I'm very new to iOS development. I have created an split view project using project wizard for my ipad application.Now the problem that i'm facing is that, i want to add three buttons in a cell and want them to tap individually. When i run i run the project and try to tap the button the whole row goes selected instead of a single button. How to prevent that.. Please help.Thanks.
I think u have used
[cell.backgroundView addSubview:yourButton];
use
[cell.contentView addSubview:yourButton];
Related
I have a quick simple question for you. I have a tableview and want to add a button(which is a star image) to every cell. Thus in the storyboard I drag a button into my tableview prototype cell. I can see perfectly that there is a button in the main.storyboard in my cell but, when I run the app no button is appearing in any tableview cell. How can I fix this issue? I'd appreciate any help!!
You need to create custom class for tableViewCell, and with this class, you can add your button. It's similar like in this tutorial, just instead of images, you can add buttons. On youtube you can find some good tutorial as well.
I have 2 questions;
1.) i have added a button to a cell, and upon clicking that button i need to delete that cell (i don't want to use the edit feature of the cell to do this). I don't think i should show you the code how i added the button to the cell (i think it has nothing to do with this). Can someone help me delete the cell from the table. My button even is as follows;
-(void)deleteCellFromTable:(id)sender{
}
2.) How do i add Images or photots in the simulator ?
One way I can think of is to delete the data from the array you are loading into the TableView and reloading the tableview's data to achieve this.
you open the simulator and drag and drop images into it. it will be added automatically
You will want to call deleteRowsAtIndexPaths:withRowAnimation: on your tableview and pass an array with the row's index as well as the animation you want to occur.
I assume you mean selecting an image from the UIImagePickerController? You can save an image from Safari and it will be saved to your media library (viewable from Photos.app). If you have a file on disk that you want to add you can drag and drop it to the simulator and the simulator will open the image in Safari, you can then save it from there as normal (hold down on the image till the option comes up)
One siplese way is:
Just add an image to the view already existed in cell instead of data.
cell.imageView.image = [UIImage imagenamed:urImage];
Im working on an ios app and my question is how to change the default button on swipe to delete on a uitableview. i see i can change the text with titleForDeleteConfirmationButtonForRowAtIndexPath but i want to change the image completely. ive been looking around for a way and all the posts about it may be out of date so just want to confirm with people before i go ahead with this. What im going to do is add a gesture recogniser to the cells themselves to catch the users swipe on individual cells and then add in my custom button and re arrange the cell frame from there and just forget about apples default swipe to delete completely. how that sound?
Here is a great open-source class for doing exactly this, based on the behavior of the Twitter app:
https://github.com/thermogl/TISwipeableTableView
im new to iphone development.here i added some images to button in uiview programmaticaly in iphone. Here my problem is i want to add some more images in uiview. i added next and previous buttons in view .if click nextbutton some more will displayed in next view. i tried but i dont no how to displayed programmaticaly some more images when i click nextbutton in iphone.
can any one plz help me for my problem.
Thank you in advance.
Add a UIImageView to the view and then do:
myUIImageView.image = [UIImage imageNamed:#"anImageInMyBundle"];
Now, if you want to have a bunch of images and go through them systematically, you have a few options. This is going to depend on what your app actually does.
If you're displaying local images that are in your bundle, you can just create an NSArray (mutable or immutable - per the situation) and add all your UIImages to it at run time.
If your app downloads data from the web, you're probably going to start making network calls in a secondary thread that downloads and sets the next image. Give us a better idea of what your app does, and we might be able to provide more specific code/examples.
UIPicker swipes where responding perfectly in the Iphone simulator with SDK 2.2, but i am now testing with a new version of the simulator, and swipes are not working. I went trough the documentation and i cant see any changes on the API. So im asumming that something is wrong and the SDK 2.2 is letting me get away with it.
The Picker uses custom views to display an image and text beside it. The picker does change position correctly when you do a single tap on a row of the Picker. But if you try to swipe it does not respond (sometimes it moves a few millimeters). I thought the custom view for each row was not letting the picker detect the swipes, so i added self.userInteractionEnabled = NO in the custom view, but it hasn't made any difference.
Your help would be appreciated,
Thanks
The problem is that the UIPicker is inside a UIScrollView. To fix it set the UIScrollView.scrollEnabled to NO in order to see the swiping return.