Last time i checked, the google diff Courgette only works on Windows 32 Bit Platform and it is yet available on Linux and OSX. Is that still the case?
If yes what makes Courgette only works on windows and not cross platform? Isn't it just binary diff? And what do Chrome currently uses on Linux and Mac for diff updating?
Courgette works on Linux and for ELF32. It does not work for ELF64 yet.
According to this design document, courgette knows enough assembly language to update pointers by a fixed amount to reduce the patch sizes:
http://dev.chromium.org/developers/design-documents/software-updates-courgette
In a 64-bit environment, the size of the pointers and the instruction set are different enough that making courgette work efficiently is not trivial.
Related
.nuget\packages\microsoft.quantum.development.kit\0.2.1809.701-preview\tools\qsc\qsc.dll'. Format of the executable (.exe) or library (.dll) is invalid.
How to repair qsc.dll?
Unfortunately, the quantum development kit only works with 64 bits OS (Windows, MacOS, Linux), and it appears that you are using a 32bit version of Windows.
I don't have any good option for you, except to upgrade the OS but I'm not certain there is a 64 bit version of Windows 10 Education.
As a limited option, you can try to execute some simple code in tio: https://tio.run/#qs-core.
I encourage you to create an item about this in https://quantum.uservoice.com/ where most of the feedback for the quantum development kit is gathered.
I'm going to produce VoLTE packet stream on OMNET++. Which OS is recommended for installing OMNET++, Linux or Win?
My laptop system is win10. If Linux is better, is there any problem if I use linux on VBox?
Thanx for your kind recommendations.
Linux [1] is definitely the recommended OS for using OMNeT++.
In particular, you will have the best experience with Ubuntu 18.04.1 - if you're using the latest OMNeT++ release that is. Older versions might work better on earlier Ubuntu releases.
Running it in a virtual machine should not cause any issues.
The only case that might be problematic is using the 3D integration (OSG and osgEarth). Rendering performance might be worse (or it might not work at all), but this depends on your setup. There are a few GPU/driver/config/etc. combinations where even this works quite well.
EDIT:
The reason is that even though Windows is fully supported as well, it simply performs significantly worse - especially during building either OMNeT++, or any model libraries or projects. We suspect that it is caused mostly by how NTFS works, among a variety other things.
On top of that, certain "more exotic" features in some model libraries might only be available on Linux.
[1]: Well, technically it's GNU/Linux, or more appropriately, GNU+Linux. :D
I suggestion Linux (Example : Debian, Fedora) or Unix, Because Linux or Unix have most stable using develop OMNeT++ to working great.
Put succinctly I need a base for my system, since it was built on macOS Darwin seems like the logical choice as it will require the least porting effort. I know you can download up to Darwin 8.0.1 from Apple, and the full source tree is available for up to 10.0, however v8 is too old and lacks many standard modern features (i.e. a password system that doesn't restrict the root user to 10 characters, or support for the case-sensitive version of HFS+). I've tried building Darwin 9/10/11/12 from source using darwinbuild, but it always fails for various server-side reasons.
There has to be some way to create the equivalent of a vanilla Darwin 16 image. Perhaps taking an existing copy of macOS and stripping away all the closed-source stuff? Building the source that Apple provides at Apple Open Source Repository and substituting the rest of the packages required for the OS to function with source from another BSD distro? Taking an existing copy of FreeBSD and substituting the kernel with XNU? There has to be some way. Any ideas or thoughts on the ideas I suggested are welcome. Thanks.
The last xnu build instructions are for El Capitan (Darwin 15) but you might be able to follow them for Sierra (Darwin 16). The latest source available at time of writing is for 10.12.4, which isn't overly out of date.
This gets you most of the kernel of shipping macOS. It doesn't get you the driver stack - especially the SATA/AHCI stack is not open source, which could be a problem. (One of these days I'll get around to publishing our full virtio driver stack including virtio-blk and virtio-scsi drivers, with which you should be able to run without SATA in Qemu/KVM at least.)
I have no idea about getting a useful userland going - macOS/OSX uses launchd as its "init" process, and the last published source code for that is some years old. I don't know if it will need some tweaking to get it working on newer kernels.
I am a web developer (J2EE application developer) and just want to expand what tools I use. I want to use Open Solaris for my personal projects. I have nothing against Linux and It looks like a lot of the same tools are on both systems.
Have you jumped to Solaris, was it a good experience?
DTrace, zones, switch between 32 bit and 64 bit mode with a single GRUB switch, ZFS, stable libraries (I can't really emphasize that one enough). Solaris 7 software generally runs on OpenSolaris, otherwise known as Solaris 11. glibc changes between minor kernel releases.
Xen is integrated pretty tightly, and setting up lx zones or virtualization to keep your Linux environment is dead simple.
OpenSolaris now has /usr/bin/gnu, where all you favorite utilities can be found.
Expect, though, to end up fighting the ./configure && make && make install cycle a little bit. A lot of developers assume you're running Linux, and don't prepend -m64 for Solaris, among other things. Compiling wxPython is an adventure, for instance.
Edit: I forgot to mention one (possibly important) thing to you. Package repositories aren't nearly comparable. It's neat that pkg image-update (equivalent to `apt-get update && apt-get upgrade && apt-get dist-upgrade) makes a ZFS snapshot that you can get back to via GRUB at any point, but you have nowhere near as many packages in IPS as apt. All the biggies are there, though.
If you're planning to switch, Sun's documentation is fantastic, and the BigAdmin tips of the day are worth reading for a while to get you up to speed.
For J2EE work per se, probably not much. As a more general developer you may appreciate DTrace. As an admin you'll love ZFS & zones. You'll hate the outdated utilities (mostly user-land) though. FreeBSD is a nice in-between Linux & Solaris though. :)
I guess the underlying OS doesn't matter much for a J2EE developer, as long as you stick to the java platform and don't make use of native libraries through JNI. Having said that, the most important factors to choose an OS would be cost and performance. Now, both Linux and OpenSolaris are open source and free to use, but I'm not sure about using OpenSolaris in commercial deployments. I also don't know how java performance differs from one to the other, but I'm strongly convinced that Sun's implementation for Linux is damn good.
Note: I've never used OpenSolaris and I use mostly Linux.
I'm not certain from your question if you mean for your development desktop or your hosting solution but I can take a crack at both. About six months ago I got hold of a free year of hosting on OpenSolaris running GlassFish. I hadn't used Solaris before and thought it would be a good learning experience. I built a test server, installed OpenSolaris and GlassFish, and used it to practice. It was very strightforward to configure GlassFish and deploy applications. Managing services in OpenSolaris is also simple once you read the right documentation. I like OpenSolaris and I like GlassFish.
Obviouly, I found similarities and differences from previous experience with Java application servers and operating systems. However, I thought so highly of the OS that I switched my desktop over last month. It has been a good experience.
Eclipse is not available on OpenSolaris, unfortunately. If you are an Eclipse user you would have to migrate to NetBeans.
Does anyone know of a good software development framework or similar that has the following properties?
Cross platform: it should be runnable on XP, Vista, OSX and common versions of Linux (such as Ubuntu and Kubuntu).
No installation: Be able to run the software from a USB stick without having to copy anything to the host machine.
Have good GUI support (this is why this question doesn't give a suitable answer, as far as I can tell).
Permissive licensing such as LGPL or BSD or such.
Among the softer requirements are having a set of abstractions for the most common backend functionality, such as sockets, file IO, and so on (There is usually some platform specific adaptations necessary), and supporting a good language such as Python or C++, though it is usually fun to learn a new one (i.e. not perl).
I think possible candidates are Qt 4.5 or above (but IFAIK Qt software will not run on Vista without any installation(?)), some wxWidgets or maybe wxPython solution, perhaps gtkmm. The examples I have found have failed on one or another of the requirements. This does not mean that no such examples exist, it just means that I have not found any. So I was wondering if anyone out there know of any existing solutions to this?
Some clarifications;
By "framework" I mean something like Qt or gtkmm or python with a widget package.
This is about being able to run the finished product on multiple platforms, from a stick, without installation, it is not about having a portable development environment.
It is not a boot stick.
It is ok to have to build the software specifically for the different targets, if necessary.
The use case I am seeing is that you have some software that you rely on (such as project planning, administration of information, analysis tools or similar) that:
does not rely on having an internet connection being available.
is run on different host machines where it is not really ok to install anything.
is moved by a user via a physical medium (such as a USB stick).
is run on different operating systems, such as Windows, Vista, Ubuntu, OSX.
works on the same data on these different hosts (the data can be stored on the host or on the stick).
is not really restricted in how big the bundled framework is (unless it is several gigabytes, which is not really realistic).
It is also ok to have parallel installations on the stick as long as the software behaves the same and can work on the same data when run on the different targets.
A different view on the use case would be that I have five newly installed machines with Vista, XP, OSX, Ubuntu and Kubuntu respectively in front of me. I would like to, without having to install anything new on the machines, be able to run the same software from a single USB stick (meeting the above GUI requirements and so on) on each of these five machines (though, if necessary from different bundles on the stick).
Is this possible?
Edit:
I have experimented a little with a Qt app that uses some widgets and a sqlite database. It was easy to get it to work on an ubuntu dist and on osx. For windows xp and vista I had to copy QtCored4.dll, QtGuid4.dll, QtSqld4.dll and mingwm10.dll to distribution directory (this was debug code) and I copied the qsqlited4.dll to a folder named "sqldrivers" in the distribution directory.
You mention wxWidgets but dismiss it as failing at least one of the requirements.
I don't know what your requirements are and in what way wxWidgets wouldn't work for you, but IMO it does fulfill them:
Cross platform: it should be runnable on XP, Vista, OSX and common versions of Linux.
It does run on those platforms, but "common versions of Linux" isn't good enough, as you can never be sure that the necessary GUI libraries for wxGTK (which should not be linked to statically) will be installed. This is however a problem for other solutions as well, unless you plan to put everything onto the stick.
No installation: Be able to run the software from a USB stick without having to copy anything to the host machine.
See the previous point, you would need to specify which libraries are needed on Linux. Also you could specify at build time not to use some of the system-provided libraries (for example for graphics, compression, regexes) but to use the wxWidgets-internal libraries instead.
Have good GUI support
Check.
Permissive licensing such as LGPL or BSD or such.
Check. You can statically link wxWidgets into your application too.
supporting a good language such as Python or C++
Supports both, and there are bindings to other languages as well.
having a set of abstractions for the most common backend functionality, such as sockets, file IO, and so on
It does have some abstractions like that, but you can link to other cross-platform libraries as well.
We use wxWidgets for FlameRobin, a graphical administration program for the Firebird SQL server. It has active ports to Windows, Linux and Mac OS X, and has been compiled for at least some BSD variant and Solaris as well. It definitely runs from a stick on Windows, I haven't tried with Linux or Mac OS X, but I don't see why it shouldn't there too.
Java.
It has GUI support.
It provides your network/file/etc. abstractions.
It is cross-platform. Most platforms you can think of have a JRE available.
No need to install a JRE. Most users probably already have one, and if not, you can run the appropriate JRE right off the stick.
You can provide several startup scripts for various platforms to run the app under the appropriate JRE.
Something else to consider is HTML+Javascript. :D
You can look at Mono it cross platform, has GUI (GTK+, or Winforms 2.0) and I can execute code without installing.
This might not be crossplatform, but is maybe even better, it dont even use the platform : linux on a stick :-)
The subtitle is
Take your Java workspaces wherever you go on a USB key
Here with java and eclipse, but nothing stops you there of course.
http://knol.google.com/k/inderjeet-singh/installing-a-ubuntu-hardy-heron-java/1j9pj7d01g86i/2#
Well, it depends on what you mean by 'package'. Kylix came close to being such a thing. It was QT based, and it allowed you to write once and compile for Windows + Linux. However, it was not an open source solution.
I asked a similar question in this link
http://www.24hsoftware.com/DevelopersForum/CrossPlatform-C-Library.html
and the best asnswer seems to be QT.
I have started using QT, but it is not as easy as I expected mainly due to deployment problems due to the DLL hell, Winsxs hell and manifest hell.
Tclkit is a single-file, self-contained Tcl/Tk system. The mac version I have is about 3.8 megs. You can get a version for just about any modern OS. I carry around a thumb drive that has mac, windows and linux binaries so I can run my scripts on any platform. No install is required, just copy one file wherever you want.
The most recent versions of tcklit use native, themed widgets (though, on *nix there really isn't a single "native" set of widgets...)