It's the first time I have done anything like this but wondered what the best way to approach this would be.
I need a web interface which I could enter text, photos and videos, once submitted this can then be seen by users using the app through different feeds and things.
I know its a common thing but what techniques and things should I be learning? I'm not sure where to start.
Any help would be much appreciated as any information would be helpful, thanks.
Some links on documentation:
URL Loading system programming guide
UIWebView class reference
NSURLConnectionDelegate Protocol Reference
There is also NSURLConnectionDataDelegate
I would also recommend you great book by Vandad Nahavandipoor.
The book iOS 5 Programming Pushing the Limits seems great to me.
Good luck.
Related
I want my app to intercommunicate with my service,send and receive data to and from service
Check this:
How can I transfer files from one application to another in the same iOS device?
UIDocumentInteractionController class reference
Hope this might help to achieve your goal
There's plenty of references about that'll help you with what you're trying to achieve, I'd recommend doing a little research and attempting to get something basic working.
To get any help, you'll need to provide a bit more information - what protocol does your service operate on? what is the function of the app? what have you tried?
This place is an invaluable resource to programmers who ask for help, rather than an entire solution. :)
Good Luck!
I've had a user send me an email to ask if I can make some modifications to my application so that it is more friendly to blind people.
Although he's explained the problems that he is having, I really have no idea on how to approach this. I can't find any guidelines from Apple. Is there any information available, or does anyone have any experience with this sort of thing? Are there some simple things I can do to buttons or images to make them friendly for the blind?
There is a WWDC 2010 video of Session 122 that covers Accessibility and how to add code to your app to help VoiceOver work better. Should be free to view for anyone with an enrolled iOS developer account.
The easiest thing to do is to at least do a setIsAccessibilityElement and setAccessibilityLabel on all your buttons, labels and imageviews (etc.) so that they say something appropriate when a blind person wants to know what they are.
Start by reading the Accessibility Programming Guide for iOS. It covers topics such as the VoiceOver technology that is useful for people with visual impairments or blindness, and how you can program your user interface to work with VoiceOver so that your users can "hear" your user interface.
How can I learn how to design a good iPhone interface, beyond the few docs provided by Apple. Also, what the best way of testing the interface especially when the application is original?
You could try watching the videos of WWDC. They have some on both of your questions. It seems Intruments can do a lot of interface questions right now.
I want to develop a native universal app(i.e for iPhone and iPad) for my orgaization.I want to include some of the essential features of the organiztion website into my native app.For obvious reasons i cant store this huge data into iPhone itself.so data will be fetched from the server but application would be a native app.so are there any APIs available to do this?
I always find it's easier to start using sample code, and lucky for you Apple provides a lot of this. Here is the reference library for all kinds of goodies to learn off of and hack your way through: http://developer.apple.com/iphone/library/navigation/index.html#section=Resource%20Types&topic=Sample%20Code
A few noted ones... (I left out some advanced ones like BonjourWeb Reachability and AdvancedURLConnections but look at those once you gain a little more understanding)
URL Cache: http://developer.apple.com/iphone/library/samplecode/URLCache/Introduction/Intro.html
RSS Feed Parser: http://developer.apple.com/iphone/library/samplecode/SeismicXML/Introduction/Intro.html
MailComposer: http://developer.apple.com/iphone/library/samplecode/MailComposer/Introduction/Intro.html
Also, a couple books you should get to start your journey on iOS (these are two of the best and easy to understand IMO):
http://apress.com/book/view/9781430224594
http://apress.com/book/view/9781430225058
UIWebView will show any web page you point it to.
Maybe do a mixed approach with some stuff built right into the app, and the bigger or frequently changing parts load from the web.
You can use the UIWebView to access your organization's website from inside a native application...
While I agree that you may need to do your research first, the IPhone/Ipad SDK includes a very easy to use XML parser (NSXMLParser). I would suggest you devise a XML web service for retrieving the data from your company's servers and parse it on the ipad/iphone to the presentation you require.
Best of luck, i've found objective-c very rewarding/challenging.
Does anyone have any suggestions for a site that potentially has some inspirational user interfaces for building my own iPhone Apps. It's straight forward to continually build out applications with the conventional UIKit widgets, but it does not set you apart from the competition. Some resources on how to build attractive interfaces is highly desired for inspiration. This is for someone with minimal Photoshop/Illustrator skills, but doesn't mind using sites such as iStockPhoto and working with custom views.
Apple is historically well-known for the user interfaces of its products and programs written for them, but in recent years it has come under fire for seemingly allowing its Human Interface Guidelines (HIG) to lapse. Some of the best Mac and iPhone applications are actually those that deviate from the HIG, but not so much that usability (or acceptance into the App Store) is sacrificed (see link text).
Examples of such innovative iPhone applications can be found in the iPhone app and web app showcases of Apple Design Award winners. These apps have been judged by Apple itself to be creative, inspiring, and exemplary of the iPhone platform's potential as a mobile computing device.
Go to your local best buy, game stop, or any other store with xbox360s, wiis and playstation 3s lying around. Play every single demo on these machines and rate them solely on UI experience. Triple A console games still lead the interface world in my opinion. Soft synths are a close second and also often have beautiful UIs (as Chris Schreiner pointed out). A quick trip through logic will give you a glimpse of apple's own work in that direction.
You might want to check out this article by Matt Gemmell about his process in designing the UI for his Favorites app.
10 Gorgeously Designed iPhone Applications has some very nicely designed apps.
I spent a long time getting this one together, it's a full list of every single ios inspiration / mobile css gallery I could find on the internet. Let me know if you find any others so I can add them!
http://www.kintek.com.au/web-design-blog/iphone-mobile-css-gallery-listing-ios-inspiration/
Maybe this will help: My source of inspiration comes from the software-synth domain. Circle from FAW comes to mind. Ableton Live is (in my book) something to look at.
Heres a good article about designing the Convertbot application. A very simple app that stands out because of its UI.
I hate to burst your bubble, but great design is not something you will get from finding a "site" to look at. Major universities have graduate design programs, that's the kind of place where some people learn to be great designers. Multiple courses and textbooks on design and all the related areas (art, architecture, psychology, biomechanics, etc., etc.) I've seen too many engineers, without at least some of this training, routinely suggest some really bad UI design ideas. Don't be another one of them.
Treat learning great design as something far bigger than finding a site (or learning another programming language, etc.), more like a multi-year endeavor, and you might have a chance.
Or find and team up with someone who's already an experienced designer.