user select a location. Check it out here: https://github.com/scottrhoyt/CenterPinMapViewController
Swift version
In class:
var centerAnnotation = MKPointAnnotation()
var centerAnnotationView = MKPinAnnotationView()
In viewDidLoad:
if #available(iOS 9.0, *) {
centerAnnotationView.pinTintColor = customColor
} else {
// Fallback on earlier versions
centerAnnotationView.pinColor = MKPinAnnotationColor.Red
}
self.view.addSubview(centerAnnotationView)
In viewDidAppear:
self.moveMapAnnotationToCoordinate(self.mapView.centerCoordinate)
Then:
func moveMapAnnotationToCoordinate(locate : CLLocationCoordinate2D ) {
let mapViewPoint : CGPoint = self.mapView.convertCoordinate(locate, toPointToView: self.mapView)
let pinWidth : CGFloat = 7.75
let pinHeight : CGFloat = 7
let xOffset : CGFloat = CGRectGetMidX(self.centerAnnotationView.bounds) - pinWidth
let yOffset : CGFloat = CGRectGetMidY(self.centerAnnotationView.bounds) - pinHeight
self.centerAnnotationView.center = CGPointMake(mapViewPoint.x - xOffset, mapViewPoint.y - yOffset)
}
For using change in location, add delegate CLLocationManagerDelegate and then:
func mapView(mapView: MKMapView, regionDidChangeAnimated animated: Bool) {
self.centerAnnotation.coordinate = self.mapView.centerCoordinate
self.moveMapAnnotationToCoordinate(self.mapView.centerCoordinate)
}
We are trying to create a mapview with annotations loaded from a xml file. This works so far, and is making use of the KMLViewer code on the apple developer library. Now we are trying to load the data from the XML file into the detailview but only the corresponding entry. So when you click on details on a city for instance, details must be loaded from the xml file of that city.
We are trying for days now but just don't know where to start. We have the following code now:
detailviewcontroller.m
#import "DetailViewController.h"
#implementation DetailViewController
#synthesize address;
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib
- (void)viewDidLoad
{
TabbedCalculationAppDelegate *appDelegate = (TabbedCalculationAppDelegate *)[[UIApplication sharedApplication] delegate];
address.text = appDelegate.addressInput1 ;
[super viewDidLoad];
}
- (void)viewDidUnload
{
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc
{
[super dealloc];
}
Map view
#import "locator.h"
#import "DetailViewController.h"
#implementation locator
#synthesize map, detailViewController, rightButton, customPinView;
- (void)viewDidLoad
{
[super viewDidLoad];
// create a custom navigation bar button and set it to always says "Back"
UIBarButtonItem *temporaryBarButtonItem = [[UIBarButtonItem alloc] init];
temporaryBarButtonItem.title = #"Back";
self.navigationItem.backBarButtonItem = temporaryBarButtonItem;
[temporaryBarButtonItem release];
// Locate the path to the route.kml file in the application's bundle
// and parse it with the KMLParser.
NSString *path = [[NSBundle mainBundle] pathForResource:#"branches" ofType:#"kml"];
kml = [[KMLParser parseKMLAtPath:path] retain];
// Add all of the MKOverlay objects parsed from the KML file to the map.
NSArray *overlays = [kml overlays];
[map addOverlays:overlays];
// Add all of the MKAnnotation objects parsed from the KML file to the map.
NSArray *annotations = [kml points];
[map addAnnotations:annotations];
// Walk the list of overlays and annotations and create a MKMapRect that
// bounds all of them and store it into flyTo.
MKMapRect flyTo = MKMapRectNull;
for (id <MKOverlay> overlay in overlays) {
if (MKMapRectIsNull(flyTo)) {
flyTo = [overlay boundingMapRect];
} else {
flyTo = MKMapRectUnion(flyTo, [overlay boundingMapRect]);
}
}
for (id <MKAnnotation> annotation in annotations) {
MKMapPoint annotationPoint = MKMapPointForCoordinate(annotation.coordinate);
MKMapRect pointRect = MKMapRectMake(annotationPoint.x, annotationPoint.y, 0, 0);
if (MKMapRectIsNull(flyTo)) {
flyTo = pointRect;
} else {
flyTo = MKMapRectUnion(flyTo, pointRect);
}
}
// Position the map so that all overlays and annotations are visible on screen.
MKCoordinateRegion mapRegion;
mapRegion.center.latitude = 51.522416;
mapRegion.center.longitude = 5.141602;
mapRegion.span.latitudeDelta = 5;
mapRegion.span.longitudeDelta = 5;
[map setRegion:mapRegion animated:YES];
}
#pragma mark MKMapViewDelegate
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay
{
return [kml viewForOverlay:overlay];
}
- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation
{
// if it's the user location, just return nil.
if ([annotation isKindOfClass:[MKUserLocation class]])
return nil;
// handle custom annotations
// // try to dequeue an existing pin view first
static NSString* BridgeAnnotationIdentifier = #"bridgeAnnotationIdentifier";
MKPinAnnotationView* pinView = (MKPinAnnotationView *)
[map dequeueReusableAnnotationViewWithIdentifier:BridgeAnnotationIdentifier];
if (!pinView)
{
// if an existing pin view was not available, create one
customPinView = [[[MKPinAnnotationView alloc]
initWithAnnotation:annotation reuseIdentifier:BridgeAnnotationIdentifier] autorelease];
customPinView.pinColor = MKPinAnnotationColorPurple;
customPinView.animatesDrop = YES;
customPinView.canShowCallout = YES;
// add a detail disclosure button to the callout which will open a new view controller page
//
// note: you can assign a specific call out accessory view, or as MKMapViewDelegate you can implement:
// - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control;
//
rightButton = [UIButton buttonWithType:UIButtonTypeDetailDisclosure];
customPinView.rightCalloutAccessoryView = rightButton;
return customPinView;
}else{
return pinView;}
return nil;
}
#pragma mark -
#pragma mark MKMapViewDelegate
- (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control
{
{
if (view.annotation == mapView.userLocation)
return;
rightButton = (DetailViewController *)view.annotation;
//show detail view using buttonDetail...
}
// the detail view does not want a toolbar so hide it
[self.navigationController setToolbarHidden:YES animated:YES];
[self.navigationController pushViewController:self.detailViewController animated:YES];
}
- (void)viewDidUnload
{
self.detailViewController = nil;
}
- (void)dealloc
{
[detailViewController release];
[super dealloc];
}
#end
As you can see the code is starting to look messy after trying tons of stuff, but we don't really know where to start.
Any help would be extremely appreciated
Thnx in advance!
Please have a look at the interface of the KMLPlacemark in KMLParser, there you can see what is exactly parsed and stored of an xml placemark element. For example the address is missing. So you will have to add all the information you want the parser to gather by implementing the fields in the KMLPlacemark class and alter the KMLParser methods:
- (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName ...
- (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName ...
as well as some parts of the KMLPlacemark implementation. To fill the new fields with the parser you'll have to write methods like the - (void)beginName and - (void)endName. It will get a bit tricky when the elements you want to parse have children.
It could be helpful to split the KMLParser file into several files which contain one class each.
If you have achieved that and your placemark contains all the needed details you can catch the tap on an annotation with the MKMapViewDelegate protocol. Implement didDeselectAnnotationView, which could look like this:
- (void) mapView:(MKMapView *)mapView didDeselectAnnotationView:(MKAnnotationView *)view
{
// implementation example of placemarkForAnnotation below
KMLPlacemark * placemark = [kml placemarkForAnnotation:view.annotation];
MyDetailViewController * myDetailViewController = [[MyDetailViewController alloc] initWithPlacemark:placemark];
[self presentModalViewController:myDetailViewController animated:YES];
[myDetailViewController release];
}
In KMLParser add
- (KMLPlacemark *)placemarkForAnnotation:(id <MKAnnotation>)point
{
// Find the KMLPlacemark object that owns this point and return it
for (KMLPlacemark *placemark in _placemarks) {
if ([placemark point] == point)
return placemark;
}
return nil;
}
Hope I could point you in the right direction. It'll be some work ;)
I am working with Mapkit and I have to show annotations in the map but I'm not able to display the annotation. Here's my code:
#interface MyMapView : UIViewController <MKAnnotation,MKMapViewDelegate>{
MKMapView *Obj_Map_View;
MKPlacemark *pmark;
MKReverseGeocoder *geocoder1;
}
#end
#import "MyMapView.h"
#implementation MyMapView
- (id)init {
if (self = [super init]) {
}
return self;
}
- (void)loadView {
[super loadView];
Obj_Map_View = [[MKMapView alloc]initWithFrame:self.view.bounds];
Obj_Map_View.showsUserLocation =YES;
Obj_Map_View.mapType=MKMapTypeStandard;
[self.view addSubview:Obj_Map_View];
Obj_Map_View.delegate = self;
CLLocationCoordinate2D cord = {latitude: 19.120000, longitude: 73.020000};
MKCoordinateSpan span = {latitudeDelta:0.3, longitudeDelta:0.3};
MKCoordinateRegion reg= {cord,span};
[Obj_Map_View setRegion:reg animated:YES];
//[Obj_Map_View release];
}
- (NSString *)subtitle{
return #"Sub Title";
}
- (NSString *)title{
return #"Title";
}
- (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>) annotation
{
MKPinAnnotationView *annov = [[MKPinAnnotationView alloc]initWithAnnotation:annotation reuseIdentifier:#"Current location"];
annov.animatesDrop = TRUE;
[annotation title]==#"Current location";
annov.canShowCallout = YES;
[annov setPinColor:MKPinAnnotationColorGreen];
return annov;
}
The above code works fine and displays a map but not with annotation.
Typically, the class that conforms to the MKAnnotation protocol isn't the view controller, it's a data class.
You'll need to create another class, which I'll call "MyLandmarks" for the example.
#interface MyLandmarks : NSObject <MKAnnotation>
// Normally, there'd be some variables that contain the name and location.
// And maybe some means to populate them from a URL or a database.
// This example hard codes everything.
#end
#implementation MyLandmarks
-(NSString*)title {
return #"'ere I am, J.H.";
}
-(NSString*)subtitle {
return #"The ghost in the machine.";
}
-(CLLocationCoordinate2D) coordinate {
CLLocationCoordinate2D coord = {latitude: 19.120000, longitude: 73.020000};
return coord;
}
#end
Then, somewhere appropriate in your MyMapView class add:
MyLandmark *landmark = [[[MyLandmark alloc]init]autorelease];
[Obj_Map_View addAnnotation:landmark];
A couple other bits that other Objective-C developers working with you will appreciate:
To avoid confusion, don't call the class MyMapView if it descends from a UIViewController. Call it MyMapViewController, instead.
Classes start with a capital letter, variables start lowercase. Both are CamelCased. Obj_Map_View should be objMapView.
To add annotation use : addAnnotation:
read about it here