ADB, Samsung Epic 4G, Windows 7, Eclipse - eclipse

I have searched a lot on the forums, and most similar questions seem to be primarily Windows XP issues.
I am using the latest versions of Eclipse, Jdk, Android Sdk, and Adt. I am trying to debug on my phone, a Samsung Galaxy 4G/SII.
I downloaded drivers from samsung, and they seem to install ok, but my computer blue screens right as the installer finishes.
Adb does not see the phone, and it also doesnt see my wifes HTC Evo shift. Neither device is recognized by adb from a command line, and neither will show up in the Android device chooser.
Any advice would be greatly appreciated.

What type of OS are you using? If you are using Windows XP which is 32-bit OS, there is little or nothing you can do as it doesnt contain all necessary libraries needed to run the current or recent SDK tools. You might have to install some patches to make it work, consult XP documentation manual for more solution on running SDK tools. I have it on my Windows 7, and it is working perfectly. I only need to connect my Samsung phone to my computer, and I am able to debug directly. I would rather advise that you upgrade your OS.

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eclipse for chrome?

I use eclipse IDE for developing my GWT and android apps. I would like to transition to a chromebook for my main development computer, but I can't figure out how I would get eclipse "installed". There is no chrome app version of eclipse, at least not that I can find. I do see that there are other IDEs in the chrome store, but I don't think they would have all the nifty helper plugins that eclipse has for google developers. Anybody know if a chrome version of eclipse is coming? Do others share my desire to develop on a chrome book?
Eclipse is not coming for Chrome OS. You need a JVM to run it and one of the compatible desktops for the UI widgets. So you would have to escape from Chrome OS desktop into base Linux and somehow launch a regular Linux desktop (like GTK) to have any hope of running Eclipse. Also, a typical chromebook is far too underpowered to run a full IDE.
Here are some options to consider:
Project Orion - A web based IDE from many of the same people who develop Eclipse. One of the goals is to enable Eclipse-like capabilities for platforms like iOS, Android, Chrome OS, etc. It has quite a few base IDE capabilities already, but not a lot of plugins just yet. Probably not going to see something as sophisticated as ADT for a while if ever. Google would have to implement Android emulators in JavaScript. Not an easy task.
Run Eclipse on another machine and use a remote desktop from your chromebook.
Run Eclipse Che on another machine or cloud server and use Chrome
The most straightforward and transparent way I was able to do so was to do a combination of things (some of which was mentioned in previous answers):
install crouton (alongside an ubuntu chroot) - this is not dual booting but running Ubuntu side by side with Chrome OS just alternating between both windowing systems.
install crouton chrome extension & xiwi - this enables running the X11 windows in the ubuntu chroot as native Chrome OS windows that can be easily alternated into.
install a JDK inside the ubuntu chroot.
download, mount and execute eclipse-installer.
once the eclipse distribution of choice is installed, for ease I symlinked the main eclipse executable to /usr/local/bin/eclipse and am able to run it from Chrome OS via crouton/xiwi: sudo startxiwi eclipse
Here's a screenshot of what it looks like when done:
Eclipse requires a JVM (maybe even a full-blown JDK), so there's no way to make it into a Chrome app. You could enable developer mode and try to install a Linux JDK since Chrome seems to be running Linux under the hood.
Do others share my desire to develop on a chrome book?
The solution is to load a normal linux distribution and run IDE from there. I'm using a netbook with intel n260, 1G ram, 1.6G Hz. NetBeans runs quite well. A chromebook runs more than twice faster, I'm sure it will be good enough.
As to how to load a linux, there is the Ubuntu on Cr-48 page that explains how to do it in depth. And also this very user friendly blog on arstechnica, or this blog on liliputting. They both point you eventually to the ChrUbuntu, that is a hand-re-packaged ubuntu with some scripts to ease your work.
You can install ubuntu via crouton (for more info: https://www.youtube.com/watch?v=d_MuVwJq_XQ&list=FLFel7rdB1nWQSjsJCaepEOg&index=1) and then you can install eclipse I'm not sure if you can install the ADT from the android sdk website but you can install the plugins from the eclipse website, third party developers, or if you really want to download it from the android sdk website you can probably get it to work with a little efort.
:) Enjoy
Yes! I share your desire to program on a Chromebook! While I am still a high-schooler, I am an amateur Java and Python programmer. My school provides with a class set of about 30 Chromebooks per classroom, and I didn't know how to run my code on them. I had Eclipse on my Windows desktop at home.
When I looked around online, I found something called codenvy.io. It is basically an Eclipse Che IDE that runs online. It uses Docker images to start up a workspace, runs all in the cloud, and a free account has 3 GB of RAM.
It suited my needs, and I loved it! You should check it out.

Android emulator shows nothing except black screen and adb devices shows "device offline"

I am just trying to start development in Android.
So, the problem is that when I try to launch an emulator by issuing the command emulator #A2, an emulator comes up on the screen. But even after waiting for as long as 2-3 hrs, all it shows is a black screen. Not even the Android home screen or the Android logo. Just a black screen. And while initially "adb devices" shows the emulator as offline.after 2-3 minutes the list of attached devices becomes blank.
I searched all over net and tried all the steps mentioned there like kill and restart adb, install java/android in a directory without spaces, but to no avail.
My Jdk and Android installations are in following folders:
C:\Java32BitInstallation
C:\AndroidSdkInstallation
Here's the list of stuff I have downloaded/installed for it:
Android SDK Tools, revision 13
Android SDK platforms tools, revision 10
SDK platform Android 4.0.3, API 15, revsion 1
Jdk jdk-7u3-windows-i586
In my path variable, I have added *C:\AndroidSdkInstallation\android-sdk\platform-tools;C:\AndroidSdkInstallation\android-sdk\tools;C:\Java32BitInstallation;C:\Java32BitInstallation\bin*
Also after reading somewhere from net I have added JAVA_HOME variable with its value as C:\Java32BitInstallation\ But still no use.
I have both IntelliJ and Eclipse installed on my system. But since for starting the emulator, I am not using any of these, I don't suspect any foul play with these.
I have been trying for past 10-12 days and have not been able to start the emulator, let alone write my first "Hello world" program.
Additional notes:
My system is a Windows 7 (64 bit) machine. Earlier I had installed 64 bit version of jdk, but the problem was present that time too. Now after searching on internet, I uninstalled that and installed 32 bit version of Java. But, again no use. One thing, though, this 32 bit version of Java (jdk 7 update 3), first install jre as part of jdk installation and then installs jre 7. So now I have 2 folders: jre and jre7 in the C:\Java32BitInstallation directory. Could this have to do anything with my emulator not turning up. Do I need to specify additional environment variables or modify the existing one?
BTW, did I mention the logcat shows nothing.
Update 25.07.2018:
The latest Android Studio version does not have this option anymore.
If the problem persists try to switch between the values of the "Emulated Performance" dropdown in the Verify Configuration dialogue (if available) or refer to the Configure Emulator graphics rendering and hardware acceleration.
Update 26.02.2014:
There are two hints in the Configuring Graphics Acceleration chapter from developer.android.com.
Caution: As of SDK Tools Revision 17, the graphics acceleration feature for the emulator is experimental; be alert for incompatibilities and errors when using this feature.
and
Start the AVD Manager and create a new AVD with the Target value of Android 4.0.3 (API Level 15), revision 3 or higher.
So Android 4.0.3 (API Level 15) seems to be the minimum requirement for graphics acceleration.
Original answer
I have had the same issue with the latest Android SDK.
I simply deactivated the checkbox "Use Host GPU" within the settings of the virtual device and it started working again.
The "Use Host GPU" does only work for me with Android 4.2 as "Target".
I have recently the same issue in emulator, Nexus 5 (Android O). I have go to Android Virtual Device Manager and Wipe User Data and it solved my Problem.
I had issues with getting the larger devices to emulate (Nexus7 and 10), while the phone sized emulators worked great. Would just keep getting a black screen with nothing for hours with the tablets. What helped was actually the OPPOSITE of what most people here are recommending: after setting the tick box for 'Use Host GPU' and setting the target to the highest android (4.4.2 at the time of this writing) the 7 and 10 work as expected!
Have you tried the power button :) ... it really worked for me. Actually emulator saves the device state before closing so at the last run if you switched off the device & closed the emulator then in the next run it will load previous state & display switched off phone aka blank screen. Although there might be many other causes of this issue.
Checking "Wipe user data" in the Launch Options fixed it for me.
Go to Android Virtual Device Manager->Select your device->Start->Check "Wipe user data"->Launch
Mac Users: Unfortunately, if you have an older Mac (late 2009 for example) and are using Yosemite, you cannot use HAXM for 64 bit architecture. According to the release notes on HAXM:
HAXM driver does not support emulating a 64 bit system image on Intel systems based on Core microarchitecture (Core, Core2 Duo etc.). All systems based on Nehalem and beyond are supported. (Corei3, Core i5 and Core i7 machines).
I spent a day trying to figure this problem out when I came upon this quote. The only thing that works is to use the non-x86 version of the latest OS (e.g. Lollipop Android 5.0.1 armeabi-v7a) in your AVD
How i solved the issue.. Open AVD manager, CLick on the drop-down arrow:
select >> wipe data after that u can select >> cold boot now..
It worked for me
Here is how i got it solved :
I ran the emulator with following command :
sudo /home/code/Android/Sdk/tools/emulator -avd Nexus_S_API_21 -netspeed full -netdelay none -debug-init -logcat '*:v'
and received the following in the output :
NAND: could not write file /tmp/android-code/TMP7.tmp, No space left on device. (similar error, could not reproduce it)
So, i just freed up some disk space from my /home directory in ubuntu (for windows free the C: drive space) and it then booted smoothly.
Do factory reset in "Android Device Manager".
In newer versions of Android Studio, this is called "Wipe Data", and it is in the right-click menu for the device in the virtual device manager.
Also had this issue out of the blue. Android studio was taking up 100% of CPU and in expo I had the following error:
Couldn't start project on Android: Error running adb: This computer is not authorized to debug the device. Please follow the instructions here to enable USB debugging: https://developer.android.com/studio/run/device.html#developer-device-options. If you are using Genymotion go to Settings -> ADB, select "Use custom Android SDK tools", and point it at your Android SDK directory.
Cold boot fixed it for me, like boltup_im_coding's answer. You can also cold boot this way if it's already running (with the black screen).
Make sure that you've installed the latest HAXM revision. I had the same blank screen problem with version 1.0.1 while 1.0.8 was already available. The installer can be downloaded via the SDK tools, to actually install the module you would have to execute
android-sdk-directory\extras\intel\Hardware_Accelerated_Execution_Manager\intelhaxm.exe
I changed it to always "cold boot" to fix my problem. Prior to this, when I ran adb devices it always showed as offline.
Had this issue on my Nexus 7,Nexus 10 & Pixel as well that means in all the emulators.
After days of struggling with this issue,
I figured it out finally.
Well, there are a lot of answers above which may work or may not for you because their configuration may vary slightly than yours.
I'll tell you my solution:
When creating those emulators, I checked Hardware - GLES 2.0 in Graphics for better performance.
And for me it was the issue.
If you've done the same then,
Go to AVD Manager -> Select your emulator -> Click on Edit configuration (in Actions column marked as pencil) -> in Emulated performance - Graphics -> Select Software - GLES 2.0.
Then click on Show Advanced Settings -> Set none for both Front and Back camera and hit Finish.
Now select your emulator in AVD Manager and click on Dropdown arrow in Actions column -> select Cold Boot Now.
And yay you're ready to go 😀
Helped for me (windows 10, intel):
Disable Hyper-V in windows
Uninstall HAXM ( "Intel Hardware Accelrated ..." in control panel)
reboot
Install HAXM using android studio (Settings -> Android SDK -> SDK Tools -> Intel x86 Emulator Accelerator (HAXM Installer) -> install)
Run emulator (Also you may try Wipe VD data/Cold boot VD)
By the sound of it you have a misconfigured device. If you do it will never start and never show anything in Logcat.
I'd recommend creating a new device using one of the default "Device Definitions" available in the AVD Manager. It's as easy as highlighting the device type you want in the "Device Definitions" tab and clicking the "Create AVD..." button, then filling out a few details. I'd start by adjusting "Internal Storage" to around 8GB and (maybe) an "SD Card" of 2GB while leaving everything else the same. Try starting the device and if you see "Android" pop up onscreen you're running. The first boot usually takes awhile so just hang on and watch Logcat for any issues (the "DDMS" perspective helps here).
If you still see a black screen with a default device definition you've got problems elsewhere that are causing the device to fail. Digging through logs may be your only chance if that's the case. You can always try re-downloading the ADT and re-installing the SDKs if nothing else works.
The goal here is to get you up and running with a (very) basic device, so don't shoot for uber impressive specs at this point, just shoot for trying to make it run. Once that happens try adjusting the settings one-by-one until you have it spec'd out the way you like. Just keep in mind that the emulator has its limitations and its no substitute for a real device (Although it works most of the time ;)
This is a known bug if you selected "Use host GPU" option while creating AVD.
https://code.google.com/p/android/issues/detail?id=28614
Uncheck the option and it should work!
Just try to set CPU/ABI on "Intel Atom (x86)" and deactivate the checkbox "Use Host GPU".
The Problems associated with the Black window of the emulator:
Happens when a new windows is installed. Problem associated with graphics of the windows is on the CD of windows .You have to Update windows and follow the following steps.
If Emulated Performance Graphics is (Software GLES then select it to-->Automatic)
Or
If Emulated Performance Graphics is (Automatic then select it to-->Software GLES)
this alternation can solve this problem.
I was having this issue on my Mac. When you create the device if you change "Graphics" from "Automatic" to "Software" it fixes the issue, or it least it did for me.
The following fix worked for me:
Locate the AVD folder in ~/.android/avd
Open config.ini
Replace the following settings with these values:
hw.gpu.enabled=yes
hw.gpu.mode=on
Save and close the file
Do not open the AVD settings screen within Android Studio or it will revert the above settings
Start the emulator
Thanks to Sunsugh Park for providing the fix.
I have reported this to Google at Black screen starting API 15. Please star the issue to get them to fix it.
Edit
Actually, while the emulator booted ok, it crashed after opening an app. So the emulator team must have disabled hardware graphics for a reason. Unfortunately, it appears to be impossible to get the emulator to work.
I had the same problem on API 28, and the fix turned out to be as below;
Enabling Skia rendering for Android UI
When using images for API 27 or later, the emulator can render the Android UI with Skia, which can render more smoothly and efficiently.
To enable Skia rendering, use the following commands in adb shell:
su
setprop debug.hwui.renderer skiagl
stop
start
https://developer.android.com/studio/run/emulator-acceleration#accel-graphics
I too got the same problem. When i changed the Eclipse from EE to Eclipse Classic it worked fine. in Win professional 64Bit.
Have a try it may work for you too..
For a workaround try Android 4.0.3 (API 15) with the Intel Atom (x86) image. I could capture DDMS screenshots with both "use host gpu" and HAXM enabled. Only this combination worked for me.
I also had the same problem. I figured out that the HAXM hardware accelerator was recently updated but not reinstalled since the update manager just updates the installer package which get saved to your hard drive. You will need to remove HAXM and then run that installer package to complete the update. Usualy this gets installed into ANDROID-SDK-ROOT\android-sdk\extras\intel\Hardware_Accelerated_Execution_Manager. Where ANDROID-SDK-ROOT is the location where your android sdk is located.
For me, I had to turned off both front and back camera. Hope this helps!
I use Microsoft's lightning fast Android Emulators utilizing Hyper-V, and I had the same black screen for every Android emulator that I created no matter how I set the GPU Mode (auto, host, mesa, angle, swiftshader, off). Though my situation is apparently different form that of the OP, I thought it might be useful for those using Microsoft Android emulators and coming here after searching "android emulator black screen".
The solution in my case is updating all the Android tools:
Visual Studio > Tools > Android > Android SDK Manager > Tools
As of today (2019-02-01), Android emulators would have this black screen problem if you have a fresh install of Visual Studio 2017. VS shows notifications automatically for updates of NuGet packages, extension tools, etc., but NOT for Android tool updates. You have to check and update them manually.
I've managed to launch and debug an Android testing application on the Android emulator through Delphi.
I have Windows 7 64 bit, 4GB RAM, a dual core processor at 3GHz and Delphi XE 5.
Below is a link that I've prepared in a hurry for my colleagues at work but I will make it better by the first chance:
Debug Android Apps with Delphi
Forgive my English language but I am not a native English speaker. I hope you will find this small tutorial
I was having this problem after I got the blue screen of death while running my emulator. Here's my solution (for Windows at least). My solution is too completely re-install the AVD. The problem with the normal un-installation process for Android Studio is that it doesn't remove everything, so if your AVD files are corrupted, they will remain corrupted on re-install.
In order to fix this, I deleted two directories:
C:\Users\(My Username)\.Android
and
C:\Users\(My Username)\.AndroidStudio3.1
Then I re-ran in the installer.
I think this is the most foolproof solution if your emulator was previously working because it forces a complete refresh of the AVD component of Android Studio.
Another source of error could be the length of the PATH system variable (on Windows systems). Running intel based images with a PATH variable longer than 2047 characters, seems to pass an empty value of this variable to the console / emulator, so it cannot start correctly.
Here is an article describing this behaviour:
https://software.intel.com/en-us/articles/limitation-to-the-length-of-the-system-path-variable
I had the same problem. Reducing the total length of this system variable to 1354 chars by removing unused / non-existent paths fixed it for me.
I had the same problem. Here's my solution (for Mac OS). I just downgrade the version of the Android Emulator (from 28.0.3 to 27.3.8). Here is a detailed instruction how to do it.

Problem connecting real Android device to Eclipse

I just got a new computer and am trying to set up my developing environment but I'm having trouble getting eclipse to connect with my phone. I have a HTC Aria android device and I was able to use it with eclipse on my old Windows XP computer. On my new Windows 7 64bit computer though, its not working.
When I run my program, I see my HTC device in the device chooser, however, its state is "offline" and it randomly disappears then reappears. I can select it, but I cannot push "OK" to run on the device. I've tried reinstalling my driver and updating it through HTC's website, but nothing has changed.
Any ideas?
I ended up reinstalling my OS, installing Eclipse Indigo 64bit, and then installing my phone driver. Works perfectly now. Have no idea what was wrong before

Why doesn't Eclipse see my Samsung Galaxy phone even though I can transfer files using a drive letter?

I developed my first (small) Andoid application using Eclipse and are now ready to transfer it to my Galaxy S mobile device (develping for Android 2.1)
Following another thread in SE, I changed the run mode in Eclipse to manual in the hope that I would be able to chose my phone and/or AVD every time I run the program.
The popup list howerver only show the AVD, my phone is not present in the list.
So obviously, my Samsung Galaxy S device is not recognized. Howerver, I can transfer to and from the device using a drive letter, so the USB connection is working properly.
Anyone any idea what I am missing here ? I'm not sure if it is an Eclipse problem , or a driver or ....
You have to put the phone in 'debug' mode - I don't have the instructions handy (but you can search here or on the android site for the info you need)
I experienced the same issue with Eclipse on a Mac OS X. Simply putting the phone in 'debug' mode (Settings -> Applications -> Development -> USB debugging) did not solve the issue. I have to do below in the command line to solve the issue.
sudo adb kill-server
sudo adb start-server
I faced the problem of eclipse not detecting my xperia x10.I installed sony ericson PC companion, the problem is fixed now. Seems some drivers specific to the manufacturer of the device is required.
For those still looking, you don't need to install the bloat. Go to: http://www.samsung.com/us/support/owners/product/SCH-I535RWBVZW
Click on "Manuals & Downloads" and then "Software" under that.
I was having problems connecting to my S5 from my Linux laptop (after enabling USB Debugging) - I found this guy's post really helpful!
https://androidonlinux.wordpress.com/2013/05/12/setting-up-adb-on-linux/

Nokia s60 emulator for linux

I am using EclipseMe on Ubuntu. I want an emulator that can emulate mouse movements on screen.
Is there an s60 emulator for linux?
Edit:
Does net beans has an in built emulator that can emulate mouse movement on device screen?
Netbeans uses the Sun Wireless Toolkit.
The JavaME emulator it contains can me made into a touchscreen emulator. Read the accompanying documentation, it should be as simple as setting a variable inside a configuration file before stating the emulator.
You can find the specification for MIDP (the top layer of the JavaME platform you're probably targetting) at http://jcp.org/en/jsr/detail?id=118
Look at the javax.microedition.lcdui.Canvas class, you will find several methods used to deal with "pointer". While they are more often used to handle touchscreen event, they also map to mouse/joystick clicks on emulators.
You can definitely get the MIDP pointerDragged events when running the emulator on Linux.
This is basic MIDP, no need for fancy JSR-226 (e-swt) support.
The Windows only Symbian Emulator (EPOC) is being scrapped for a QEMU based emulator that will run on all platforms. This will likely be available within 6 months or so.
At the moment, I run Windows XP inside VirtualBox on my Mac for Symbian development. It works fine, but is of course not the ideal solution.
The full symbian OS emulator with application interfaces for Java and Symbian C is windows based unfortunately.
I usually get a MS Windows Vista install disk and install that into a VM like VirtualBox and than install the symbian SDks on top of that..
Works best on those 4 core desktop 64-bit computers now on sale for $687 as you get access to full 8 gig ram and close to 1 terabyte hard drive..