ReloadData doesn't fire tableView:numberOfRowsInSection: - iphone

I just encouter a problem, that I call UITableView reloadData method, but nothing happened. No tableView:numberOfRowsInSection is called.
The scenario is:
Table works fine in view A (has the UITableView), then view B shows and hide, after this step, the UITableView reloadData is not working anymore. I am sure reloadData is called in main UI thread and the data source has been changed. Also NO IBOutlet connection issue.

Try putting your call to reloadData in viewWillAppear.

Set BreakPoint on [tableView reloadData]; check that your tableView object is not nil.

Related

iphone - scrollRectToVisible issue

This functions perfectly, but I want to make it an once-function, not fixed-function. When I change tableview with other data, the data displays at the index from previous tableview. So my solution to this is implementing the code below. When I implement this, it works, but when I scroll down, it scrolls up all the time, so it is virtually impossible to scroll down further. Any idea how to make it performs only once when I change tableview?
The code:
[tableView scrollRectToVisible:CGRectMake(0,0,1,1) animated:NO];
Edit 21 august:
Guys, thank you very much! The code was in cellforrowatindexpath. I moved it to inside the function which changes tableview and it works like a charm :D
You could override the reloadData method if that is how you are reloading the Table View with new data and put the code in there. Something like this in your table view controller should suffice:
- (void)reloadData {
[super reloadData];
[tableView scrollRectToVisible:CGRectMake(0,0,1,1) animated:NO];
}
If it's scrolling up every time you scroll down, I assume you put the code in the cellForRowAtIndexPath method which will get called every time you want to present the cell. This is not the correct place to put that code.
It IS a once-function. Most probably, this code of yours is executing again & again. If you have kept this in a function such as cellForRowAtIndexPath:, which is called frequently, that may be the cause of this problem. Where have you put it?
HTH,
Akshay

Detect end of reloadData method in UITablewView

Is there any way of detecting the end of the reloadData method in UITableView ?
I can use the viewDidAppear for the initial call but after that I have no way of detecting the end of a reloadData.
Well, there is nothing in the documentation and the UITableViewDelegate is of no help either. In theory, what you could do, is subclass UITableView and override the reloadData method like so:
- (void)reloadData
{
// reload data starts
[super reloadData];
// and here reload data ended..
}
Unless reloadData spawns some separate background threading, this marks the end of reloadData.
Good luck.

UITableView not populating in Tab bar iPhone application

I have a tab bar application which loads a UITableView when one of it's buttons are selected. It seems to load the view controller however it doesn't seem to be populating the data. I have tried setting the cell.text = #"cell" (while setting the number of rows > 0) and an NSLog in the CellForRowAtIndexPath proves that in fact the function is not being called. The same NSLog output to the console in the viewDidLoad function also generates no output so it seems as though its not getting called.
Any suggestions?
Try and call [tableView reloadData] from your -(void)viewWillAppear:(BOOL)animated; method. This should be called each time the user navigates to that tab and should set off the delegate callbacks that aren't currently being called. If they still aren't called make sure you have set the table delegate to self.
EDIT: Actually make sure you have set your table view's delegate and datasource to self;

Managing calls to objects that get deallocated when the view is backed out of

I have a view controller managed in a UINavigationController. My view controller puts up a "loading" screen, and uses ASIHTTP to asynchronously load table data. Then it renders its table, and in each cell there's an image that it uses ASIHTTP to asynchronously load. When it lands each image, it uses [self.tableView reloadRowsAtIndexPaths] to reload that row, inside which the image is fed to the UIImageView in each row.
Works great. But if I back out of the view before it's done loading, it crashes.
Where it crashes is in my -tableView:numberOfRowsInSection method, and NSZombies tells me it dies because it's asking for the -count of an NSArray called self.offers that has been deallocated.
That method looks like this:
-(NSInteger)tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section
{
return [self.offers count];
}
Wrapping that return in if (self.offers) made no difference.
My -dealloc releases and sets-to-nil every one of these properties, including both self.offers and self.tableView itself. I even tried setting up a BOOL disappearing property, hitting it with YES in -viewWillDisappear, and hanging conditional behavior off that, but it doesn't work because viewWillDisappear doesn't seem to get called! Far as I can tell we're not getting ANY method called when the navigation bar pops us off.
What do I do about this?
EDIT:
Thanks to #cduhn (who's bucking for a check!), I did a bunch more looking at this. The problem has been, my -dealloc just isn't getting called when I pop this viewcontroller (nor my -viewWillDisappear nor -viewDidUnload or anything else I could use to unhook the delegation structure that's at the root of this problem).
Then I realized: THIS viewController isn't the one on the NavController stack! What's at the top of the stack right here is a shell view, just a segmented controller and a big empty UIView. I toggle the contents of that UIView between two other UIViewController subclasses depending on the state of my segmented controller. So when my view with the table on it's PARENT view gets popped from the nav stack, this CHILD I'm working on doesn't seem to get any notice about it. Which is odd, because I'm definitely releaseing it.
I can call its -dealloc from my shell controller. I could call its -viewWillDisappear too, for that matter. Is that how I should be handling this? Probably I should put something into my shell controller's viewWillDisappear like:
[[self.mainView subviews] makeObjectsPerformSelector:#selector(viewWillDisappear)];
...so that message propagates down to my child views.
Am I on the right track here, you think??
(Oh man... and that also explains why actions from inside this child table view can't get to self.navigationController! I've been puzzled about that for weeks!)
Bugs like this, where a method gets called on an object after it's been deallocated, often happen when a method gets called on a delegate after that delegate has been deallocated. The recommended practice to avoid bugs like these is to set any delegate (or delegate-like) properties of an object to nil before you release that object in the delegate's dealloc method. I know that's a confusing sentence, so I'll explain it in the context of your bug.
You have an asynchronous image download that finishes after you've backed out of your table view controller. When this happens, you're calling reloadRowsAtIndexPaths:withRowAnimation:, which results in a call to tableView:numberOfRowsInSection: on the table view's dataSource. This call is failing because that dataSource no longer exists.
The problem is that the table view object still has your controller set as its dataSource and delegate properties, even after your controller has been deallocated. The solution is to simply set these properties to nil in your controller's dealloc, like this:
- (void)dealloc {
self.tableView.dataSource = nil;
self.tableView.delegate = nil;
self.tableView = nil; // Releases as a side-effect due to #property (retain)
[super dealloc];
}
Now when your table view tries to call tableView:numberOfRowsInSection: on its dataSource, it will send the message to the nil object, which swallows all messages silently in Objective C.
You should also do the same thing with your ASIHTTPRequest's delegate, by the way.
Any time you have an asynchronous operation that calls delegate methods upon completion, it's particularly important that you set that delegate to nil. When using UITableViewController under normal circumstances you can typically get away without setting the dataSource and delegate to nil, but in this case it was necessary because you're calling methods on the tableView after its controller has gone away.
As far as I can tell, the user cannot actually "back out" of a view while the UITableView is loading it's data. The methods are not run on a thread and block the main one, also blocking UI interaction. I cannot replicate your results. Even, scrolling the table view quickly and then pressing the back button.
I suggest that the stack popping is not the problem here.

Redraw UITableView after updating data async

I have a UITableview that I load with data async so the tableview might appear without data.
I have tired the ReloadData method but the tableview remains empty until I scroll the tableview, suddenly the data appears.
The same thing happens when I load a tableview as a detailedview and switching between items, the previoud items data appears first and as soon as I scroll in the table view it shows the correct data.
My guess is that the ReloadData method works just fine, but I need to redraw the tableview somehow, any suggestions on how to solve this?
/Jimmy
You said you're populating content asynchronously but did you invoke the reloadData in the context of the main thread ? (and not via the thread that populates the content)
Objective-C
[yourUITableView performSelectorOnMainThread:#selector(reloadData)
withObject:nil
waitUntilDone:NO];
Swift
dispatch_async(dispatch_get_main_queue(), { self.tableView.reloadData() })
Monotouch
InvokeOnMainThread(() => this.TableView.ReloadData());
Yonels answer is perfect when your view is currently visible to the user (e.g: User presses a reload button which populates your UITableView.)
However, if your data is loaded asynchronously and your UITableView is not visible during the update (e.g: You add Data to your UITableView in another View and the UITableView is displayed later by userinput), simply override the UITableViewController's viewWillAppear method.
- (void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
[self.tableView reloadData];
}
The positive effect is that your UITableView only reloads it's data once when the user actually want's to see it, not when new items are added.
I had the similar issue today(Storyboard in iOS 7.0).
I was using table View inside a UIViewController.When the view was loaded everything was working fine; all the delegates were getting called.However ; When the underlying dataSource(in my case,Array) was modified; the visible table rows were not getting updated.They were updated; only when I was scrolling the table view.
Tried everything; calling reloadData on Main thread;calling reload in ViewWillAppear; nothing worked.
The issue that I found ; was that I had not made the connection in storyboard; for the table view with the reference Outlet.The dataSource and delegate were set though.
I did not think that it could be the issue; as everything was working fine at the first go.
Hope it helps someone.I had some terrible time to find this out.
I guess it wasn't reloaded.
When you scroll the cells to out of screen, then…
tableView: cellForRowAtIndexPath:
…will be called. So it will be reloaded.
I guess UITableView variable is not validated.
If you use UITableView as a main view, you can try this.
[self.view reloadData];
or
[self.tableView reloadData];
Swift 4:
DispatchQueue.main.async { self.tableView.reloadData() }
After somewhat naively copying in yonel's solution and calling it good I realized that calling performSelectorOnMainThread:withObject:waitUntilDone: fixed the symptom, but not the problem. The bigger problem is that you are making UI updates while still in the context of the asynchronous or background thread.
This is what my code looked like:
dispatch_queue_t queue = dispatch_queue_create("com.kyleclegg.myqueue", NULL);
dispatch_async(queue, ^{
// Make API call
// Retrieve data, parse JSON, update local properties
// Make a call to reload table data
});
When it should look like this:
dispatch_queue_t queue = dispatch_queue_create("com.kyleclegg.myqueue", NULL);
dispatch_async(queue, ^{
// Make API call
// Retrieve data, parse JSON, update local properties
dispatch_async(dispatch_get_main_queue(), ^{
// Now make the call to reload data and make any other UI updates
[self.tableView reloadData]
});
});
If the only thing you need to do is call [self.tableView reloadData] it's probably fine to use performSelectorOnMainThread:withObject:waitUntilDone: since it accomplishes the same goal, but you should also recognize what's happening in the big picture. Also if you are doing more UI work than just reloading the table then all of that code should go on the main queue as well.
Reference: A concise example of using GCD and managing the background vs. main thread.