I'm looking for a code of how to create liquid for a iPhone app. There are some apps on the appStore with liquid like: Liquid lite, Liquid Dynamics, Ibeer, Where's my water.....
I need to create water, that I will move with the accelerometer. If someone can help will be more than great.
I saw there is a question like that here: iPhone fluid simulation but the answer It is not good.
Related
I am working on a Unity3D project, I have Unity Pro which comes with water4. I realize I will not be able to use this if I'm trying to make a game that works on mobile devices. Does anyone have an idea or way of making water (and allowing it to move) to look more realistic then just simply painting it on the terrain and won't crash the game on the mobile device. Also I am creating scripts in unityscript.
This water package looks pretty good, is for Mobile, non-pro and is on the Asset store.
http://u3d.as/content/grespon/easy-water/2Q8
How to use face detection for the face image using iPhone camera ?
I want to develop an application for iPhone in xcode and use face Image in the application to but I do not know how it is possible to use face detection in my application. Any ideas?
You can take a look at openCV
Here is a link to the question asking something similar to your question
iPhone and OpenCV.
And i think you can find a template from this site
http://www.ient.rwth-aachen.de/cms/software/opencv/
I would like to create arcade game (cartoon style). I need framework/technology to create one code and use it on website and iPhone in same way. Is it possible?
Two possibilities:
Unity 3D (needs a plugin on the web)
HTML5 + Canvas (via mobile Safari on the iPhone)
The very popular cocos2d framework is now available in a JavaScript/HTML flavor. The press release has more specific information:
The first joint release of the cocos2d family
cocos2d is free and heavily used. There are numerous tutorials on the iPhone variant that are somewhat adaptable to the -x variant. One, very popular iOS tutorial site Ray Wenderlich, has lots of great information to get started.
There is active discussion and work being done with cocos2d to make one codebase work across iOS, Android, Windows Phone, Blackberry, and HTML.
I have an iPhone and am getting the Droid and was wondering if blender games can run on either of them. I have already made a game and want to be able to use it on my phone.
****UPDATE****
I was wrong, just recently android support has been added but it's brand spanking new so just know that android support would be considered beta quality if that, perhaps even alpha.
I can't believe no one has given this answer:
http://code.google.com/p/gamekit/
Supports the logic bricks/python scripts etc so basically you can just load up your packaged blend file and you're good to go.
there is actually a book on how to integrate blender into a iphone game development workflow. it uses sio2 for the game engine on the iphone. it might be worth to give it a shot.
I have a website that uses flash. I would like to convert the website so that iphone / ipad users can see my website. I understand that Iphone / Ipad can't render flash. What would be the best-practice to convert flash website to iphone / ipad compatible?
I am thinking HTML 5.
[tongue in cheek]
It's not that it "can't" render Flash, it's that it's not allowed to.
[/tongue in cheek]
For Flash Video, html5 has <video> tags. Bear in mind, though, that not all browsers support video tags.
For basic animation, javascript has come a long way.
I'm starting to think that html5 is the new buzzword. The old one was "Web 2.0"
There's a brief example of someone porting a piece of Flash code into canvas/html5, here:
http://blog.mangrove.nl/?pageID=3&messageID=18436
I think the lesson is that it's possible, but there's not (yet) an automated method.
If you were starting from scratch, you could look at haxe which I understand can be used to create either Actionscript or Javascript code:
http://www.haxe.org
Hope this helps a bit.