Generalised Birthday Calculation Given Hash Length - hash

Let us assume that we are given the following:
The length of the hash
The chance of obtaining a collision
Now, knowing the above, how can we obtain the number of "samples" needed to obtain the given chance percentage?

When we take the Simplified formula for the birthday paradox we get:
probability = k^2/2N
So:
sqr(probability*2*n) = k
Where we know that n = 2^lenghtHash
A small test:
Hash = 16 bit : N= 65536
probability = 50% = 0.5
sqr(0.5*2*65536) = 256 samples
This is not 100% correct as we started of with the Simplified formula, but for big hashes and lager sample sets it gets very close.
for a link on the formula you can look here.

here is a little javascript function to calculate the chance, based on the "Simplified Approximations" algorithm from https://preshing.com/20110504/hash-collision-probabilities/ (thanks for the link #Frank ) to calculate the chance of collision, and using the Decimal.js bignum library to manage bigger numbers than Javascript's Number can handle, example:
samples=2**64; //
hash_size_bytes=20; // 160 bit hash
number_of_possible_hashes=Decimal("2").pow(8*hash_size_bytes);
console.log(collision_chance(samples,number_of_possible_hashes));
// ~ 0.00000001 % chance of a collision with 2**64 samples and 20-byte-long hashes.
samples=77163;
hash_size_bytes=4; // 32bit hash
number_of_possible_hashes=Decimal("2").pow(8*hash_size_bytes);
console.log(collision_chance(samples,number_of_possible_hashes));
// ~ 49.999% chance of a collision for a 4-byte hash with 77163 samples.
function:
// with https://github.com/MikeMcl/decimal.js/blob/master/decimal.min.js
function collision_chance(samples,number_of_possible_hashes){
var Decimal100 = Decimal.clone({ precision: 100, rounding: 8 });
var k=Decimal100(samples);
var N=Decimal100(number_of_possible_hashes);
var MinusK=Decimal100(samples);
MinusK.s=-1;
var ret=((MinusK.mul(k.sub(1))).div(N.mul(2))).exp();
ret=ret.mul(100);
ret=Decimal100(100).sub(ret);
return ret.toFixed(100);
}

Related

Hash an 8 digit number that contains non repetitive digits from 1 to 8 only

Given that a number can contain only digits from 1 to 8 (with no repetition), and is of length 8, how can we hash such numbers without using a hashSet?
We can't just directly use the value of the number of the hashing value, as the stack size of the program is limited. (By this, I mean that we can't directly make the index of an array, represent our number).
Therefore, this 8 digit number needs to be mapped to, at maximum, a 5 digit number.
I saw this answer. The hash function returns a 8-digit number, for a input that is an 8-digit number.
So, what can I do here?
There's a few things you can do. You could subtract 1 from each digit and parse it as an octal number, which will map one-to-one every number from your domain to the range [0,16777216) with no gaps. The resulting number can be used as an index into a very large array. An example of this could work as below:
function hash(num) {
return parseInt(num
.toString()
.split('')
.map(x => x - 1), 8);
}
const set = new Array(8**8);
set[hash(12345678)] = true;
// 12345678 is in the set
Or if you wanna conserve some space and grow the data structure as you add elements. You can use a tree structure with 8 branches at every node and a maximum depth of 8. I'll leave that up to you to figure out if you think it's worth the trouble.
Edit:
After seeing the updated question, I began thinking about how you could probably map the number to its position in a lexicographically sorted list of the permutations of the digits 1-8. That would be optimal because it gives you the theoretical 5-digit hash you want (under 40320). I had some trouble formulating the algorithm to do this on my own, so I did some digging. I found this example implementation that does just what you're looking for. I've taken inspiration from this to implement the algorithm in JavaScript for you.
function hash(num) {
const digits = num
.toString()
.split('')
.map(x => x - 1);
const len = digits.length;
const seen = new Array(len);
let rank = 0;
for(let i = 0; i < len; i++) {
seen[digits[i]] = true;
rank += numsBelowUnseen(digits[i], seen) * fact(len - i - 1);
}
return rank;
}
// count unseen digits less than n
function numsBelowUnseen(n, seen) {
let count = 0;
for(let i = 0; i < n; i++) {
if(!seen[i]) count++;
}
return count;
}
// factorial fuction
function fact(x) {
return x <= 0 ? 1 : x * fact(x - 1);
}
kamoroso94 gave me the idea of representing the number in octal. The number remains unique if we remove the first digit from it. So, we can make an array of length 8^7=2097152, and thus use the 7-digit octal version as index.
If this array size is bigger than the stack, then we can use only 6 digits of the input, convert them to their octal values. So, 8^6=262144, that is pretty small. We can make a 2D array of length 8^6. So, total space used will be in the order of 2*(8^6). The first index of the second dimension represents that the number starts from the smaller number, and the second index represents that the number starts from the bigger number.

SCALA: Function for Square root of BigInt

I searched internet for a function to find exact square root of BigInt using scala programming language. I didn't get one, But saw one Java Program and I converted that function into Scala version. It is working but I am not sure, whether it can handle very large BigInt. But it returns BigInt only. Not BigDecimal as Square Root. It shows there is some bit manipulation done in the code with some hard coding of numbers like shiftRight(5), BigInt("8") and shiftRight(1). I can understand the logic clearly, But not the hard coding of these bitshift numbers and the number 8. May be these bitshift functions are not available in scala, and thats why it is needed to convert to java BigInteger at few places. These hard coded numbers may impact the precision of the result.I just changed the java code into scala code just copying the exact algorithm. And here is the code I have written in scala:
def sqt(n:BigInt):BigInt = {
var a = BigInt(1)
var b = (n>>5)+BigInt(8)
while((b-a) >= 0) {
var mid:BigInt = (a+b)>>1
if(mid*mid-n> 0) b = mid-1
else a = mid+1
}
a-1
}
My Points are:
Can't we return a BigDecimal instead of BigInt? How can we do that?
How these hardcoded numbers shiftRight(5), shiftRight(1) and 8 are related
to precision of the result.
I tested for one number in scala REPL: The function sqt is giving exact square root of the squared number. but not for the actual number as below:
scala> sqt(BigInt("19928937494873929279191794189"))
res9: BigInt = 141169888768369
scala> res9*res9
res10: scala.math.BigInt = 19928937494873675935734920161
scala> sqt(res10)
res11: BigInt = 141169888768369
scala>
I understand shiftRight(5) means divide by 2^5 ie.by 32 in decimal and so on..but why 8 is added here after shift operation? why exactly 5 shifts? as a first guess?
Your question 1 and question 3 are actually the same question.
How [do] these bitshifts impact [the] precision of the result?
They don't.
How [are] these hardcoded numbers ... related to precision of the result?
They aren't.
There are many different methods/algorithms for estimating/calculating the square root of a number (as can be seen here). The algorithm you've posted appears to be a pretty straight forward binary search.
Pick a number a guaranteed to be smaller than the target (square root of n).
Pick a number b guaranteed to be larger than the target (square root of n).
Calculate mid, the whole number mid-point between a and b.
If mid is larger than (or equal to) the target then move b to mid (-1 because we know it's too large).
If mid is smaller than the target then move a to mid (+1 because we know it's too small).
Repeat 3,4,5 until a is no longer less than b.
Return a-1 as the square root of n rounded down to a whole number.
The bitshifts and hardcoded numbers are used in selecting the initial value of b. But b only has be greater than the target. We could have just done var b = n. Why all the bother?
It's all about efficiency. The closer b is to the target, the fewer iterations are needed to find the result. Why add 8 after the shift? Because 31>>5 is zero, which is not greater than the target. The author chose (n>>5)+8 but he/she might have chosen (n>>7)+12. There are trade-offs.
Can't we return a BigDecimal instead of BigInt? How can we do that?
Here's one way to do that.
def sqt(n:BigInt) :BigDecimal = {
val d = BigDecimal(n)
var a = BigDecimal(1.0)
var b = d
while(b-a >= 0) {
val mid = (a+b)/2
if (mid*mid-d > 0) b = mid-0.0001 //adjust down
else a = mid+0.0001 //adjust up
}
b
}
There are better algorithms for calculating floating-point square root values. In this case you get better precision by using smaller adjustment values but the efficiency gets much worse.
Can't we return a BigDecimal instead of BigInt? How can we do that?
This makes no sense if you want exact roots: if a BigInt's square root can be represented exactly by a BigDecimal, it can be represented by a BigInt. If you don't want exact roots, you'll need to specify precision and modify the algorithm (and for most cases, Double will be good enough and much much much faster than BigDecimal).
I understand shiftRight(5) means divide by 2^5 ie.by 32 in decimal and so on..but why 8 is added here after shift operation? why exactly 5 shifts? as a first guess?
These aren't the only options. The point is that for every positive n, n/32 + 8 >= sqrt(n) (where sqrt is the mathematical square root). This is easiest to show by a bit of calculus (or just by building a graph of the difference). So at the start we know a <= sqrt(n) <= b (unless n == 0 which can be checked separately), and you can verify this remains true on each step.

How to randomly sample p percent of users in user event stream

I am looking for an algorithm that fairly samples p percent of users from an infinite list of users.
A naive algorithm looks something like this:
//This is naive.. what is a better way??
def userIdToRandomNumber(userId: Int): Float = userId.toString.hashCode % 1000)/1000.0
//An event listener will call this every time a new event is received
def sampleEventByUserId(event: Event) = {
//Process all events for 3% percent of users
if (userIdToRandomNumber(event.user.userId) <= 0.03) {
processEvent(event)
}
}
There are issues with this code though (hashCode may favor shorter strings, modulo arithmetic is discretizing value so its not exactly p, etc.).
Was is the "more correct" way of finding a deterministic mapping of userIds to a random number for the function userIdToRandomNumber above?
Try the method(s) below instead of the hashCode. Even for short strings, the values of the characters as integers ensure that the sum goes over 100. Also, avoid the division, so you avoid rounding errors
def inScope(s: String, p: Double) = modN(s, 100) < p * 100
def modN(s: String, n: Int): Int = {
var sum = 0
for (c <- s) { sum += c }
sum % n
}
Here is a very simple mapping, assuming your dataset is large enough:
For every user, generate a random number x, say in [0, 1].
If x <= p, pick that user
This is a practically used method on large datasets, and gives you entirely random results!
I am hoping you can easily code this in Scala.
EDIT: In the comments, you mention deterministic. I am interpreting that to mean if you sample again, it gives you the same results. For that, simply store x for each user.
Also, this will work for any number of users (even infinite). You just need to generate x for each user once. The mapping is simply userId -> x.
EDIT2: The algorithm in your question is biased. Suppose p = 10%, and there are 1100 users (userIds 1-1100). The first 1000 userIds have a 10% chance of getting picked, the next 100 have a 100% chance. Also, the hashing will map user ids to new values, but there is still no guarentee that modulo 1000 would give you a uniform sample!
I have come up with a deterministic solution to randomly sample users from a stream that is completely random (assuming the random number generator is completely random):
def sample(x: AnyRef, percent: Double): Boolean = {
new Random(seed=x.hashCode).nextFloat() <= percent
}
//sample 3 percent of users
if (sample(event.user.userId, 0.03)) {
processEvent(event)
}

How to get Exponent of Scientific Notation in Matlab

When the numbers are really small, Matlab automatically shows them formatted in Scientific Notation.
Example:
A = rand(3) / 10000000000000000;
A =
1.0e-016 *
0.6340 0.1077 0.6477
0.3012 0.7984 0.0551
0.5830 0.8751 0.9386
Is there some in-built function which returns the exponent? Something like: getExponent(A) = -16?
I know this is sort of a stupid question, but I need to check hundreds of matrices and I can't seem to figure it out.
Thank you for your help.
Basic math can tell you that:
floor(log10(N))
The log base 10 of a number tells you approximately how many digits before the decimal are in that number.
For instance, 99987123459823754 is 9.998E+016
log10(99987123459823754) is 16.9999441, the floor of which is 16 - which can basically tell you "the exponent in scientific notation is 16, very close to being 17".
Floor always rounds down, so you don't need to worry about small exponents:
0.000000000003754 = 3.754E-012
log10(0.000000000003754) = -11.425
floor(log10(0.000000000003754)) = -12
You can use log10(A). The exponent used to print out will be the largest magnitude exponent in A. If you only care about small numbers (< 1), you can use
min(floor(log10(A)))
but if it is possible for them to be large too, you'd want something like:
a = log10(A);
[v i] = max(ceil(abs(a)));
exponent = v * sign(a(i));
this finds the maximum absolute exponent, and returns that. So if A = [1e-6 1e20], it will return 20.
I'm actually not sure quite how Matlab decides what exponent to use when printing out. Obviously, if A is close to 1 (e.g. A = [100, 203]) then it won't use an exponent at all but this solution will return 2. You'd have to play around with it a bit to work out exactly what the rules for printing matrices are.

hash function providing unique uint from an integer coordinate pair

The problem in general:
I have a big 2d point space, sparsely populated with dots.
Think of it as a big white canvas sprinkled with black dots.
I have to iterate over and search through these dots a lot.
The Canvas (point space) can be huge, bordering on the limits
of int and its size is unknown before setting points in there.
That brought me to the idea of hashing:
Ideal:
I need a hash function taking a 2D point, returning a unique uint32.
So that no collisions can occur. You can assume that the number of
dots on the Canvas is easily countable by uint32.
IMPORTANT: It is impossible to know the size of the canvas beforehand
(it may even change),
so things like
canvaswidth * y + x
are sadly out of the question.
I also tried a very naive
abs(x) + abs(y)
but that produces too many collisions.
Compromise:
A hash function that provides keys with a very low probability of collision.
Cantor's enumeration of pairs
n = ((x + y)*(x + y + 1)/2) + y
might be interesting, as it's closest to your original canvaswidth * y + x but will work for any x or y. But for a real world int32 hash, rather than a mapping of pairs of integers to integers, you're probably better off with a bit manipulation such as Bob Jenkin's mix and calling that with x,y and a salt.
a hash function that is GUARANTEED collision-free is not a hash function :)
Instead of using a hash function, you could consider using binary space partition trees (BSPs) or XY-trees (closely related).
If you want to hash two uint32's into one uint32, do not use things like Y & 0xFFFF because that discards half of the bits. Do something like
(x * 0x1f1f1f1f) ^ y
(you need to transform one of the variables first to make sure the hash function is not commutative)
Like Emil, but handles 16-bit overflows in x in a way that produces fewer collisions, and takes fewer instructions to compute:
hash = ( y << 16 ) ^ x;
You can recursively divide your XY plane into cells, then divide these cells into sub-cells, etc.
Gustavo Niemeyer invented in 2008 his Geohash geocoding system.
Amazon's open source Geo Library computes the hash for any longitude-latitude coordinate. The resulting Geohash value is a 63 bit number. The probability of collision depends of the hash's resolution: if two objects are closer than the intrinsic resolution, the calculated hash will be identical.
Read more:
https://en.wikipedia.org/wiki/Geohash
https://aws.amazon.com/fr/blogs/mobile/geo-library-for-amazon-dynamodb-part-1-table-structure/
https://github.com/awslabs/dynamodb-geo
Your "ideal" is impossible.
You want a mapping (x, y) -> i where x, y, and i are all 32-bit quantities, which is guaranteed not to generate duplicate values of i.
Here's why: suppose there is a function hash() so that hash(x, y) gives different integer values. There are 2^32 (about 4 billion) values for x, and 2^32 values of y. So hash(x, y) has 2^64 (about 16 million trillion) possible results. But there are only 2^32 possible values in a 32-bit int, so the result of hash() won't fit in a 32-bit int.
See also http://en.wikipedia.org/wiki/Counting_argument
Generally, you should always design your data structures to deal with collisions. (Unless your hashes are very long (at least 128 bit), very good (use cryptographic hash functions), and you're feeling lucky).
Perhaps?
hash = ((y & 0xFFFF) << 16) | (x & 0xFFFF);
Works as long as x and y can be stored as 16 bit integers. No idea about how many collisions this causes for larger integers, though. One idea might be to still use this scheme but combine it with a compression scheme, such as taking the modulus of 2^16.
If you can do a = ((y & 0xffff) << 16) | (x & 0xffff) then you could afterward apply a reversible 32-bit mix to a, such as Thomas Wang's
uint32_t hash( uint32_t a)
a = (a ^ 61) ^ (a >> 16);
a = a + (a << 3);
a = a ^ (a >> 4);
a = a * 0x27d4eb2d;
a = a ^ (a >> 15);
return a;
}
That way you get a random-looking result rather than high bits from one dimension and low bits from the other.
You can do
a >= b ? a * a + a + b : a + b * b
taken from here.
That works for points in positive plane. If your coordinates can be in negative axis too, then you will have to do:
A = a >= 0 ? 2 * a : -2 * a - 1;
B = b >= 0 ? 2 * b : -2 * b - 1;
A >= B ? A * A + A + B : A + B * B;
But to restrict the output to uint you will have to keep an upper bound for your inputs. and if so, then it turns out that you know the bounds. In other words in programming its impractical to write a function without having an idea on the integer type your inputs and output can be and if so there definitely will be a lower bound and upper bound for every integer type.
public uint GetHashCode(whatever a, whatever b)
{
if (a > ushort.MaxValue || b > ushort.MaxValue ||
a < ushort.MinValue || b < ushort.MinValue)
{
throw new ArgumentOutOfRangeException();
}
return (uint)(a * short.MaxValue + b); //very good space/speed efficiency
//or whatever your function is.
}
If you want output to be strictly uint for unknown range of inputs, then there will be reasonable amount of collisions depending upon that range. What I would suggest is to have a function that can overflow but unchecked. Emil's solution is great, in C#:
return unchecked((uint)((a & 0xffff) << 16 | (b & 0xffff)));
See Mapping two integers to one, in a unique and deterministic way for a plethora of options..
According to your use case, it might be possible to use a Quadtree and replace points with the string of branch names. It is actually a sparse representation for points and will need a custom Quadtree structure that extends the canvas by adding branches when you add points off the canvas but it avoids collisions and you'll have benefits like quick nearest neighbor searches.
If you're already using languages or platforms that all objects (even primitive ones like integers) has built-in hash functions implemented (Java platform Languages like Java, .NET platform languages like C#. And others like Python, Ruby, etc ).
You may use built-in hashing values as a building block and add your "hashing flavor" in to the mix. Like:
// C# code snippet
public class SomeVerySimplePoint {
public int X;
public int Y;
public override int GetHashCode() {
return ( Y.GetHashCode() << 16 ) ^ X.GetHashCode();
}
}
And also having test cases like "predefined million point set" running against each possible hash generating algorithm comparison for different aspects like, computation time, memory required, key collision count, and edge cases (too big or too small values) may be handy.
the Fibonacci hash works very well for integer pairs
multiplier 0x9E3779B9
other word sizes 1/phi = (sqrt(5)-1)/2 * 2^w round to odd
a1 + a2*multiplier
this will give very different values for close together pairs
I do not know about the result with all pairs