Is there an example on how to implement Drag and Drop with Ember.js ? I have tried using jQuery UI, but the integration seems to be somewhat complex.
I've seen this jsFiddle: http://jsfiddle.net/oskbor/Wu2cu/1/ but haven't been able to implement this successfully in my own app.
What are the options for a rather simple drag&drop implementation using Ember.js ?
I took a look at the post by Remy Sharp and implemented a basic example in Ember.js, see http://jsfiddle.net/pangratz666/DYnNH/.
Handlebars:
<script type="text/x-handlebars" >
Drag and drop the green and red box onto the blue one ...
{{view App.Box class="box green"}}
{{view App.Box class="box red"}}
{{view App.DropTarget class="box blue"}}
</script>
JavaScript:
DragNDrop = Ember.Namespace.create();
DragNDrop.cancel = function(event) {
event.preventDefault();
return false;
};
DragNDrop.Dragable = Ember.Mixin.create({
attributeBindings: 'draggable',
draggable: 'true',
dragStart: function(event) {
var dataTransfer = event.originalEvent.dataTransfer;
dataTransfer.setData('Text', this.get('elementId'));
}
});
DragNDrop.Droppable = Ember.Mixin.create({
dragEnter: DragNDrop.cancel,
dragOver: DragNDrop.cancel,
drop: function(event) {
var viewId = event.originalEvent.dataTransfer.getData('Text');
Ember.View.views[viewId].destroy();
event.preventDefault();
return false;
}
});
App.Box = Ember.View.extend(DragNDrop.Dragable);
App.DropTarget = Ember.View.extend(DragNDrop.Droppable);
Related
I am using jQuery 2.1.1, and have been using it to add 'clickable' to rows returned from a database using this:
<script type="text/javascript">
jQuery( function($) {
$('tbody tr[data-href]').addClass('clickable').click( function() {
window.location = $(this).attr('data-href');
});
});
</script>
That has been working fine. I have now added jquery-ias (2.1.2), and only the first page of returned results has clickable rows.
My jquery-ias code is as follows:
<script type="text/javascript">
$(document).ready(function() {
// Infinite Ajax Scroll configuration
jQuery.ias({
container : '.wrap', // main container where data goes to append
item: '.item', // single items
pagination: '.nav', // page navigation
next: '.nav a', // next page selector
negativeMargin: 250,
});
});
</script>
Jquery-ias is working fine, the pages are loading as needed, but the resultant rows are not clickable.
Inspecting the page in Chrome shows that the subsequently loaded rows have not had the clickable attribute added.
The relevant row in the php is this:
<tr class='resultsrow item' <?php echo "data-href='carddetail.php?setabbrv={$row['setcode']}&number={$row['number']}&id={$row[1]}'"; ?>>
All works fine if I use either, but how do I get them to play nicely together?
EDIT.....
OK, I have worked around it using the jquery-ias built-in pageChange event.
jQuery.ias().on('pageChange', function(pageNum, scrollOffset, url) {
var delay=1000;
setTimeout(function(){
jQuery( function($) {
$('tbody tr[data-href]').addClass('clickable').click( function() {
window.location = $(this).attr('data-href');
});
});
},delay);
});
This way when ias finds a page change, it waits a second for the page structure to load, and then applies the clickable class.
I can't see this working if it's waiting for images though... doesn't have to for this instance, but there's got to be a better way to do this.
Any pointers?
the better way would be to use the rendered event, for example:
jQuery.ias().on('rendered', function(item) {
var $items = jQuery(items);
$items.each(function() {
jQuery('tr[data-href]', $this).addClass('clickable').click(function() {
window.location = $(this).attr('data-href');
});
});
});
I am trying to create a web-page where some elements (forms and buttons) become visible or are being hidden when some other elements (buttons) are clicked.
I try to find a way to manage this, that is re-usable, and easy to maintain.
My current solution is shown below, but I hope someone has a more elegant solution.
The problem with my own solution is that it will become difficult to read when the number of dependencies increase. It will then also require a lot of editing when I add another button and form.
My current solution is to use an observable to manage the state of the forms, like this:
HTML:
<button id="button-A">Show form A, hide button A and B</button>
<button id="button-B">Show form B, hide button A and B</button>
<form id="form-A">
...this form is initially hidden
...some form elements
<button id="cancel-A">Hide form A, show button A and B</button>
</form>
<form id="form-B">
...this form is initially hidden
...some form elements
<button id="cancel-B">Hide form B, show button A and B</button>
</form>
Dart:
import 'dart:html';
import 'package:observe/observe.dart';
final $ = querySelector;
final $$ = querySelectorAll;
Map<String, bool> toBeObserved = {
"showFormA" : false,
"showFormB" : false
};
// make an observable map
ObservableMap observeThis = toObservable(toBeObserved);
// start managing dependencies
main() {
// add click event to buttons
$('#button-A')
..onClick.listen((E) => observeThis["showFormA"] = true);
$('#button-B')
..onClick.listen((E) => observeThis["showFormB"] = true);
// add click events to form buttons
$('#cancel-A')
..onClick.listen((E) {
E.preventDefault();
E.stopPropagation();
observeThis["showFormA"] = false;
});
$('#cancel-B')
..onClick.listen((E) {
E.preventDefault();
E.stopPropagation();
observeThis["showFormB"] = false;
});
// listen for changes
observeThis.changes.listen((L) {
L.where((E) => E.key == 'showFormA').forEach((R) {
$('#form-A').style.display = (R.newValue) ? 'block' : 'none';
$('#button-A').style.display = (R.newValue || observeThis['showFormB']) ? 'none' : 'inline-block';
$('#button-B').style.display = (R.newValue || observeThis['showFormB']) ? 'none' : 'inline-block';
});
L.where((E) => E.key == 'showFormB').forEach((R) {
$('#form-B').style.display = (R.newValue) ? 'block' : 'none';
$('#button-A').style.display = (R.newValue || observeThis['showFormA']) ? 'none' : 'inline-block';
$('#button-B').style.display = (R.newValue || observeThis['showFormA']) ? 'none' : 'inline-block';
});
});
}
You can use basic CSS to show/hide the elements.
HTML
<div id="container" class="show-buttons">
<button id="button-A" class="btn" data-group="a">...</button>
<button id="button-B" class="btn" data-group="b">...</button>
<form id="form-A" class="form group-a">...</button>
<form id="form-B" class="form group-b">...</button>
</div>
CSS
.btn, .form {
display: none;
}
.show-buttons .btn,
.show-a .form.group-a,
.show-b .form.group-b {
display: block;
}
In Dart just get the data-group (or whatever you want to call this) attribute from the button. Toggle the CSS classes (show-buttons, show-a and show-b) on the container element to switch between the buttons and the specific forms.
This solution is very easy to extend on.
You can use something like this to handle all the elements in a generic way :
final Iterable<ButtonElement> buttons = querySelectorAll('button')
.where((ButtonElement b) => b.id.startsWith('button-'));
final Iterable<ButtonElement> cancels = querySelectorAll('button')
.where((ButtonElement b) => b.id.startsWith('cancel-'));
final Iterable<FormElement> forms = querySelectorAll('form')
.where((FormElement b) => b.id.startsWith('form-'));
buttons.forEach((b) {
b.onClick.listen((e) {
// name of clicked button
final name = b.id.substring(b.id.indexOf('-') + 1);
// hide all buttons
buttons.forEach((b) => b.hidden = true)
// show the good form
querySelector('#form-$name').hidden = false;
});
});
cancels.forEach((b) {
b.onClick.listen((e) {
// show all buttons
buttons.forEach((b) => b.hidden = false);
// hide all forms
forms.forEach((b) => b.hidden = true);
// prevent default
e.preventDefault();
});
});
// hide all form at startup
forms.forEach((f) => f.hidden = true);
You could use polymer's template functionality like
<template if="showA">...
This should work without embedding your elements within Polymer elements too.
This discussion provides some information how to use <template> without Polymer elements.
Using Polymer elements could also be useful.
It all depends on your requirements/preferences.
Angular.dart is also useful for such view manipulation.
If you want to use plain Dart/HMTL I don't have ideas how to simplify your code.
I am a beginner in jQuery and JavaScript. I have the following problem: Every time I try to open an div area it is immediately collapsing. The HTML is:
<ul class="information"><li><a class="opener" href="#">opener</a> <div class="slide-block"> ...
The JavaScript:
jQuery(".information .opener").on("click", function(event){
var opener = jQuery(this);
// Show/hide the content by toggling active class
opener.parent().find(".slide-block").slideToggle("fast",function(){
opener.parent().toggleClass("active");
});
// Return false to subdue the click
return false;
});
In think it has to do with an upgrade of jQuery...
Thanks in advance
Julius
How can I drop items (like image, or other object from other canvas) into canvas which is managed by fabricjs? I have found many examples how to move items inside canvas but I would like to drag and drop item from outer element into canvas.
Since you asked for an example and I haven't tried it out myself yet, here goes:
Example Fiddle
Markup
<div id="images">
<img draggable="true" src="http://i.imgur.com/8rmMZI3.jpg" width="250" height="250"></img>
<img draggable="true" src="http://i.imgur.com/q9aLMza.png" width="252" height="295"></img>
<img draggable="true" src="http://i.imgur.com/wMU4SFn.jpg" width="238" height="319"></img>
</div>
<div id="canvas-container">
<canvas id="canvas" width="800" height="600"></canvas>
</div>
JS Breakdown
1. Fabric.canvas instance
First we want our canvas, of course:
var canvas = new fabric.Canvas('c');
2. Feature Detection (optional)
Not sure this is necessary, since the fact that you have a canvas makes it very likely that the browser has Drag and Drop as well. Were you to use it, you can do so like this, using Modernizr:
if (Modernizr.draganddrop) {
// Browser supports HTML5 DnD.
// Bind the event listeners for the image elements
// Bind the event listeners for the canvas
} else {
// Replace with a fallback to a library solution.
alert("This browser doesn't support the HTML5 Drag and Drop API.");
}
3. Events
Again, unlike the source article I below, the source and target elements are different (in that articles's example, you just move divs around within the same parent container), so I failed to notice that some of the events are meant for the element being dragged, but most are bound to the element into which you are dropping.
NOTE: I know this is technically a question about Fabric.js, but it's really kind of a question about Drag and Drop in the context of adding objects to a <canvas> with Fabric.js, which is why I'm going a bit more in depth about the DnD stuff now.
For the <img>
dragstart (I added a class here to lower the opacity)
dragend (and removed that class here)
For #canvas-container:
dragenter (added a class to give the canvas container that nifty dotted line)
dragover: Here you can set the event.dataTransfer.dropEffect property to show one of the native cursor types. The default would be 'move' here, but I set it to 'copy' since I don't actually remove the <img> element (in fact in the fiddle you can, for example create several McClures).
dragleave (removed the dotted line here)
drop: The handler for this event creates and adds the fabric.Image object (see the fiddle).
if (Modernizr.draganddrop) {
// Browser supports HTML5 DnD.
// Bind the event listeners for the image elements
var images = document.querySelectorAll('#images img');
[].forEach.call(images, function (img) {
img.addEventListener('dragstart', handleDragStart, false);
img.addEventListener('dragend', handleDragEnd, false);
});
// Bind the event listeners for the canvas
var canvasContainer = document.getElementById('canvas-container');
canvasContainer.addEventListener('dragenter', handleDragEnter, false);
canvasContainer.addEventListener('dragover', handleDragOver, false);
canvasContainer.addEventListener('dragleave', handleDragLeave, false);
canvasContainer.addEventListener('drop', handleDrop, false);
} else {
// Replace with a fallback to a library solution.
alert("This browser doesn't support the HTML5 Drag and Drop API.");
}
Sources:
HTML5 Rocks - Native HTML5 Drag and Drop
Modernizr
Web Platform Docs > DOM > Properties - dropEffect
Web Platform Docs > DOM > Events
dragstart
dragend
dragenter
dragover
dragleave
drop
I had gone through fiddle of #natchiketa, And fixed the problem , just check this fiddle..
http://jsfiddle.net/Ahammadalipk/w8kkc/185/
window.onload = function () {
var canvas = new fabric.Canvas('canvas');
/*
NOTE: the start and end handlers are events for the <img> elements; the rest are bound to
the canvas container.
*/
function handleDragStart(e) {
[].forEach.call(images, function (img) {
img.classList.remove('img_dragging');
});
this.classList.add('img_dragging');
}
function handleDragOver(e) {
if (e.preventDefault) {
e.preventDefault();
}
e.dataTransfer.dropEffect = 'copy';
return false;
}
function handleDragEnter(e) {
this.classList.add('over');
}
function handleDragLeave(e) {
this.classList.remove('over');
}
function handleDrop(e) {
if (e.stopPropagation) {
e.stopPropagation(); // stops the browser from redirecting.
}
var img = document.querySelector('#images img.img_dragging');
var newImage = new fabric.Image(img, {
width: img.width,
height: img.height,
// Set the center of the new object based on the event coordinates relative
// to the canvas container.
left: e.layerX,
top: e.layerY
});
newImage.hasControls = newImage.hasBorders = false;
canvas.add(newImage);
return false;
}
function handleDragEnd(e) {
// this/e.target is the source node.
[].forEach.call(images, function (img) {
img.classList.remove('img_dragging');
});
}
if (Modernizr.draganddrop) {
var images = document.querySelectorAll('#images img');
[].forEach.call(images, function (img) {
img.addEventListener('dragstart', handleDragStart, false);
img.addEventListener('dragend', handleDragEnd, false);
});
var canvasContainer = document.getElementById("canvas-container");
canvasContainer.addEventListener('dragenter', handleDragEnter, false);
canvasContainer.addEventListener('dragover', handleDragOver, false);
canvasContainer.addEventListener('dragleave', handleDragLeave, false);
canvasContainer.addEventListener('drop', handleDrop, false);
} else {
alert("This browser doesn't support the HTML5 Drag and Drop API.");
}
}
Thanks
Well, the question is quite old^^
I have updateted the fiddle, no it will work in Firefox as well.
Fiddle
function handleDrop(e) {
// this / e.target is current target element.
e.preventDefault(); //I've altert this line for FireFox
As far as I understand, drag and drop is not already provided by fabricjs,
fiddling it will be quite interesting.
Well I m new to javascript and fabricJS but I think this fiddle might help
fiddle
html code
<div class="img_cont">
<img class="img" id="ele1" draggable="true" ondragstart="dragElement(event)" src="https://webkit.org/wp-content/uploads/STP-300x300.png">
<img class="img" id="ele2" draggable="true" ondragstart="dragElement(event)" src="https://webkit.org/wp-content/uploads/ephy-webkit-graphic.png">
<img class="img" id="ele3" draggable="true" ondragstart="dragElement(event)" src="https://res.cloudinary.com/css-tricks/image/upload/w_600,q_auto,f_auto/buysellads/uu/7/112766/1646327381-MC_CSSTricks_Logo_600x600-_1_.png">
<img class="img" id="ele4" draggable="true" ondragstart="dragElement(event)" src="https://miro.medium.com/max/1400/1*9hd_8qR0CMZ8L0pVbFLjDw.png">
</div>
<br>
<div id="canvas_cont" ondragover="allowDrop(event)" ondrop="dropElement(event)">
<canvas id="canvas" width="650" height="350" ></canvas>
</div>
javascript code
// allowDrop function called on ondragover event.
function allowDrop(e) {
e.preventDefault();
}
//dragElement function called on ondrag event.
function dragElement(e) {
e.dataTransfer.setData("id", e.target.id); //transfer the "data" i.e. id of the target dragged.
}
//Initializing fabric canvas on window load event.
var canvas;
window.onload = function(){
canvas = new fabric.Canvas(document.getElementById("canvas"));
}
//dropElement function called on ondrop event.
function dropElement(e) {
e.preventDefault();
var data = e.dataTransfer.getData("id"); //receiving the "data" i.e. id of the target dropped.
var imag = document.getElementById(data); //getting the target image info through its id.
var img = new fabric.Image(imag, { //initializing the fabric image.
left: e.layerX - 80, //positioning the target on exact position of mouse event drop through event.layerX,Y.
top: e.layerY - 40,
});
img.scaleToWidth(imag.width); //scaling the image height and width with target height and width, scaleToWidth, scaleToHeight fabric inbuilt function.
img.scaleToHeight(imag.height);
canvas.add(img);
}
The accepted answer no longer works.
This is for drag and drop from desktop using the dataTransfer interface.
canvas.on('drop', function(event) {
// prevent the file to open in new tab
event.e.stopPropagation();
event.e.stopImmediatePropagation();
event.e.preventDefault();
// Use DataTransfer interface to access the file(s)
if(event.e.dataTransfer.files.length > 0){
var files = event.e.dataTransfer.files;
for (var i = 0, f; f = files[i]; i++) {
// Only process image files.
if (f.type.match('image.*')) {
// Read the File objects in this FileList.
var reader = new FileReader();
// listener for the onload event
reader.onload = function(evt) {
// put image on canvas
fabric.Image.fromURL(evt.target.result, function(obj) {
obj.scaleToHeight(canvas.height);
obj.set('strokeWidth',0);
canvas.add(obj);
});
};
// Read in the image file as a data URL.
reader.readAsDataURL(f);
}
}
}
});
Resources
https://developer.mozilla.org/en-US/docs/Web/API/HTML_Drag_and_Drop_API/File_drag_and_drop
I have Google Autocomplete set up for a text field of an HTML form, and it's working perfectly.
However, when the list of suggestions appear, and you use the arrows to scroll and select using enter, it submits the form, though there are still boxes to fill in. If you click to select a suggestion it works fine, but pressing enter submits.
How can I control this? How can I stop enter from submitting the form, and instead be the selection of a suggestion from autocomplete?
Thanks!
{S}
You can use preventDefault to stop the form being submitted when enter is hit, I used something like this:
var input = document.getElementById('inputId');
google.maps.event.addDomListener(input, 'keydown', function(event) {
if (event.keyCode === 13) {
event.preventDefault();
}
});
Using the Google events handling seems like the proper solution but it's not working for me. This jQuery solution is working for me:
$('#inputId').keydown(function (e) {
if (e.which == 13 && $('.pac-container:visible').length) return false;
});
.pac-container is the div that holds the Autocomplete matches. The idea is that when the matches are visible, the Enter key will just choose the active match. But when the matches are hidden (i.e. a place has been chosen) it will submit the form.
I've amalgamated the first two answers from #sren and #mmalone to produce this:
var input= document.getElementById('inputId');
google.maps.event.addDomListener(input, 'keydown', function(e) {
if (e.keyCode == 13 && $('.pac-container:visible').length) {
e.preventDefault();
}
});
works perfectly on the page. prevents the form from being submitted when the suggestion container (.pac-container) is visible. So now, an option from the autocomplete dropdown is selected when the users presses the enter key, and they have to press it again to submit the form.
My main reason for using this workaround is because I found that if the form is sent as soon as an option is selected, via the enter key, the latitude and longitude values were not being passed fast enough into their hidden form elements.
All credit to the original answers.
This one worked for me:
google.maps.event.addDomListener(input, 'keydown', e => {
// If it's Enter
if (e.keyCode === 13) {
// Select all Google's dropdown DOM nodes (can be multiple)
const googleDOMNodes = document.getElementsByClassName('pac-container');
// Check if any of them are visible (using ES6 here for conciseness)
const googleDOMNodeIsVisible = (
Array.from(googleDOMNodes).some(node => node.offsetParent !== null)
);
// If one is visible - preventDefault
if (googleDOMNodeIsVisible) e.preventDefault();
}
});
Can be easily converted from ES6 to any browser-compatible code.
The problem I had with #sren's answer was that it blocks the submit event always. I liked #mmalone's answer but it behaved randomly, as in sometimes when I hit ENTER to select the location, the handler ran after the container is hidden. So, here's what I ended up doing
var location_being_changed,
input = document.getElementById("js-my-input"),
autocomplete = new google.maps.places.Autocomplete(input),
onPlaceChange = function () {
location_being_changed = false;
};
google.maps.event.addListener( this.autocomplete,
'place_changed',
onPlaceChange );
google.maps.event.addDomListener(input, 'keydown', function (e) {
if (e.keyCode === 13) {
if (location_being_changed) {
e.preventDefault();
e.stopPropagation();
}
} else {
// means the user is probably typing
location_being_changed = true;
}
});
// Form Submit Handler
$('.js-my-form').on('submit', function (e) {
e.preventDefault();
$('.js-display').text("Yay form got submitted");
});
<p class="js-display"></p>
<form class="js-my-form">
<input type="text" id="js-my-input" />
<button type="submit">Submit</button>
</form>
<!-- External Libraries -->
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<script src="//maps.googleapis.com/maps/api/js?sensor=false&libraries=places"></script>
The flag ensures that if the location is being changed & user hits enter, the event is blocked. Eventually the flag is set to false by google map's place_changed event, which then allows the form to be submitted on hitting the enter key.
Here's a simple code that worked well for me (uses no jquery).
const googleAutcompleteField = this.renderer.selectRootElement(this.elem.nativeElement);
this.selectOnEnter(googleAutcompleteField);
This piece of code, to follow the code above, is used to implement google maps autocomplete (with or without the Enter key functionality sought in this question):
this.autocomplete = new google.maps.places.Autocomplete(googleAutcompleteField, this.googleMapsOptions);
this.autocomplete.setFields(['address_component', 'formatted_address', 'geometry']);
this.autocomplete.addListener('place_changed', () => {
this.zone.run(() => {
this.googleMapsData.emit([this.autocomplete.getPlace()]);
})
})
selectOnEnter (called above in the first piece of code) defined:
selectOnEnter(inputField) {
inputField.addEventListener("keydown", (event) => {
const selectedItem = document.getElementsByClassName('pac-item-selected');
if (event.key == "Enter" && selectedItem.length != 0) {
event.preventDefault();
}
})
}
This code makes the google maps autocomplete field select whichever item user selects with the down arrow keypress. Once user selects an option with a press of the Enter key, nothing happens. User has to press Enter again to trigger onSubmit() or other command
You can do it in vanilla :
element.addEventListener('keydown', function(e) {
const gPlaceChoices = document.querySelector('.pac-container')
// No choices element ?
if (null === gPlaceChoices) {
return
}
// Get choices visivility
let visibility = window.getComputedStyle(gPlaceChoices).display
// In this case, enter key will do nothing
if ('none' !== visibility && e.keyCode === 13) {
e.preventDefault();
}
})
I tweaked Alex's code, because it broke in the browser. This works perfect for me:
google.maps.event.addDomListener(
document.getElementById('YOUR_ELEMENT_ID'),
'keydown',
function(e) {
// If it's Enter
if (e.keyCode === 13) {
// Select all Google's dropdown DOM nodes (can be multiple)
const googleDOMNodes = document.getElementsByClassName('pac-container');
//If multiple nodes, prevent form submit.
if (googleDOMNodes.length > 0){
e.preventDefault();
}
//Remove Google's drop down elements, so that future form submit requests work.
removeElementsByClass('pac-container');
}
}
);
function removeElementsByClass(className){
var elements = document.getElementsByClassName(className);
while(elements.length > 0){
elements[0].parentNode.removeChild(elements[0]);
}
}
I've tried the above short answers but they didn't work for me, and the long answers I didn't want to try them, so I've created the following code which worked pretty well for me. See Demo
Suppose this is your form:
<form action="" method="">
<input type="text" name="place" id="google-places-searchbox" placeholder="Enter place name"><br><br>
<input type="text" name="field-1" placeholder="Field 1"><br><br>
<input type="text" name="field-2" placeholder="Field 2"><br><br>
<button type="submit">Submit</button>
</form>
Then the following javascript code will solve the problem:
var placesSearchbox = $("#google-places-searchbox");
placesSearchbox.on("focus blur", function() {
$(this).closest("form").toggleClass('prevent_submit');
});
placesSearchbox.closest("form").on("submit", function(e) {
if (placesSearchbox.closest("form").hasClass('prevent_submit')) {
e.preventDefault();
return false;
}
});
And here is how the full code looks like in the HTML page (Note that you need to replace the YOUR_API_KEY with your google api key):
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>Prevent form submission when choosing a place from google places autocomplete searchbox</title>
</head>
<body>
<form action="" method="">
<input type="text" name="place" id="google-places-searchbox" placeholder="Enter place name"><br><br>
<input type="text" name="field-1" placeholder="Field 1"><br><br>
<input type="text" name="field-2" placeholder="Field 2"><br><br>
<button type="submit">Submit</button>
</form>
<!-- jQuery -->
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<!-- Google Maps -->
<!-- Note that you need to replace the next YOUR_API_KEY with your api key -->
<script src="https://maps.googleapis.com/maps/api/js?key=YOUR_API_KEY&libraries=places"
async defer></script>
<script>
var input = document.getElementById("google-places-searchbox");
var searchBox = new google.maps.places.SearchBox(input);
var placesSearchbox = $("#google-places-searchbox");
placesSearchbox.on("focus blur", function() {
$(this).closest("form").toggleClass('prevent_submit');
});
placesSearchbox.closest("form").on("submit", function(e) {
if (placesSearchbox.closest("form").hasClass('prevent_submit')) {
e.preventDefault();
return false;
}
});
</script>
</body>
</html>
$("#myinput").on("keydown", function(e) {
if (e.which == 13) {
if($(".pac-item").length>0)
{
$(".pac-item-selected").trigger("click");
}
}
Use $('.pac-item:first').trigger('click'); if you want to select first result