I am developing one iphone app using iOS 5. I want to implement the functionality like kindle app to download data from server as shown in following image
I have implemented the progress view on button. Nut when I scroll the table cell , progress is not synched with the current progress. When I scroll the table it shows progress as 0.0
Also how can I queue the request & start one after the previous request is complete ?
How can I delete the particular request when user clicks on Cross button ?
Any kind of help is appreciated. Thanks.
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I have a simple question: How do I load the SKProducts before the screen loads?
I want to do this because they start to load in viewWillAppear but that isn't enough and it takes 1-3 seconds or even more depending on the internet speed for the IAPs to properly load and if the user presses any button to buy an IAP the app crashes because they haven't loaded.
So how to I make sure that they are loaded when the screen shows up?
NOTE: It's not the initial screen. It's a separate one which shows up when the user presses a button.
I didn't find a complete fix for this but I disabled the buttons until the app contacts the AppStore. Not perfect because users wait a few seconds and app crashes if you press the buttons right after they are enabled but it's an improvement and I'm fine with that.
I am developing an IOS game. As in many IOS games, I hide the status bar and never show it at any point. My app includes a feature to download new application data stored in moderately large files on my server. The problem is: how do I indicate network activity to the user when downloading is in progress? The standard approach is to display the network activity indicator in the status bar, but the status bar is hidden in my app. Of course, I want to conform to Apple User Interface Guidelines and pass the App Store review process.
Why don't you show a loader element inside the app? Something like this:
I sure you can choose any way to inform user about that. But you should also update standard indicator because it becomes visible when your app becomes hidden (if you want to download in background).
I'm trying to determine the best starting structure (navigation, windows based, something else) for my iPhone app. I'm a complete noob with everything Apple (just got the mini a couple days ago).
I currently have three apps on Android and want to port to iOS. The apps are very basic. Here's a quick description with fake examples.
1st Screen - 2 Buttons (Cat / Dog) - Users selects one (Dog)
2nd Screen - 6 thumbnails of Dogs (all visible on screen) - User selects one.
3rd Screen - Full image of user selected thumbnail. Full image is clickable.
4th Screen or pop up - If user clicks full image, a 3 second video clip (mp4) plays. After playing, automatically goes back to Full Image screen.
In XCode 4, what would be the best starting point? Navigation, Windows, Single View, or just blank and hammer it out?
Ideally, I would like this to be dynamic where I only create the basic views and variables based on the user selection drives what is displayed.
Any help is greatly appreciated. Thanks!
I would go with navigation based app but hide the navigation bar or at least the back button so that the user can't go back on their own. This will work well because you can get the nice slide animation between screens. And you can use multiple views easily so you don't have to worry about trying to cram all of your stuff into one view and animate it.
I was watching videos of iOS 5 Push Notification and I encountered that there are some differences in notifying User apart from Badges, Alert and Sound.
Please go through the Youtube video. Here the notification of Twitter comes on the status bar. So do we need to have programming in different way than our usual push notification?
Also when we drag that view downwards than directly navigated to new Message. So how can we achieve those new changes as being a Developer?
One More question is How can we achieve the scrolling in Notification Window....
Do you mean the banner that sits over the status bar? That's an option your users can choose in Settings. Just push an alert as usual, and if your users have selected to display alerts as banners, that's what they'll see.
No changes need to be done at developer end for viewing notifications in Notification bar or Banner. Though I have no idea how to enable scrolling in Notification Window.
I have an iPhone app which, when it launches, loads in data from a remote database.
How would I go about displaying a loader on the screen from the point the app sends a request to the database to the point where the app has received the data?
Here's a pretty good code snippet from iPhone Cookbook (Erica Sadun). What I like about it, is it adds a UIProgressView to an ActionSheet that animates from the button of the iPhone screen.
http://ipsw.info/trac/browser/iphone-3.0-cookbook/C10-Alerts/07-Progress%20View/main.m
Use UIProgressView or UIActivityIndicatorView. Do you need help with a more specific aspect of this?