WebWorkers in GWT Elemental - gwt

Workers JSNI at GWT svn
It looks like WebWorkers have not been fully implemented yet. I know that elemental is in early stage of development but might be someone already have tried to make it works?

The problem with web workers is that they don't really fit the standard GWT/Java model - in my opinion they barely fit the standard JS model.
Web workers work by passing data back and forth between what are essentially different JavaScript VMs. That data must be in the form of a string, and each worker has to load its JS separately. This means that no variables declared in one worker (or the main page) is accessible from another, unless it is passed as part of the string data, pushed back and forth between workers.
So how does this work when you consider GWT/Java? From the Java perspective, this is not equivalent to multiple threads, but multiple JVMs! The different processes can only communicate by passing Strings (or more importantly, not Java objects) back and forth, and cannot share any other state. Even static variables might be different between the two virtual machines.
From the link you posted, check out the source of JsWorker - you can create an instance of this via JsWindow.newWorker with the url of the JS script to start with, and JsWorker supports methods to listen for responses, and to send it messages to give it work to do.
That script could be a GWT compiled object - but it would be a separate module and entrypoint than the original app, so that it only has the code it can reasonably run, and doesn't try to start drawing on the page when it loads. It would probably need to use a linker that would only load the JS, and wouldn't assume an iframe on the 'page'.
The GWT-NS project has some web worker samples already, built using their own linker to construct js files to load to load in the worker, and some other convenience pieces as well.

Related

Is there a way to use AudioContext in a web worker

I relatively new to web workers (simply had no need until now) and I did a lot of research and think I get the basics...
But :-)...
I'm stuck and hope for definitive input.
I'm rendering a graphic representation of an audio-file with the WebAudioAPI into an SVG. NO rocket science and it works to my satisfaction. With larger Audio-Files however it would be great to do it an web worker, The problem I have is however that inside a web worker I do not have access to the window object, and therefore I cannot access the AudioContext, which I would need to decode the raw data into an AudioBuffer. Is there another way to do it or a way around?
No, it is not possible to use WebAudio in a Worker. You will have to use the main thread with WebAudio and then transfer the data you need to the worker.
But see also the spec issue on supporting AudioContext in a Worker

How do I create actors that express hierarchical structures in akka?

I recently started developing using akka event sourcing/cluster sharding, and thanks to the online resources I think I understood the basic concepts and how to create a simple application with it. I am however struggling to apply this methodology in a slightly more complex data structure:
As an example, let's think about webpages and URLs.
Each Page can be represented with an actor in the cluster (having its unique id as the path of the page, e.g. /questions/60037683).
On each page I can issue commands such as
Create page (so if the page does not exist, it will be created)
Edit page (editing the details of the page)
Get page content (and children)
Etc.
When issuing commands to single pages, everything is easy as it's "written on the manual". But I have the added the complexity that a web page can have children, so when creating a "child page" I need the parent to update references to its children.
I thought of some possible approaches, but they feel incomplete.
Sending all events to the single WebPage and when creating a page, finding the parent page (if any) and communicate that a new child has been added
Sending all events to the single WebPage, and when creating a page, the message is sent to the parent, and then it will create a new command that will tell the child to initialize
Creating an infrastructure as WebPageRepository that will keep track of the page tree and will relay CRUD commands to all web page actors.
My real problem is, I think, handling the return of Futures properly when relaying messages to other actors that have to actually perform the job.
I'm making a lot of confusion and some reading resources would be greatly appreciated.
Thanks for your time.
EDIT: the first version was talking about a generical hierarchical file-system-like structure. I updated with the real purpose, webpages and urls and tried to clarify better my issues
After some months of searching, I reached the conclusion that what I'm doing is trying to have actors behave transactionally, so that when something is created, the parent is also updated in a safe manner, meaning that if one operation fails, all operations who completed successfully are rolled back.
The best pattern for this, in my opinion, proved to be the saga pattern, which adds a bit of complexity to the whole process, but in the long run it does what I needed.
Basically I ended up implementing the main actor as a stand alone piece (as it should be) that can receive create commands and add children commands.
There is then a saga actor which takes care of creating the content, adding the child to the parent and rolling back everything if something fails during the process.
If someone else has a better solution, I'll be glad to hear it out

Asynchronous Computation in scalajs Diode

I have an user interface and provide a button to the user, which executes the function longComputation(x: A): A and updates then the user interface (particularly the model) with the new result. This function may take longer to compute the result and should therefore compute in parallel.
Diode provides me with Effect, PotAction, and AsyncAction. I read the documentation about Effects and PotActions/AsyncActions, but I cannot even get a simple example to work.
Can someone point me to or provide an simple working example?
I created a ScalaFiddle based on the SimpleCounter example. There is a LongComputation button, which should run in parallel; but is not.
In JavaScript you cannot run things in parallel without using Web Workers because the JS engine is single-threaded. Web Workers are more like separate processes than threads, as they don't share memory and you need to send messages to communicate between workers and the main thread.
Have less than 50 reputation to comment, so I have to create a new answer instead of commenting #ochrons answer:
As mentioned Web Workers communicate via message passing and share no state. This concept is somehow similar to Akka - even Akka.js exists which enables you to use actor systems in ScalaJS and therefore the browser.

Why use the Bundle when you can just use the Application?

I'm reading this article on how to : correctly retain variable state in Android and I'm reminded that I've never gotten a good answer (and can't find one here) for why it's better to tussle with the Bundle (which isn't a HUGE hassle, but definitely has its limitations) rather than just always have an Application overridden in your App, and just store all your persistent data members there. Is there some leakage risk? Is there a way that the memory can be released unexpectedly? I'm just not clear on this... it SEEMS like it's a totally reliable "attic" to all the Activities, and is the perfect place to store anything that you're worried might be reset when the user turns the device or suspends the app.
Am I wrong on this? Would love to get some clarity on what the true life cycle of the memory is in the Application.
Based on the answers below, let me extend my question.
Suppose I have an app that behaves differently based on an XML file that it loads at startup.
Specifically, the app is a user-info gathering app, and depending on the XML settings it will follow an open ended variety of paths (collecting info A, but not J, and offering Survey P, followed by an optional PhotoTaking opportunity etc.)
Ideally I don't have to store the details of this behavior path in a Bundle (god forbid) or a database (also ugly, but less so). I would load the XML, process it, and have the Application hold onto that structure, so I can refer to it for what to do next and how. If the app is paused and the Application is released, it's not *THAT big a hassle to check for null in my CustomFlow object (that is generated as per the XML) and re-instantiate it. It doesn't sound like this would happen all that often, anyway. Would this be a good example of where Application is the *best tool?
The question as to which method is better largely depends upon what information you are storing and need access to and who (which components, packages, etc.) needs access to that information. Additionally, settings like launchMode and configChanges which alter the lifecycle can help you to determine which method is best for you.
First, let me note, that I am a huge advocate for extending the Application object and often extend the Application class, but take everything stated here in its context as it is important to understand that there are circumstances where it simply is not beneficial.
On the Lifecycle of an Application: Chubbard mostly correctly stated that the Application has the same life as a Singleton component. While they are very close, there are some minute differences. The Application itself is TREATED as a Singleton by the OS and is alive for as long as ANY component is alive, including an AppWidget (which may exist in another app) or ContentResolver.
All of your components ultimately access the same object even if they are in multiple Tasks or Processes. However, this is not guaranteed to remain this way forever (as the Application is not ACTUALLY a Singleton), and is only guaranteed in the Google Android, rather than the manufacturer overridden releases. This means that certain things should be handled with care within the Application Object.
Your Application object will not die unless all of your components are killed as well. However, Android has the option to kill any number of components. What this means is that you are never guaranteed to have an Application object, but if any of your components are alive, there IS an Application to associate it to.
Another nice thing about Application is that it is not extricably bound to the components that are running. Your components are bound to it, though, making it extremely useful.
Things to Avoid in Application Object:
As per ususal, avoid static Contexts. In fact, often, you shouldn't store a Context in here at all, because the Application is a Context itself.
Most methods in here should be static, because you are not guaranteed to get the same Application object, even though its extremely likely.
If you override Application, the type of you data and methods store here will help you further determine whether you need to make a Singleton component or not.
Drawables and its derivatives are the most likely to "leak" if not taken care of, so it is also recommended that you avoid references to Drawables here as well.
Runtime State of any single component. This is because, again, you are not guaranteed to get back the same Application object. Additionally, none of the lifecycle events that occur in an Activity are available here.
Things to store in the Application (over Bundle)
The Application is an awesome place to store data and methods that must be shared between components, especially if you have multiple entry points (multiple components that can be started and run aside from a launch activity). In all of my Applications, for instance, I place my DEBUG tags and Log code.
If you have a ContentProvider or BroadcastReceiver, this makes Application even more ideal because these have small lifecycles that are not "renewable" like the Activity or AppWidgetProvider and can now access those data or methods.
Preferences are used to determine, typically, run options over multiple runs, so this can be a great place to handle your SharedPreferences, for instance, with one access rather than one per component. In fact, anything that "persists" across multiple runs is great to access here.
Finally, one major overlooked advantage is that you can store and organize your Constants here without having to load another class or object, because your Application is always running if one of your components is. This is especially useful for Intent Actions and Exception Messages and other similar types of constants.
Things to store in Bundle rather than Application
Run-time state that is dependent upon the presence or state of a single component or single component run. Additionally, anything that is dependant upon the display state, orientation, or similar Android Services is not preferrable here. This is because Application is never notified of these changes. Finally, anything that depends upon notification from that Android System should not be placed here, such as reaction to Lifecycle events.
And.... Elsewhere
In regard to other data that needs to be persisted, you always have databases, network servers, and the File System. Use them as you always would have.
As useful and overlooked as the Application is, a good understanding is important as it is not ideal. Hopefully, these clarifications will give you a little understanding as to why gurus encourage one way over the other. Understand that many developers have similar needs and most instruction is based on what techniques and knowledge a majority of the community has. Nothing that Google says applies to all programmer's needs and there is a reason that the Application was not declared Final.
Remember, there is a reason Android needs to be able to kill your components. And the primary reason is memory, not processing. By utilizing the Application as described above and developing the appropriate methods to persist the appropriate information, you can build stronger apps that are considerate to the System, the User, its sibling components AND other developers. Utilizing the information that everyone here has provided should give you some great guidance as to how and when to extend your Application.
Hope this helps,
FuzzicalLogic
I prefer to subclass Application and point my manifest to that. I think that's the sane way of coding android although the Android architects from Google think you should use Singletons (eek) to do that. Singletons have the same lifetime as Application so everything that applies to them applies to Application except much less dependency mess Singletons create. Essentially they don't even use bundles. I think using subclass Application has dramatically made programming in Android much faster with far less hassle.
Now for the downside. Your application can be shutdown should the phone need more memory or your Application goes into the background. That could mean the user answered the phone or checked their email. So for example, say you have an Activity that forces the user to login to get a token that other Activities will use to make server calls. That's something you might store in your service object (not android service just a class that sends network calls to your server) that you store in your subclass of Application. Well if your Application gets shutdown you'll loose that token, and when the user clicks the back button your user might return to an Activity that assumes you are already authenticated and boom your service class fails to work.
So what can you do? Continue to use Bundle awfulness? Well no you could easily store security tokens into the bundle (although there might be some security issues with that depending on how this works for your app), or you have to code your Activities to not assume a specific state the Application is in. I had to check for a loss of the token and redirect the user back to the login screen when that happens. But, depending on how much state your Application object holds this could be tricky. But keep in mind your Application can know when it's being shutdown and persist it's internal state to a bundle. That at least allows you to keep your Objects in memory for 99% of the time your Application, and only save/restore when it gets shutdown rather than constantly serializing and deserializing with boiler plate code whenever you move between Activities. Using Application lets you centralize how your program can be brought up and shutdown, and since it normally lives longer than any one activity it can reduce the need for the program to reconstitute the guts of your App as the user moves between Activities. That makes your code cleaner by keeping out details of the app from every Activity, reduces overhead if your Application is already built, shares common instances/code, and allows Activities to be reclaimed without loosing your program all together. All good programs need a centralized hub that is the core, and subclassing Application gives you that while allowing you to participate in the Android lifecycle.
My personal favorite is to use http://flexjson.sourceforge.net/ to serialize my Java objects into bundles as JSON if I need to send objects around or save them. Far easier than writing to sqlite DB when all you need to do is persist data. And nice when sending data between two Activities using objects instead of broken apart primitives.
Remember by centralizing your model in the Application you create a place to share code between multiple Activities so you can always delegate an Activities persistence to an object in the Application by hooking the onPause() as well allowing persistence to be centrally located.
The short answer is: use bundles as it makes saving your state out when you're backgrounded easier. Also, it's complicated.
The long answer:
My understanding is, as soon as you Activity's onPause method is called (and onSaveInstanceState which gives you a bundle into which you should store your Activity's data) your process can be terminated without further warning. Later, when the user comes back to your application, your activity is given an onCreate call with that original bundle from which to restore its state. This will happen to all your activitys in what was your original stack.
Being able to restore your state from the bundle (which Android will save for you as your process goes away) is how Android maintain's the myth of multi-tasking. If you don't dump your activity's state out to a bundle each time onSaveInstanceState is called, your app will look like it's been restarted when the user may have just switched out for a second. This can be especially troubling when the system is resource constrained as the system would need to kill off processes more often in order to keep the device running quickly
Why the Application can be Bad
The Application does not actually get a chance to save any of its data if the process is shut down. It does have an onDestroy method but the docs will tell you that this actually never gets called by the system on an actual device. This means that, in the constrained case I mentioned above, any incidental information about what's going on within an Activity (if you've saved it in the Application) will be lost if the process is ended.
Developer's often miss this case (and it can be really annoying for users) because they're either running on a dev phone which never gets hit with using many applications at the same time. We're also never using the app for a while, then switching to another application and, after a while, switching back again.

Threading in GWT (Client)

From what I understand, the entire client side of a GWT application is converted to Javascript when you build, therefore I suppose this question is related to both Javascript and the possibilities that GWT offers.
I have a couple of dozen processes that will need to be initiated in my GWT application, each process will then continuously make calls to a server. Does GWT support threading? Does the GWT client side support threading?
EDIT:
This link states:
No JavaScript knowledge required If you’re just a user of the framework,
which I am for the matter of discussion, you do not need to know JavaScript
in order to write dynamic content, be it client-side such as rolling frames,
docking panels or scheduled “multi-threading” tasks, or server-side calls
using XMLHttpRequests (aka AJAX).
or scheduled “multi-threading” tasks, what does this mean?
JavaScript doesn't support multithreading. However, GWT has a class to 'simulate' threading, which is not real multithreading, but in most cases does what you need: com.google.gwt.core.client.Scheduler.ScheduledCommand. The technique is based on the timer class, which executes a method after the given time elapses.
For example, when placing the following code in you own code, the scheduleDeferred method will return directly and your code continues after the command, while the execute() method is executed using the timer:
Scheduler.get().scheduleDeferred(new ScheduledCommand() {
public void execute() {
.. code here is executed using the timer technique.
}
});
You can create a repeating command RepeatingCommand, which can be used to run the command more than once. Start it with Scheduler.get().scheduleIncremental() that will execute the command until the execute method returns false. You can use this to split tasks into sub tasks to get better 'threading' behavior. The Scheduler supports some additional methods to start a scheduled command differently. See the JavaDoc for more details.
Edited and updated with new GWT class instead of the deprecated DeferredCommand.
There is work on Web Workers as part of HTML5 that is implemented in a number of browsers, but not on all (most notably internet explorer). You could use these features where available, but what you should do is look at the javascript programming model.
Javascript generally works asynchronously. Requests are fired off and at some point their answers are received as an event. You can have a large number of pending requests at the same time. This will require a bit of a redesign of your system though.
New way is to use a Scheduler
JavaScript doesn't support multithreading, so whatever GWT does, multithreading has to be done solely on the server side, because GWT can only use features that are already available on the client side.