I'm coding an iPhone TabBar Project with UiNavigation, the first view contain UIScrollView and the scrollview contain views every subview contain imageview,anUiImage and a UiButton follows
is the function that build the first screen
//*******************************************************
//* Build the main screen *
//*******************************************************
-(void) buildScreen{
sing.viewsArray = [[NSMutableArray alloc]init];
int Vve = 10;
int Vho = 10;
int wi = 95;
int hi = 95;
int ArrayIndex = 0;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 3; j++) {
staticView = [[UIView alloc] initWithFrame:CGRectMake(Vve, Vho, 100, 100)];
[staticView setTag:ArrayIndex];
staticImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed:[sing.stdPicArray objectAtIndex:ArrayIndex]]];
[staticImage setFrame:CGRectMake(0, 0, wi, hi)];
[staticView addSubview:staticImage];
viewButton = [UIButton buttonWithType:UIButtonTypeCustom];
viewButton.frame = CGRectMake(0, 0, wi, hi);
[viewButton addTarget:self action:#selector(buttonClick:) forControlEvents:UIControlEventTouchUpInside];
[viewButton setTag:ArrayIndex];
[sing.buttonsArray addObject:viewButton];
[staticView addSubview:viewButton];
[sing.viewsArray addObject:staticView];
[MainScroll addSubview:[sing.viewsArray objectAtIndex:ArrayIndex]];
Vve += 100;
ArrayIndex++;
}
Vve = 10;
Vho += 100;
}
}
When I click on the UiButton I want to add another UIView to the UIScrollView and make a "UIViewAnimationTransitionFlipFromLeft" when the view is added to the scroll view
tried the following code
-(void)animateFlip{
[UIView transitionWithView:flipViewBack
duration:1.0
options:UIViewAnimationTransitionFlipFromLeft
animations:^{ [self.view addSubview:flipViewBack]; }
completion:^(BOOL f){ }];
}
didn't work just added the flipViewBack
-(void)animateFlip{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft
forView:self.flipViewFront
cache:YES];
[MainScroll addSubview:flipViewFront];
[UIView setAnimationDidStopSelector:#selector(flipAnimationDidStop:finished:context:)];
[UIView setAnimationDelegate:self];
[UIView commitAnimations];
}
didn't work just like the other one, the next code did flip the main view with the view I wanted, but it didn't flip only the the view I want
-(void)animateFlip{
[UIView beginAnimations:nil
context:nil];
[UIView setAnimationDuration:1.0];
[UIView transitionFromView:self.view
toView:flipViewBack
duration:2
options:UIViewAnimationOptionTransitionFlipFromBottom
completion:NULL];
[UIView setAnimationDidStopSelector:#selector(flipAnimationDidStop:finished:context:)];
[UIView setAnimationDelegate:self];
//set transformation
[UIView commitAnimations];
}
Does any body know how to do it' I looked everywhere and all the code I found didn't work for me
Thanks
I tried another option suggested in this link
iPhone subview flip between 2 views and it didn't work for me
this is the function that I use on click in the last 3 lines im adding to the flipView (container) the flipViewFront view then I add the flipView to the mainScroll view and then I go to execute the animation in the animateFlip that I copied from your sample
//*******************************************************
//* Click on the picture as button *
//*******************************************************
-(void) buttonClick:(id) sender{
UIButton *button = (UIButton *)sender;
int row = [button superview].tag;
NSLog(#"Button pressed tag: %i",row);
self.flipView = [[UIView alloc]initWithFrame:CGRectMake(65, 130, 190, 190)];
self.flipView.backgroundColor = [UIColor clearColor];
self.flipViewBack = [[UIView alloc]initWithFrame:CGRectMake(65, 130, 190, 190)];
self.flipViewFront = [[UIView alloc]initWithFrame:CGRectMake(65, 130, 190, 190)];
self.flipViewFront.backgroundColor = [UIColor whiteColor];
self.flipViewImage = [UIImage imageNamed:[sing.stdPicArray objectAtIndex:row]];
self.filpImage = [[UIImageView alloc]initWithImage:self.flipViewImage];
[self.flipViewBack addSubview:self.filpImage];
self.flipCloseButton = [UIButton buttonWithType:UIButtonTypeCustom];
[self.flipCloseButton setFrame:CGRectMake(0, 0, 24, 24)];
[self.flipCloseButton setImage:[UIImage imageNamed:#"close_button.png"] forState:UIControlStateNormal];
[self.flipCloseButton addTarget:self action:#selector(closwFlip:) forControlEvents:UIControlEventTouchUpInside];
[self.flipViewBack addSubview:flipCloseButton];
self.flipOkButton = [[UIButton alloc]initWithFrame:CGRectMake(30, 0, 190, 190)];
[self.flipCloseButton addTarget:self action:#selector(continueTo:) forControlEvents:UIControlEventTouchUpInside];
[self.flipViewBack addSubview:flipOkButton];
[flipView addSubview:flipViewFront];
[MainScroll addSubview:flipView];
[self animateFlip];
}
found the problem, but not the answer, if it works directly from the ViewDidLoad it and the first view is on screen all is well and the flip works' if I change it so that the want to add a view and flip it in one event it shows me the second(flipped) view without the flip
Your problems seems to be that you are trying to animate the flip on the view before it is added to the view hierarchy.
Instead you should add the back view to a common container view (that later will contain the front view) and then flip the container view while adding the front and removing the back, like this:
// Container view is a view that is already added to your view hierarchy.
// It contains the back view. The front view will be added to it.
[UIView transitionWithView:containerView
duration:1.0
options:UIViewAnimationOptionTransitionFlipFromLeft
animations:^{
[backView removeFromSuperview]; // This is already added to the container
[containerView addSubview:frontView]; // Not yet added ...
}
completion:NULL];
Update
This is all the code I wrote when answering this question. It works for me. If it still doesn't animate for you then you probably haven\t set up your view hierarchy the same way.
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
containerView = [[UIView alloc] initWithFrame:CGRectMake(30, 30, 100, 100)];
[self.view addSubview:containerView];
frontView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
[frontView setBackgroundColor:[UIColor orangeColor]];
backView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
[backView setBackgroundColor:[UIColor redColor]];
[containerView addSubview:backView];
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self
action:#selector(flip)];
[self.view addGestureRecognizer:tap];
}
- (void)flip {
[UIView transitionWithView:containerView
duration:1.0
options:UIViewAnimationOptionTransitionFlipFromLeft
animations:^{
[backView removeFromSuperview];
[containerView addSubview:frontView];
}
completion:NULL];
}
Related
I have a little problem, I try to display a view with an animation in this way:
self.vistaAiuti = [[UIView alloc] initWithFrame:CGRectMake(10, -200, 300, 200)];
self.vistaAiuti.backgroundColor = [UIColor blueColor];
UIButton *closeButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
closeButton.frame = CGRectMake(50, 140, 220, 40);
[closeButton setTitle:#"Go back" forState:UIControlStateNormal];
[closeButton addTarget:self action:#selector(closeView:) forControlEvents:UIControlEventTouchUpInside];
[self.vistaAiuti addSubview:closeButton];
[self.view addSubview:self.vistaAiuti];
[UIView beginAnimations:#"MoveView" context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationDuration:0.5f];
self.vistaAiuti.frame = CGRectMake(10, 0, 300, 200);
[UIView commitAnimations];
and this for close it:
[UIView beginAnimations:#"MoveView" context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationDuration:0.5f];
self.vistaAiuti.frame = CGRectMake(10, -200, 300, 0);
[UIView commitAnimations];
the problem is that the button on vista aiuto is slower then the vistaAiuti, so when I close the view the button remains behind for some second...what I have to do for for have the same velocitiy?
The problem is that the vistaAiuti frame is being set to zero height in the close animation. The button appears to lag, but what's really happening is that the parent view underneath is shrinking to zero height and -200 origin.y.
Change the close animation target frame to:
self.vistaAiuti.frame = CGRectMake(10, -200, 300, 200);
Also, some other advice:
Separate the creation of the view from showing it. This way you don't add another subview every time you want to show it.
- (void)addVistaAiutiView {
// your creation code
self.vistaAiuti = [[UIView alloc] initWithFrame:CGRectMake(10, -200, 300, 200)];
self.vistaAiuti.backgroundColor = [UIColor blueColor];
UIButton *closeButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
closeButton.frame = CGRectMake(50, 140, 220, 40);
[closeButton setTitle:#"Go back" forState:UIControlStateNormal];
[closeButton addTarget:self action:#selector(closeView:) forControlEvents:UIControlEventTouchUpInside];
[self.vistaAiuti addSubview:closeButton];
[self.view addSubview:self.vistaAiuti];
}
Use block animation, it's much more compact to write and easy to read
- (BOOL)vistaAiutiIsHidden {
return self.vistaAiuti.frame.origin.y < 0.0;
}
- (void)setVistaAiutiHidden:(BOOL)hidden animated:(BOOL)animated {
if (hidden == [self vistaAiutiIsHidden]) return; // do nothing if it's already in the state we want it
CGFloat yOffset = (hidden)? -200 : 200; // move down to show, up to hide
NSTimeInterval duration = (animated)? 0.5 : 0.0; // quick duration or instantaneous
[UIView animateWithDuration:duration animations: ^{
self.vistaAiuti.frame = CGRectOffset(0.0, yOffset);
}];
}
Just wondering why and need to solve it. i have this searchbar looks like this.
which clicked will move up to the top and expend to 0,0,320,searchbar's height.
which clicked Cancel, it should resize back to 33,55,270, searchbar's height. but it doesn't
the searchDisplayControllerDidEndSearch will work to resize back, however there is a 1 sec lag that user could see the changes. any body why in searchDisplayControllerWillEndSearch the animation resize wound't work ?.
thanks for the comments and feedback.
- (void) searchDisplayControllerWillEndSearch:(UISearchDisplayController *)controller
{
[UIView animateWithDuration:.1
animations:^{
controller.searchResultsTableView.frame = frogTableView.frame;
searchDisplayController.searchResultsTableView.frame = frogTableView.frame;
searchDisplayController.searchBar.frame = CGRectMake(32,
55,
270,
searchDisplayController.searchBar.frame.size.height);
searchBar.frame = CGRectMake(32,
55,
270,
searchBar.frame.size.height);
frogTableView.frame = CGRectMake(frogTableView.frame.origin.x,
121,
frogTableView.frame.size.width,
frogTableView.frame.size.height);
notePad.frame = CGRectMake(notePad.frame.origin.x,
45,
notePad.frame.size.width,
notePad.frame.size.height);
searchDisplayController.searchResultsTableView.frame = frogTableView.frame;
}
completion:^(BOOL finished){
//whatever else you may need to do
}];
}
I had the same trouble after I started to use UISearchBar with UISearchDisplayController. The solution I came up with is to place a search bar on a view:
UIView * searchBarSubview = [[UIView alloc] initWithFrame:CGRectMake(0, 0, MENU_WORK_AREA_WIDTH, SEARCH_BAR_HEIGHT)] ;
searchBarSubview.autoresizesSubviews = YES;
searchBarSubview.backgroundColor = [UIColor clearColor];
UISearchBar * globalSearchBar = [[[UISearchBar alloc] initWithFrame:CGRectMake(0, 0, MENU_WORK_AREA_WIDTH, SEARCH_BAR_HEIGHT)] autorelease];
globalSearchBar.tintColor = [UIColor blackColor];
globalSearchBar.delegate = self;
[globalSearchBar setBackgroundImage:[UIImage alloc]];
and resize the view instead of search bar in searchDisplayControllerWillEndSearch:(UISearchDisplayController *)controller:
[UIView beginAnimations:nil context:nil];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.3];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
// Slide in to the final destination
searchBarSubview.frame = CGRectMake(0, 0, MENU_WORK_AREA_WIDTH, SEARCH_BAR_HEIGHT);
[UIView commitAnimations];
I'm newbie at iOS development and this is my first question on SO.
I want to create "animation".
When I tap UIButton I want to slowely (about 0.5 seconds) move it down for 10px and when I raise my finger I want to open new viewController.
I made something but I don't know how to make "animation".
UIImage *normalImage = [UIImage imageNamed:#"FirstImage"];
UIButton *firstButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
firstButton.frame = CGRectMake(31, 194, normalImage.size.width, normalImage.size.height);
[firstButton setImage:normalImage forState:UIControlStateNormal];
[firstButton addTarget:self action:#selector(showSecondViewController) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:firstButton];
- (void)showSecondViewController; {
SecondViewController *secondViewController = [[SecondViewController alloc] init];
secondViewController.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
[self presentModalViewController:secondViewController animated:YES];
[progressViewController release];
}
[UIView animateWithDuration:(NSTimeInterval)duration animations:^(void) {
//put your animation result here
//then it will do animation for you
} completion:^(BOOL finished){
//do what you need to do after animation complete
}];
for example:
UIButton *firstButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
//add firstButton to some view~
//....
firstButton.transform = CGAffineTransformIdentity;
[UIView animateWithDuration:0.5 animations:^(void) {
firstButton.transform = CGAffineTransformMakeTranslation(0,10);
} completion:^(BOOL finished){
show your view controller~
}];
[UIView animateWithDuration:0.5 animations: ^ {
button.frame = CGRectMake:(button.frame.origin.x, button.frame.origin.y + 10.0f, button.frame.size.width, button.frame.size.height);
}];
You can put transformations(repositioning), scaling and rotatations between beginAnimations and commitAnimations blocks where you can specify the AnimationRepeatCount,AnimationCurve etc.
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDelay:0.5];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationRepeatAutoreverses:YES];
[UIView setAnimationRepeatCount:2];
..........................//etc.
firstButton.frame = CGRectMake(31, 194, normalImage.size.width, normalImage.size.height);
[UIView commitAnimations];
But in iOS4 and later animations are encouraged to be performed by
animateWithDuration:delay:options:animations:compeletion and similar methods that invlove blocks which are very powerful. For more information on block animations please refer to apple documentation
I have a UIScrollView which has a UIView embedded in it. It have 2 buttons "scroll" and "unscroll".On clicking the "scroll" button, my scrollview scroll up from the bottom of the parent view. Everything works fine until here but when I click the "unscroll" button to push the scrollview back to where it came from, nothing happens. I have posted the entire code here. Please check where the fault lies !!. Already spent a sizeable amount of time on it.
-(IBAction)unscrollClicked:(id)sender
{
//[viewController.view removeFromSuperview];
[UIView beginAnimations:#"back to original size" context:nil];
scrollView.contentSize=viewController.view.bounds.size;
//scrollView.contentSize=viewController.view.bounds.size;
[UIView commitAnimations];
}
-(IBAction)scrollClicked:(id)sender
{
//viewController.view.backgroundColor=[UIColor orangeColor];
viewController.view.frame=CGRectMake(0, 410, 320, 460);
//[self.view addSubview:viewController.view];
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0,40, 320, 400)];//(0,0,320,160)
scrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
//[MyView setFrame:CGRectMake (0, 0, 320, 170)];
viewController.view.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
scrollView.contentSize = viewController.view.bounds.size;
scrollView.bounces = YES;
scrollView.bouncesZoom = YES;
scrollView.scrollEnabled = YES;
scrollView.minimumZoomScale = 0.5;
scrollView.maximumZoomScale = 5.0;
scrollView.delegate = self;
[scrollView addSubview: viewController.view];
[self.view addSubview:scrollView];
[self moveScrollView:scrollView];
}
-(void) moveScrollView:(UIScrollView *)scrollView
{
CGFloat scrollamount=400;
[scrollView setContentOffset:CGPointMake(0,scrollamount) animated:YES];
}
1st problem i see with this code is that you initialize scrollView in scrollClicked and never store pointer to it, so in unscrollClicked pointer should be nil.
Another problem is that as far as i know, animation is conducted this way:
[UIView beginAnimations:#"Animate" context:nil];
[UIView setAnimationDuration:2];
[UIView setAnimationBeginsFromCurrentState:YES];
[somView setFrame:CGRectMake(100, 100, 100, 100)];
[UIView commitAnimations];
How do I add a label which enters to my current view controller,
Animating from top;
i.e.
like a slider, it should come on screen,
I want to display details on it,
i know
[self.view addSubView:myNewLabel];
but it doesn't make any animation,
I need animation.
I think, I got the Answer by r&d.
Go to your view controller,
get to the viewDidLoad Method
add following code,
UIView *aNewView;
aNewView=[[UIView alloc] initWithFrame:CGRectMake(0, -90, 320, 90)];
[aNewView setBackgroundColor:[UIColor brownColor]];
[aNewView setAlpha:0.87];
UILabel *titleLabel;
titleLabel=[[UILabel alloc] initWithFrame:CGRectMake(20, 25, 280, 30)];
titleLabel.font=[UIFont systemFontOfSize:15];
titleLabel.text=#"SRK - Sagar R Kothari";
titleLabel.textColor=[UIColor whiteColor];
titleLabel.backgroundColor=[UIColor clearColor];
[aNewView addSubview:titleLabel];
CGRect frame = aNewView.frame;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:.75];
frame.origin.y = 90;
frame.origin.x = 0;
frame.size.height=400;
self.view.frame = frame;
[UIView commitAnimations];
[self.view addSubview:aNewView];