I am new IOS development, i want to distribute my iPad app (.ipa format file) over my website. So, others can download my iPad app (.ipa format file) from my website. So, Is it possible to download the iPad app (.ipa format file) over website by others?
You need to check the Box "Distribute to Enterprise" when you Archive your Application. When you do so, a plist File is generated. (Be Careful with the Informations you Provide, the URL has to be right). Place the ipa and plist to your server.
Then you can Link to the plist from an HTML File:
itms-services://?action=download-manifest&url=http://YOURSERVER/YOURAPP.plist
Thats how you do OTA (Over-The-Air Distribution)
This is only possible with an Enterprise Profile or an AdHoc Profile for dedicated Devices, thus for Testing Purposes.
You can also use TestFlight
You can use the http://www.diawi.com/ for uploading .ipa.
But make sure that only register device user can run the file on their devices.
Entrprise could be the solution, but Apple says that the ipa must be distributed only to company employees.
Related
my friend borrowed me his (non jailbroken) iphone 4s to test my iphone application. How can I get the IPA onto his iphone without syncing with itunes? (IPA is created with Flash, so i can't use XCode). I know there are some over the air services but they require to open e-mails with the e-mail application on the phone. I don't want to open his e-mails, so, is there another way to get the IPA onto it?
You could use Testflight http://testflightapp.com
It gives you a short url after uploading a build which you can install the IPA from there.
Don't forget to add the device UDID to the certificates.
OTA (over the air) is the way to go if you don't want to use TestFlightApp.
Distribute the app via ad-hoc distribution, and store the app on a web server. You can then directly download the app from the web server onto your iPhone by calling the appropriate url in Safari.
Here is a guide on how to do this:
http://iosdevelopertips.com/xcode/distribute-ad-hoc-applications-over-the-air-ota.html
Have a look at TestFlightApp. You can create a new (or use an existing), web-based email address and use that to register your friend's device with the your TestFlightApp account.
I have a .ipa file which i want to test in iPad before submitting to iTunes. i can't synchronize it with Xcode because we did not develop the code..we just have a iPad and .ipa file was sent to us in email, but even i cannot download it through safari shows an error. Is there any possible way to test it.
Any suggestion will be appreciated.
If you don't have a source code it is possible to resign the app using another profile which includes your iPad and even publish to AppStore. You will need Apple Developers account for that.
You can try www.aironapp.com. You need to configure Apple Developers account there and then it could resign the IPA for you and provide OTA download.
This is impossible to do with an application compiled for distribution. If it would be possible it would mean you could get the ipa's from any device and just run them via iTunes.
You can however ask the developer to send you an ipa compiled for debugging.
Here are the steps to installing your App on your iPhone or iPad using .ipa files.
We will send you one or two files. One will be a .ipa file and the other will be a .mobileprovision file. Save them in a convenient location
Open iTunes. Then drag the downloaded .mobileprovision (if provided) & the .ipa files and drop it into iTunes Library.
In iTunes select your iPhone (or iPad) under devices.
Go to the Apps tab and make sure the checkbox for the new App is checked. If not, check it yourself.
Press Sync. After it is synced, you should be able to unplug you iPhone and play with the App.
The app probably needs to be signed with a different provisioning profile that includes your iPad.
In my iphone project i have a set of 20 mp3 audio files in it.now the whole project is working fine.
but client has come up with a problem that whenever he installs the app file ,the mp3 files get added to the itunes list..
this should not occur as these should be bought only by inapp purchase...
I had added all mp3 files into the xcode app bundle itself.(by dragging into the resources folder)
Should anything else be done so that mp3 files stay in app itself?
If I understand you right, you have 20 .mp3 files in your app bundle, which can be unlocked by inApp purchase? This is far to easy to crack, as one can just look into the bundle and extract the files, as a bundle is basically a folder.
I can't post a complete solution, but consider encrypting the files and set up a web service, which delivers a token to unlock the files after being purchased via inApp purchase.
Well they should not end up in the MP3 List op iTunes.
Does this happen when the client drags the .app folder into iTunes on windows, if so I could imagine that windows does not recognizes the app and just add the mp3 to his iTunes library.
You could try a service like TestFlight for ad-hoc builds.
I have created an iPad app which I want to send to another branch of my company. I have .app file which I want to send to him.
Does this colleague have to do anything special other than drop this file into iTunes and install on the device?
Does he need to have a Mac with Xcode any everything or how do I got about this? I won't have physical address to his device.
EDIT: This is just a once off thing. I only want to demo something to him.
This article looks really good as far as basic setup goes - http://www.iphonedevsdk.com/forum/iphone-sdk-development/35818-unofficial-ad-hoc-distribution-guide.html
After that, you just need to send out the .app and the .mobileprovision. Both the files need to be dragged into iTunes. Check if Sync apps is enabled and that your app is selected. Hit sync and it should work.
You don't need Xcode or a Mac to install an ad-hoc-provisioned app. All your users need is iTunes.
You need to have your users send you their UUIDs, which you then need to register in Apple's provisioning portal. Download the updated profile and be sure to link to it when building your app for distribution.
I have heard of people having trouble installing .app files. The safest option is to chose "build and archive" from the build menu. This will create an ipa file that can be installed through iTunes. If you open the Xcode organizer after building and archiving, you can select your new ipa and save it to file, or send it by e-mail straight from Xcode.
You will need to belong to iOS Developer Enterprise Program.
I am developing an application in which I placed a bunch of books in my resources folder of my app. When I load the app into the device from Xcode, all the books are visible in the iPad.
When I load the same app in .ipa format into device using iTunes in the same iPad, only a few books are being loaded (done as ad-hoc).
Can anyone suggest what might be the problem or issue?
Is there anything with provisioning profiles (developer or distribution)?
Do one thing, extract .ipa file by stuffit expander. By that you will get the binary file. Please check those resources are there or not. If yes then might be that older ipa file already installed in your itunes(PC). Delete it and then try to install the ipa file. If no then may be issue while compilation.