UILabel in Table View - the right way? - iphone

I was trying to implement a UILabel into a cell and what I get is overlapping of some values when I scroll the table up and down a couple of times. I work with ARC so there is no release when I want, so my question is : What's the right way of implementing a Label into a tableView cell?
Here is how it looks
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell...
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
cell.textLabel.textColor = [UIColor colorWithRed:0.6 green:0.6 blue:0.6 alpha:1];
cell.textLabel.highlightedTextColor = [UIColor colorWithRed:0.753 green:0.651 blue:0.1569 alpha:1];
UILabel *cellLabelS1 = [[UILabel alloc] initWithFrame:CGRectMake(250, 0, cell.frame.size.width, cell.frame.size.height)];
cellLabelS1.backgroundColor = [UIColor clearColor];
cellLabelS1.font = [UIFont boldSystemFontOfSize:16];
[cellLabelS1 setTextColor:[UIColor whiteColor]];
[cellLabelS1 setText:temperatureString];
temperatureString = nil;
[cell addSubview:cellLabelS1];
[[cell imageView]setImage:[UIImage imageNamed:imageFromCodeDay1]];
[[cell textLabel]setText:cityString];
return cell;
}

You should add a label to the cell only if you don't have one.If you reuse the cells on the second pass you add it again.
So my advice is to set a tag to the label and try to see if the cell contentView bass already the label. If not create and add it.
UILabel *myLabel = (UILabel *)[cell.contentView viewWithTag:2002];
if(!myLabel){
myLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 100, 22)];
myLabel.tag = 2002;
[cell.contentView addSubview:myLabel];
}
myLabel.text = #"my new text";

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
UILabel *cellLabelS1 = [[UILabel alloc] initWithFrame:CGRectMake(250, 0,cell.frame.size.width, cell.frame.size.height)];
cellLabelS1.backgroundColor = [UIColor clearColor];
cellLabelS1.tag = 200;
cellLabelS1.font = [UIFont boldSystemFontOfSize:16];
[cellLabelS1 setTextColor:[UIColor whiteColor]];
[cell addSubview:cellLabelS1];
}
// Configure the cell...
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
cell.textLabel.textColor = [UIColor colorWithRed:0.6 green:0.6 blue:0.6 alpha:1];
cell.textLabel.highlightedTextColor = [UIColor colorWithRed:0.753 green:0.651 blue:0.1569 alpha:1];
UILabel *cellLabelS1 = (UILabel*)[cell viewWithTag:200];
[cellLabelS1 setText:temperatureString];
temperatureString = nil;
[[cell imageView]setImage:[UIImage imageNamed:imageFromCodeDay1]];
[[cell textLabel]setText:cityString];
return cell;
}
may this will help you....

Your problem is in these lines:
UILabel *cellLabelS1 = [[UILabel alloc] initWithFrame:CGRectMake(250, 0, cell.frame.size.width, cell.frame.size.height)];
cellLabelS1.backgroundColor = [UIColor clearColor];
cellLabelS1.font = [UIFont boldSystemFontOfSize:16];
[cellLabelS1 setTextColor:[UIColor whiteColor]];
When you get a reused cell back from the table view, it already hass this label in it. What you can do to avoid adding duplicate labels is add it only if you need to allocate a new cell. However, this can make retrieving the label back from a reused cell quite complicated.
I would personally suggest creating a custom UITableViewCell in interface builder, and creating a custom UITableViewCell subclass that has a UILabel property.

Related

uitableview - data and if (!cell)

I have a big problem with an UITableView, I want to use a label inside the cell, so I use this method for do it
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"ItemCell";
// If the indexPath is less than the numberOfItemsToDisplay, configure and return a normal cell,
// otherwise, replace it with a button cell.
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
else {
}
if (indexPath.section == 0) {
elemento = [array objectAtIndex:indexPath.row];
UILabel *labelTitle = [[UILabel alloc] initWithFrame:CGRectMake(100, 0, 220, 30)];
labelTitle.text = [elemento objectForKey:#"Titolo"];
labelTitle.backgroundColor = [UIColor clearColor];
labelTitle.textColor = [UIColor whiteColor];
[cell addSubview:labelTitle];
} else {
UILabel *labelTitle = [[UILabel alloc] initWithFrame:CGRectMake(100, 0, 220, 30)];
labelTitle.text = #"Read More";
labelTitle.backgroundColor = [UIColor clearColor];
labelTitle.textColor = [UIColor whiteColor];
[cell addSubview:labelTitle];
}
return cell;
}
in this way I can see all the data on my table, but the label are overlap, than I try to use this method
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"ItemCell";
// If the indexPath is less than the numberOfItemsToDisplay, configure and return a normal cell,
// otherwise, replace it with a button cell.
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
if (indexPath.section == 0) {
elemento = [array objectAtIndex:indexPath.row];
UILabel *labelTitle = [[UILabel alloc] initWithFrame:CGRectMake(100, 0, 220, 30)];
labelTitle.text = [elemento objectForKey:#"Titolo"];
labelTitle.backgroundColor = [UIColor clearColor];
labelTitle.textColor = [UIColor whiteColor];
[cell addSubview:labelTitle];
} else {
UILabel *labelTitle = [[UILabel alloc] initWithFrame:CGRectMake(100, 0, 220, 30)];
labelTitle.text = #"Read More";
labelTitle.backgroundColor = [UIColor clearColor];
labelTitle.textColor = [UIColor whiteColor];
[cell addSubview:labelTitle];
}
}
else {
}
return cell;
}
the label are OK but in this case I can see on my table only 5 data, and this 5 data are repeat for some time...
For example if in the first case on my table I can see: 1,2,3,4,5,6,7,8,9,10,...
in the second case I seee: 1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,...
where is the problem?
add this code
for (UIView *view in [cell.contentView subviews])
{
[view removeFromSuperview];
}
before
if (indexPath.section == 0) {
elemento = [array objectAtIndex:indexPath.row];
UILabel *labelTitle = [[UILabel alloc] initWithFrame:CGRectMake(100, 0, 220, 30)];
labelTitle.text = [elemento objectForKey:#"Titolo"];
labelTitle.backgroundColor = [UIColor clearColor];
labelTitle.textColor = [UIColor whiteColor];
[cell addSubview:labelTitle];
Currently you add a label to the cell and the next time the cell is reused..the label is still there and you add a label on top of it.
The code you posted is specifying UITableViewCellStyleSubtitle as the cell style, which means each cell will a text label and detail text label available in its corresponding properties textLabel, and detailTextLabel. So there's no reason for you to allocate additional instances of UILabel. Instead, just populate the text properties of the existing labels. For example, you could rewrite your implementation like this:
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellID = #"ItemCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellID];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellID];
cell.textLabel.backgroundColor = [UIColor clearColor];
cell.textLabel.textColor = [UIColor whiteColor];
}
cell.textLabel.text = (indexPath.section == 0 ?
[array objectAtIndex:indexPath.row] :
#"ReadMore");
return cell;
}

UITableview dequeueReusableCellWithIdentifier and scroll-freezing issues

So I have some issues with my tableview. I have a custom label that I put into a tableview cell to add a little better graphics than the standard UItableviewcell. However, I was running into my first problem,
the text labels that I had on the cells were changing with and over writing each other upon scrolling, only when the cells had moved off screen and then came back. Upon some research I found that maybe it had something to do with dequeueReusableCellWithIdentifier: so I adjusted my code. this is where problem two comes in.
When I load the table everything is in its right place, correct looking and all. However when I start to scroll down I can get to all of my cells except the last one, it will go to the very bottom of the 8th cell and freeze, but I should have 9 cells loaded.
I am quite confused by some of this, could anyone provide some code or guidance to help me along?
Thanks.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSLog(#"Run");
CoCoachAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate];
static NSString *CellIdentifier = #"Cell";
UILabel *label;
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
NSArray *keys = [[appDelegate rowersDataStore] allKeys];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
// Configure the cell...
label = [[[UILabel alloc] initWithFrame:CGRectMake(20, 15, cell.bounds.size.width - 10, 30)] autorelease];
label.font = [UIFont boldSystemFontOfSize:16];
label.backgroundColor = [UIColor clearColor];
label.shadowColor = [UIColor colorWithWhite:1.0 alpha:0.5];
label.shadowOffset = CGSizeMake(0,1);
label.textColor = [UIColor colorWithRed:0x4c/255.0 green:0x4e/255.0 blue:0x48/255.0 alpha:1.0];
switch (indexPath.section) {
case 0:
label.frame = CGRectMake(0, 15, cell.bounds.size.width - 10, 30);
label.textAlignment = UITextAlignmentCenter;
break;
case 1:
label.textAlignment = UITextAlignmentLeft;
UIImage *accessoryImage = [UIImage imageNamed:#"content_arrow.png"];
UIImageView *accessoryView = [[UIImageView alloc] initWithImage:accessoryImage];
cell.accessoryView = accessoryView;
[accessoryView release];
break;
}
UIImageView *imgView = [[UIImageView alloc] initWithFrame:cell.frame];
UIImage* img = [UIImage imageNamed:#"odd_slice.png"];
imgView.image = img;
cell.backgroundView = imgView;
[imgView release];
//Selected State
UIImage *selectionBackground = [UIImage imageNamed:#"row_selected.png"];
UIImageView *selectionView = [[UIImageView alloc] initWithFrame:cell.frame];
selectionView.image = selectionBackground;
cell.selectedBackgroundView = selectionView;
[selectionView release];
}
switch (indexPath.section) {
case 0:
[label setText:#"Click to add new rower"];
break;
case 1:
[label setText:[[[appDelegate rowersDataStore] objectForKey:[keys objectAtIndex:indexPath.row]] objectForKey:#"Name"]];
break;
}
//Adds Text
[cell addSubview:label];
return cell;
}
I see several issues here. First, the general structure of this method should be...
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
// Attempt to dequeue the cell
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
// If cell does not exist, create it, otherwise customize existing cell for this row
if (cell == nil) {
// Create cell
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
// Configure cell:
// *** This section should configure the cell to a state independent of
// whatever row or section the cell is in, since it is only executed
// once when the cell is first created.
}
// Customize cell:
// *** This section should customize the cell depending on what row or section
// is passed in indexPath, since this is executed every time this delegate method
// is called.
return cell;
}
Basically, UITableView uses a single UITableViewCell instance to draw every cell in the table view. So, when you first create this cell, you should configure it to a state that is common to all cells that will use this instance, independent of whatever row or section is passed in indexPath. In your example, this involves creating the label, image, and background image instances and adding them as subviews to the cell.
Once the cell is created (aka outside the if (cell == nil) statement), you should customize its properties according to how the cell should look for the specific row and section contained in indexPath. Since you want to access your custom label in this part of the code, I assigned a tag value to it so that we can access it beyond the code segment where it was created using viewWithTag:. Once we have the label, we can customize it according to the section as well as do anything else we want, such as customize the accessory view.
I slightly modified/cleaned up your code below. This is by far not the most efficient or elegant way to do what you want to do, but I was trying to keep as much of your code as possible. I haven't tested this, but if you try it it should work:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSLog(#"Run");
CoCoachAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate];
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
NSArray *keys = [[appDelegate rowersDataStore] allKeys];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
// Configure the cell...
UILabel *label;
label = [[[UILabel alloc] initWithFrame:CGRectMake(20, 15, cell.bounds.size.width - 10, 30)] autorelease];
label.font = [UIFont boldSystemFontOfSize:16];
label.opaque = NO;
label.backgroundColor = [UIColor clearColor];
label.shadowColor = [UIColor colorWithWhite:1.0 alpha:0.5];
label.shadowOffset = CGSizeMake(0,1);
label.textColor = [UIColor colorWithRed:0x4c/255.0 green:0x4e/255.0 blue:0x48/255.0 alpha:1.0];
label.tag = 100;
[cell addSubview:label];
[label release];
UIImageView *imgView = [[UIImageView alloc] initWithFrame:cell.frame];
UIImage* img = [UIImage imageNamed:#"odd_slice.png"];
imgView.image = img;
cell.backgroundView = imgView;
[imgView release];
//Selected State
UIImage *selectionBackground = [UIImage imageNamed:#"row_selected.png"];
UIImageView *selectionView = [[UIImageView alloc] initWithFrame:cell.frame];
selectionView.image = selectionBackground;
cell.selectedBackgroundView = selectionView;
[selectionView release];
}
UILabel *lbl = (UILabel *)[cell viewWithTag:100];
switch (indexPath.section) {
case 0:
cell.accessoryView = nil;
lbl.frame = CGRectMake(0, 15, cell.bounds.size.width - 10, 30);
lbl.textAlignment = UITextAlignmentCenter;
[label setText:#"Click to add new rower"];
break;
case 1:
UIImage *accessoryImage = [UIImage imageNamed:#"content_arrow.png"];
UIImageView *accessoryView = [[UIImageView alloc] initWithImage:accessoryImage];
cell.accessoryView = accessoryView;
[accessoryView release];
lbl.frame = CGRectMake(20, 15, cell.bounds.size.width - 10, 30);
lbl.textAlignment = UITextAlignmentLeft;
[lbl setText:[[[appDelegate rowersDataStore] objectForKey:[keys objectAtIndex:indexPath.row]] objectForKey:#"Name"]];
break;
}
return cell;
}

'UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath:'

my code is
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
/// labels - names of Cities ///
UILabel *lblCity = [[UILabel alloc]initWithFrame:CGRectMake(15, 00, 200, 22)];
lblCity.font = [UIFont systemFontOfSize:14];
lblCity.backgroundColor = [UIColor clearColor];
//lblCity.backgroundColor = [UIColor redColor];
UILabel *lblDate = [[UILabel alloc]initWithFrame:CGRectMake(200, 00, 200, 22)];
lblDate.font = [UIFont systemFontOfSize:14];
lblDate.backgroundColor = [UIColor clearColor];
//lblDate.backgroundColor = [UIColor redColor];
UILabel *lblSchool = [[UILabel alloc]initWithFrame:CGRectMake(350, 00, 400, 22)];
lblSchool.font = [UIFont systemFontOfSize:14];
lblSchool.backgroundColor = [UIColor clearColor];
//lblSchool.backgroundColor = [UIColor redColor];
/// Labels for description of city events ///
UILabel *lblEvent = [[UILabel alloc]initWithFrame:CGRectMake(15, 00, 200, 30)];
lblEvent.font = [UIFont systemFontOfSize:12];
lblEvent.backgroundColor = [UIColor clearColor];
UILabel *lblEventAtDate = [[UILabel alloc]initWithFrame:CGRectMake(200, 00, 200, 30)];
lblEventAtDate.font = [UIFont systemFontOfSize:12];
lblEventAtDate.backgroundColor = [UIColor clearColor];
UILabel *lblEventAtSchool = [[UILabel alloc]initWithFrame:CGRectMake(350, 00, 400, 30)];
lblEventAtSchool.font = [UIFont systemFontOfSize:12];
lblEventAtSchool.backgroundColor = [UIColor clearColor];
if(RequestType == 2)
{
UIImageView *imgEventLabel = [[UIImageView alloc]initWithFrame:CGRectMake(00, 00, 480, 22)];
UIView *viewDescription = [[UIView alloc]initWithFrame:CGRectMake(00, 00, 480, 35)];
if(indexPath.row == 0)
{
static NSString *CellIdentifier = #"Cell11";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
lblCity.text = #"City" ;
// [cell addSubview:lblCity];
lblDate.text = #"Date" ;
// [cell addSubview:lblDate];
lblSchool.text = #"School" ;
// [cell addSubview:lblSchool];
imgEventLabel.image = [UIImage imageNamed:#"city_date_place.png"];
// [cell addSubview:imgEventLabel];
[imgEventLabel addSubview:lblCity];
[imgEventLabel addSubview:lblDate];
[imgEventLabel addSubview:lblSchool];
[cell.contentView addSubview:imgEventLabel];
}
return cell;
}
if(indexPath.row == 1)
{
static NSString *CellIdentifier = #"Cell12";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell.selectionStyle=UITableViewCellSelectionStyleNone;
cell.backgroundColor=[UIColor clearColor];
cell.textLabel.numberOfLines = 999;
lblEvent.text = #"Event in City";
lblEventAtDate.text = #"Event on Date";
lblEventAtSchool.text = #"Event at School";
[viewDescription addSubview:lblEvent];
[viewDescription addSubview:lblEventAtDate];
[viewDescription addSubview:lblEventAtSchool];
[cell.contentView addSubview:viewDescription];
}
return cell;
}
}
// Configure the cell...
return cell;
}
I don't know where is fault, Please Help.
After your first call of dequeueReusableCellWithIdentifier: You didn't check for nil and create a new one if there are no available cells in the reuse queue.
In other words, if there are no cells in the reuse queue, your request type is not equal to 2, and row is not equal to 0 or 1, your cell will not be created. This causes an exception you see in the console.
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
you don't need to write that on start as you create the cell according to conditions .
At the end just return nil. Because I think there must be some condition true when you execute your code
Sorry I do not have enough points to comment on your question. Have you tried using Custom Cells? Custom Cell is like a modification of the current TableViewCells. You can do almost anything you want to that the TableViewCells do not provide. From what I see, you want 3 Labels and 1 Image. A normal TableViewCell will not give you that ability to have 3 Labels. Unless you create it yourself. Below is a link for you to do so. I hope this is what you have in mind.
iPhone Custom Cell Tutorial

Scrollable table having a redraw issue. Doesnt seem to be clearing

I have a scrollable table.
In each cell I draw 3 UILabels. The first few cells draw ok. But as I scroll down the table the UILabels seems to be drawing over previous UILabels. Its like the Labels in the cell have an old label already there that was cleared. I could probably fix this by drawing a background color over the whole cell each redraw, but that still doesn't explain this strange problem and why its happening.
Anybody know why this occurs and what a solution might be?
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier] autorelease];
}
Match *aMatch = [appDelegate.matchScoresArray objectAtIndex:indexPath.row];
UILabel * teamName1Label = [[UILabel alloc]initWithFrame:CGRectMake(5,5, 100, 20)];
teamName1Label.textAlignment = UITextAlignmentCenter;
teamName1Label.textColor = [UIColor redColor];
teamName1Label.backgroundColor = [UIColor clearColor];
teamName1Label.text = aMatch.teamName1;
[cell addSubview:teamName1Label];
UILabel *teamVersusLabel = [[UILabel alloc]initWithFrame:CGRectMake(115,5, 40, 20)];
teamVersusLabel.textAlignment = UITextAlignmentCenter;
teamVersusLabel.textColor = [UIColor redColor];
teamVersusLabel.backgroundColor = [UIColor clearColor];
teamVersusLabel.text = #"V";
[cell addSubview:teamVersusLabel];
UILabel *teamName2Label = [[UILabel alloc]initWithFrame:CGRectMake(155,5, 100, 20)];
teamName2Label.textAlignment = UITextAlignmentCenter;
teamName2Label.textColor = [UIColor redColor];
teamName2Label.backgroundColor = [UIColor clearColor];
teamName2Label.text = aMatch.teamName2;
[cell addSubview:teamName2Label];
return cell;
}
Many Thanks
-Code
I think the best solution for this problem is to define these labels in the
-(UITableViewCell *)reuseTableViewCellWithIdentifier:(NSString *)identifier withIndexPath:(NSIndexPath *)indexPath method
-(UITableViewCell *)reuseTableViewCellWithIdentifier:(NSString *)identifier withIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *cell =[[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:identifier]autorelease];
UILabel * teamName1Label = [[UILabel alloc]initWithFrame:CGRectMake(5,5, 100, 20)];
teamName1Label.textAlignment = UITextAlignmentCenter;
teamName1Label.textColor = [UIColor redColor];
teamName1Label.backgroundColor = [UIColor clearColor];
teamName1Label.text = aMatch.teamName1;
teamName1Label.tag = 1;
[cell.contentView addSubview:teamName1Label];
[teamName1Label release];
UILabel *teamVersusLabel = [[UILabel alloc]initWithFrame:CGRectMake(115,5, 40, 20)];
teamVersusLabel.textAlignment = UITextAlignmentCenter;
teamVersusLabel.textColor = [UIColor redColor];
teamVersusLabel.backgroundColor = [UIColor clearColor];
teamVersusLabel.text = #"V";
teamVersusLabel.tag = 2;
[cell.contentView addSubview:teamVersusLabel];
[teamVersusLabel release];
UILabel *teamName2Label = [[UILabel alloc]initWithFrame:CGRectMake(155,5, 100, 20)];
teamName2Label.textAlignment = UITextAlignmentCenter;
teamName2Label.textColor = [UIColor redColor];
teamName2Label.backgroundColor = [UIColor clearColor];
teamName2Label.text = aMatch.teamName2;
teamName2Label.tag = 3;
[cell.contentView addSubview:teamName2Label];
[teamName2Label release];
return cell;
}
Now the cellForRowAtIndexPath method will be--
- (UITableViewCell *)tableView:(UITableView *)theTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell=nil;
static NSString *Identifier = #"Cell";
cell = [theTableView dequeueReusableCellWithIdentifier:Identifier];
if(cell == nil){
cell = [self reuseTableViewCellWithIdentifier:Identifier withIndexPath:indexPath];
}
Match *aMatch = [appDelegate.matchScoresArray objectAtIndex:indexPath.row];
UILabel *label = (UILabel *)[cell.contentView viewWithTag:1];
label.text = aMatch.teamName1;
label = (UILabel *)[cell.contentView viewWithTag:2];
label.text = #"V";
label = (UILabel *)[cell.contentView viewWithTag:3];
label.text = aMatch.teamName2;
return cell;
}
Just try this code..Hope it helps :)
This is a cell re-use issue. The code is adding the labels to the cell every time cellForRowAtIndexPath is called (even if cell is not nil).
When you scroll, a previous cell that already has the labels is loaded and then the code adds new labels over the old ones.
Only create and add the labels to the cell in the if (cell == nil) section. When creating the labels, set tags on the labels.
Then outside the if, retrieve the labels using their tag using viewWithTag and set their text.

duplicate rows in tableview on uitableviewcell

I have found some posts which are similar to my issue but not quite the same.
In my app the user can navigate between several uitableviews to drill down to the desired result. When a user goes forward, then backward, then forward, etc it is noticeable that the rows are being redrawn/re-written and the text gets bolder and bolder.
I have found that in some of the posts this may relate to the way that I am creating the rows, using a uilable within the cellforrowatindexpath method.
Is there something that I need to do so that the rows are not repopulate/redrawn each time a user goes forward and backward between the tableviews? Do I need to add something to the code below or add something to the viewwillappear method (currently there is a 'reloaddata' in the viewwillappear for the table but doesn't seem to help)?
Here is my code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
}
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
UILabel *label = [[[UILabel alloc] init] autorelease];
label.font = [UIFont fontWithName:#"Arial-BoldMT" size:20];
label.frame = CGRectMake(10.0f, 10.0f, 220.0f, 22.0f);
label.textColor = [UIColor blackColor];
label.backgroundColor = [UIColor clearColor];
label.opaque = NO;
label.text = [mapareaArray objectAtIndex:indexPath.row];
[cell.contentView addSubview:label];
CustomCellBackgroundView *bgView = [[CustomCellBackgroundView alloc] initWithFrame:CGRectZero];
bgView.borderColor = [UIColor clearColor];
bgView.fillColor = [UIColor whiteColor];
bgView.position = CustomCellBackgroundViewPositionSingle;
cell.backgroundView = bgView;
return cell;
}
The problem you are having is due to this line:
[cell.contentView addSubview:label];
You are adding a subview to the table cell whether it's a new cell or not. If it's an old cell (dequeued from the reusable pool), then you will add yet another subview to the cell.
Instead, you should tag the UILabel, and then locate it with the tag to modify the content of that UILabel. Add (and set all of its attributes) and tag the UILabel inside the if( cell == nil ) block:
if(cell == nil) {
// alloc and init the cell view...
UILabel *label = [[[UILabel alloc] init] autorelease];
label.tag = kMyTag; // define kMyTag in your header file using #define
// and other label customizations
[cell.contentView addSubview:label]; // addSubview here and only here
...
}
Then locate it with:
UILabel *label = (UILabel *)[cell.contentView viewWithTag: kMyTag];
label.text = [mapareaArray objectAtIndex:indexPath.row];
And no need to re-add it as a subview outside of the if(cell == nil) block. The subview is already there (and that's why reusing the cell views are so much more efficient, if you do it correctly, that is ;).
.h file
The 'define' is put after the #import statements at top of header file, and was put as 0 because I don't know how else to define it:
#define kMyTag 0
.m file
I have updated this section as per your comments, but a) the table is not populated, b) when the user has navigated to the next view and goes back to this view it fails with a "unrecognized selector sent to instance", and c) I had to put in the two 'return cell;' entries or it falls over. I think I have things in the wrong order and maybe didn't initialise things properly????
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
UILabel *label = [[[UILabel alloc] init] autorelease];
label.tag = kMyTag; // define kMyTag in your header file using #define
label.font = [UIFont fontWithName:#"Arial-BoldMT" size:20];
label.frame = CGRectMake(10.0f, 10.0f, 220.0f, 22.0f);
label.textColor = [UIColor blackColor];
label.backgroundColor = [UIColor clearColor];
label.opaque = NO;
CustomCellBackgroundView *bgView = [[CustomCellBackgroundView alloc] initWithFrame:CGRectZero];
bgView.borderColor = [UIColor clearColor];
bgView.fillColor = [UIColor whiteColor];
bgView.position = CustomCellBackgroundViewPositionSingle;
cell.backgroundView = bgView;
[cell.contentView addSubview:label]; // addSubview here and only here
return cell;
}
UILabel *label = (UILabel *)[cell.contentView viewWithTag: kMyTag];
label.text = [mapareaArray objectAtIndex:indexPath.row];
return cell;
}
You should create a subclass for UITableViewCell for that specific cell, then apply the logic to see if you need to add the subview to itself every time. Also, use the UITableviewcell's prepareForReuse and remove any subviews during that time before applying the logic of wether you want to add a UILabel to your Cell.