iPhone local file path - iphone

I have integrated dropbox in my app. I have it up to the point where it displays the files to the user and they can select the ones to download. I know I need to call this line but I don't know what the local file path on an iPhone is. It only needs to be temporary because once I have the text file I will process it... My question is what is the local file path. Thank You in advance.
[[self restClient] loadFile:[filePaths objectAtIndex:indexPath.row] intoPath:localPath]
UPDATED BASED ON ANSWER BELLOW:::STILL NOT WORKING
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
NSString *localPath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingString:[filePaths objectAtIndex:indexPath.row]];
[[self restClient] loadFile:[filePaths objectAtIndex:indexPath.row] intoPath:localPath];
NSLog(#"%#",[NSString stringWithContentsOfFile:localPath encoding:NSUTF8StringEncoding error:nil]);
}

you usually just use your local document directory.
Try this:
NSString *localPath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingString:[filePaths objectAtIndex:indexPath.row]];

You're probably looking for:
NSString * tempPath = [NSSearchPathForDirectoriesInDomains(NSTemporaryDirectory(), NSUserDomainMask, YES) objectAtIndex:0];
NSString * yourFile = [filePaths objectAtIndex:indexPath.row];
if(yourFile != nil) {
NSString * filePath = [tempPath stringByAppendingPathComponent:yourFile];
}
else {
// Check your file
}

For historic reasons the need for a temp directory existed in Unix long before Objective-C. So the way to get the temp directory in our language is crafted on top of an existing Unix method using confstr. It’s also in NSPathUtilities for your convenience.
NSString *tmpDirectory = NSTemporaryDirectory();
NSString *tmpFile = [tmpDirectory stringByAppendingPathComponent:#"temp.txt"];

Related

Data persistance tableView issue iPhone(reading and writing to plist)

In my application I want to implement a simple Alarm function. I know how to use UILocalNotifications, but I came across this source code with a like UI of the iPhone's native Clock app alarm area as well as it having a believe a type of data persistence. Two things I am not good at interface design and data persistence this source code has. But I downloaded it and started playing around with it to find the alarms are not persistent.
Download
Does anyone know how the source code can be adjusted so that it is persistent and the plist can be saved and read to and from? I am open to learning too, this area is somewhat unknown to me too. Thanks
I review your code and find issue that you not moved your "Alarms.plist" file form resource to document directory. we are not able to edit file which is in resource folder. so write following code in app delegate file.
NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *theFileName = #"Alarms.plist"; //Change this appropriately
NSString *oldPath = [[NSBundle mainBundle] pathForResource:#"Alarms" ofType:#"plist"];//[NSString stringWithFormat:#"%#/Inbox/%#", documentsDirectory, theFileName];
NSString *newPath = [NSString stringWithFormat:#"%#/%#", documentsDirectory, theFileName];
if (![[NSFileManager defaultManager] fileExistsAtPath:newPath])
[[NSFileManager defaultManager] moveItemAtPath:oldPath toPath:newPath error:nil];
Perform save operation on file which is in Document directory folder.
try this code... to save plist from bundle to Document Directory
Notice that you will have "Unable to read... " just at the first app launch
- (NSMutableArray *)displayedObjects
{
if (_displayedObjects == nil)
{
NSString *path = [[self class] pathForDocumentWithName:#"Alarms.plist"];
NSArray *alarmDicts = [NSMutableArray arrayWithContentsOfFile:path];
if (alarmDicts == nil)
{
NSLog(#"Unable to read plist file: %#", path);
NSLog(#"copy Alarms.plist to: %#", path);
NSString *pathToSetingbundle = [[NSBundle mainBundle] pathForResource:#"Alarms" ofType:#"plist"];
[[NSFileManager defaultManager]copyItemAtPath:pathToSetingbundle toPath:path error:nil];
}
_displayedObjects = [[NSMutableArray alloc]
initWithCapacity:[alarmDicts count]];
for (NSDictionary *currDict in alarmDicts)
{
Alarm *alarm = [[Alarm alloc] initWithDictionary:currDict];
[_displayedObjects addObject:alarm];
NSLog(#"#disply obj %#", alarm);
}
}
return _displayedObjects;
}

How can I load my UITableView with a list of saved files in my documents directory?

How can I load my UITableView with a list of saved files in my documents directory? I just need a small example or a simple online tutorial as I've been pulling my hair out. All the files are saved to the iOS document directory and all I need to do is list them in my UITableView.
NSArray *filePathsArray;
- (void)setUpTheFileNamesToBeListed
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
filePathsArray = [[NSFileManager defaultManager] subpathsOfDirectoryAtPath:documentsDirectory error:nil];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [filePathsArray count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
//Insert this line to add the file name to the list
cell.textLabel.text = [documentsDirectory stringByAppendingPathComponent:[filePathsArray objectAtIndex:indexPath.row]];
}
From the above two answers you know how to retrieve the files from the document directory.
and Now you want how to open a file when a user tap on te cell.
you just have to use the UITableView delegate function i.e
-(void)tableView(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
//do all your file opening logic here.
//your file data is stored in the NSArray myFileData(refer the previous answer posted above)
//and suppose you want to fetch the data which is in the file, is of type NSURL, means the file data is just a URL link.
//just declare a NSURL in your .h(say myURL) (synthesize it etc)
myURL=[NSURL URLWithString:[myFileData objectAtIndex:indexPath.row]]
}
now your myURL is having the link which is stored in the file and then you can use that url in your webView.
You can get the path of the documents directory using
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
You will get the list of files in it using
NSArray *dirContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:documentsDirectory error:nil];
This array will contain directories as well as files. Enumerate through dirContents and check if it is a file using
- (BOOL)fileExistsAtPath:(NSString *)path
If the file does not exist, either filter that out from the dirContents or else create a new array with paths of only the files that do exist and use that as a datasource for the table view.

How to not include file extension while reading from Document directory?

I am developing an application where i am creating some random .txt file which ultimately stored as a txt file format.
Now for reading these file i am using this code
NSString* documentDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSError* error = nil;
myArray = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:documentDirectory error:&error]retain];
Now i am displaying the file name in a table view using
cell.textLabel.text = [myArray objectAtIndex:row];
So it curretly displaying like file1.txt,file2.txt etc.
But i donot want the file extension while displaying in the table list.
How can i do that?
cell.textLabel.text = [[myArray objectAtIndex:row] stringByDeletingPathExtension];
Use [yourString stringByDeletingPathExtension] method to remove the extensions from your string. Refer NSString class.

Writing and reading text files on the iPhone

As a practice, I am trying to write an app similar to the built-in notes app.
But I cannot figure out how to save the file and display it in a UITableView.
Right now, I have a UITextView that the user can type in. I also have a save button.
When the user taps the save button, I want to save it, and later have it displayed in a table view.
I am very lost so if you know of any relevant tutorials etc. it would be greatly appreciated.
As noted by the commenters in the real world, you're definitely going to want to look at Core Data or some other data persistence strategy. If you're dead set on pursuing this as a learning experience, something like this should solve your problem:
- (void)writeStringToFile:(NSString*)aString {
// Build the path, and create if needed.
NSString* filePath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString* fileName = #"myTextFile.txt";
NSString* fileAtPath = [filePath stringByAppendingPathComponent:fileName];
if (![[NSFileManager defaultManager] fileExistsAtPath:fileAtPath]) {
[[NSFileManager defaultManager] createFileAtPath:fileAtPath contents:nil attributes:nil];
}
// The main act...
[[aString dataUsingEncoding:NSUTF8StringEncoding] writeToFile:fileAtPath atomically:NO];
}
- (NSString*)readStringFromFile {
// Build the path...
NSString* filePath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString* fileName = #"myTextFile.txt";
NSString* fileAtPath = [filePath stringByAppendingPathComponent:fileName];
// The main act...
return [[[NSString alloc] initWithData:[NSData dataWithContentsOfFile:fileAtPath] encoding:NSUTF8StringEncoding] autorelease];
}
The easiest way to save text is using NSUserDefaults.
[[NSUserDefaults standardUserDefaults] setObject:theText forKey:#"SavedTextKey"];
or, if you want to have the user name each "file" or be able to have multiple files
NSMutableDictionary *saveTextDict = [[[[NSUserDefaults standardUserDefaults] objectForKey:#"SavedTextKey"] mutableCopy] autorelease];
if (saveTextDict == nil) {
saveTextDict = [NSMutableDictionary dictionary];
}
[saveTextDict setObject:theText forKey:fileName];
[[NSUserDefaults standardUserDefaults] setObject:saveTextDict forKey:#SavedTextKey"];

iPhone: Can access files in documents directory in Simulator, but not device

I'm writing an app that copies some contents of the bundle into the applications Document's directory, mainly images and media. I then access this media throughout the app from the Document's directory.
This works totally fine in the Simulator, but not on the device. The assets just come up as null. I've done NSLog's and the paths to the files look correct, and I've confirmed that the files exist in the directory by dumping a file listing in the console.
Any ideas? Thank you!
EDIT
Here's the code that copies to the Document's directory
NSString *pathToPublicationDirectory = [NSString stringWithFormat:#"install/%d",[[[manifest objectAtIndex:i] valueForKey:#"publicationID"] intValue]];
NSString *manifestPath = [[NSBundle mainBundle] pathForResource:#"content" ofType:#"xml" inDirectory:pathToPublicationDirectory];
[self parsePublicationAt:manifestPath];
// Get actual bundle path to publication folder
NSString *bundlePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:pathToPublicationDirectory];
// Then build the destination path
NSString *destinationPath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"%d", [[[manifest objectAtIndex:i] valueForKey:#"publicationID"] intValue]]];
NSError *error = nil;
// If it already exists in the documents directory, delete it
if ([fileManager fileExistsAtPath:destinationPath]) {
[fileManager removeItemAtPath:destinationPath error:&error];
}
// Copy publication folder to documents directory
[fileManager copyItemAtPath:bundlePath toPath:destinationPath error:&error];
I am figuring out the path to the docs directory with this method:
- (NSString *)applicationDocumentsDirectory {
return [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
}
And here's an example of how I'm building a path to an image
path = [NSString stringWithFormat:#"%#/%d/%#", [self applicationDocumentsDirectory], [[thisItem valueForKey:#"publicationID"] intValue], [thisItem valueForKey:#"coverImage"]];
It turned out to be an issue where the bundle was not being updated on the device and apparently didn't have the same set of files that the Simulator had. This blog post helped a bit: http://majicjungle.com/blog/?p=123
Basically, I cleaned the build and delete the app and installed directly to the device first instead of the simulator. Interesting stuff.
I don't see where documentsDirectory is defined.
NSString *destinationPath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"%d", [[[manifest objectAtIndex:i] valueForKey:#"publicationID"] intValue]]];
Perhaps the following will do the trick
NSString *destinationPath = [[self applicationDocumentsDirectory] stringByAppendingPathComponent:[NSString stringWithFormat:#"%d", [[[manifest objectAtIndex:i] valueForKey:#"publicationID"] intValue]]];
Your copy code looks fine, and you say you're getting no errors.
But I'm intrigued by "The assets just come up as null." Are you sure you're accessing the file name later with the exact same name?
Unlike the simulator, a real iPhone has a case sensitive file system.