I have a UITableView with regular UITableViewCell, but I don't use any of UITableViewCell's lables. I just use the cell to embed a label and a UITextField to input some data. Problem is when you scroll up or scroll down and the UITableviewCell redraws itself, it draws an overlapping UITextFieldView over the old one and you see doubles! I'm thinking that maybe since I do put these UITextFields into a dictionary, it might save the textfield with a strong pointer, and try to make another one and just overlap. Anyone have any suggestions?
Here is my code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"ProductCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
NSDictionary *product = [self.products objectAtIndex:indexPath.row];
NSDictionary *orderpoint = [self.orderpoints objectAtIndex:indexPath.row];
cell.textLabel.text = #""; //black out text
CGFloat calculatedHeight = [self tableView:tableView heightForRowAtIndexPath:indexPath];
UILabel *productLabel = [[UILabel alloc] initWithFrame:CGRectMake(0.0, 0.0, cell.bounds.size.width - 50.0, calculatedHeight)];
productLabel.text = [[NSString alloc] initWithFormat:#"%#. %#",
[orderpoint objectForKey:#"sequence_nr"], [product objectForKey:#"name"]];
//word wrapping
productLabel.lineBreakMode = UILineBreakModeWordWrap;
productLabel.numberOfLines = 0; //infinite number of lines
productLabel.font = [UIFont fontWithName:#"Helvetica" size:14.0];
[cell.contentView addSubview:productLabel];
//create the cell's textfield
UITextField *cellTextField = [[UITextField alloc] initWithFrame:CGRectMake(cell.bounds.size.width - 50, cell.bounds.size.height - 30, 50, calculatedHeight - 20)];
cellTextField.adjustsFontSizeToFitWidth = YES;
cellTextField.textColor = [UIColor blackColor];
cellTextField.keyboardType = UIKeyboardTypeNumberPad; // will only need to end a count
cellTextField.returnKeyType = UIReturnKeyDone; // TODO make it go to the next items key, or make it exit out
cellTextField.backgroundColor = [UIColor whiteColor];
cellTextField.textAlignment = UITextAlignmentLeft; //align to the right
//cellTextField.delegate = self; //will need to set delegate, maybe
cellTextField.clearButtonMode = UITextFieldViewModeNever;
cellTextField.enabled = YES;
cellTextField.borderStyle = UITextBorderStyleRoundedRect; //add bezel rounded look to textfield
cellTextField.delegate = self;
[cell.contentView addSubview: cellTextField]; //add the textfield to the cell
// save to dictionary, using a dictionary because not certain if this is created in order to use an Array
[self.textFieldDict setObject:cellTextField forKey:[[NSNumber alloc] initWithInteger:indexPath.row]];
return cell;
}
You have not initialized your cell.Try this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"ProductCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
//It will check whether cell in there or not, then deque the cell...
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
NSDictionary *product = [self.products objectAtIndex:indexPath.row];
NSDictionary *orderpoint = [self.orderpoints objectAtIndex:indexPath.row];
cell.textLabel.text = #""; //black out text
CGFloat calculatedHeight = [self tableView:tableView heightForRowAtIndexPath:indexPath];
UILabel *productLabel = [[UILabel alloc] initWithFrame:CGRectMake(0.0, 0.0, cell.bounds.size.width - 50.0, calculatedHeight)];
productLabel.text = [[NSString alloc] initWithFormat:#"%#. %#",
[orderpoint objectForKey:#"sequence_nr"], [product objectForKey:#"name"]];
//word wrapping
productLabel.lineBreakMode = UILineBreakModeWordWrap;
productLabel.numberOfLines = 0; //infinite number of lines
productLabel.font = [UIFont fontWithName:#"Helvetica" size:14.0];
[cell.contentView addSubview:productLabel];
//create the cell's textfield
UITextField *cellTextField = [[UITextField alloc] initWithFrame:CGRectMake(cell.bounds.size.width - 50, cell.bounds.size.height - 30, 50, calculatedHeight - 20)];
cellTextField.adjustsFontSizeToFitWidth = YES;
cellTextField.textColor = [UIColor blackColor];
cellTextField.keyboardType = UIKeyboardTypeNumberPad; // will only need to end a count
cellTextField.returnKeyType = UIReturnKeyDone; // TODO make it go to the next items key, or make it exit out
cellTextField.backgroundColor = [UIColor whiteColor];
cellTextField.textAlignment = UITextAlignmentLeft; //align to the right
//cellTextField.delegate = self; //will need to set delegate, maybe
cellTextField.clearButtonMode = UITextFieldViewModeNever;
cellTextField.enabled = YES;
cellTextField.borderStyle = UITextBorderStyleRoundedRect; //add bezel rounded look to textfield
cellTextField.delegate = self;
[cell.contentView addSubview: cellTextField]; //add the textfield to the cell
return cell;
}
Either don't use reusability and always alloc the cell at each time or
make a check after dequeue (like this)
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(cell==nil)
{
// make text field and label an add tag
}
//and outside this by using tag fetch the labels and textField and clear the textFields.
You forgot to put the condition like this:
if (cell == nil) {
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefaultreuseIdentifier:CellIdentifier];
}
Used this as a reference: add subviews to UITableViewCell
I just first checked to see if this view was added from before, and if it was, then don't add it again. It has nothing to do with the cell being nil. Unless I missed something? all I know is that this seems to be working fine, now.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"ProductCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
NSDictionary *product = [self.products objectAtIndex:indexPath.row];
NSDictionary *orderpoint = [self.orderpoints objectAtIndex:indexPath.row];
cell.textLabel.text = #""; //black out text
CGFloat calculatedHeight = [self tableView:tableView heightForRowAtIndexPath:indexPath];
UILabel *productLabel = [[UILabel alloc] initWithFrame:CGRectMake(0.0, 0.0, cell.bounds.size.width - 50.0, calculatedHeight)];
productLabel.text = [[NSString alloc] initWithFormat:#"%#. %#",
[orderpoint objectForKey:#"sequence_nr"], [product objectForKey:#"name"]];
//word wrapping
productLabel.lineBreakMode = UILineBreakModeWordWrap;
productLabel.numberOfLines = 0; //infinite number of lines
productLabel.font = [UIFont fontWithName:#"Helvetica" size:14.0];
[cell.contentView addSubview:productLabel];
if (![cell viewWithTag:1])
{
//create the cell's textfield
UITextField *cellTextField = [[UITextField alloc] initWithFrame:CGRectMake(cell.bounds.size.width - 50, cell.bounds.size.height - 30, 50, calculatedHeight - 20)];
cellTextField.adjustsFontSizeToFitWidth = YES;
cellTextField.textColor = [UIColor blackColor];
cellTextField.keyboardType = UIKeyboardTypeNumberPad; // will only need to end a count
cellTextField.returnKeyType = UIReturnKeyDone; // TODO make it go to the next items key, or make it exit out
cellTextField.backgroundColor = [UIColor whiteColor];
cellTextField.textAlignment = UITextAlignmentLeft; //align to the right
cellTextField.delegate = self; //will need to set delegate, maybe
cellTextField.clearButtonMode = UITextFieldViewModeNever;
cellTextField.enabled = YES;
cellTextField.borderStyle = UITextBorderStyleRoundedRect; //add bezel rounded look to textfield
cellTextField.delegate = self;
cellTextField.tag = 1; //set tag to 1
[cell.contentView addSubview: cellTextField]; //add the textfield to the cell
// save to dictionary, using a dictionary because not certain if this is created in order to use an Array
[self.textFieldDict setObject:cellTextField forKey:[[NSNumber alloc] initWithInteger:indexPath.row]];
}
return cell;
}
Related
-(IBAction)btnSaveScore:(id)sender
{
if(!dictWinData)
dictWinData = [[NSMutableDictionary alloc] init];
array = [NSMutableArray arrayWithObjects:txt_EnterName.text,
[NSString stringWithFormat:#"%i",iTap], nil];
int increment = 0;
NSLog(#"array data is:--> %#",array);
for (int intWinData = 1; intWinData < [array count]; intWinData++)
{
[dictWinData setObject:array forKey:[NSString stringWithFormat:#"NameScore%d",increment]];
increment++;
}
}
This is the code to add my score of the game with name.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [dictWinData count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
ArrStr = [dictWinData valueForKey:[NSString stringWithFormat:#"NameScore%d",indexPath.row]];
UILabel *lblDayName = [[UILabel alloc] initWithFrame:CGRectMake(10, 50, 160, 21)];
lblDayName.text = [ArrStr objectAtIndex:0];
lblDayName.textColor = [UIColor blackColor];
lblDayName.font = [UIFont boldSystemFontOfSize:17.0];
lblDayName.backgroundColor = [UIColor clearColor];
[cell.contentView addSubview:lblDayName];
[lblDayName release];
UILabel *lblLow = [[UILabel alloc] initWithFrame:CGRectMake(180, 50, 40, 21)];
lblLow.text = [ArrStr objectAtIndex:1];
lblLow.textColor = [UIColor blackColor];
lblLow.font = [UIFont boldSystemFontOfSize:17.0];
lblLow.backgroundColor = [UIColor clearColor];
[cell.contentView addSubview:lblLow];
[lblLow release];
}
return cell;
}
This is storing name & score of the player but each time it displays only one record in the table.
It must show the last top ten scores in the list.
Main problem is that this is not storing & showing every score data.
Please guide me to solve this problem.
Thanks in advance.
You need to give the tag of each and every control that you want to display in UITableView and outside the cell==nil condition you need to retrieve that control with the specific tag and then give the text assignment to it.
You cannot use table view for storing data. Table view is an UI Element which can be used for display your data. UITableView reference.
For storing data you can use:
Core data
Sqlite
Plist
So I have some issues with my tableview. I have a custom label that I put into a tableview cell to add a little better graphics than the standard UItableviewcell. However, I was running into my first problem,
the text labels that I had on the cells were changing with and over writing each other upon scrolling, only when the cells had moved off screen and then came back. Upon some research I found that maybe it had something to do with dequeueReusableCellWithIdentifier: so I adjusted my code. this is where problem two comes in.
When I load the table everything is in its right place, correct looking and all. However when I start to scroll down I can get to all of my cells except the last one, it will go to the very bottom of the 8th cell and freeze, but I should have 9 cells loaded.
I am quite confused by some of this, could anyone provide some code or guidance to help me along?
Thanks.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSLog(#"Run");
CoCoachAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate];
static NSString *CellIdentifier = #"Cell";
UILabel *label;
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
NSArray *keys = [[appDelegate rowersDataStore] allKeys];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
// Configure the cell...
label = [[[UILabel alloc] initWithFrame:CGRectMake(20, 15, cell.bounds.size.width - 10, 30)] autorelease];
label.font = [UIFont boldSystemFontOfSize:16];
label.backgroundColor = [UIColor clearColor];
label.shadowColor = [UIColor colorWithWhite:1.0 alpha:0.5];
label.shadowOffset = CGSizeMake(0,1);
label.textColor = [UIColor colorWithRed:0x4c/255.0 green:0x4e/255.0 blue:0x48/255.0 alpha:1.0];
switch (indexPath.section) {
case 0:
label.frame = CGRectMake(0, 15, cell.bounds.size.width - 10, 30);
label.textAlignment = UITextAlignmentCenter;
break;
case 1:
label.textAlignment = UITextAlignmentLeft;
UIImage *accessoryImage = [UIImage imageNamed:#"content_arrow.png"];
UIImageView *accessoryView = [[UIImageView alloc] initWithImage:accessoryImage];
cell.accessoryView = accessoryView;
[accessoryView release];
break;
}
UIImageView *imgView = [[UIImageView alloc] initWithFrame:cell.frame];
UIImage* img = [UIImage imageNamed:#"odd_slice.png"];
imgView.image = img;
cell.backgroundView = imgView;
[imgView release];
//Selected State
UIImage *selectionBackground = [UIImage imageNamed:#"row_selected.png"];
UIImageView *selectionView = [[UIImageView alloc] initWithFrame:cell.frame];
selectionView.image = selectionBackground;
cell.selectedBackgroundView = selectionView;
[selectionView release];
}
switch (indexPath.section) {
case 0:
[label setText:#"Click to add new rower"];
break;
case 1:
[label setText:[[[appDelegate rowersDataStore] objectForKey:[keys objectAtIndex:indexPath.row]] objectForKey:#"Name"]];
break;
}
//Adds Text
[cell addSubview:label];
return cell;
}
I see several issues here. First, the general structure of this method should be...
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
// Attempt to dequeue the cell
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
// If cell does not exist, create it, otherwise customize existing cell for this row
if (cell == nil) {
// Create cell
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
// Configure cell:
// *** This section should configure the cell to a state independent of
// whatever row or section the cell is in, since it is only executed
// once when the cell is first created.
}
// Customize cell:
// *** This section should customize the cell depending on what row or section
// is passed in indexPath, since this is executed every time this delegate method
// is called.
return cell;
}
Basically, UITableView uses a single UITableViewCell instance to draw every cell in the table view. So, when you first create this cell, you should configure it to a state that is common to all cells that will use this instance, independent of whatever row or section is passed in indexPath. In your example, this involves creating the label, image, and background image instances and adding them as subviews to the cell.
Once the cell is created (aka outside the if (cell == nil) statement), you should customize its properties according to how the cell should look for the specific row and section contained in indexPath. Since you want to access your custom label in this part of the code, I assigned a tag value to it so that we can access it beyond the code segment where it was created using viewWithTag:. Once we have the label, we can customize it according to the section as well as do anything else we want, such as customize the accessory view.
I slightly modified/cleaned up your code below. This is by far not the most efficient or elegant way to do what you want to do, but I was trying to keep as much of your code as possible. I haven't tested this, but if you try it it should work:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSLog(#"Run");
CoCoachAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate];
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
NSArray *keys = [[appDelegate rowersDataStore] allKeys];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
// Configure the cell...
UILabel *label;
label = [[[UILabel alloc] initWithFrame:CGRectMake(20, 15, cell.bounds.size.width - 10, 30)] autorelease];
label.font = [UIFont boldSystemFontOfSize:16];
label.opaque = NO;
label.backgroundColor = [UIColor clearColor];
label.shadowColor = [UIColor colorWithWhite:1.0 alpha:0.5];
label.shadowOffset = CGSizeMake(0,1);
label.textColor = [UIColor colorWithRed:0x4c/255.0 green:0x4e/255.0 blue:0x48/255.0 alpha:1.0];
label.tag = 100;
[cell addSubview:label];
[label release];
UIImageView *imgView = [[UIImageView alloc] initWithFrame:cell.frame];
UIImage* img = [UIImage imageNamed:#"odd_slice.png"];
imgView.image = img;
cell.backgroundView = imgView;
[imgView release];
//Selected State
UIImage *selectionBackground = [UIImage imageNamed:#"row_selected.png"];
UIImageView *selectionView = [[UIImageView alloc] initWithFrame:cell.frame];
selectionView.image = selectionBackground;
cell.selectedBackgroundView = selectionView;
[selectionView release];
}
UILabel *lbl = (UILabel *)[cell viewWithTag:100];
switch (indexPath.section) {
case 0:
cell.accessoryView = nil;
lbl.frame = CGRectMake(0, 15, cell.bounds.size.width - 10, 30);
lbl.textAlignment = UITextAlignmentCenter;
[label setText:#"Click to add new rower"];
break;
case 1:
UIImage *accessoryImage = [UIImage imageNamed:#"content_arrow.png"];
UIImageView *accessoryView = [[UIImageView alloc] initWithImage:accessoryImage];
cell.accessoryView = accessoryView;
[accessoryView release];
lbl.frame = CGRectMake(20, 15, cell.bounds.size.width - 10, 30);
lbl.textAlignment = UITextAlignmentLeft;
[lbl setText:[[[appDelegate rowersDataStore] objectForKey:[keys objectAtIndex:indexPath.row]] objectForKey:#"Name"]];
break;
}
return cell;
}
I have used Cell.ContentView in my implementation for customizing the cell contents. It works fine but the only problem is when I have many cells and I scroll them up and down, the cell contents gets overwritten into the cells just become hidden followed by visible. Suppose I scroll first cell up and then again takes it down, the last cell's contents gets overwritten on first cell!!
I debugged enough on this but couldn't find the exact solution. I tried checking Cell.ContentView.SubViews count and if it 0 then only add other subviews. This doesn't display any cell contents until I scroll them up and down but once contents appeared, it doesn't overwrite..Little bit strange..!! I also made sure that I am using reusing the cell correctly. Following is my code that adds subviews into cell's contentview. Please let me know how could I get rid of this issue.
P.S: Don't worry about the variables and calculations I have done. Assume that it returns correct values. :)
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
NSInteger totalAvailableSpace = IPHONE_DISPLAY_WIDTH - iconSize - accesorySize - 10;
NSInteger lableHeight = [[cellDetails objectForKey:#"TableItemTextFontSize"] intValue] * 2 + 10;
UILabel *textLabel = nil;
textLabel = [[[UILabel alloc] initWithFrame:CGRectMake(iconSize+12, self.tableCellHeight/2 - lableHeight/2, totalAvailableSpace * 0.8, lableHeight)] autorelease];
textLabel.numberOfLines = 2;
textLabel.lineBreakMode = UILineBreakModeWordWrap;
textLabel.textAlignment = UITextAlignmentLeft;
textLabel.text = [cellDetails objectForKey:#"TableItemMainText"];
if ([textLableColor scanHexInt:&hex]) {
textLabel.textColor = UIColorFromRGB(hex);
}
textLabel.font = [UIFont fontWithName:[cellDetails objectForKey:#"TableItemTextFontName"] size:[[cellDetails objectForKey:#"TableItemTextFontSize"] intValue]];
[cell.contentView addSubview:textLabel];
textLabel.backgroundColor = [UIColor clearColor];
lableHeight = [[cellDetails objectForKey:#"TableItemDetailTextFontSize"] intValue] * 2 + 10;
UILabel *detailTextLabel = nil;
detailTextLabel = [[[UILabel alloc] initWithFrame:CGRectMake(iconSize+10+totalAvailableSpace * 0.8+5, self.tableCellHeight/2 - lableHeight/2, totalAvailableSpace * 0.2 - 10, lableHeight)] autorelease];
detailTextLabel.numberOfLines = 2;
detailTextLabel.lineBreakMode = UILineBreakModeWordWrap;
detailTextLabel.textAlignment = UITextAlignmentLeft;
detailTextLabel.text = [cellDetails objectForKey:#"TableItemDetailText"];
if ([detailTextLableColor scanHexInt:&hex]) {
detailTextLabel.textColor = UIColorFromRGB(hex);
}
detailTextLabel.font = [UIFont fontWithName:[cellDetails objectForKey:#"TableItemDetailTextFontName"] size:[[cellDetails objectForKey:#"TableItemDetailTextFontSize"] intValue]];
[cell.contentView addSubview:detailTextLabel];
detailTextLabel.backgroundColor = [UIColor clearColor];
return cell;
}
Thanks.
That is because toy are adding the views to your cell over and over again.
You should only add them when you create the cell and just set the labels when the cell is being reused.
You could set tags for your label, so that you can set it texts afterwards. The code bellow does the trick
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
if(style == UITableViewCellStyleValue1)
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
else
cell = [[[UITableViewCell alloc] initWithStyle:style reuseIdentifier:CellIdentifier] autorelease];
NSInteger totalAvailableSpace = IPHONE_DISPLAY_WIDTH - iconSize - accesorySize - 10;
NSInteger lableHeight = [[cellDetails objectForKey:#"TableItemTextFontSize"] intValue] * 2 + 10;
UILabel *textLabel = nil;
textLabel.tag = 1;
textLabel = [[[UILabel alloc] initWithFrame:CGRectMake(iconSize+12, self.tableCellHeight/2 - lableHeight/2, totalAvailableSpace * 0.8, lableHeight)] autorelease];
textLabel.numberOfLines = 2;
textLabel.lineBreakMode = UILineBreakModeWordWrap;
textLabel.textAlignment = UITextAlignmentLeft;
textLabel.text = [cellDetails objectForKey:#"TableItemMainText"];
if ([textLableColor scanHexInt:&hex]) {
textLabel.textColor = UIColorFromRGB(hex);
}
textLabel.font = [UIFont fontWithName:[cellDetails objectForKey:#"TableItemTextFontName"] size:[[cellDetails objectForKey:#"TableItemTextFontSize"] intValue]];
[cell.contentView addSubview:textLabel];
textLabel.backgroundColor = [UIColor clearColor];
lableHeight = [[cellDetails objectForKey:#"TableItemDetailTextFontSize"] intValue] * 2 + 10;
UILabel *detailTextLabel = nil;
detailTextLabel.tag = 2;
detailTextLabel = [[[UILabel alloc] initWithFrame:CGRectMake(iconSize+10+totalAvailableSpace * 0.8+5, self.tableCellHeight/2 - lableHeight/2, totalAvailableSpace * 0.2 - 10, lableHeight)] autorelease];
detailTextLabel.numberOfLines = 2;
detailTextLabel.lineBreakMode = UILineBreakModeWordWrap;
detailTextLabel.textAlignment = UITextAlignmentLeft;
detailTextLabel.text = [cellDetails objectForKey:#"TableItemDetailText"];
if ([detailTextLableColor scanHexInt:&hex]) {
detailTextLabel.textColor = UIColorFromRGB(hex);
}
detailTextLabel.font = [UIFont fontWithName:[cellDetails objectForKey:#"TableItemDetailTextFontName"] size:[[cellDetails objectForKey:#"TableItemDetailTextFontSize"] intValue]];
[cell.contentView addSubview:detailTextLabel];
detailTextLabel.backgroundColor = [UIColor clearColor];
} else {
UILabel *textLabel = (UILabel *)[cell viewWithTag:1];
textLabel.text = [cellDetails objectForKey:#"TableItemMainText"];
UILabel *detailTextLabel = (UILabel *)[cell viewWithTag:2];
detailTextLabel.text = [cellDetails objectForKey:#"TableItemDetailText"];
}
return cell;
}
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:nil];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil] autorelease];
}
Make sure that dequeueReusableCellWithIdentifier and reuseIdentifier should be nil
Now it will work !!
Place all the cell UI content inside if(cell==nil){uilabel,uilabel or anythingUI related} ...since ui should be call only once at time of creating cel
To be clear, your problem is that as you scroll a cell into view you will often wind up with the text of the new cell being written over the top of a cell that was just scrolled offscreen?
The problem is that dequeueReusableCellWithIdentifier: doesn't "clean up" the cell (it calls prepareForReuse, but that's it), so all your old subviews are still in place. If you are going to reuse cells, you shouldn't be recreating these subviews each time. Instead, just adjust the properties of the existing subviews on a cell you get back from dequeueReusableCellWithIdentifier:, and only create the new subviews on a newly-allocated cell. Subclassing UITableViewCell can help with this, both to provide properties/ivars in which to hold references to these subviews and to organize the code a little nicer by moving the creation of subviews and the updating into appropriate methods. Or you could just not reuse cells, by passing nil for the reuse identifier.
The most likely reason that it didn't display any content until you scroll up and down is that a newly-created cell may have the framework-provided text field and image view, which may then be removed if the framework determines that you aren't actually using them.
In iOS5 UILineBreakModeWordWrap is deprecated. You should use NSLineBreakByWordWrapping instead.
This would change you code to look like detailTextLabel.lineBreakMode = NSLineBreakByWordWrapping and textLabel.lineBreakMode = NSLineBreakByWordWrapping.
Table view cell management has driving me crazy from past two days. Please check the code below and I will explain you the problem in detail..
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
UILabel *nameLabel,*sugarLabel,*searchNameLabel,*searchSugarLabel;
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
CGFloat width = [UIScreen mainScreen].bounds.size.width - 50;
CGFloat height = 20;
CGRect frame = CGRectMake(10.0f, 10.0f, width, height);
if(isSearchOn)
{
searchNameLabel = [[UILabel alloc] initWithFrame:frame];
searchNameLabel.textColor = [UIColor blackColor];
searchNameLabel.backgroundColor = [UIColor clearColor];
searchNameLabel.textAlignment = UITextAlignmentLeft;
searchNameLabel.font = [UIFont systemFontOfSize:14.0f];
searchNameLabel.tag=260;
[cell.contentView addSubview:searchNameLabel];
[searchNameLabel release];
searchSugarLabel= [[UILabel alloc] initWithFrame:frame];
searchSugarLabel.textColor = [UIColor blackColor];
searchSugarLabel.backgroundColor = [UIColor clearColor];
searchSugarLabel.textAlignment = UITextAlignmentLeft;
searchSugarLabel.font = [UIFont systemFontOfSize:14.0f];
searchSugarLabel.tag=160;
[searchSugarLabel setHidden:YES];
[cell.contentView addSubview:searchSugarLabel];
[searchSugarLabel release];
}
else{
nameLabel = [[UILabel alloc] initWithFrame:frame];
nameLabel.textColor = [UIColor blackColor];
nameLabel.backgroundColor = [UIColor clearColor];
nameLabel.textAlignment = UITextAlignmentLeft;
nameLabel.font = [UIFont systemFontOfSize:14.0f];
nameLabel.tag=60;
[cell.contentView addSubview:nameLabel];
[nameLabel release];
sugarLabel= [[UILabel alloc] initWithFrame:frame];
sugarLabel.textColor = [UIColor blackColor];
sugarLabel.backgroundColor = [UIColor clearColor];
sugarLabel.textAlignment = UITextAlignmentLeft;
sugarLabel.font = [UIFont systemFontOfSize:14.0f];
sugarLabel.tag=160;
[sugarLabel setHidden:YES];
[cell.contentView addSubview:sugarLabel];
[sugarLabel release];
}
}
else {
if(isSearchOn)
{
searchNameLabel=(UILabel *)[cell.contentView viewWithTag:260];
searchSugarLabel=(UILabel *)[cell.contentView viewWithTag:160];
}
else{
nameLabel=(UILabel *)[cell.contentView viewWithTag:60];
sugarLabel=(UILabel *)[cell.contentView viewWithTag:160];
}
}
if (isSearchOn) {
cellValue = [searchResult objectAtIndex:indexPath.row];
searchSugarLabel.text=cellValue.sugarId;
NSString *searchText = [NSString stringWithFormat:#"%# %#", cellValue.firstName, cellValue.lastName];
searchNameLabel.text=searchText;
NSLog(#"%#",searchNameLabel.text);
NSLog(#"%#",searchSugarLabel.text);
}
else {
NSString *contact=[contactKeys objectAtIndex:[indexPath section]];
NSArray *contactSection=[contactNames objectForKey:contact];
sugar=[db getSugarId:#"Contacts" bySection:contact andIndex:indexPath.row];
NSString *cellText = [contactSection objectAtIndex:[indexPath row]];
// split the text by the : to get an array containing { "AAA", "BBB" }
NSArray *splitText = [cellText componentsSeparatedByString:#":"];
// form a new string of the form "BBB AAA" by using the individual entries in the array
NSString *contactText = [NSString stringWithFormat:#"%# %#", [splitText objectAtIndex:1], [splitText objectAtIndex:0]];
nameLabel.text = contactText;
sugarLabel.text = sugar;
}
return cell;
}
Contacts is a class which has the properties firstName,lastName and sugar id in it..I am assigning the properties of a contacts class to the variables in the database method and returning an array of contact objects. searchResult is now an array of contact objects.The problem is when I logged the contents on the console the database gets everything in it and returns an array of contacts.The contacts in the searchResult points to different memory locations but when I try to debug the cellForRowAtIndexPath method after it gets 6 contacts..the 7th contact points to the same memory location as the 1st and it repeats thus in the searchNameLabel.text it returns a null and indexPath points to nil...I think it is cell re use issue and I accept that I am very bad in that..I need to figure this out as I am going to finish off my project with this...please guys help me...
This happens only when I try to search for the contacts. It works fine when I try to load all the contacts onto the table..
You are initializing your subviews in the if(cell== nil) block, but in the corresponding else-block, you overwrite them again.
You should rethink your design: Do not load different views by searchon, but set their properties depending on searchon
if(cell == nil){
//do all initializing
}
if(searchon){
//set view/label properties for searching style
} else {
//set view/label properties for not-searching style
}
another approach could be to have totally separated NIB files for the searchon/!searchon
if(searchon){
static NSString *SearchOnCellIdentifier = #"SearchOnCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SearchOnCellIdentifier];
if (cell == nil){
//load cell from extra nib
}
} else {
static NSString *SearchOFFCellIdentifier = #"SearchOFFCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SearchOFFCellIdentifier];
if (cell == nil){
//load cell from extra nib
}
}
NOTE: I never did that and it is not tested.
I have problem with using dequeueReusableCellWithIdentifier method. Whenever I use this one, one cell would display its own value and value that does not belong to it. This first and second images show the problem, while the third image shows the proper data.The problem seems to be caused by old value not being wiped off and the new value being added on top if it. Which seems very strange.
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell =nil ;
if(indexPath.row==0){
cell = [[[UITableViewCell alloc]init]autorelease];
}else {
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
}
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
NSMutableArray *rowArray = [results objectAtIndex:indexPath.section];
NSString *value=nil;
if (indexPath.section==0) {
// the row in the 0th section is patient's sticky
value = [rowArray objectAtIndex:indexPath.row];
cell.textLabel.text = value;
}else {
//the row in the 1th section are lab tests
//here rowArray is tableRecords
NSArray *rowrecordTemp = [rowArray objectAtIndex:indexPath.row];
UILabel *label= [[UILabel alloc]initWithFrame:CGRectMake(5, 0, 130, tableView.rowHeight-5) ];
value = [rowrecordTemp objectAtIndex:0];
label.text= value;
[cell.contentView addSubview:label];
[label release];
label = nil;
label = [[UILabel alloc] initWithFrame:CGRectMake(140, 0, 50.0,
tableView.rowHeight-10)];
value = [rowrecordTemp objectAtIndex:1];
label.text = value;
[cell.contentView addSubview:label];
[label release];
label = nil;
label = [[UILabel alloc] initWithFrame:CGRectMake(190, 0, 90, tableView.rowHeight-10)];
value = [rowrecordTemp objectAtIndex:2];
label.text = value;
[cell.contentView addSubview:label];
[label release];
label = nil;
NSLog(#"%#\t\t%#\t\t\t\t\n%#",[rowrecordTemp objectAtIndex:0] ,[rowrecordTemp objectAtIndex:1],[rowrecordTemp objectAtIndex:2]);
}
NSString *fontname = cell.textLabel.font.fontName;
cell.textLabel.font = [UIFont fontWithName:fontname size:16];
cell.textLabel.numberOfLines = 0;
return cell;
}
Table view cells are shared in memory. When you dequeue a new one, it will have the value of an old one (I think the last one to be dequeued). You have to clear it of its old contents to display its new contents.
If you're doing something along the lines of cell.textLabel.text = [arr objectAtIndex:indexPath.row] there's no problem because the text will simply be replaced. If you have a custom view or something more complicated, you have to completely replace the view.
When (section != 0) you're adding new UILabels to the UITableViewCell. Everytime a cell is dequeued, new labels are added to it. You should either remove the old labels, or change the text of the old label instead of creating a new one.