InAppSettingKit custom bundle is not recognized on device - ios5

I set up InAppSettingsKit and wish to have only certain volatile settings available from within the app. These would not be the same as what is found in settings.app from springboard. I added a bundle, InAppSettings.Bundle and created the appropriate plist files. It works as expected in the simulator but acts as though my new bundle does not exist on the device. The device shows only the same as the settings.app properties in settings.bundle/ root.plist.
How do I get the new bundle into users' devices without deleting and reinstalling the app?

In this case, it was a "case" of developer error. Apparently the case of the characters in the name of a file are not specific in the simulator. The files in my bundle were not correctly named. I had root.inApp.plist when it should have been Root.inApp.plist. Worked in simulator,not on the device.
Once I realized this and renamed the file, the device read and displayed the correct file as intended.
That was a waste of about 5 hours chasing my tale. I Hope this info helps someone avoid this same annoying oversight.

Related

Why do I get "could not be added to your itunes library because it is not a valid app" error when trying to install Ad-Hoc build?

I've recently upgraded my Mac to Lion, and also Xcode 4.
In Build Settings, I've set "Code Signing" for "Release" to be "iPhone Distribution" which matches our Ad-Hoc provisioning file (which we've used in the past, on Snow Leopard/Xcode 3).
I have deleted the old Entitlements file (as it's apparently no longer used by Xcode 4).
In the Scheme section, I've set Archive to use the Release build.
I'm building with Product > Archive.
I'm saving the file by going into the Organiser and clicking Share, then making sure the same Ad-Hoc provisioning is selected.
I'm sending the resulting IPA file to my boss, who has previously installed this app. When he tries to install it, he gets the message "[appname] could not be added to your itunes library because it is not a valid app".
I've been trying every combination of settings I can think, but we just cannot get this to work. I can find this error only twice in Google - once from someone with a jailbroken phone and another posted in comments of an article, someone having the same issue, but there are no responses.
Any help would be really appreciated.
Edit: Same thing happens trying to drag the IPA into iTunes on the Mac that created it! :(
Edit2: Just taken another (almost identical) project and tried a build without "Modernizing" the project, or selected any of the new options in Xcode (icons, launch images, orientation etc.), and this build works. I'm going to work through each of the things I did with the original app with this one, testing at each step. Hopefully should be able to isolate which step is breaking the compiled app!
(also posted to Apple Dev Forums)
I believe I've tracked this down... It seemed to be happening really intermittently, so it's taken some time (I'd reproduce it, roll back the change, confirm it worked, then re-apply the change, for it to then work again!).
However, after much cleaning/restart/etc., I believe it's related to the "Build" version in the target settings (there are now two version fields, "Version" and "Build"). It seems that if "Build" is blank, then this error occurs.
Unfortunately, changing this value doesn't seem to rebuild properly, so sometimes if you change it, then Archive, you still get the previous value. Manually cleaning before Archiving seems to work around this.
The value gets written into the plist file as CFBundleVersion.
Recently I suffered a problem with an Ad-Hoc installation using TestFlight service, the message in the log didn't help too much:
Jul 25 12:52:39 MyiPad installd[477] <Error>: 0x10059c000 init_pack_state: Archive we've been requested to install is 0 bytes. That can't be a valid ipa.
After many tests, I found this question and the problem was the same, the Build field was empty (this answer save my day :-) )
So, if anyone else has this problem on TestFlight, I hope my answer allows to find this page easier ;-)
I also faced the same issue. After doing some research found below answers as:
App Version and Build version should not blank.
Don't put special characters in my app bundle name.
And also there was no issues with my provisioning profiles.
After debugging found that there was name mismatch in my scheme name and info.plist file name. In my project, I have 3 schemes like a,b,c and only one a-info.plist file. I was creating IPA for different scheme like 'b'.
In your scenario, if you have created multiple schemes then check your Info.plist name. That should have to be same as your scheme name (for which you are creating an IPA).
Example. The scheme name is 'myScheme' then your Info.plist file name as 'myScheme-Info.plist'.
Hope this will help you.
I got the same message ("not a valid app"). In my case, I was FTPing the built app to a web server then I would be able to OTA provision it. I was not swapping to binary mode before I was putting the file, so the .ipa file got corrupted on the way. Took me most of the evening to figure that stupid mistake out...
ok.. do one thing.. Open info.plist.. Go to bundle identifier and change bundle identifier name. It needs to be unique.. something like "com.yourcompany.projectname" and create and try to install the ipa.. It should work
I came across this question while researching a similar problem so I'll answer here even though the cases are not identical, because others will search for the same error message.
I had an ad-hoc app that everyone in the development team could install fine, except one person, who got the error from iTunes:
X is not a valid app
He had been able to install earlier versions of this app. Rebuilding the app, changing the version number and changing the build number had no effect, he still could not install but others could.
I fixed it by creating a brand new Xcode project, either copying the files or copying and pasting the content of the files from the old project to the new one, and rebuilding the app and signing it in exactly the same way as the old project. It worked.
I had a similar issue while trying to create an .ipa for adHoc distribution for one of the Old project (built a year ago by ex-developer). After a lot of research in google and following the above solutions it didn't worked out for me somereason.
Later after following this link - here. By replacing the .plist file with the existing working projects (obviously - the relevant icons/bundle display name/identifier) and renaming with the current .plist name. It worked for me.
I literally spent about 3-4 hours to fix this issue. Hope it helps some one.
environment was native - iOS app.
add......
"Application requires iPhone environment" in your info.plist or if added give it value "YES".
Check "Build" and "Version" in general are not empty....
hope this will work
Importing the project contents in to a new Project solved the issue for me.
For me, we were trying to do an enterprise build of a very old app, from iOS 5.
After confirming profiles and everything else was fine, debug builds work correctly, I noticed the general consensus was around issues with the info.plist file.
I compared the info.plist with another app and sure enough,
Application requires iPhone environment = NO
Basically this key needs to always be set to YES for iOS apps regardless whether its for iPhone, iTouch or iPad...
It may not be limited to that key for everyone but make sure the info.plist looks similar to working apps.
Bundle version
Bundle versions string, short
should always be present!
right.. but I guess it is clashing with earlier bundle identifier( this happens because you have upgraded the Xcode). Did you try and change the existing bundle identifier name and install ? I had identical problem and wasted 3-4 days.. I changed existing bundle identifier name and it worked.. Also you may want to check Bundle name and Bundle version are present in info.plist

Removing Old JPG and MP3 Files From Bundle

I think this is very basic, but still, I didn't understand what I should do here:
In my app there are many JPG and MP3 files stored in the app bundle; they are triggered and displayed upon user actions. When I change a certain file (for example, I had a photo and I wanted to change it to a new photo with the same file name instead of the one I had), I delete it from the bundle (selecting "Also Move to Trash") and then insert the new file.
In some cases (not always) the old file is simply not disappearing (!?!); If I look in the bundle I see the new photo, but when I run the the Simulator I still see the old photo (same goes with mp3 files).
anyone?
When Installing app in simulator, Xcode doesn't delete old files, which can lead some troubles like this. Just make sure to :
delete app from simulator
OR reset simulator
OR (the one I prefer) delete app directly from ~/Library/Application Support/iPhone Simulator/_version_/Applications
maybe you should delete the app in simulator and re-install it to simulator by Xcode.
Build>>Clean & Build>>Clean all targets will solve your issue.
Do these two things and then compile and run the app and you'll see the changes.

XIB actualization problem

I'm facing a weird problem dealing with Xcode. When I run my project using simulator I got the correct xib showing, but when I select my iPhone as target, it shows an older version of that xib... I'm going crazy with this, I have tried to clean targets, deleting and reinstalling the app on iphone, :^S
Please could anybody help me with this issue?
Thanks a lot and sorry for my english.
When Xcode installs development builds of iOS apps on the simulator and on the device, it copies all files from the .app bundle into the target directory for the app in the simulator or on the device. However, it does not remove old files. This can sometimes cause strange effects.
For example:
You have MyView~ipad.xib and MyView.xib for iPhone, you install the app and run it on the device, now you decide to delete the MyView~ipad.xib so that it will just use the MyView.xib same as iPhone, you test this in the simulator and it works fine but when you put it on the device again it still uses the old iPad xib file, but how when it's not even in the project any more? Well the old file still exists in the filesystem on the device until you actually delete the app off the device.
This can happen when you remove files from the project or rename them to something else, the old files will still be there and especially if you have fall-back beaviour or how iOS can look for other suffixes automatically like #2x or ~ipad - this can easily cause confusion. Check for this whenever you notice strange effects like old versions of files seem to resurrect themselves, or it works on one device but not the other.

Not loading all content of ipa file into device while using itunes

i developed an app which is meant to read books(pdf book reader).i loaded 25 books(total size of 320MB) into the app using absolute path.all the books are been seen in the simulator and also i can load all the books into my device through xcode(build and run).
my requirement:
when i loaded the above obtained ipa file into the same device or other device which are in ad-hoc distribution using itunes , it is strange that only few books are being seen in the device.
note: i made sure that all the books are present in the .ipa file,i deleted old app in the device which i run via xcode. the device is in ad-hoc distribution.
while code signing i used the iphone developer certificate.
is it necessary to use distribution certificate instead iphone developer certificate which i feel that might be one reason for my problem?
plz anyone suggest me with exact solution to the scenario.
tnx in advance
I know I have seen problems going from simulator to live device. The simulator is not case sensitive, but the device is. Recheck all your actual files in bundle vs what you are requesting when you open the file. They need to match exactly for device, but not so much for simulator.
I would also try seting the apps-Info.plst to have "Application supports iTunes file sharing" on so you could see what is in the documents folder (this is if your moving files in that area).
One problem might be as RAZ suggested that iPhone is case sensitive, but there could be other problems.
For starters I would check the that ipa does contain everything you think should be there. Take the ipa, change the extension to zip and open it. You'll get a folder containing you're app. Right click the .app and choose show package. You'll now see all the files/resources included in your app. If the files that won't load in the app are there then you'll need to provide more information about the problem.
If they're not you need to make sure xCode knows to copy them to the app resources.
You might have resources that you haven't copied into the project, and you're only referencing the files on your hard disk. Then when you make the .ipa file it's not included. Try re-importing all your resources and select "copy to project".

iphone app upgrade and moved xibs/nibs leads to stale resources

I have an unlocalized shipping app which has foo.xib in the main project directory. In preparation for localization, I moved this to en.lproj/foo.xib. Now, when I build my app and install on my test device, it ends up using the stale old foo.nib which must be there from before (the installation process must not remove old files in the app's bundle). Deleting the app from the test device and re-installing fixes it -- but I don't want my existing customers to have to do that.
Some of these are coming from calls to UIViewController's -initWithNibName:bundle method (to which I'm currently passing nil for the nibBundle). I can probably create an NSBundle instance here which points at the correct localized directory. The others are specified in Info.plist or in the "NIB Name" section in interface builder and I don't see a way to specify a bundle for those.
It might just be easier to rename all my xibs to (e.g.) en.lproj/newfoo.xib, then I presume it will find the correct nib at runtime. (And I'll have to remember to never again use the old "foo.xib" name in a new version.) Is there a more clever solution here though? (Other than going back in time and starting with en.lproj directories from the beginning ;-)
Thanks!
-Mike
Answering my own question in case anyone else runs into this issue. It appears that this is an artifact of the Xcode build-publish cycle, and it isn't a problem when user's upgrade via the App Store. I went ahead and published my update and no one has noticed problems that would result from stale resources.
As a speedup to development, it appears that Xcode only copies over resources that it detects have changed when you build and install to the simulator or a test device. (To prevent a game with 500MB of resources from having to be re-copied each and every time you build and test.) When you (re)move a resource from a project though, it does not detect this and (re)move the old copy. I will file a bug with Apple about it.
However, the App store does appear to do a clean install with each upgrade (copying over the user's documents directory) so this is not a problem from the App Store. I'm not sure if it is a problem when emailing beta testers an .ipa file or not.
I'm having the same issue. The problem is that the phone keeps a cache of the nibs. Somehow thus cache needs to be cleared for you to see the new localized nibs. I also don't want my users to have to delete the app since it stores data.
I just had the same issue but found a solution which works, even with Xcode's deployment quirkiness: Prevent UIViewController loading stale XIB from app bundle