Performance issue in iOS-5 for Sqlite - iphone

I am facing one problem while using sqlite in iOS 5. I am fetching records from two tables: one in Recipe & other in Ingredients from one Menu.db
From Recipe table I get all record and one recipeid on that basis I fetch records from ingredients table. It takes no time to fetch record when run on iOS 4.2 but when I run on iOS 5 it takes time to fetch the records. See the following code:
NSString *query = [NSString stringWithFormat:#"select id from Recipes"];
sqlite3_stmt *selectstmt;
if(sqlite3_prepare_v2(database, [query UTF8String], -1, &selectstmt, NULL) == SQLITE_OK) {
while(sqlite3_step(selectstmt) == SQLITE_ROW) {
rcp.recipeID = sqlite3_column_int(selectstmt, 0);
NSString *sql = [NSString stringWithFormat:#"select Name from Ingredients where recipeId = %d",rcp.recipeID];
sqlite3_stmt *stmt2;
if(sqlite3_prepare_v2(database, [sql UTF8String], -1, &stmt2, NULL) == SQLITE_OK) {
while(sqlite3_step(stmt2) == SQLITE_ROW) {}
}
}
}
Why is this issue coming in iOS 5.0, the same code runs fine on iOS 4.0, 4.2?
I know, code I have written is right,I want to know the exact reason behind this Performance issue in iOS 5.0 for Sqlite bcoz my app is totally build around database.

Try with using two different functions
After you finish with complete execution of your first query, start with second query.
For example :-
NSString *query = [NSString stringWithFormat:#"select id from Recipes"];
sqlite3_stmt *selectstmt;
if(sqlite3_prepare_v2(database, [query UTF8String], -1, &selectstmt, NULL) == SQLITE_OK) {
while(sqlite3_step(selectstmt) == SQLITE_ROW) {
rcp.recipeID = sqlite3_column_int(selectstmt, 0);
}
}
and then call
NSString *sql = [NSString stringWithFormat:#"select Name from Ingredients where recipeId = %d",rcp.recipeID];
sqlite3_stmt *stmt2;
if(sqlite3_prepare_v2(database, [sql UTF8String], -1, &stmt2, NULL) == SQLITE_OK) {
while(sqlite3_step(stmt2) == SQLITE_ROW) {}
Hope this helps to solve your issue.

I think you linked against libsqlite3.dylib. You should link the libsqlite3.0.dylib library instead.

If you want contever your .db to .sqlite
open your .db file select the table File-> Export--> Table from CSV (save your file with .csv format)
(like this way you select all table)
then open .sqlite file
File-> Import--> Table from CSV
after your .csv file choose a dialog box appear
in that Extract field names from first line must tick marked
now your sqlite file is ready.
put this file into your project
then set your .sqlite/.db file path
now set your select query as like this
#import <sqlite3.h>
-(void)SelectSqlData:(NSString *)SearchString
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *path = [documentsDirectory stringByAppendingPathComponent:#"yourfileName.sqlite"];
sqlite3_stmt *compiledStatement;
sqlite3 *database;
if(sqlite3_open([path UTF8String], &database) == SQLITE_OK) {
const char *sqlStatement;
sqlStatement = "select c.field1,c.field2,c.field3,c.field4 from YourTableName1 as c, YourTableName2 as b where b.Artist_Id = ?";
sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL);
//printf("\nError===%s",sqlite3_errmsg(database));
if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) {
sqlite3_bind_text(compiledStatement,1,[SearchString UTF8String] , -1,SQLITE_STATIC);
while(sqlite3_step(compiledStatement) == SQLITE_ROW )
{
NSString *str_field1=[NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)];
NSString *str_field2=[NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)];
NSString *str_field3=[NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)];
NSString *str_field4=[NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)];
// add str_field into array
}
}
sqlite3_finalize(compiledStatement);
}
sqlite3_close(database);
}

This probably isn't the answer you're looking for, but here's a small tip to improve performance.
NSString *query = [NSString stringWithFormat:#"select id from Recipes"];
sqlite3_stmt *selectstmt;
if(sqlite3_prepare_v2(database, [query UTF8String], -1, &selectstmt, NULL) == SQLITE_OK) {
while(sqlite3_step(selectstmt) == SQLITE_ROW) {
rcp.recipeID = sqlite3_column_int(selectstmt, 0);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//NSString *sql = [NSString stringWithFormat:#"select Name from Ingredients where recipeId = %d",rcp.recipeID];//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sqlite3_stmt *stmt2;
if(sqlite3_prepare_v2(database, [sql UTF8String], -1, &stmt2, NULL) == SQLITE_OK) {
while(sqlite3_step(stmt2) == SQLITE_ROW) {}
}
}
}
Every iteration of the while loop, you create a new NSString object (NSString *sql = ...), so maybe you should instead do this:
NSString *query = [NSString stringWithFormat:#"select id from Recipes"];
NSString *sql = [NSString stringWithFormat:#"select Name from Ingredients where recipeId = %d",rcp.recipeID];
sqlite3_stmt *selectstmt;
if(sqlite3_prepare_v2(database, [query UTF8String], -1, &selectstmt, NULL) == SQLITE_OK) {
while(sqlite3_step(selectstmt) == SQLITE_ROW) {
rcp.recipeID = sqlite3_column_int(selectstmt, 0);
sqlite3_stmt *stmt2;
if(sqlite3_prepare_v2(database, [sql UTF8String], -1, &stmt2, NULL) == SQLITE_OK) {
while(sqlite3_step(stmt2) == SQLITE_ROW) {}
}
}
}
Hope this helps a bit!

The function GetListBySQL is optimized and iOS versions independent. May it will help you out.
-(NSMutableArray*)GetListBySQL:(NSString*)SQL
{
NSMutableArray* Array;
Array=[[NSMutableArray alloc]init];
NSStringEncoding enc = [NSString defaultCStringEncoding];
sqlite3_stmt *select_statement=nil;
if (sqlite3_prepare_v2(database, [SQL UTF8String], -1, &select_statement, NULL) != SQLITE_OK) {
NSString *errString = [NSString stringWithFormat:#"%#", [#"Fail" stringByReplacingOccurrencesOfString:#"#" withString:[NSString stringWithCString:sqlite3_errmsg(database) encoding:enc] ]];
NSAssert1(0, #"%#", errString);
}
int columncount=sqlite3_column_count(select_statement);
NSMutableDictionary* dic;
while (sqlite3_step(select_statement) == SQLITE_ROW)
{
dic=[[NSMutableDictionary alloc]init];
for(int j=0;j<columncount;j++)
{
if(sqlite3_column_text(select_statement, j)!=nil)
[dic setObject:[NSString stringWithUTF8String:(char *)sqlite3_column_text(select_statement, j)] forKey:[NSString stringWithUTF8String:(char *)sqlite3_column_name(select_statement,j)]];
else
[dic setObject:#"" forKey:[NSString stringWithUTF8String:(char *)sqlite3_column_name(select_statement,j)]];
}
[Array addObject:dic];
[dic release];
}
sqlite3_finalize(select_statement);
NSMutableArray *arr = [[NSMutableArray alloc] initWithArray: Array];
[Array release];
return arr;
}

Another alternative is to change SQLite to a Key/Value database like LevelDB (from google) or TokyoCabinet. I'm using LevelDB for two project right now and is working really good, and I used TokyoCabinet in the past also, the problem with TokyoCabinet is that is LGPL, so I'm not sure if is fully compatible with the iOS environment, but anyway I had several Apps in the appstore using Tokyo Cabinet (don't tell Apple).
For using both of them you will need a wrapper (Or maybe you can develop your own). This is a quick comparison and the available wrappers:
LevelDB: It seems to be one of the fastest out there (if not the fastest, take a look at their benchmarks). And as wrapper I'm currently using NULevelDB, if you have any problems adding it to your project let me know (I had some).
TokyoCabinet: It seems to be no so fast as LevelDB (I haven't run tests, I dropped it because of the license problems), but in the official page they recommend using their new library called KyotoCabinet that I haven't tested yet but is supposed to be faster. The wrapper I used was made by the amazing Aaron Hillegass, and it is called BNRPersistence.
As a recommendation, give a try to LevelDB, there is a bigger community behind, and the wrapper (NULevelDB) is simple and friendly.
Good luck!

Related

Prepare-error : no such table: items

this function is showing me the error that "Prepare-error #0: no such table: items
". can some one please help me out in resolving this error.
- (void)viewDidLoad
{
[super viewDidLoad];
const char *dbpath = [databasePath UTF8String];
sqlite3_stmt *statement;
if (sqlite3_open(dbpath, &contactDB)== SQLITE_OK)
{
NSString *querySQL = [NSString stringWithFormat:#"Select name FROM items"];
const char *query_stmt = [querySQL UTF8String];
if (sqlite3_prepare_v2(contactDB, query_stmt, -1, &statement, NULL) == SQLITE_OK)
{ NSLog(#"Data not fetched");
if (sqlite3_step(statement) == SQLITE_ROW)
{NSLog(#"Prepare-error #%i: %s", (sqlite3_prepare_v2(contactDB, [querySQL UTF8String], -1, &statement, NULL) == SQLITE_OK), sqlite3_errmsg(contactDB));
NSString *namefeild = [[NSString alloc]initWithUTF8String:(const char *) sqlite3_column_text(statement, 0)];
[list objectAtIndex:namefeild];
}
else{
NSLog(#"Data not fetched");
}
sqlite3_finalize(statement);
}else {NSLog(#"Prepare-error #%i: %s", (sqlite3_prepare_v2(contactDB, query_stmt, -1, &statement, NULL) == SQLITE_OK), sqlite3_errmsg(contactDB));}
sqlite3_close(contactDB);
}
These two functions are n different viewcontrollers.
In view didload the database is created.
- (void)viewDidLoad
{
[super viewDidLoad];
NSString *docsDir;
NSArray *dirPath;
dirPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
docsDir = [dirPath objectAtIndex:0];
databasePath = [[NSString alloc]initWithString:[docsDir stringByAppendingPathComponent:#"contactDB"]];
NSFileManager *filemgr = [NSFileManager defaultManager];
if ([filemgr fileExistsAtPath: databasePath] == NO) {
const char *dbpath = [databasePath UTF8String];
if (sqlite3_open(dbpath, &contactDB) == SQLITE_OK) {
char *errMsg;
const char *sql_stmt = "create table if not exists items(name varchar, price integer, description varchar)";
if (sqlite3_exec(contactDB, sql_stmt, NULL, NULL, &errMsg) != SQLITE_OK)
{
NSLog(#"Fail to create table");
}
sqlite3_close(contactDB);
}else{
NSLog(#"Failed to open database");
}
}
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
and in save action the data is added to the database.
- (IBAction)save:(id)sender {
sqlite3_stmt *statement;
const char *dbpath = [ databasePath UTF8String];
if (sqlite3_open(dbpath, &contactDB) == SQLITE_OK) {
NSString *insertSQL = [NSString stringWithFormat:#"insert into items(name, price, description) values (\"%#\",\"%#\",\"%#\")", nametxt.text, pricetxt.text, description.text];
const char *insert_stmt = [insertSQL UTF8String];
sqlite3_prepare_v2(contactDB, insert_stmt, -1, &statement, NULL);
if (sqlite3_step(statement) == SQLITE_DONE)
{
NSLog(#"contact added");
nametxt.text= #"";
pricetxt.text = #"";
description.text = #"";
}else{
NSLog(#"Failed to add contact");
}
sqlite3_finalize(statement);
sqlite3_close(contactDB);
}
}
- (void)viewDidLoad
{
[super viewDidLoad];
const char *dbpath = [databasePath UTF8String];
NSLog("%#", databasePath);
...
...
}
Copy the database path to your clipboard and paste it into your console.
cd "[database path]"
sqlite3 database_filename.db
.dump
After the .dump command, do you see the creation statement for your table? If not, then you need to double check the location of where you are actually creating your database. It would actually be very helpful if you updated your answer with the contents of the .dump command.
Typically this means that the table does not exist in the database you opened. You should find the database in your simulator's Documents folder (~/Library/Application Support/iPhone Simulator) and, open it in your MacOS SQLite tool of choice, see for yourself whether the table is there. I suspect it will not be there.
A common source of this problem is for a file at the databasePath to not exist (e.g. you might have copy of database in the bundle, but not the Documents folder), in which case sqlite3_open will quietly create a new, blank database at databasePath.
Assuming you don't want it to create a blank database when it doesn't find it, you should:
Remove your app from the simulator/device (so that any blank databases are removed);
Check your original opening routine and use NSFileManager to check for the existence of the database if it's not already there (perhaps copying the database from the bundle to documents before continuing);
NSFileManager *fileManager = [NSFileManager defaultManager];
if (![fileManager fileExistsAtPath:databasePath]) {
NSString *bundlePath = [[NSBundle mainBundle] pathForResource:#"itemsdb" ofType:#"sqlite"];
[fileManager copyItemAtPath:bundlePath toPath:databasePath error:nil];
}
Or perhaps your code should dynamically create the table(s) if the database didn't exist, but the idea is the same. Check for existence of the file before opening it.
Perhaps in the future, consider using sqlite3_open_v2 with the SQLITE_OPEN_READWRITE option (but not the SQLITE_OPEN_CREATE option), which will not create the database for you and will report an error if the database was not found.
Having said the above (which is the general counsel when someone encounters an error like yours, where the table that you know "should" be there, isn't), there are specific issues unique to your code sample in the way you handle error reporting:
If step succeeds, you're reporting an error. Surely you meant to only do that if step failed.
The error you generate as a result of step says "prepare error". Surely that should be "step error".
Your logging of errors is calling the function that failed again in order to get the return code. You should save the return code when you first called the function, saving you from having to call it again for your error message. (This is important because sometimes the value returned by the function will change and reset your error message. Don't call the failed function again!) It's also more efficient to just save the original return code.
Thus:
if (sqlite3_open(dbpath, &contactDB)== SQLITE_OK)
{
NSString *querySQL = [NSString stringWithFormat:#"Select name FROM items"];
const char *query_stmt = [querySQL UTF8String];
int rc; // variable to hold the return code
if ((rc = sqlite3_prepare_v2(contactDB, query_stmt, -1, &statement, NULL)) == SQLITE_OK)
{
if ((rc = sqlite3_step(statement)) == SQLITE_ROW)
{
NSString *namefeild = [[NSString alloc]initWithUTF8String:(const char *) sqlite3_column_text(statement, 0)];
[list objectAtIndex:namefeild];
}
else {
if (rc == SQLITE_DONE)
NSLog(#"step found no data");
else
NSLog(#"step-error #%i: %s", rc, sqlite3_errmsg(contactDB));
}
sqlite3_finalize(statement);
} else {
NSLog(#"Prepare-error #%i: %s", rc, sqlite3_errmsg(contactDB));
}
sqlite3_close(contactDB);
}

Getting error while executing SQLite command from application

I have this simple function in my application :
-(NSMutableArray *)SelectProductID:(NSMutableArray *)arr
{
NSLog(#"----------------");
sqlite3_stmt *statement;
NSMutableArray *arrPordID = [[NSMutableArray alloc]init];
#try
{
//Get productID
for(NSString *strSubProductID in arr)
{
NSString *s = [NSString stringWithFormat:#"SELECT ProductID FROM SubProducttable where SubProductID=%#",strSubProductID];
const char *sql = [s cStringUsingEncoding:NSASCIIStringEncoding];
if (sqlite3_prepare_v2(database, [s cStringUsingEncoding:NSUTF8StringEncoding], -1, &statement, NULL) == SQLITE_OK) {
while (sqlite3_step(statement) == SQLITE_ROW){
char *dbString;
dbString = (char *)sqlite3_column_text(statement, 0);
NSString *pID = (dbString) ? [NSString stringWithUTF8String:dbString] : #"";
[arrPordID addObject:pID];
}
}
}
}
#catch (NSException *exception) {
#throw exception;
}
#finally {
sqlite3_finalize(statement);
}
return arrPordID;
}
I am encountering a strange problem here. When application reaches while (sqlite3_step(statement) == SQLITE_ROW){, loop is never entered. I don't know why. I executed the same query in SQLite manager (when application is not running). And I get result as a single one. The result I get is 2. But here I am getting nothing.
And yes, I always close the database in SQLite manager whenever I run my application. I have also cleaned the application, restarted XCode, and removed the application from simulator. But no success.
Also I saw a strange thing during debugging. While debugging, sqlite3_stmt *statement is always skipped. Is this the reason I am not getting any result?
Have you tried subproductId in single quotes?
NSString *s = [NSString stringWithFormat:#"SELECT ProductID FROM SubProducttable where SubProductID='%#'",strSubProductID];
if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) {
// Setup the SQL Statement and compile it for faster access
const char *sqlQuery = #"SELECT ProductID FROM SubProducttable where SubProductID=%#",strSubProductID;
sqlite3_stmt *statement;
if(sqlite3_prepare_v2(database, statement, -1, &sqlQuery, NULL) == SQLITE_OK) {
while(sqlite3_step(sqlQuery ) == SQLITE_ROW) {
// Read the data and add to your array object
}
}
// Release the compiled statement from memory
sqlite3_finalize(statement);
}
sqlite3_close(database)

iOS SQLite Sum and retrieve data

I have a SQLite database that I am creating in my iOS application. A series of numbers are being stored in this database. I want to sum the entire column, and return the data to be displayed within the application.
Everything writing to the DB is working properly, but I am stuck trying to return the summed data. Any help would be greatly appreciated.
-(void) dataReturn: (NSString *) tableNamed{
NSString *myData = [NSString stringWithFormat:#"SELECT SUM(column1) AS data1 FROM myDB", tableNamed];
sqlite3_stmt *statement;
if(sqlite3_prepare_v2(db, [myData UTF8String], -1, &statement, nil) ==SQLITE_OK){
while (sqlite3_step(statement) == SQLITE_ROW){
int *field2 = (int *) sqlite3_column_int(statement, 1);
NSString *myString =[[NSString alloc] initWithFormat:#"%#", field2];
}
}
}
Hello Nathan making a call as
[self dataReturn:#"Bill"];
to function
-(void)dataReturn:(NSString *)tableName{
sqlite3 *database;
sqlite3_stmt *statement;
NSString *queryString = [NSString stringWithFormat:#"SELECT SUM(price) AS TOTAL FROM %#", tableName];
if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) {
if(sqlite3_prepare_v2(database, [queryString UTF8String], -1, &statement, nil) == SQLITE_OK){
while (sqlite3_step(statement) == SQLITE_ROW) {
int field1 = sqlite3_column_int(statement, 0);
NSLog(#"The sum is %d ", field1);
}
}
}
}
will Fetch you desired data. The schema for Table "Bill" is "CREATE TABLE Bill (price double,quantity INTEGER)". The result fetched will have columns indexed from "0" so we pass 0 for first column. Hope you can take some hint from it. Cheers!!
int field1 = sqlite3_column_int(statement, 0);
From the sqlite3_column_int docs:
The leftmost column of the result set has the index 0.
Additionally, that function returns an int, not an int*. Try:
int field2 = sqlite3_column_int(statement, 0);

Problems storing data in iPhone SQLite help!

I just started looking into SQLite for the iPhone SDK. I have been looking at this tutorial and I am wondering how can I find an ID and store the information in that field of the ID? (the tutorial increments an ID every time I press save).
Also, how can I loop though the whole database e.g., add all the id numbers up? Is there a command?
Not much changes in the database access in the methods. Only the SQLite query changes. It should be something on these lines.
- (NSInteger) sumOfIds
{
const char *dbpath = [databasePath UTF8String];
sqlite3_stmt *statement;
NSString *result;
if (sqlite3_open(dbpath, &contactDB) == SQLITE_OK)
{
NSString *querySQL = #"SELECT sum(id) FROM contacts";
const char *query_stmt = [querySQL UTF8String];
if (sqlite3_prepare_v2(contactDB, query_stmt, -1, &statement, NULL) == SQLITE_OK)
{
if (sqlite3_step(statement) == SQLITE_ROW)
{
NSString *result = [[NSString alloc] initWithUTF8String:(const char *)sqlite3_column_text(statement, 0)];
}
sqlite3_finalize(statement);
}
sqlite3_close(contactDB);
}
return [result floatValue];
}

SQLite3 COUNT incorrect

Say i've got a table called Incidents, and a table called Devices.
Each device has a CI-code.
I want to create a tableView, with in the sections the names of the devices (CI), and each row to represent an incident.
To get the correct number of rows under each section, I use the following code:
NSMutableArray *lijstDevices = [[NSMutableArray alloc] init];
const char *dbpath = [appDelegate.databasePath UTF8String];
sqlite3_stmt *statement;
if (sqlite3_open(dbpath, &contactDB) == SQLITE_OK)
{
NSString *querySQL = [NSString stringWithFormat:#"SELECT DISTINCT CI FROM Devices"];
const char *query_stmt = [querySQL UTF8String];
if (sqlite3_prepare_v2(contactDB, query_stmt, -1, &statement, NULL) == SQLITE_OK)
{
while (sqlite3_step(statement) == SQLITE_ROW)
{
// NSLog(#"SQLite ROW for filling in cell");
NSString *addDev = [[NSString alloc] initWithUTF8String:(const char *)sqlite3_column_text(statement, 0)];
[lijstDevices addObject:addDev];
}
sqlite3_finalize(statement);
}
NSString *ciNaam = [lijstDevices objectAtIndex:section];
NSString *querySQL2 = [NSString stringWithFormat:#"SELECT COUNT(ID) FROM Incidents WHERE CI='%#'", ciNaam];
const char *query_stmt2 = [querySQL2 UTF8String];
if (sqlite3_prepare_v2(contactDB, query_stmt2, -1, &statement, NULL) == SQLITE_OK)
{
//NSLog(#"SQLite ok in rowforindexpath");
if(sqlite3_step(statement) == SQLITE_ROW) {
// NSLog(#"SQLite ROW for filling in cell");
teller = sqlite3_column_int(statement, 0);
}
else
{
NSLog(#"Not.. good...");
}
sqlite3_finalize(statement);
}
sqlite3_close(contactDB);
}
Here comes the problem: The sections are filled correctly. Some sections need 1 row, other sections need 2 rows. Whenever I run the program, each section which needs 1 row ends up with 0 rows, while each section with 2 rows needed end up with only 1 row.
Besides that, I had an error before which didn't clean the tables. Therefore, if I ran it twice, the database got doubled up on rows. In that case, each one which needed 1, has 2 rows. Each one which needed 2, had 4 rows. This is obviously not the case anymore but it might help understanding what's wrong.
Anyone having any idea???
u see this example and check it
-(void)ChekInDataBase{
sqlite3 *database;
if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK)
{
NSString *sqlStatement = [NSString stringWithFormat:#"SELECT count(id) as countRow FROM password"];
sqlite3_stmt *compiledStatement;
if(sqlite3_prepare_v2(database, [sqlStatement cStringUsingEncoding:NSUTF8StringEncoding], -1, &compiledStatement, NULL) == SQLITE_OK)
{
NSLog(#"%#",sqlStatement);
if (sqlite3_step(compiledStatement) == SQLITE_ROW)
{
countRow = [[NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement,0 )]intValue] ;
}
}
sqlite3_finalize(compiledStatement);
if (countRow > 0)
{
[yesBtnPressed setImage:[UIImage imageNamed:#"yes_tab_over.png"]forState:UIControlStateNormal];
[noBtnPressed setImage:[UIImage imageNamed:#"no_tab.png"]forState:UIControlStateNormal];
[noBtnPressed setUserInteractionEnabled:TRUE];
[yesBtnPressed setUserInteractionEnabled:FALSE];
}
else
{
[yesBtnPressed setImage:[UIImage imageNamed:#"yes_tab.png"]forState:UIControlStateNormal];
[noBtnPressed setImage:[UIImage imageNamed:#"no_tab_over.png"]forState:UIControlStateNormal];
[noBtnPressed setUserInteractionEnabled:FALSE];
[yesBtnPressed setUserInteractionEnabled:TRUE];
}
sqlite3_close(database);
}
}
There was no error in this line. Apparently, the CI-code didn't get added in the table correctly. Sometimes it shows the CI-code correct (the ones I can see in the list), but the others just have (null) or 1 as code.