This is my first time being on this forum. It's nice to be here and i really want to thank you all for the educational lessons you are giving!
So i am suffering from this issue :
i am using Xcode 7 and i did try with the latest Xcode of yosemite(6.4 version) and it seems i cannot establish an outlet connection via the old ctrl and drag method to connect a UIImageView with the ViewController. i did search the net a bit and i found some "solutions" of doing a reference to the header file but it didn't work. Did this method got removed and if yes how are we connecting now an element with the ViewController? is something wrong with my Xcode and if yes how can i fix it?
really appreciate your help!
First of all create outlet object
than go to storyboard or xib.
right click on file's owner (yellow box on top of xib).
you get all the outlet than click on circle right side of your outlet and map with UI by dragging the line.
hope this help you.
in this method you have to create outlet manually.
So yeah i did manage to fix the issue. It appears there is a bug with swift and Xcode and i can tell it happens in all Xcode version 6 and up including Xcode 7. I don't know what exactly occurs this bug and i can't really link an element from scoreboard with ViewController via the simple ctrl drag and drop method but in order to fix i had to reimplent the tableView and reconfigure my elements. this did the trick and i was able to just ctrl drag and drop. if someone knows what occurs this issue please comment!!
thanks
I've written a little app in perl/Gtk, now I want to add an icon to it. I"ve got a jpg file.
The app is very basic, and of course use a Gtk2::Window object.
I was thought to use Image::Base::Gtk2::Gdk::Pixbuf but Gtk2::Window->set_default_icon only want a Gtk2::Gdk::Pixbuf object, and I have not managed to create one (if someone can show me). I'm on a debian with perl-5.14.2.
Thanks guys!
Oh, got it!
use Image::Base::Gtk2::Gdk::Pixbuf;
my $navIco = Gtk2::Gdk::Pixbuf->new_from_file("./mltwb.png"); `
$window->set_default_icon($navIco);`
Just had to read doc. Thanks folks!
I don't like the UIAlert from cocoa and want to have some notification that does not require any user interaction, very similar to the "build success/failed" notification from Xcode. Is there anything on the shelf that I can use or what's the best approach to do this myself?
Thanks in advance
Leo
You download working source code from GitHub: MBProgressHUD.
I'm using it and it works great.
Take a look at samvermette's Progress HUD. It is highly configurable & customizable, should help you out.
I want to create an iPhone app that uses a navigation scene similar to the one pictured in the link
Please note I do not want this to only work for iPad, I want it to work for iPhone exactly as pictured, when you click on a tableview item it hides the tableview and makes that view full screen. I want ideas on how to do this because I cannot figure it out myself.
Thanks
Facebook guys have done brilliant job in the new version of the app. The similar open source code can be found from here - JTRevealSidebarDemo. Please note that as of June 2014, this project has been discontinued, so you'll probably have better luck with a project from the list below.
It reveals technique behind doing split view for iPhone.
Some other open source code:
JWSlideMenu
DDMenuController
PKRevealController
ViewDeck
ECSlidingViewController
MWFSlideNavigationViewController
MFSideMenu
SASlideMenu
HHTabListController
MTSlideViewController
MTStackViewController
MMDrawerController
DMSideMenuController
JVFloatingDrawer
How about projects with storyboard compatibility?
I found 1 more slide menu which is compatible with storyboards:
SASlideMenu
Another storyboard-compatible menu is
ECSlidingViewController
and
ViewDeck
from Sagar's answer. They both have storyboard examples (for the last one link is ViewDeckStoryboardExample)
For anyone else looking for an Android version, take a look at:
android fb like slideout navigation
emerging ui pattern side navigation
I realize you asked about facebook, but now that ios7 is out, and this is the defacto thread i thought id post here.
For an effect similar to the kindle app on ios7 you can use:
https://github.com/romaonthego/REFrostedViewController
If anyone else is looking for a way to implement this in MonoTouch now known as Xamarin.ios, take a look at this article I just found. monotouch slide out navigation
EDIT
I just found that they have a free component for this!
flyoutnavigation
I noticed no one listed this wonderful class... SWRevealController.
I use it with my project apps all the time. It's Easy to use and heavily documented... There are also a few examples John gives to the user to understand how it works or if you'd like to derive your project from... Hope this helps
SHSidebarControllerwith filder effect.
This might be helpful to you.. try this :)
This looks to be the best match for me.
PKRevealController
It has nice scroll effect with finger and moves back on partial drag.
https://github.com/pkluz/PKRevealController
MMDrawerController is very good option.
You can configure many things. try it once
https://github.com/mutualmobile/MMDrawerController
I've been working on a floating-style navigation drawer that I hope people will like. It's on GitHub, take a look.
excuse me to create again this question, but I have another problem. I'm trying to integrate the aurioTouch Apple sample in my app. I have put all the code that was in aurioTouchAppDelegate in my app delegate file. The code runs, but some methods, like methods in EAGView file doesn't run, I don't know whym they are not called.
Some help or hints are welcome...
Have you integrate all the setting from Project's Build Settings. Actually I had the same issue but then I compare all the settings from Build Settings and found that some of the Linker flags were creating the problem and then was able to solve the problem. So whenever you have such problems try to go to Project's Build setting and compare all the keys. Mostly the Linker flags creates the problem in such cases.... hope this help to others also...
EDIT
After referring to your project. Notice that you have overloaded the property view of ViewController with your custom View EAGLView. You have not separated customView and ViewController's view.
Also, one major thing is you have to Initialize your EAGLView and add it to your ViewController's view. and rest of the things will go on in EAGLView.