I am working on sqlite database , trying to insert into database but it is giving error "Error while inserting " Database is locked .
I searched some post and also write reset and finalize statement but it is giving same error.
Here is my code
if(addStmt == nil)
{
//const char *sql = "insert into Limittabel (limitAmt) Values(?)";
//const char *sql="INSERT INTO Limittabel (limitAmt, Profileid) VALUES(?, ?)";
const char *sql="insert into Limittabel (limitAmt,Profileid) Values (?,?)";
// Insert into Limittabel (limitAmt,Profileid) Values ($500,1)
if(sqlite3_prepare_v2(database, sql, -1, &addStmt, NULL) != SQLITE_OK)
NSAssert1(0, #"Error while creating add statement. '%s'", sqlite3_errmsg(database));
}
sqlite3_bind_text(addStmt, 1, [limitAmt UTF8String], -1, SQLITE_TRANSIENT);
// NSString *str_id_poi = [[NSString alloc] initWithFormat:#"%d", [Profileid integerValue]];
// sqlite3_bind_text(addStmt, 2, [str_id_poi UTF8String], -1, SQLITE_TRANSIENT);
//sqlite3_bind_text(addStmt, 2, [ UTF8String], -1, SQLITE_TRANSIENT);
NSLog(#"***Storing END on Database ***");
if(SQLITE_DONE != sqlite3_step(addStmt))
{
NSAssert1(0, #"Error while inserting data. '%s'", sqlite3_errmsg(database));
} // sqlite3_finalize(addStmt);
else{
//sqlite3_last_insert_rowid;
limitid = sqlite3_last_insert_rowid(database);
NSLog(#"YES THE DATA HAS BEEN WRITTEN SUCCESSFULLY");
}
sqlite3_finalize(addStmt);
}
sqlite3_reset(addStmt);
//sqlite3_finalize(addStmt);
}
If I am not opening the database it is giving Database locked error, if opening database it is giving ' No such Table ' error
Please Help me.
Thanks
I don't understand the "if I am not opening the database it is giving Database locked error" comment, because you simply can't use a database without opening it. It makes no sense to call SQLite functions without first opening database. Maybe I'm not understanding this comment.
But ignoring that for a second, you later say, "if opening database it is giving 'No such table' error": Are you sure you're finding the database correctly? The problem is, if you open database and it's not found, then a blank database will be created. Are you sure this hasn't happened to you? If this may have happened to you, you might want to
Reset the simulator (if you're using simulator) or delete and reinstall the app to make sure any blank databases that sqlite3_open may have created for you will be removed; and
Check to make sure the database exists before you open it or replace your occurrence of sqlite3_open with sqlite3_open_v2 with a third parameter of SQLITE_OPEN_READWRITE and fourth parameter of NULL. See SQLite will not prepare query when accessing database in Xcode
As an aside, you don't mention whether you're opening this from the bundle or Documents, but generally I advise to programmatically copy from bundle to Documents and then open it from there.
If you're doing this on the simulator, I sometimes find it helpful to examine the database used by the simulator from my Mac. Thus, I go to "~/Library/Application Support/iPhone Simulator/5.1/Applications/" (replace the 5.1 with whatever version of your simulator you are using ... if the Library is hidden, unhide it from Terminal with chflags nohidden ~/Library), I then go into the directory for the particular application, go into it's Documents folder, and then open the database in the Mac command line sqlite3 program. You can use that to examine the database and make sure the db is as you expect it.
Just a few thoughts for the "no such table" error.
Here is link for creating, Open , inserting, and retrieve data from the SQLite database . It will help you.
SQLite Datase Create,Insert and Retrieve from the database Click here
jonty to deal with the database its compulsory that first we open the database and then we makes changes in database
and if it giving the error No such table then i recommend you check the existence of table in database i.e. such table created or not.
Try this code,
if(sqlite3_open([YourDatabasePath UTF8String],&db) == SQLITE_OK)
{
NSString *querySQL = [NSString stringWithFormat: #"insert into Limittabel (limitAmt,Profileid) Values (?,?)"];
char *errmsg=nil;
if(sqlite3_exec(db, [querySQL UTF8String], NULL, NULL, &errmsg)==SQLITE_OK)
{
NSLog(#"YES THE DATA HAS BEEN WRITTEN SUCCESSFULLY");
}
}
sqlite3_close(db);
If this code doesn't work then there is a problem in your query, check your query again. this code works at my side.
Related
This is my first time using SQL, and I thought I did everything right, but I keep getting the error that my table doesn't exist. To create the table I did:
CREATE TABLE "Users" ("UserID" INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, "UserName" VARCHAR, "Password" VARCHAR)
So I have a table named Users
To write to the table I'm calling this:
- (void) addUser {
if(addStmt == nil) {
const char *sql = "insert into Users(UserName, Password) values (?, ?)";
if(sqlite3_prepare_v2(database, sql, -1, &addStmt, NULL) != SQLITE_OK)
NSAssert1(0, #"Error while creating add statement. '%s'", sqlite3_errmsg(database));
}
sqlite3_bind_text(addStmt, 1, [userName UTF8String], -1, SQLITE_TRANSIENT);
sqlite3_bind_text(addStmt, 2, [password UTF8String], -1, SQLITE_TRANSIENT);
if(SQLITE_DONE != sqlite3_step(addStmt))
NSAssert1(0, #"Error while inserting data. '%s'", sqlite3_errmsg(database));
else
//SQLite provides a method to get the last primary key inserted by using sqlite3_last_insert_rowid
userID = sqlite3_last_insert_rowid(database);
//Reset the add statement.
sqlite3_reset(addStmt);
}
When I trigger this, it closes the app and gives me the error
Error while creating add statement. 'no such table: Users'
It took me days to get this far, and I have no clue where to take it from here. What can I do to fix this?
Edit:
This is how I'm importing my DB in my AppDelegate file
- (NSString *) getDBPath {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory , NSUserDomainMask, YES);
NSString *documentsDir = [paths objectAtIndex:0];
return [documentsDir stringByAppendingPathComponent:#"UserDatabase.sqlite"];
}
I'm pretty sure you get this error because sqlite could not find your sqlite file, so it creates an empty database instead. And in an empty database it would obviously not find your table, hence the error.
So reaching the database file correctly should be your focus. From you code it seems your reading it from the documents directory - but there's no way your db file would get there if you didn't copy it to that directory.
Try adding the actual sqlite file to your bundle. Then, use this code to reach the path of your sqlite file:
databasePath = [[NSBundle mainBundle] pathForResource:#"UserDatabase" ofType:#"sqlite"];
And I believe this would solve your problem. However you should note that if you want to save changes to that db, and I think you want to, you would not to copy the file to the documents directory, because bundled file are read-only. In such case you would search for the sqlite file in the directory path, and if not found (probably first use of app) - copy it to that directory from the bundle.
I'm attempting to make a simple app that stores and displays flash cards, however I'm having an awful time getting my SQLite to work. The database connection is fine, but when I try an insert, it crashes and gives no indication of what went wrong. This is the code I am using to insert the flash card into the table.
const char *insert = "INSERT OR REPLACE INTO LIST (TERM, DEFINITION) VALUES (?, ?);";
sqlite3_stmt *statement;
sqlite3_prepare_v2(database, insert, -1, &statement, nil);
sqlite3_bind_text(statement, 1, [term UTF8String], -1, SQLITE_TRANSIENT);
sqlite3_bind_text(statement, 2, [def UTF8String], -1, SQLITE_TRANSIENT);
sqlite3_step(statement);
sqlite3_finalize(statement);
I've determined that the bind text method is the weak link with some NSLog() methods I placed earlier. In this example, term and def are NSStrings that do hold the correct value (I know that much for sure). Any help would be appreciated. I haven't quite mastered portable c.
Not 100% why its not working but I have a few things to suggest:
Get rid of the ; at the end of the insert statement, I've never had it in mine.
Put the prepare and step into an if statement like so
if(sqlite3_prepare_v2(db, sql, -1, &statement, NULL) != SQLITE_OK) {
NSAssert1(0, #"Error while creating add statement. '%s'", sqlite3_errmsg(db));
}
if (SQLITE_DONE != sqlite3_step(statement)) {
NSAssert1(0, #"Error while inserting data. '%s'", sqlite3_errmsg(db));
}
None of this might help but it might get you closer as to whats wrong.
Also, one thing that might help. When I've been working with SQLite its been an utter pain if I make a change to the db or if I'm not putting correct data in. I've spent a lot of time resetting the iPhone simulator and cleaning the build
I have data stored in a sqlite3 database and have several places that I read and write data to and from the database. The problem I am running into is that if the SQL statement gets to be very long the sqlite3_prepare_v2 method returns an error.
This code works:
NSString *strSQL = #"UPDATE commandList SET displayName=?, type=?, formula=?, controlButton=?, sort=? WHERE pk=?;";
const char *sql = [strSQL UTF8String];
if (sqlite3_prepare_v2(database, sql, -1, &dehydrate_statment, NULL) != SQLITE_OK) {
NSLog(#"Error: failed to create update statement with message '%#'.", sqlite3_errmsg(database));
}
But this code errors out:
NSString *strSQL = #"UPDATE commandList SET displayName=?, type=?, formula=?, onFormula=?, offFormula=?, controlButton=?, sort=? WHERE pk=?;";
const char *sql = [strSQL UTF8String];
if (sqlite3_prepare_v2(database, sql, -1, &dehydrate_statment, NULL) != SQLITE_OK) {
NSLog(#"Error: failed to create update statement with message '%#'.", sqlite3_errmsg(database));
}
note the only difference is the 1st line.
When you say "the code errors out", you really ought to post the error. This saves us from speculating, or having to write a sample to reproduce the error you are getting.
See: http://www.sqlite.org/limits.html
SQLite does limit the maximum size of an SQL statement. (This prevents undesirable behavior when run in an embedded environment, but doesn't affect the size of values bound to the statement.)
You should't be running into this size limit, based on the code above, but it is hard to say what specifically you are running into because the sample + question doesn't stand alone.
The problem doesn't exist in the iPhone simulator so it must be something else.
In my iPhone app, I'm trying to delete a row from an SQLite database. After the delete statement is executed the row seems to be deleted correctly, but after I restart the application the row is still there.
I'm using the code blow to delete the record. Any idea what could be the problem?
NSString *deleteSQL = [NSString stringWithFormat:#"DELETE FROM table1 WHERE actId=%d", actId];
char *errorMsg;
if (database == nil) {
NSLog(#"ERROR db not initialized but trying to delete record!!!");
}else{
if (sqlite3_exec(database, [deleteSQL UTF8String], NULL, NULL, &errorMsg) != SQLITE_OK){
NSAssert1(0, #"Error updating tables: %s", errorMsg);
sqlite3_free(errorMsg);
return NO;
}
}
NSLog([NSString stringWithFormat:#"DELETE Successful"]);
I've solved this problem. Although I don't understand exactly all the details. The problem was the in my 'loading code' I forgot to call sqlite3_finalize for the statements. Not sure why but this influenced somehow future inserts and deletes. Adding sqlite3_finalize to the data loading method solved the problem.
I've got an iPhone app I'm developing and when the app launches I open an SQLite database connection, and I close it when the application terminates. The database is in the application documents folder.
During the lifetime of the app I run several INSERT and UPDATE statements. However, for some reason my UPDATE statements are not saving properly once the application is closed and then restarted. I am calling sqlite3_prepare_v2, sqlite3_step and sqlite3_finalize properly so I'm sure the transactions should be finalized. I've added breakpoints on all those 3 functions and they are all being hit okay and all returning the correct values.
When I close the application after an update and look in the documents directory I can see another database file with -journal after it. Does this mean something's not working properly transaction wise?
I've also noticed that in my applicationWillTerminate: method where I close the connection using sqlite3_close(), that it is returning SQLITE_BUSY. Why could this be?
I've been struggling for a whole day now so I really hope someone can point me in the right direction!
Here's my code to perform my update queries:
// Update statement
sqlite3_stmt *stmt;
char *query = "UPDATE records SET fielda = ? WHERE pkfield = ?;";
if (sqlite3_prepare_v2(database, query, -1, &stmt, nil) == SQLITE_OK &&
// Bind
sqlite3_bind_text(stmt, 1, [myNSStringVar UTF8String], -1, nil) == SQLITE_OK &&
sqlite3_bind_int(stmt, 2, recordID) == SQLITE_OK) {
// Execute
int ret = sqlite3_step(stmt);
if (ret == SQLITE_DONE) {
sqlite3_finalize(stmt);
}
}
Ah... I figured it out! One of my obscure finalize statements never actually got reached! As it was only a SELECT statement I didn't check it over because it has nothing to do with any data manipulation or transactions! That's a day's worth of development out of the window! But I won't make that mistake again!
Thanks for your help anyway guys!
Looks like you need to let sqlite finish up it's current task(s) before killing your app - SQLITE_Busy means that "the database file is locked", so following the docs here should set you on the right path.
If you are reusing the update statements you should call sqlite3_reset() on the statement right after use, a call to sqlite3_clear_bindings() might also be appropriate to make sure the assigned parameters are reset. You should then call sqlite3_finalize only when cleaning up. This might be your problem because if the statement is still being executed and you call sqlite3_finalize on it then execution will be interrupted. That said, you should most probably be reusing statements for efficiency if you are not already. For me it works like so:
static sqlite3_stmt *update_statement = nil;
-(void)performUpdateOnRow: (NSInteger)primaryKey {
if (update_statement == nil){
const char *sql = "UPDATE foo SET bar=?,baz=? WHERE pk=?";
if( sqlite3_prepare_v2(database, sql, -1, &update_statement, NULL) != SQLITE_OK ){
// Insert some serious error handling here!
}
}
sqlite3_bind_text(update_statement, 1, #"first", -1,SQLITE_TRANSIENT);
sqlite3_bind_text(update_statement, 2, #"second", -1,SQLITE_TRANSIENT);
sqlite3_bind_int(update_statement, 3, primaryKey);
sqlite3_step(update_statement);
sqlite3_reset(update_statement);
}
Are you sure saving lots of stuff to your SQLite DB during the app usage is best for performance?
I tend to store changes etc in an NSMutableArray during runtime, setting a "dirty" flag to YES each time an object is updated.
Then in my applicationWillTerminate method I call the following:
[todos makeObjectsPerformSelector:#selector(dehydrate)];
My "dehydrate" method (this is based on Apple's own guide for manipulating SQLite databases) is then essentially this:
- (void) dehydrate {
if (dirty) {
if (dehydrate_statement == nil) {
const char *sql = "UPDATE todo SET text=?,priority=?,complete=?,detail=? WHERE pk=?";
if (sqlite3_prepare_v2(database,sql,-1,&dehydrate_statement,NULL) != SQLITE_OK) {
NSAssert1(0,#"Error: failed to prepare statement with message '%s'.",sqlite3_errmsg(database));
}
}
sqlite3_bind_int(dehydrate_statement, 5, self.primaryKey);
sqlite3_bind_text(dehydrate_statement, 4, [self.detail UTF8String],-1,SQLITE_TRANSIENT);
sqlite3_bind_int(dehydrate_statement, 3, self.status);
sqlite3_bind_int(dehydrate_statement, 2, self.priority);
sqlite3_bind_text(dehydrate_statement, 1, [self.text UTF8String],-1,SQLITE_TRANSIENT);
int success = sqlite3_step(dehydrate_statement);
if (success != SQLITE_DONE) {
NSAssert1(0,#"Error: failed to save changes with message '%s'.", sqlite3_errmsg(database));
}
sqlite3_reset(dehydrate_statement);
dirty = NO;
}
}
Does this help at all?