I am new to iPhone developer,
I want to implement different Animations on button click, i have 5 Button in my home page
on each click of button, i want to navigate to a new page with different Animation so i want to know what are the different animation available in iPhone.
so far i have found only 2 animation,
(1)
[UIView beginAnimations:#"yourAnim" context:nil];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:yourView cache:cacheFlag];
...
[UIView commitAnimations];
(2)
[UIView beginAnimations:#"yourAnim" context:nil];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:yourView cache:cacheFlag];
...
[UIView commitAnimations];
Thanks In Advance !
This link provides the UIView Animation. Go through it.
http://www.raywenderlich.com/5478/uiview-animation-tutorial-practical-recipes
These are 5 different Animation Transition:
UIViewAnimationTransitionNone,
UIViewAnimationTransitionFlipFromLeft,
UIViewAnimationTransitionFlipFromRight,
UIViewAnimationTransitionCurlUp,
UIViewAnimationTransitionCurlDown,
Look at CATransition class too
https://developer.apple.com/library/mac/#documentation/graphicsimaging/reference/CATransition_class/Introduction/Introduction.html
I think bellow method from you can test different type of Transition Animation....
- (void) pushController: (UIViewController*) controller
withTransition: (UIViewAnimationTransition) transition
{
[UIView beginAnimations:nil context:NULL];
[self pushViewController:controller animated:NO];
[UIView setAnimationDuration:.5];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationTransition:transition forView:self.view cache:YES];
[UIView commitAnimations];
}
You Can Get Idea From this May Be.....
Related
I want a transition within my app that is like the mystery revolving wall from old scooby doo cartoons. I want the screen to revolve when switching views. Anyone point me in the right direction for the possibility of accomplishing this?
Or this, which uses far less ink:
UIView *bookCaseView; // this is the container... the haunted wall
UIView *booksView; // just an ordinary set of books, right?
UIView *spookyBackside; // ruh-roh, raggy!
[UIView transitionWithView:containerView
duration:0.2
options:UIViewAnimationOptionTransitionFlipFromLeft
animations:^{
[booksView removeFromSuperview];
[bookCaseView addSubview:spookyBackside]; }
completion:NULL];
I think this is what you are looking for:
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
//optional if you want to do something after the animation
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(myAnimationDidFinish:finished:context:)];
//
[view2 setFrame:CGRectMake(0, 0, view2.frame.size.width, view2.frame.size.height)];
[view1 addSubview:view2];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view1 cache:YES];
[UIView commitAnimations];
And to flip back:
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
//optional if you want to do something after the animation
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(myOtherAnimationDidFinish:finished:context:)];
//
[view2 removeFromSuperview];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view1 cache:YES];
[UIView commitAnimations];
I have one view controller which contains two views (redView, blueView). The views are smaller than the main view.
I want to change from redView to blueView with animation. If use this none animation happens.
[UIView beginAnimations:#"View Flip" context:nil];
[UIView setAnimationDuration:1.25];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight
forView:redView cache:YES]; // !!! I WILL CHANGE THIS
[self.view addSubview:blueView];
[redView removeFromSuperview];
[UIView commitAnimations];
In case I change the code to this, then the animation is ok but the whole mainView animates, something that i do not want to happen. I want only the subViews to flip. I should note that the 2 subviews are in the same position. (frame) Any ideas?
[UIView beginAnimations:#"View Flip" context:nil];
[UIView setAnimationDuration:1.25];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight
forView:self.view cache:YES];
[self.view addSubview:blueView];
[redView removeFromSuperview];
[UIView commitAnimations];
Use Block animation instead of simple animation, from apple about simple animation "Use of the methods in this section is discouraged in iOS 4 and later"
Animation With Block's
[UIView transitionWithView:containerView
duration:1.25
options:UIViewAnimationOptionTransitionFlipFromRight
animations:^
{
[redView removeFromSuperview];
[containerView addSubview:blueView];
}
completion:NULL];
containerView : is main view that will be animated.
Also add to your containerView redView,
that all :)
for more info look at
http://developer.apple.com/library/ios/#documentation/uikit/reference/uiview_class/uiview/uiview.html
Solution Found:
I use a tempView for which i do the animation. Onto the tempView I add view1 and view2.
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:tempView cache:YES];
[tempView addSubview:view2];
[view1 removeFromSuperview];
[UIView commitAnimations];
Extra: For a better animation you can use view1.visible = YES , NO instead of addSubview, removeFromSuperView, but they will be allocated all the time
In your first example it looks like you are deleting the redView before it can animate, try deleting it after the animation.
Code:
[UIView setAnimationDidStopSelector:#selector(removeRedViewFromSuperview)];
[UIView beginAnimations:nil context:UIGraphicsGetCurrentContext()];
[UIView setAnimationDuration:1.0];
[UIView setAnimationDelay:0.0];
[UIView setAnimationDelegate:self];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:viewHelp cache:YES];
[self.view addSubview:viewHelp];
[UIView commitAnimations];
Where am I doing wrong? I am able to switch the view but I am not able to animate it.
[self.view addSubview:viewHelp]; the animation is just literally adding the subview, you need to work out what animation you want, and then apply it by changing values in the views frame property.?
follow this thread : click me
I need to flip a card and then flip it back. I have written code to do that with no trouble. The trouble comes because users can flip this card back and forth as many times as they want, and it seems that the effect is cumulative. On the second try, the card spins like a top. I'm not completely surprised, as there only seems to be a way to add animation, not clear one from the view. Is there a way to 're-set' a UIView of any animations I had previously committed? Is there a way to capture it and re-use it without committing a new one? Or am I missing something obvious? This is my code:
if (self.flipped) {
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft
forView:self
cache:YES];
[imageView removeFromSuperview];
[UIView commitAnimations];
self.flipped = NO;
} else {
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight
forView:self
cache:YES];
[self addSubview:imageView];
[UIView commitAnimations];
self.flipped = YES;
}
Thanks for reading.
To cancel all ongoing animations:
#import <QuartzCore/QuartzCore.h>
...
[view.layer removeAllAnimations];
To start a new animation that kills existing animations, if any, and starts the movement from wherever the view currently is — which I think is what you want:
[UIView beginAnimations:nil context:nil];
[UIView setAnimationBeginsFromCurrentState:YES];
... and the rest of it ...
[UIView commitAnimations];
Hopefully one of those will solve your problem.
Whatever your "self" is, put it in a containing view called foo, and then change your setAnimation... line to this:
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight
forView:foo
cache:YES];
i have used viewcontroller with multiple view.
when i go back to previous, there is no animation
i have tried by below lines of code ,
-(IBAction)goback
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationTransition: UIViewAnimationTransitionCurlDown forView:self.view cache:YES];
[self.view removeFromSuperview];
[UIView commitAnimations];
}
You can't animate a method call. You can only animate properties of the view such as frame, size, alpha etc. removeFromSuperview isn't a property, it is a method that simply finds the superview and removes the originating view from the array of subviews.
You need to run the animation and then send removeFromSuperview when the animation completes.
use below code
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view.superview cache:YES];
[self.view removeFromSuperview];
[UIView commitAnimations];