setStatusBarOrientation issue - iphone

I have a navigation controller app. And first I push FirstViewController (support Portrait orientation) and then SecondViewController (supports all orientations). When I'm in landscape mode of SecondViewController and press back button, FirstViewController appears in landscape mode. That's why I manually rotate the navigation view, but when I want to set setStatusBarOrientation to Portrait (First view controller should appears only in portrait mode), the orientation of view controller is still landscape, and even if rotate the device to portrait mode, the orientation stay landscape
.Here is my code of FirstViewController:
- (void)viewWillAppear:(BOOL)animated
{
if (UIInterfaceOrientationIsLandscape(self.interfaceOrientation))
{
if (self.interfaceOrientation == UIInterfaceOrientationLandscapeLeft) {
prevInterfaceOrientation = UIInterfaceOrientationLandscapeLeft;
self.navigationController.view.transform = CGAffineTransformIdentity;
self.navigationController.view.transform =
CGAffineTransformMakeRotation(degreesToRadians(90));
}
else if (self.interfaceOrientation ==
UIInterfaceOrientationLandscapeRight) {
prevInterfaceOrientation = UIInterfaceOrientationLandscapeRight;
self.navigationController.view.transform = CGAffineTransformIdentity;
self.navigationController.view.transform =
CGAffineTransformMakeRotation(degreesToRadians(-90));
}
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
[self.tableViewDetail reloadData];
}
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
if (toInterfaceOrientation == UIInterfaceOrientationPortrait)
{
if (prevInterfaceOrientation == UIInterfaceOrientationLandscapeLeft) {
self.navigationController.view.transform = CGAffineTransformIdentity;
}
else if (prevInterfaceOrientation ==
UIInterfaceOrientationLandscapeRight) {
self.navigationController.view.transform = CGAffineTransformIdentity;
}
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait];
[self.tableViewDetail reloadData];
}
}
I even tried to use:
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
if (UIInterfaceOrientationIsLandscape(prevInterfaceOrientation))
{
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait];
}
}
but self.interfaceOrientation still stays landscape, when I rotate to portrait.
But I really need to rotate the view to portrait mode manually to allow users to see,that FirstViewController suppors only portrait orientation.
I have the option to put the SecondViewController's view on MainWindow (like modal window), but I don't like this idea, because if apple has setStatusBarOrientation method, it seems to me, that it has to be right solve of this issue.

I would get rid of the transformations, and use
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:animated];
This in combination with the forced redrawing of the view stack will get it done. This can be done by adding the following to viewDidAppear to the first controller (it doesn't work in viewWillApear).
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
UIWindow *window = [[UIApplication sharedApplication] keyWindow];
if ([window.subviews count] > 0) {
UIView *view = [window.subviews objectAtIndex:0];
[view removeFromSuperview];
[window insertSubview:view atIndex:0];
}
else {
DLog(#"NO view to force rotate?");
}
Unfortunately, the transition animation is not very clean when you do this, so I would recommend taking a snapshot of the portrait screen, overlay this over your view, and then fade it out with a separate animation.

Steven Veltema's answer didn't work for me.
I had one view controller where all orientations where allowed, and the rest only supported portrait. When i had the first view controller in landscape and navigated to another view controller, the orientation didn't refresh as you are experiencing.
I found another trick to reload the views i correct orientation. Just add a modal view controller you don't even see it. Add this in all other views:
- (void)viewDidAppear:(BOOL)animated
{
UIInterfaceOrientation interfaceOrientation = [[UIApplication sharedApplication] statusBarOrientation];
if(UIInterfaceOrientationIsLandscape(interfaceOrientation)){
UIViewController * viewController = [[UIViewController alloc] init];
[self presentModalViewController:viewController animated:NO];
[viewController dismissModalViewControllerAnimated:NO];
}
[super viewDidAppear:animated];
....
}

Another quick solution is
Click on your project in the left side bar.
In General settings, choose "Hide during application launch" option.

Related

Force portrait in one view controller makes other to be in portrait initially

The root view controller of navigation controller supports only portrait orientation and other controllers supports all orientation.Now if i am on the root view controller and the DEVICES is in landscape and if i push next view controller that opens in portrait that should open in landscape as it supports all orientation.
Please help me with this.
Using iPhone 4s iOS6.1.3
you can check Device orientation in your first screen after login viewcontroller using bellow code:-
-(void)viewWillAppear:(BOOL)animated
{
[self willRotateToOrientation:[[UIDevice currentDevice] orientation]];
[super viewWillAppear:YES];
}
- (void)willRotateToOrientation:(UIInterfaceOrientation)newOrientation {
if (UIDeviceOrientationIsLandscape([UIDevice currentDevice].orientation))
{
if (newOrientation == UIInterfaceOrientationLandscapeLeft || newOrientation == UIInterfaceOrientationLandscapeRight) {
//set your landscap View Frame
[self supportedInterfaceOrientations];
}
}
else if (UIDeviceOrientationIsPortrait([UIDevice currentDevice].orientation))
{
if(newOrientation == UIInterfaceOrientationPortrait || newOrientation == UIInterfaceOrientationPortraitUpsideDown){
//set your Potrait View Frame
[self supportedInterfaceOrientations];
}
}
// Handle rotation
}
sor when you load this viewcontroller it check first device oriantation and then load it's related frame
I think this is the issue related to the orientation changes in iOS6. You need to subclass the UINavigationController
Check this
1 . You have to create sub class of UINavigationController. add Following method.. Take one boolean variable to check whether it support for all orientation or not and change its value.
#implementation NavigationControllerViewController
- (BOOL)shouldAutorotate
{
return YES;
}
- (NSUInteger)supportedInterfaceOrientations
{
AppDelegate *appdelgate=[[UIApplication sharedApplication]delegate];
if (appdelgate.issuppoertAll) {
// for iPhone, you could also return UIInterfaceOrientationMaskAllButUpsideDown
return UIInterfaceOrientationMaskAll;
}
return UIInterfaceOrientationMaskPortrait;
}
#end
2 when you navigate form root view controller to other view controller
use this code , when you want to forcefully change its orientation.i.e lanscape to portrait
obj_viewcontroller = [[SecondViewController alloc] initWithNibName:#"SecondViewController" bundle:nil];
[self presentModalViewController:obj_viewcontroller animated:NO];
[self dismissModalViewControllerAnimated:NO];
[self.navigationController pushViewController:obj_viewcontroller animated:NO];
3 In second view controller you have to change boolean variable value
-(void)viewWillAppear:(BOOL)animated
{
appdelgate.issuppoertAll=YES;
}
4 Add this method into all view controller and set orientation as per your need.
- (NSInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}

First UIView in Portrait orientation and second in Landscape

I have an app which has 2 view controllers. The first viewcontroller should be in portrait and it's ok, but when I'm loading the second view controller, I could not make the app orientation to be landscape... The problem is with iOS 6.
I have tried everything I found on SO.
Using [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO]; on viewWillAppear and viewDidLoad,
and also:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (interfaceOrientation == UIInterfaceOrientationPortrait) {
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
} else {
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
}
-(BOOL)shouldAutorotate
{
return YES;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationLandscapeRight;
}
-(NSInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskLandscapeRight;
}
Add these code in 2nd View Controller's viewDidLoad method to transform view into landscape :
[self rotateController:self degrees:-90];
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeLeft animated:NO];
//set it according to 3.5 and 4.0 inch screen in landscape mode
[self.view setBounds:CGRectMake(0, 0, 480, 320)];
add rotateController method :
-(void) rotateController:(UIViewController *)controller degrees:(NSInteger)aDgrees
{
UIScreen *screen = [UIScreen mainScreen];
if(aDgrees>0)
controller.view.bounds = CGRectMake(0, 0, screen.bounds.size.height, screen.bounds.size.width);
else
{
controller.view.bounds = CGRectMake(0, 0, screen.bounds.size.width, screen.bounds.size.height);
}
controller.view.transform = CGAffineTransformConcat(controller.view.transform, CGAffineTransformMakeRotation(DEGREES_TO_RADIANS(aDgrees)));
}
Now in viewWillDisappear's method to transform view into protrait . Add these:
[self rotateController:self degrees:90];
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
//set it according to 3.5 and 4.0 inch screen in protrait mode
[self.view setBounds:CGRectMake(0, 0, 320, 480)];
Also your orientation methods should be like these if not added add these :
- (BOOL)shouldAutorotate
{
//make view landscape on start
return NO;
}
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscapeLeft;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationLandscapeLeft;
}
EDIT : Add these macro for radian
#define DEGREES_TO_RADIANS(angle) ((angle) / 180.0 * M_PI)
you may add this code on this view controller where you want to fix your orientation
Code as Below
-(NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
if(UI_USER_INTERFACE_IDIOM()==UIUserInterfaceIdiomPhone)
{
return UIInterfaceOrientationMaskPortrait;
}
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
if(UI_USER_INTERFACE_IDIOM()==UIUserInterfaceIdiomPhone)
{
return (toInterfaceOrientation==UIInterfaceOrientationPortrait);
}
}
and second view controller you may want to rotate all orientation then not necessary to adding any code ios6 will manage the orientation automatically.
You need to select the landscape mode in application summary-> deployment info.
Also if you are using xib file to design the UI, you need to set the orientation of second view controller to landscape
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
-(BOOL)shouldAutorotate
{
return NO;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationLandscapeRight;
}
-(NSInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscapeRight;
}
You were not returning the NO in the method shouldAutorotate , replace you existing code with this .
Hope it will help you.
Prior to iOS 6 i.e in iOS 5 and earlier, an app and a view controller’s rotation is controlled by the individual viewcontrollers while in iOS 6 and later, the view controllers responsible for rotation are the container Viewcontrollers such as UINavigationController & UITabBarController . What are you using as the rootviewcontroller in your project??
Autorotation is clearly explained here in this post- Autorotation in iOS

UITabBar identifying portrait or landscape orientation

While, for the most part, orientation is working properly for my app, I'm having an issue testing on my iPad 1. If I have the device tipped at a relatively low angle, there are times while navigating through the tabs that the tab bar appears in landscape mode, but the page calls a portrait mode uiview and then tries to render it in landscape mode, screwing up my UI.
I'm trying to figure out if there is a method to lock down "if the tab bar appears in landscape mode, always call the landscape UIViews and if in portrait mode, always call the portrait UIView."
On each view controller I've set the following:
- (void)viewDidLoad
{
[super viewDidLoad];
// iPad-specific condition here
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
if (UIDeviceOrientationIsPortrait([UIDevice currentDevice].orientation)){
self.view = self.portraitViewiPad;
}
else {
self.view = self.landscapeViewiPad;
}
}
}
-(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
// iPad-specific condition here
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
if (toInterfaceOrientation == UIInterfaceOrientationPortrait || toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) {
//show portrait XIB here
self.view = self.portraitViewiPad;
} else {
//show landscape XIB here
self.view = self.landscapeViewiPad;
}
}
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
// iPad-specific interface here
return YES;
}
else
{
// For iPhone and iPod touch interface
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
}
I've also adjusted the app delegate using the method below thinking that could address the issue:
- (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController{
//CALLS RELOAD METHODS HERE AND EACH UIVIEW IS PROPERLY BEING CALLED
}
UPDATE:
Corrected this issue by checking the orientation of the status bar and displaying the correct uiview accordingly. Here's how I updated my viewDidLoad methods:
if ([[UIApplication sharedApplication] statusBarOrientation] == UIDeviceOrientationLandscapeLeft){
NSLog(#"Left landscape detected");
self.view = self.landscapeViewiPad;
} else if ([[UIApplication sharedApplication] statusBarOrientation] == UIDeviceOrientationLandscapeRight){
NSLog(#"Right landscape detected");
self.view = self.landscapeViewiPad;
} else if ([[UIApplication sharedApplication] statusBarOrientation] == UIDeviceOrientationPortrait){
NSLog(#"Portrait orientation detected");
self.view = self.portraitViewiPad;
} else if ([[UIApplication sharedApplication] statusBarOrientation] == UIDeviceOrientationPortraitUpsideDown){
NSLog(#"Upsidedown Portrait detected");
self.view = self.portraitViewiPad;
}
I think that you don't want to do test [[UIDevice currentDevice] orientation]. As the documentation notes that value can be different than the actual orientation of your app's UI. I think you'll want to rely on the calls to [UIViewController shouldRotateTo...] and [UIViewController willRotateTo...].

Manually rotate viewcontroller

My app must NOT auto-rotate at all. But it includes a screen which tells the user to rotate his phone (and not the opposite!).
To do that, the ViewController must make an animated rotation (without any rotation event) when the screen is displaying.
So I used
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeLeft animated:animated];
}
- (void)viewWillDisappear:(BOOL)animated {
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:animated];
[super viewWillDisappear:animated];
}
And
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
return YES;
}
to make my screen rotate, as every website and documentation recommend.
But only the StatusBar rotates: my NavigationBar remains stuck at the top.
I would use a CGAffineTransform perhaps on the navigationcontroller view? Simply rotate it using an animation block 90 degrees?
this code is helpful for you to resize the navigation bar automatically you can use it in where you create the navigationController & navigation bar
self.navigationController.navigationBar.autoresizesSubviews = YES;
self.navigationController.navigationBar.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
above code will work automatically if it is not then you try this will work in all delegates methods of your view controller where you need the change
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeLeft animated:animated];
[self.navigationController shouldAutorotateToInterfaceOrientation:[UIApplication sharedApplication].statusBarOrientation];
}
- (void) didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
CGRect frame = self.navViewController.navigationBar.frame;
frame.size = self.view.frame.size;
if (toInterfaceOrientation == UIInterfaceOrientationPortrait || toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) {
frame.size.height = 44;
} else {
frame.size.height = 32;
}
self.navViewController.navigationBar.frame = frame;
if navigation controller is rootview controller then check it enables the all orientation supports
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
[super shouldAutorotateToInterfaceOrientation:toInterfaceOrientation];
[self.navigationController shouldAutorotateToInterfaceOrientation:toInterfaceOrientation];
return YES;
}
you can use this code in viewcontroller delegates listed below according to your requirment
- (void)viewDidAppear:(BOOL)animated
- (void)viewWillAppear:(BOOL)animated
– willRotateToInterfaceOrientation:duration:
– willAnimateRotationToInterfaceOrientation:duration:
– didRotateFromInterfaceOrientation:

Making one specific class of view controller auto rotate in a tab bar app, but forcing all other classes of view controller to stay portrait

I have a tab bar controller with this code
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
//NSLog(#"object type %#" ,nil);
if([[self navigationController ] isKindOfClass:[UINavigationController class]])
if([[[self navigationController] visibleViewController] isKindOfClass:[SLImageViewController class]])
return YES;
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
I need any instance of the SLImageViewController class to rotate, but none of the others. I have done everything i can think of like adding return YES to my SLImageViewController and other fixes.
Can anyone tell me what I'm doing wrong?
You could accomplish this by:
setting statusBar orientation to viewWillAppear and viewWillDisappear
-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear: animated];
[[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationLandscapeRight];
}
-(void) viewWillDisappear:(BOOL)animated {
[super viewWillDisappear: animated];
[[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationPortrait];
}
and rotating a view manually: self.view.transform = CGAffineTransformMakeRotation(M_PI/2);
presenting that view modaly will trigger shouldAutorotateToInterfaceOrientation method