I am using Xcode 4.2.1.
I do have a static library libSignatureLibrary.a (which is 58k in memory)!
and I Created a new project SingleViewBased and open Link Binary With Libraries click '+' added libSignatureLibrary.a which is stored at desktop i added in the application.
I open Target Dependencies Click '+' i can't see the libSignatureLibrary.a library into my project!
I don't know where i did the mistake!
Can any one give me solution to fix this issue.
Its simple,just copy this libSignatureLibrary.a physically to your project folder and from there just add it your project.It will work.
Related
I have installed NetBeans IDE 8.0.2.
When I am importing .zip file of my old project on which I was working, it's showing
"JAVADB_DRIVER_LABEL" could not be found (in projectNAME)
When I was adding that driver library it was not there in NetBeans' Library list. So what should I do to run my project ?
This is an old question, but for anyone searching in the future, here is my experience. When I shared a project with a customer which used Derby database, they needed to load the Java DB Driver, which in my case includes the derby.jar, derbyclient.jar, and derbynet.jar files. Until those where added, they got the JAVADB_DRIVER_LABEL error. In Netbeans, to do this you can either locate the *.jar files I referenced and add them in your Libraries folder in the project as jars, or use the "add library" option (right click on Libraries, Add Library) and select the "Java DB Driver" library which will add the necessary files.
I got that. We just Have to make New class Library and give it name "JAVADB_DRIVER_LABEL" and simply press OK button !
I have solved the problem:
You need to right click library and click add library
Create library
Put name whatever you want
Add jar for class path
Choose -derby.jar -derbyclient.jar -derbynet.jar
OK
Go to the beginning and add the library which is created by you
Can anyone help?
I compiled the LibMMS project that comes with the WunderRadio application fine as part of my other project. It has the liblibmms.a file and I added it as a dependency to the main project.
The problem is that I cannot see any off the LibMMS headers so I cannot import mms.h or mmsx.h into any .m file.
Any ideas why?
in
xCode create a new group folder and name it 'external projects'.
Right click on this folder and choose 'Add files to [your app]'
Browse to Wunderradio App and choose folders MMS and FFMPEG
click 'Add'
You have now imported the projects into your xcode project. Additional to adding the libmms to the main project you should also add the libmms.a to your framework-group.
I followed the instructions on the github page but something is wrong (most certainly is me: P) but, Do you know about any good tutorial for integrate / use in Xcode4 RestKit?
Thanks!
Download the latest version from this Link http://restkit.org/
and extract the zip folder and you will find a ReadMe.md file which explains you steps to install for Xcode 4.x as shown below
Xcode 4.x (Git Submodule)
Add the submodule: git submodule add git://github.com/RestKit/RestKit.git RestKit
Open the project you wish to add RestKit to in Xcode.
Focus your project and select the "View" menu > "Navigators" > "Project" to bring the project file list into view.
Drag the RestKit.xcodeproj file from the Finder and drop it on your "".xcodeproj.
Click on your project's name in the sidebar on the left to open the project settings view in the right pane of the window.
In the middle pane you will see PROJECT and TARGETS headers for your project. Click on your project name, then select Build Settings along the top to open the Build Settings editor for your entire project.
Find the Header Search Paths setting. Double click and add a new entry. Add a search path to the "$(SOURCE_ROOT)/RestKit/Build" directory you have added to your project. DO NOT check the Recursive checkbox.
Find the Library Search Paths setting. Double click and add a new entry. Add a search path to the "$(SOURCE_ROOT)/RestKit/Build/$(BUILD_STYLE)-$(PLATFORM_NAME)" directory you have added to your project.
NOTE: This is only necessary if you are NOT using DerivedData.
Find the Other Linker Flags entry and double click it. Use the + button to add a new entry and enter -ObjC -all_load. Dismiss the editor with the Done button.
Locate the target you wish to add RestKit to in the TARGETS list in the middle of the editor pane. Select it to open the target settings editor in the right pane of the window.
Click the Build Phases tab along the top of the window to open the Build Phases editor.
Click the disclosure triangles next to the Target Dependencies and Link Binary with Libraries items.
In the Target Dependencies section, click the + button to open the Target selection sheet. Click on the RestKit aggregate target (it will have the bulls-eye icon) and click the Add button to create a dependency.
In the Link Binary with Libraries section, click the + button to open the Library selection sheet. Here we need to instruct the target to link against all the required RestKit libraries and several system libraries. Select each of the following items (one at a time or while holding down the Command key to select all of them at once) and then click the Add button:
libRestKitCoreData.a - Optional. Only necessary if you are using Core Data.
libRestKitJSONParserJSONKit.a
libRestKitNetwork.a
libRestKitObjectMapping.a
libRestKitSupport.a
CFNetwork.framework
CoreData.framework - Optional. Only necessary if you are using Core Data
MobileCoreServices.framework
SystemConfiguration.framework
libxml2.dylib - Optional. Only necessary if you are mapping from XML payloads and link libRestKitXMLParserLibxml.a into your app.
Verify that all of the libraries are showing up in the Link Binary with Libraries section before continuing.
Congratulations, you are now done adding RestKit into your Xcode 4 based project!
You now only need to add includes for the RestKit libraries at the appropriate places in your application. The relevant includes are:
#import <RestKit/RestKit.h>
// And if you are using Core Data...
#import <RestKit/CoreData/CoreData.h>
I found this tutorial very useful to make it work on xCode 4.0.
http://liebke.github.com/restkit-github-client-example/
I did my build following this steeps https://github.com/RestKit/RestKit/wiki/Installing-RestKit-in-Xcode-4.x and guoleii is right. But I needed to change the owner directory.
Have you seen this threads from RestKit's Google Group?
link 1
link 2
Try searching there. But for now, there seems to be A LOT of issues with RestKit and Xcode 4, there's even a YouTube video showing the problems (none showing a how-to).
did you build RestKit according to the wiki page "Installing RestKit in Xcode 4.x" on github.com/RestKit? i think there is a little mistake. here is my solution: 1. in "Build Phases" -> "Link Binary With Libraries", delete the RestKit.framework and add Security.frameWork 2. build again
then it works.
I just tried to install RestKit on a newly created Xcode 5 iOS 7.0 project. I tried downloading the project and following the steps above, but i was missing most of the content with in the RestKit/Vendor folder. After doing a bit of research i did the submodule tactic and that got me all of the information from those folders.
From the command prompt change directory into your project folder, for me it was
$ cd Documents/Projects/NewlyCreatedApp
From there you should run this command if you have no git repository
Note: you must download git to install this, if you have not already
$ git init
after that you must run these commands to download restkit into your project folder
$ git submodule add git://github.com/RestKit/RestKit.git
$ git submodule update --init --recursive
After that, you should go up to Nakkeeran's answer above and start from step 2, to set up the process. In step 7 you will be asked to add "$(SOURCE_ROOT)/RestKit/Build" to your header search paths, but upon closer inspection the RestKit framework no longer has the build folder so you should change that to "$(SOURCE_ROOT)/RestKit/Code" to fit the current version of Rest Kit
I hope this helps, and here is a link to the submodule information i posted.
RestKit Installation Submodule Method
I'm having major issues linking gdata to a project after upgrading from xcode 3.2.5 to xcode 4. I would like to know if anyone is having similar issues, and what did they do to resolve them. i am using gdata version 1.11 which is the latest on their site. The project works flawlessly on 3.2.5, thanks.
I have created a workspace for my project, and then added the gdata.proj to it. So I do have all the files linked by reference. But project files which include #import "GDataYouTube.h" do not see the file. I get "No Such File or Directory"
Good News... resolved and tested, all working follow these steps...
Open your project in xcode 4 from 3.2
click File -> Save As Workspace
in project navigator on the left, collapse your Project if you see all the files
below your collapsed project, in the empty space right click or control click -> Add Files to...
select the project file you wish to link to, leave Copy items unchecked, click Add
Now you will see 2 collapsed projects in your Project navigator, expand both
Now what I didn't know I had to still do
Drag the files or folders you want from the second project to your main, make sure your Main project target is selected in the options, and I also have group selected then click Finish
You are good to go, you might have some warnings about your second project and its targeted SDK. Fix those by clicking the project name in the Project Navigator -> Build Settings -> Base SDK to 10.6, Deployment Target to 10.5
I am trying to implement cover flow effect in my application by using objectiveFlickr project, But it shows
"target specifies product type 'com.apple.product-type.framework', but there's no such product type for the 'iphonesimulator' platform"
error whenever I am going to be run the application.
Note: I have included all the framework and objectiveflickr library.
I have made necessary changes in project setting.
There is any solution available for this issues or shall I follow with another sample?
I just ran into the same problem. Something in my project got messed up as I switched back and forth between Mac targets and iOS targets, causing Xcode to become confused. Reverting the project.pbxproj file inside the xcodeproj package didn't fix the problem. Deleting my entire source tree and updating it from source control did fix the problem.
This leads me to believe that the problem lies in the other files inside the xcodeproj package. Try the following:
Close your project in Xcode.
Navigate into your xcodeproj package (either through Terminal, or in Finder by right-clicking and selecting "Show Package Contents")
Delete your pbxuser and perspectivev3 files. They will be re-created.
Open your project in Xcode.