TableView reloaddata - iphone

I wanted to know something that I found regarding tableviews. I have UITableView whose items are being generated dynamically, means rows. Now whenever I scroll UITableView to end and stretch the scroll up and release it (u know iPhone style), my cellForRowAtIndexPath gets called. I noticed this because I had my NSLog there. Does this happen normally?
Actually, thing is I am also lazy loading image for UIImageView in each row inside tis method, so I think because of this my lazy loader is also getting called and I don't want this.

This is a normal behaviour. The method cellForRowAtIndexPath is getting called for the new rows which are now visible. This makes the whole table more responsive, because it does not have to render all the rows at same time.

Related

iPad UITableView flickering issue

I have a UITableView that contain about 20 rows in the iPad's viewport. I have a interval timer that will call UITableView's reloadData regularly(post it to UI thread).
Now when I scroll through the UITableView with medium speed (not so fast), that UITableView will refresh with flickering effect.
I have to write a function to manually update the UITableViewCell label by looping through all the items in the array (this array keep all the items that show on UITableView). I will execute this function when timer is running instead of calling reloadData (as I mentioned above). Then the flickering issue is gone.
I believe that reloadData should be better than looping through all the data because reloadData will only refresh the current showing Cells instead of all the rows, but I couldn't figure out why the flickering happens. Anyone know why?
One thing I have to mention is I did use the CellIdentifier correctly to reuse the cell and only create the cell when the retrieved cell is null.
Moreover, I do not have this issue in iPhone and I believe that it is because iPhone has lesser row compare to iPad.
Anyone can give some explanation about this issue?
I had the same problem with flickering when using reloadData. I solved it by using indexPathsForVisibleRows and cellForRowAtIndexPath: to only update the visible cells. Performance is good since I don't have to iterate over the whole data set, but only a limited number of visible cells.
reloadData causes the tableview to recreate the visible cells on screen which can result in a flickering since the cells get destroyed. There are better ways to reload the tableview. Are you using Core Data? If so the NSFetchedResultsController and it's delegate are a great way to update a tableview since it listens to changes in the underlying datasource and only updates the appropriate cells.

UITableView's cells release when not visible

I have a UITableView. each row is heavy object with videos, images etc.
When user scrolls this view how can I release the memory of not visible rows and load the current visible rows?
I assume you're talking about releasing memory that's used by the images and videos of your row, and not the row itself.
In your tableview delegate,
-(void) scrollViewDidEndDecelerating:(UIScrollView *)scrollView
tells you when the tableview scrolling has stopped.
[myTableView indexPathsForVisibleRows]
gives you an array of what is visible.
If your row is not in this array, it is not visible, and you can do your image/video cleanup on it.
Are you recycling UITableViewCells as per Apple's recommendations? If not, you MUST read Apple's docs. Inside the cellForRowAtIndexPath: delegate you should have something [customCell setMediaObjects:]. Inside your customCell class you can release all the previous mediaObjects from memory.
As others have said, you should make sure you are recycling cells properly, and not destroying things you would need to recreate anyway when the cell is reused.
But, you may want to release other assets that the cell or its views are retaining. Or if that cell has any pending download requests, for example, you may want to reset their priority or even cancel them when the cell is offscreen.
I think the cleanest way to do this is to just override -[UITableViewCell prepareForReuse]
This is called when the cell is put back into the reuse queue. If the user is moving up and down the table quickly, you may not want to clean the cell up the moment the cell is off the screen (by looking at indexPathsForVisibleRows, for example).
But when the cell is actually put back in the reuse queue, that is a good time to do that work since you know that cell won't appear again on screen until you dequeue and configure it again.
A Closer Look at Table-View Cells - Apple Documentation
When you call dequeueReusableCellWithIdentifier first 10 (just ten cells can be shown at screen at one moment) cells will be created, then they will be just loaded and configured for showing.
So, cells are not released.

iphone tableview scrolling issue

I have a tableview with imageviews and textviews in each cell. When my view is loaded one of the textviews is invisible. But when I start scrolling the textview appears, so that my view looks as it is supposed to look. Does anyone know why this is happening?
P.S. I have read about reusing cells when scrolling so I have been very careful to construct my cells correctly.
Without code, no one can give you a exact answer. But for a guess....
Is your data is getting populated after your table call cellForRowAtIndexPath? When the cell populates the first time, no data, so the cell is in it's unformatted state. By the time you can interact with the table and scroll it off and on screen (which calls cellForRowAtIndexPath again), the data has been populated and so the cell looks as expected.
You can test this by putting a breakpoint in your cellForRowAtIndexPath method and check to see if your data objects are initialized or still set to nil.

UITableView cells with both UIActivityIndicator & UIProgressView

I have a UITableView that contains several cells and some of them (the ones for files that are still uploading) have both an UIActivityIndicator and an UIProgressView. The ones for files that are finished use a different icon (instead of the activity indicator) and hide the progressview.
This table is using a NSFetchedResultsController as data source, so I get the updates on the data model and update the content.
Everything works just fine. The problem, however, is performance. Every time I call reloadData my UIActivityIndicators flicker, and it's not very smooth. Although I'm caching from the nib file, reloadData will have to calculate the new progress % for the ProgressView and I don't do anything with the ActivityIndicator other than hiding it if upload is complete.
Anybody ever tried something similar? Is there a workaround?
I was thinking about having an array of my progressview references and use that instead of calling reloadData.. not sure if this is the correct approach.
Thanks,
Fernando
When you call reloadData on the UITableView, all the cells of the table view are completely refreshed, re-assembled and redrawn. All the old ones are thrown away. This means that all the subviews of the UITableViewCells are removed and re-created too (including your UIActivityIndicator and UIProgressView). The refresh causes these views to flicker, or perhaps jump back to their start state. As there is no way of setting the frame of a UIActivityIndicator, your suggestion of restoring some progress value simply isn't possible.
Instead, perhaps you should try and engineer your "refresh" to not require a complete refresh of the table? For example, if you want to change the text of a UITextField within the view, you could simply access this text field and set the text property (no refresh is required). Or, if you want to hide your progress indicators, you could go into the appropriate object instances and set their property. You should design your app so that this is possible. Making changes this way avoids having to reload cells from scratch.
Besides the benefit of fixing your problem, using this method of updating, you should also see a large performance increase. reloadData is a very costly method to use and should be only used if it is absolutely necessary to really re-create the entire UITableView from scratch.
Hope this helps. :)

UITableView resizing rows problem

Hope to get solution to this problem. I have been stuck on it since a long time now.
I have a a tableView which has custom labels drawn upon the cell using CGRect. I receive the data from a web service in arrays. Initially i display a line of data on the cells. When the user selects a cell, I call reloadsRowAtIndexPath to increase the height of selected row. In the process, cellForRowAtIndexPath gets called again. I keep track of this by a flag, and when cellForRowAtIndexPath gets called again, I display the two more lines of data from arrays, on the cell.
What i am getting is all overlapping data on one other. I tried to remove already placed labels in didSelectRowAtIndexPath, but to no avail.
Please help me on this
Thanks in advance.
In your cellForRowAtIndexPath method, when the selected row height needs to increase, do you create a new UITableViewCell object or change an already allocated one?
Please can you post your cellForRowAtIndexPath method code to help track this down?