Uiimagepickercontroller in h or m file? - iphone

I wonder does it make any differences? If its declared in our m file, is it allocated again(thus comsuming extra and redundant memory) each time we uses or both ways mean the same thing and so doesnt make any different which file I declared it?

The only difference is the scope of the variable. A variable declared in the header file would be available to all methods within the class. A variable declared within a method is only accessible within that method.
As far as memory goes, in general there is no difference between having your variable declared in the header file or in the .m file.

If you declare UIImagePickerController.h in *.h, whenever you import *.h in your other classes then UIImagePickerController.h will also get imported there unnecessarily.

Difference is scope if you use in .h should be present for everyOne if in .m should present for the function and if you declare in .m with #interface() it should be private.

Related

Usage of Properties in iPhone Programming [duplicate]

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Is there any reason to declare ivars if you're using properties exclusively in Objective-C?
ObjectiveC ivars or #property
I am new to iPhone programming (and the programming scene altogether). I have tried to study about Properties at various places and found out that they are basically the shortcut to making getter and setter methods for other classes to get access to those objects.
Now, I have seen programmers define the object in the curly braces after the #interface:UIViewController as well as in the properties after that when all the accessing will happen within that class' .m file.
Now, that superfluous (?) piece of code, is it necessary? Is this a standard? Looking forward to some intelligible opinions.
Thank you in advance.
I can interpret your question in a number of ways:
Question: Why do some programmers use properties and instance variables (the variables defined within the curly braces), and others just use properties, and other just use instance variables?
Answer: As you know, #property declarations will, when you #synthesize them, will generate the getters and setters for you. Historically, this is all that it did for you and you had to also manually declare your instance variables. Later, the compiler was improved so that if you didn't have the instance variable defined, that the #synthesize statement would generate that, too. When this was first introduced, common practice was to define both the property and the instance variables, but Apple eventually shifted their guidelines and encouraged programmers to not define instance variables, but let the compiler generate that itself from the #property and #synthesize declarations.
So, in answer to your questions: 1. defining instance variables for your properties is now superfluous; 2. it is no longer necessary; and 3. it is now standard to not explicitly declare instance variables, but rather to let the #synthesize statement do that.
As an aside, the convention on the #synthesize statement is to, with an property called var, to precede the instance variable name with an underscore, thus #synthesize var = _var. This is done to minimize the chance that a programmer might accidentally refer to an ivar when the property was intended (or vice versa). To further illustrate that this is the preferred standard, starting in Xcode 4.4, even the #synthesize statement is optional (thus, define the #property, but no ivar, and no #synthesize) and it will declare and ivar the same name as your property, except with a leading underscore.
Question: Why do some programmers define some of their properties and instance variables in the .m file? Why do other programmers declare some of their instance variables and properties in the .h file when they're only being used within the class's own .m file.
Answer: Those instance variables and properties defined within the .m file (in what is called a class extension) are just a convenient way of defining those ivars/properties that are not advertised to the world. In this convention, your .h file becomes just your public interface (what properties and methods can be invoked from elsewhere) and everything else goes in the .m file. It's a nice way to keep your interfaces a little cleaner so when you go to use your class at some future date, you can just look at the .h file and not get too lost in the details of the class's implementation details.
In the past, before class extensions became prevalent, we defined all of our instance variables and properties in the .h file, even if they were private and used only within the class's own .m file. Thus, you'll still see some code that does this.
So, in answer to your questions, 1. it's not superfluous to use class extensions (unless your class extension is empty, but even then I tend to keep it so I can see that there are no private ivars/properties); 2. the use of class extensions is not necessary; but 3. the use of class extensions for private properties/variables that are used only within the class itself is an emerging standard and probably does represent best practice.

Declaring methods in .h file

if i want to create a helper method in my .m file. its call it -(void) helpMeDoSomething... etc. do i need to declare the function prototype in the .h file like in c/c++ or just declaring it in the .m file is enough
Neither C, C++, nor Objective-C require function declarations to be in the header file. They simply have to be declared before they are used, and the definition in the .m file can serve as the declaration.
In order for other classes to see the method, its signature must be in the header file. If you are using the method in the same class that it is defined in, it does not need to be in the header file.
Put the prototype in the .h file if you want to make it available to be called from code in other files. You can put it in the .m file if it will only be called from inside that one file.
As in C/C++, you can declare it in your .m file as long as you declare it before you use it, and as long as you don't need it somewhere else.

What is the difference between creating UIViewController instance in implmentation and interface file?

Its kinda general question. What difference it make if we create instance of UIViewController in interface (.h) file and declare it as property and use it in implementation (.m) file to push it on current view than that of creating instance in implmentation file itself and push it on current view in UINavigationcontroller ?
Regards,
Sumit
In Interface i.e. .h file we are just having declaration of the variables and that are only the references to the class and NOT the INSTANCE... Please understand the difference between reference and instance both are different. When declaring in .h file we are agreeing that we are going to use that variable in our .m file. And we can instanciate it... Also other 2 answers are also having its own points....
Usually you define your UIViewController in .h as a field of your #interface because you may need to access it in more than one point or it can be useful, for you, to keep a pointer to that controller. If you don't need this you can simply define it in .m, use it and then release (or autorelease) it.
There are a few differences. By making it a property the code generated will have some retain/release logic built in.
Also, by declaring the field and property in your .H file, the member is effectively "public" and visible now from other classes. If you only have the member defined in your .M file, it is only accessible within your own class.

iPhone Global Variable?

I have two views with their own .h and .m files of course. How can I declare a bool (or any variable for that matter) in one view and be bale to access it in another view?
Thanks.
Objective C is a superset of plain ANSI C, so you would create and use global variables exactly the same way as in old-fashioned C.
In exactly one .m or .c file, put:
BOOL gMyGlobalBoolVar = NO; // or YES, depending on whatever initial state is needed
I might place these in a centralized singleton class, such as your appdelegate .m file, or in a separate .c file, such as myGlobals.c. I usually place these after the #imports/includes but before any class, method, or function definitions to clarify that they can be accessed outside of any object or function.
In the .h files for all classes where you want to access gMyGlobalBoolVar, put:
extern BOOL gMyGlobalBoolVar;
Then just use them anywhere in the class:
if ( [ self dogHasFleas ] ) {
gMyGlobalBoolVar = YES;
}
The use of global variables is currently not "politically correct", but for quick code that you will never try to publish, reuse, extend, or hunt for gnarly bugs, they work just fine like they did in almost every computer and programming language from 50+ years ago.
You can just take a reference to the view containing the bool and get the variable using a getter.
If you want app wide variables, you could put them in the AppDelegate, but I highly recommend against that since it tightly couples classes.
Create a data model class. Instantiate it in your app delegate, and pass it along to your view controllers. Use Key-Value Observing to track changes to the model in your view controllers. See my answer here: How do I display and calculate numbers from a database on iPhone?
"Why shouldn't I use globals? It can't hurt just this once." This is a bad habit to get into. Avoiding global variables makes your code easier to read and reuse, easier to extend, and easier to debug.

Global variables?

How do I use global variables in x-code(iphone). For example, lets say i want to declare a bunch of variables(NSStrings) in the viewcontroller file, then how would i access them throughout my different classes? Can someone help me?
Global variables are global variables. You use them the same way you would in any C program, which is to say typically they'd be declared in something like "globals.h" and imported wherever needed.
With that said, it's generally poor practice to rely on globals. You might have an "ApplicationController" object which in essence tracks the global state of the application, but its variables should be instance variables and either accessed only internally, or via getters/setters.
If you wanted to declare a bunch of strings in a single object to be referenced by many other objects, typically you'd make that object a Singleton and pass a reference to it to each object needing access to it.
However, you need to ask yourself WHY you need to do that and if there isn't a better way. I'll bet dollars to doughnuts there's not a good reason for what you're trying to do.
Give us some more details on what the overriding need is for these strings to be global, and then we can show you reasons why they don't. :)
You may use a singleton if it's not too over-killed. Another option is NSDefaults. Of course, the simplest way is simply define an extern in .h
extern NSString * const STR_1;
and the value in .m:
NSString * const STR_1 = #"String One";
just declare your variables in the .h file and then import this file in any class you want to use it. You can make any type of object or variable global.
If you declare the variable in delegates, You can access those variable in any other controllers using setter and getter methods to access.
See Warrior Answer
I hope,it will help you.