how to remove a view? - iphone

I have an iphone application in which i am adding a view controllers view with an animation like flipfrom left.I was doing it with navigationbarbutton item.when clicking on it i was adding a view controllers view to my rootview.and changing the button amd in that action i am removing that view and adding the previous button like that.but the pbm i need to remove that info view with in a button action inside that view.here is my code for the flipanimation.`
- (void)backPressed1
{
InfoViewController *infoviewcontroller = [[InfoViewController alloc] initWithNibName:#"InfoViewController" bundle:nil];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:.95];
//[UIView beginAnimations:nil context:NULL];
//[UIView setAnimationDuration:0.5];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:YES];
//CGRect frame=CGRectMake(0,0,320,480);
[rootview removeFromSuperview];
//[infoviewcontroller.view setFrame:frame];
//selfhelpscoresAppDelegate *appdelegate=[[UIApplication sharedApplication] delegate];
[infoviewcontroller viewWillAppear:YES];
[self.view addSubview:infoviewcontroller.view];
[UIView commitAnimations];
UIImage *buttonImage = [UIImage imageNamed:#"information_btn.png"];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setImage:buttonImage forState:UIControlStateNormal];
button.frame = CGRectMake(0, 0, 42, 32);
[button addTarget:self action:#selector(backpressed) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *customBarItem = [[UIBarButtonItem alloc] initWithCustomView:button];
self.navigationItem.rightBarButtonItem = customBarItem;
//UILabel *label =[[[UILabel alloc]init]autorelease];
self.navigationItem.title=#"Tutorial";
//label.text = #"";
//self.navigationController.title = #"";
[customBarItem release];
}
-(IBAction)backpressed
{
InfoViewController *infoviewcontroller = [[InfoViewController alloc] initWithNibName:#"InfoViewController" bundle:nil];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:.95];
//[UIView beginAnimations:nil context:NULL];
//DailypercentageViewController *pieChart = [[DailypercentageViewController alloc] initWithNibName:#"DailypercentageViewController" bundle:nil];
//[UIView setAnimationDuration:0.5];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.view cache:YES];
//CGRect frame=CGRectMake(0,0,320,370);
[infoviewcontroller.view removeFromSuperview];
[self.view addSubview:rootview];
[UIView commitAnimations];
//[rearView setFrame:frame];
//[pieChart viewDidAppear:YES];
UIImage *buttonImage1 = [UIImage imageNamed:#"information_btn.png"];
UIButton *button1 = [UIButton buttonWithType:UIButtonTypeCustom];
[button1 setImage:buttonImage1 forState:UIControlStateNormal];
button1.frame = CGRectMake(0, 0, 42, 32);
[button1 addTarget:self action:#selector(backPressed1) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *customBarItem1 = [[UIBarButtonItem alloc] initWithCustomView:button1];
self.navigationItem.rightBarButtonItem = customBarItem1;
[customBarItem1 release];
//UILabel *label1 =[[[UILabel alloc]init]autorelease];
self.navigationItem.title=#"";
//label1.text = #"Home";
//self.title= #"Home";
}
`my problem is how i can remove this infoview and came back to the rootview from with in the button action from the infoview?

Related

Custom view as a tabbar, pushViewController not working [closed]

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Closed 10 years ago.
Using custom view as a tab bar, it is declared in delegate so that it ca be available on all views. But the issue is the pushViewController is not implementing there. I am using the custom view to get the navigation controller animation on bottom bar because this can not be implemented on tab bar. So, how can i perform pushViewController to the bar buttons.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
self.homeViewController = [[[HomeViewController alloc] initWithNibName:#"HomeViewController" bundle:nil] autorelease];
navController = [[UINavigationController alloc]initWithRootViewController:self.homeViewController];
navController.navigationBar.barStyle = UIBarStyleBlack;
[self.window addSubview:self.navController.view];
AppDelegate *appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate; [appDelegate addCustomBottomBar];
[self.window makeKeyAndVisible];
return YES;
}
-(void)addCustomBottomBar{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationTransition:UIViewAnimationTransitionNone forView:self.window cache:YES];
viewBotBar = [[UIView alloc]initWithFrame:CGRectMake(0, 402, 320, 79)];
viewBotBar.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"1aa.png"]];
[self.window addSubview:viewBotBar];
[self.window bringSubviewToFront:viewBotBar];
[UIView commitAnimations];
UIButton *btnHome = [UIButton buttonWithType:UIButtonTypeCustom];
btnHome.frame = CGRectMake(0, 25, 54, 50);
[btnHome setImage:[UIImage imageNamed:#""] forState:UIControlStateNormal];
[btnHome addTarget:self action:#selector(home) forControlEvents:UIControlEventTouchUpInside];
[viewBotBar addSubview:btnHome];
UIButton *btnLoc = [UIButton buttonWithType:UIButtonTypeCustom];
btnLoc.frame = CGRectMake(58, 25, 63, 50);
[btnLoc setImage:[UIImage imageNamed:#""] forState:UIControlStateNormal];
[btnLoc addTarget:self action:#selector(loc) forControlEvents:UIControlEventTouchUpInside];
[viewBotBar addSubview:btnLoc];
UIButton *btnSer = [UIButton buttonWithType:UIButtonTypeCustom];
btnSer.frame = CGRectMake(124, 25, 63, 50);
[btnSer setImage:[UIImage imageNamed:#""] forState:UIControlStateNormal];
[btnSer addTarget:self action:#selector(ser) forControlEvents:UIControlEventTouchUpInside];
[viewBotBar addSubview:btnSer];
UIButton *btnBook = [UIButton buttonWithType:UIButtonTypeCustom];
btnBook.frame = CGRectMake(190, 25, 63, 50);
[btnBook setImage:[UIImage imageNamed:#""] forState:UIControlStateNormal];
[btnBook addTarget:self action:#selector(book) forControlEvents:UIControlEventTouchUpInside];
[viewBotBar addSubview:btnBook];
UIButton *btnMore = [UIButton buttonWithType:UIButtonTypeCustom];
btnMore.frame = CGRectMake(256, 25, 62, 50);
[btnMore setImage:[UIImage imageNamed:#""] forState:UIControlStateNormal];
[btnMore addTarget:self action:#selector(more) forControlEvents:UIControlEventTouchUpInside];
[viewBotBar addSubview:btnMore];
btnDwn = [UIButton buttonWithType:UIButtonTypeCustom];
btnDwn.frame = CGRectMake(135, 0, 45, 28);
[btnDwn setImage:[UIImage imageNamed:#""] forState:UIControlStateNormal];
[btnDwn addTarget:self action:#selector(down) forControlEvents:UIControlEventTouchUpInside];
btnDwn.tag = 1;
[viewBotBar addSubview:btnDwn];
}
-(void)down
{
if (btnDwn.tag == 1) {
// perform your required functionality
btnDwn.tag = 2;
CGRect newFrameSize = CGRectMake(0, 452, 320, 28);
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.0];
viewBotBar.frame = newFrameSize;
viewBotBar.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"bottom-hidden.png"]];
// self.tabController.tabBar.hidden = YES;
[UIView commitAnimations];
}
else if (btnDwn.tag == 2) {
// perform your required functionality
btnDwn.tag = 1;
CGRect newFrameSize = CGRectMake(0, 402, 320, 79);
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.0];
viewBotBar.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"1aa.png"]];
viewBotBar.frame = newFrameSize;
//self.tabController.tabBar.hidden = NO;
[UIView commitAnimations];
}
}
-(void)loc
{
LocationViewController *location = [[LocationViewController alloc]init];
[self.navigationController pushViewController:location animated:YES];
}
-(void)ser
{
ServicesViewController *services = [[ServicesViewController alloc]initWithNibName:#"ServicesViewController" bundle:nil];
[self.navigationController pushViewController:services animated:YES];
}
-(void)book
{
BookingViewController *book = [[BookingViewController alloc]initWithNibName:#"BookingViewController" bundle:nil];
[self.navigationController pushViewController:book animated:YES];
}
-(void)more
{
MoreViewController *more = [[MoreViewController alloc]initWithNibName:#"MoreViewController" bundle:nil];
[self.navigationController pushViewController:more animated:YES];
}
use
self.window.rootViewController = self.navController;
instead of
[self.window addSubview:self.navController.view];
see these custom UITabBar Demos Links..
Many Demos
PeekabooTabBarController

My subview is not responding click event

I am creating a app that display subview like ActionSheetView and in that i have added UIGridView and UIPageControll thru outlet , but now when i click the cell it does not respond ,my subview is a ViewController with the nib file.
and if i create a button and add in my popupview programmatically then it wil displaying, and also get the click event, but anything in outlet does not respond.
i have tried to set userinteraction enable in my subview but it does not done any good.
here is my code for first view that display subview by clicking barbutton:
- (void)popUpView:(id)sender {
//self.view.backgroundColor = [UIColor darkGrayColor];
bGView = [[UIView alloc] init]; /this is the background view and all view is added in it
bGView.frame = CGRectMake(0,0,320,490);
bGView.backgroundColor = [UIColor clearColor];
bGView.alpha = 0.8 ;
CGRect viewFrame = CGRectMake(10, 90, 300, 300);
aPopUpViewController = [[PopUpViewController alloc] initWithNibName:#"PopUpViewController" bundle:nil]; //this is my view controller and when this shows on screen it display my greed view
aPopUpViewController.view.frame = viewFrame;
aPopUpViewController.view.userInteractionEnabled = YES;
[bGView addSubview:aPopUpViewController.view];
button = [UIButton buttonWithType:UIButtonTypeCustom];
[button addTarget:self
action:#selector(aMethod:)
forControlEvents:UIControlEventTouchDown];
button.backgroundColor = [UIColor clearColor];
[button setBackgroundImage:[UIImage imageNamed:#"close_button.png"] forState:UIControlStateNormal];
button.frame = CGRectMake(-1, 80, 30, 30);
[bGView addSubview:button];
//for view animation
/*
// from bottom to center animation
[bGView setFrame:CGRectMake( 0.0f, 480.0f, 320.0f, 480.0f)]; //notice this is OFF screen!
[UIView beginAnimations:#"animateTableView" context:nil];
[UIView setAnimationDuration:0.4];
[bGView setFrame:CGRectMake( 0.0f, 0.0f, 320.0f, 480.0f)]; //notice this is ON screen!
[UIView commitAnimations];*/
//for page like effect
/*[UIView transitionWithView:self.view duration:0.5
options:UIViewAnimationOptionTransitionCurlUp //change to whatever animation you like
animations:^ { [self.view addSubview:bGView]; }
completion:nil];*/
/*CATransition *transition = [CATransition animation];
transition.duration = 1.0;
transition.type = kCATransitionReveal; //choose your animation
[bGView.layer addAnimation:transition forKey:nil];
[self.view addSubview:bGView];*/
aPopUpViewController.view.userInteractionEnabled = YES;
bGView.userInteractionEnabled = YES;
self.view.userInteractionEnabled = YES;
bGView.transform = CGAffineTransformMakeScale(0.01, 0.01);
[UIView animateWithDuration:0.2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
bGView.transform = CGAffineTransformIdentity;
} completion:^(BOOL finished){
// do something once the animation finishes, put it here
}];
[self.view addSubview:bGView];
addLabel.enabled = NO;
clipArt.enabled = NO;
emailItem.enabled = NO;
closeButton.enabled = NO;
self.navigationController.topViewController.title = #"Choose ClipArt";
ExampleAppDataObject* theDataObject = [self theAppDataObject];
theDataObject.navBarHide = #"no";
}
- (void)aMethod:(id)sender
{
//[aPopUpViewController.view removeFromSuperview];
//[button removeFromSuperview];
/*[UIView transitionWithView:self.view duration:0.5
options:UIViewAnimationOptionTransitionCrossDissolve//change to whatever animation you like
animations:^ { [bGView removeFromSuperview]; }
completion:nil];*/
[bGView removeFromSuperview];
addLabel.enabled = YES;
clipArt.enabled = YES;
emailItem.enabled = YES;
closeButton.enabled = YES;
self.navigationController.topViewController.title = #"Greeting's";
ExampleAppDataObject* theDataObject = [self theAppDataObject];
theDataObject.navBarHide = #"yes";
}
and this is how my screen look like
UPDATE
now i figured out my problem,problem is that i have given my whole view a tap listner,now i am adding grid view as subview so when ever i tap on cell rather then do select cell it will generate view tap gesture and thats why cell never selected,that's what i think..
add this line after you add every subviews in your main view..
[self.view bringSubviewToFront:yourGridView];

Animation in Uiscrollview with a button

I have tried the iCarousel, and add it to my project. I was able to put images. Now I'm trying to implement a method, that when the button was clicked the carousel will rotate.
I've tried this code:
- (IBAction) spinButton:(id)sender
{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.75];
[UIView setAnimationDelegate:self];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:carousel
cache:YES];
[spinButton removeFromSuperview];
[UIView commitAnimations];
}
But it seems to be that only the carousel view is animating.
Following two method to changes aries may be your problem being solve by this,
-(void)TappedButton:(UIButton *)sender{
UIView *view=[carousel itemViewAtIndex:sender.tag];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.75];
[UIView setAnimationDelegate:self];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:YES];
// [spinButton removeFromSuperview];
[UIView commitAnimations];
NSLog(#"%d",sender.tag);
}
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view
{
UILabel *label = nil;
//create new view if no view is available for recycling
if (view == nil)
{
view = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:#"page.png"]] autorelease];
// label = [[[UILabel alloc] initWithFrame:view.bounds] autorelease];
// label.backgroundColor = [UIColor clearColor];
// label.textAlignment = UITextAlignmentCenter;
// label.font = [label.font fontWithSize:50];
//
// [view addSubview:label];
UIButton *buttonForDisplay = [[[UIButton alloc] initWithFrame: view.bounds] autorelease];
buttonForDisplay.backgroundColor=[UIColor clearColor];
[buttonForDisplay setTitle:[NSString stringWithFormat:#"%d",index] forState:UIControlStateNormal];
buttonForDisplay.titleLabel.font = [label.font fontWithSize:50];
[buttonForDisplay addTarget:self action:#selector(TappedButton:) forControlEvents:UIControlEventTouchUpInside];
[buttonForDisplay bringSubviewToFront:view];
buttonForDisplay.tag = index;
/// view.tag=index;
[view addSubview:buttonForDisplay];
}
else
{
label = [[view subviews] lastObject];
}
//set label
// label.text = [[items objectAtIndex:index] stringValue];
return view;
}
EDIT
This method thru you can catch the reference of the carousel view.
- (UIView *)itemViewAtIndex:(NSInteger)index
Edit with Animation
UIViewController *nextViewController = [[UIViewController alloc] autorelease];
nextViewController.view.backgroundColor = [UIColor redColor];
CATransition *animation = [CATransition animation];
animation.duration = 3.5;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
animation.type = kCATransitionPush;
animation.subtype = kCATransitionFromTop;
[self.navigationController pushViewController:nextViewController animated:NO];
[self.navigationController.view.layer addAnimation:animation forKey:nil];

LinkedIn menu iPhone app

I would like to develop an app with a menu which looks like the ios Linkedin app one. Like this (the left picture)
There is 4 glimpses (miniatures) which are associated to the four principal views.
And the miniature always shows the updated state of the view.
I would like to know we can do a menu like this one ?
Thanks in advance for your help !
Sébastien ;)
So why do you put the 4 UIView in an other UIView and not directly on the UIViewController ?
And you talked about buttons but there are only UIView in your example ? I wonder if the 4 buttons are on the 4 views and are transparent in order to apply the transformation.
Do you have a code example for the transformation ?
Thanks a lot for your help !
- (void)viewDidLoad {
[super viewDidLoad];
[self.navigationItem setTitle:#"About us"];
presentationViewController = [[PresentationViewController alloc] initWithNibName:#"PresentationViewController" bundle:nil];
secteursViewController = [[SecteursViewController alloc] initWithNibName:#"SecteursViewController" bundle:nil];
engagementsViewController = [[EngagementsViewController alloc] initWithNibName:#"EngagementsViewController" bundle:nil];
interviewsViewController = [[InterviewsViewController alloc] initWithNibName:#"InterviewsViewController" bundle:nil];
presentationApercu = presentationViewController.view;
secteursApercu = secteursViewController.view;
videosApercu = interviewsViewController.view;
engagementsApercu = engagementsViewController.view;
presentationApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
presentationApercu.frame = CGRectMake(27., 18., presentationApercu.frame.size.width, presentationApercu.frame.size.height);
secteursApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
secteursApercu.frame = CGRectMake(185., 18., secteursApercu.frame.size.width, secteursApercu.frame.size.height);
videosApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
videosApercu.frame = CGRectMake(27., 196., videosApercu.frame.size.width, videosApercu.frame.size.height);;
engagementsApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
engagementsApercu.frame = CGRectMake(185., 196., engagementsApercu.frame.size.width, engagementsApercu.frame.size.height);
presentationApercu.tag = 1;
secteursApercu.tag = 2;
videosApercu.tag = 3;
engagementsApercu.tag = 4;
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[presentationApercu addGestureRecognizer:tap];
[tap release];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[secteursApercu addGestureRecognizer:tap];
[tap release];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[videosApercu addGestureRecognizer:tap];
[tap release];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[engagementsApercu addGestureRecognizer:tap];
[tap release];
[self.view addSubview:presentationApercu];
[self.view addSubview:secteursApercu];
[self.view addSubview:videosApercu];
[self.view addSubview:engagementsApercu];
}
#pragma mark - IBActions
- (void)zoomReverse {
[self.navigationItem setLeftBarButtonItem:nil];
UITapGestureRecognizer *tap = nil;
switch (tagEnCours) {
case 1:
[self.view bringSubviewToFront:presentationApercu];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[presentationApercu addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
presentationApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
presentationApercu.frame = CGRectMake(27., 18., presentationApercu.frame.size.width, presentationApercu.frame.size.height);
[UIView commitAnimations];
break;
case 2:
[self.view bringSubviewToFront:secteursApercu];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[secteursApercu addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
secteursApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
secteursApercu.frame = CGRectMake(185., 18., secteursApercu.frame.size.width, secteursApercu.frame.size.height);
[UIView commitAnimations];
break;
case 3:
[self.view bringSubviewToFront:videosApercu];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[videosApercu addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
videosApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
videosApercu.frame = CGRectMake(27., 196., videosApercu.frame.size.width, videosApercu.frame.size.height);
[UIView commitAnimations];
break;
case 4:
[self.view bringSubviewToFront:engagementsApercu];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[engagementsApercu addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
engagementsApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
engagementsApercu.frame = CGRectMake(185., 196., engagementsApercu.frame.size.width, engagementsApercu.frame.size.height);
[UIView commitAnimations];
break;
default:
break;
}
}
- (void)zoomAction:(UITapGestureRecognizer *)sender {
[self.navigationItem setLeftBarButtonItem:[[[UIBarButtonItem alloc] initWithTitle:#"About us" style:UIBarButtonItemStyleDone target:self action:#selector(zoomReverse)] autorelease]];
tagEnCours = sender.view.tag;
switch (sender.view.tag) {
case 1:
[self.view bringSubviewToFront:presentationApercu];
[presentationApercu removeGestureRecognizer:[presentationApercu.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
presentationApercu.transform = CGAffineTransformIdentity;
presentationApercu.frame = CGRectMake(0., 0., presentationApercu.frame.size.width, presentationApercu.frame.size.height);
[UIView commitAnimations];
break;
case 2:
[self.view bringSubviewToFront:secteursApercu];
[secteursApercu removeGestureRecognizer:[secteursApercu.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
secteursApercu.transform = CGAffineTransformIdentity;
secteursApercu.frame = CGRectMake(0., 0., secteursApercu.frame.size.width, secteursApercu.frame.size.height);
[UIView commitAnimations];
break;
case 3:
[self.view bringSubviewToFront:videosApercu];
[videosApercu removeGestureRecognizer:[videosApercu.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
videosApercu.transform = CGAffineTransformIdentity;
videosApercu.frame = CGRectMake(0., 0., videosApercu.frame.size.width, videosApercu.frame.size.height);
[UIView commitAnimations];
break;
case 4:
[self.view bringSubviewToFront:engagementsApercu];
[engagementsApercu removeGestureRecognizer:[engagementsApercu.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
engagementsApercu.transform = CGAffineTransformIdentity;
engagementsApercu.frame = CGRectMake(0., 0., engagementsApercu.frame.size.width, engagementsApercu.frame.size.height);
[UIView commitAnimations];
break;
default:
break;
}
}
I think that this application is structured as follows:
UIViewController
| UIView
| UIView
| UIView
| UIView
| UIView
The first contains the main view controller (the one containing the 4 buttons), these are reduced by (I assume) a transform and then the View is superimposed by a view of the secondary, the second requirement.
This is what I think, because if you try to scroll the table and immediately go back, even in the thumbnail view scrolling.
Hope that was of some help.
Consider this as a draft from which to take inspiration:
//.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
#end
//.m
#import "ViewController.h"
#interface ViewController ()
#property (nonatomic, strong) UIView *v1;
#property (nonatomic, strong) UIView *v2;
#property (nonatomic, strong) UIView *v3;
#property (nonatomic, strong) UIView *v4;
#end
#implementation ViewController
#synthesize v1 = _v1;
#synthesize v2 = _v2;
#synthesize v3 = _v3;
#synthesize v4 = _v4;
- (void)viewDidLoad {
[super viewDidLoad];
_v1 = [[UIView alloc] initWithFrame:self.view.bounds];
_v2 = [[UIView alloc] initWithFrame:self.view.bounds];
_v3 = [[UIView alloc] initWithFrame:self.view.bounds];
_v4 = [[UIView alloc] initWithFrame:self.view.bounds];
[_v1 setBackgroundColor:[UIColor redColor]];
[_v2 setBackgroundColor:[UIColor yellowColor]];
[_v3 setBackgroundColor:[UIColor blueColor]];
[_v4 setBackgroundColor:[UIColor greenColor]];
_v1.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v1.frame = CGRectMake(10., 10., _v1.frame.size.width, _v1.frame.size.height);
_v2.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v2.frame = CGRectMake(170., 10., _v2.frame.size.width, _v2.frame.size.height);
_v3.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v3.frame = CGRectMake(10., 240., _v3.frame.size.width, _v3.frame.size.height);
_v4.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v4.frame = CGRectMake(170., 240., _v4.frame.size.width, _v4.frame.size.height);
_v1.tag = 1;
_v2.tag = 2;
_v3.tag = 3;
_v4.tag = 4;
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v1 addGestureRecognizer:tap];
[tap release];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v2 addGestureRecognizer:tap];
[tap release];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v3 addGestureRecognizer:tap];
[tap release];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v4 addGestureRecognizer:tap];
[tap release];
[self.view addSubview:_v1];
[self.view addSubview:_v2];
[self.view addSubview:_v3];
[self.view addSubview:_v4];
UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btn setFrame:CGRectMake(10, 10, 100, 30)];
[btn setTitle:#"Close" forState:UIControlStateNormal];
btn.tag = 1;
[btn addTarget:self action:#selector(zoomReverse:) forControlEvents:UIControlEventTouchUpInside];
[_v1 addSubview:btn];
btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btn setFrame:CGRectMake(10, 10, 100, 30)];
[btn setTitle:#"Close" forState:UIControlStateNormal];
btn.tag = 2;
[btn addTarget:self action:#selector(zoomReverse:) forControlEvents:UIControlEventTouchUpInside];
[_v2 addSubview:btn];
btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btn setFrame:CGRectMake(10, 10, 100, 30)];
[btn setTitle:#"Close" forState:UIControlStateNormal];
btn.tag = 3;
[btn addTarget:self action:#selector(zoomReverse:) forControlEvents:UIControlEventTouchUpInside];
[_v3 addSubview:btn];
btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btn setFrame:CGRectMake(10, 10, 100, 30)];
[btn setTitle:#"Close" forState:UIControlStateNormal];
btn.tag = 4;
[btn addTarget:self action:#selector(zoomReverse:) forControlEvents:UIControlEventTouchUpInside];
[_v4 addSubview:btn];
}
- (void)zoomReverse:(UIButton *)sender {
UITapGestureRecognizer *tap = nil;
switch (sender.tag) {
case 1:
[self.view bringSubviewToFront:_v1];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v1 addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v1.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v1.frame = CGRectMake(10., 10., _v1.frame.size.width, _v1.frame.size.height);
[UIView commitAnimations];
break;
case 2:
[self.view bringSubviewToFront:_v2];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v2 addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v2.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v2.frame = CGRectMake(170., 10., _v2.frame.size.width, _v2.frame.size.height);
[UIView commitAnimations];
break;
case 3:
[self.view bringSubviewToFront:_v3];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v3 addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v3.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v3.frame = CGRectMake(10., 240., _v3.frame.size.width, _v3.frame.size.height);
[UIView commitAnimations];
break;
case 4:
[self.view bringSubviewToFront:_v4];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v4 addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v4.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v4.frame = CGRectMake(170., 240., _v4.frame.size.width, _v4.frame.size.height);
[UIView commitAnimations];
break;
default:
break;
}
}
- (void)zoomAction:(UITapGestureRecognizer *)sender {
switch (sender.view.tag) {
case 1:
[self.view bringSubviewToFront:_v1];
[_v1 removeGestureRecognizer:[_v1.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v1.transform = CGAffineTransformIdentity;
_v1.frame = CGRectMake(0., 0., _v1.frame.size.width, _v1.frame.size.height);
[UIView commitAnimations];
break;
case 2:
[self.view bringSubviewToFront:_v2];
[_v2 removeGestureRecognizer:[_v2.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v2.transform = CGAffineTransformIdentity;
_v2.frame = CGRectMake(0., 0., _v2.frame.size.width, _v2.frame.size.height);
[UIView commitAnimations];
break;
case 3:
[self.view bringSubviewToFront:_v3];
[_v3 removeGestureRecognizer:[_v3.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v3.transform = CGAffineTransformIdentity;
_v3.frame = CGRectMake(0., 0., _v3.frame.size.width, _v3.frame.size.height);
[UIView commitAnimations];
break;
case 4:
[self.view bringSubviewToFront:_v4];
[_v4 removeGestureRecognizer:[_v4.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v4.transform = CGAffineTransformIdentity;
_v4.frame = CGRectMake(0., 0., _v4.frame.size.width, _v4.frame.size.height);
[UIView commitAnimations];
break;
default:
break;
}
}
- (void)viewDidUnload {
[super viewDidUnload];
[self setV1:nil];
[self setV2:nil];
[self setV3:nil];
[self setV4:nil];
}
#end
I hope it can help.

How to set animation to UIImageView?

How to give animation to UIImageView.
I have a following code for animation .but not working for imageview
MyImage=[[UIImageView alloc] initWithFrame:CGRectMake(10, 57, 220,140)];
MyImage.image=[UIImage imageNamed:#"image.png"];
MyImage.userInteractionEnabled = YES;
[self.view addSubview:MyImage];
[UIView beginAnimations : nil context : nil];
[UIView setAnimationCurve : UIViewAnimationCurveLinear];
[UIView setAnimationDuration : 1.00];
UIView setAnimationTransition : UIViewAnimationTransitionFlipFromLeft forView : MyImage cache : YES];
[UIView commitAnimations];
Anybody have idea let me know ..Thanks
UIView setAnimationTransition : UIViewAnimationTransitionFlipFromLeft forView : MyImage cache : YES];
Loose [ before the code? Maybe it's the type mistake.
And I think you may like this one, block-based animation is better ;) :
[UIView transitionFromView:self.view
toView:MyImage
duration:1.0f
options:UIViewAnimationOptionTransitionFlipFromLeft
completion:nil];
And here's code snippet that works well:
MyImage=[[UIImageView alloc] initWithFrame:CGRectMake(10, 57, 220,140)];
MyImage.image=[UIImage imageNamed:#"NTCHomeMainPic.png"];
MyImage.userInteractionEnabled = YES;
// [self.view addSubview:MyImage]; // You don't need to add it as subview, but never mind
[UIView transitionFromView:self.view
toView:MyImage
duration:1.0f
options:UIViewAnimationOptionTransitionFlipFromLeft
completion:nil];
Edit:
You need to create a new view and add the MyImage to it. New version below:
UIView * newView = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 480.0f)];
[newView setBackgroundColor:[UIColor whiteColor]];
UIImageView * MyImage=[[UIImageView alloc] initWithFrame:CGRectMake(10, 57, 220,140)];
MyImage.image=[UIImage imageNamed:#"NTCHomeMainPic.png"];
MyImage.userInteractionEnabled = YES;
[newView addSubview:MyImage];
[UIView transitionFromView:self.view
toView:newView
duration:1.0f
options:UIViewAnimationOptionTransitionFlipFromLeft
completion:nil];