Xcode 4.2.3 App Not Running On iPhone 4S - iphone

I have just started to learn how to code iOS apps. I have made a quick app as a first test. It runs perfect in the simulator but when running on my iPhone 4s the app runs and instantly i am set back to home screen.
Heres a link to my app if you could kindly view it and see what the problem could be because I have no clue.
http://netload.in/dateiGpnBm98FTY/FirstTest.zip.htm
Thank You

Try set a Device frameworks, not a frameworks for simulator

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any guidance will be helpful.
You can run iPhone app by changing the active scheme to your iphone version.
This picture illustrate what i am saying to select from active schemes
And finally it should look like
Hope it helps....!!!

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I am working on a universal application where I am stuck at one point. I was able to successfully launch my application both on iPhone and iPad but since 2-3 days, I am not able to launch my application on neither iPhone nor iPhone simulator but it runs smoothly on iPad/iPad simulator.
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I don't know whether it is a solution or not but got a way out by reinstalling the iOS Simulator.
I have faced same problem. This probably happens when you replace the application with the newScheme/EditScheme by mistake.
Just carefully check when you run your application is there your application name appear. This will be immediate left at where you choose iPhone simulator or iPad simulator version.

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Regards,
Sumit
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Then it can make more sure that your programming run correctly.

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Thank you
In Xcode you can select the active executable (use the drop-down in the upper-left corner). I find that sometimes it switches on me, perhaps showing iPad and requiring me to set it back to the iPhone executable for example. If this is your issue, there will not be any confusion when you're running it on an actual device.
If you are planning to submit an app to the app store, it's a very good idea (understatement) to test the app on real devices first!

Run a universal app as a 'legacy' iPhone app on an iPad

I do most development testing on my iPad. When I test an iPhone app, it runs in 'compatibility' mode where the little iPhone app runs in a small window or x2 magnification. Now that I've created a universal app it runs as a native iPad app. For testing I'd like to use the simulated iPhone when I don't have an iPhone handy for testing.
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Turns out it was really simple
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