I'm trying to mark the entire folder of my app's NSDocumentDirectory so that it is excluded from the iCloud backup, but when I go to the terminal and run: xattr -plxv com.apple.MobileBackup I get this error: No such xattr: com.apple.MobileBackup
Thank you in advance for any help offered.
Here is the code I'm using:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSURL *pathURL= [NSURL fileURLWithPath:documentsDirectory];
[self addSkipBackupAttributeToItemAtURL:pathURL];
}
- (BOOL)addSkipBackupAttributeToItemAtURL:(NSURL *)URL
{
if (&NSURLIsExcludedFromBackupKey == nil) { // iOS <= 5.0.1
const char* filePath = [[URL path] fileSystemRepresentation];
const char* attrName = "com.apple.MobileBackup";
u_int8_t attrValue = 1;
int result = setxattr(filePath, attrName, &attrValue, sizeof(attrValue), 0, 0);
return result == 0;
} else { // iOS >= 5.1
NSLog(#"%d",[URL setResourceValue:[NSNumber numberWithBool:YES] forKey:NSURLIsExcludedFromBackupKey error:nil]);
return [URL setResourceValue:[NSNumber numberWithBool:YES] forKey:NSURLIsExcludedFromBackupKey error:nil];
}
}
How can you run Terminal on your iOS app's folder? You mean in the Simulator?
For sure Apple is going to ignore or strip out that attribute from the primary Documents folder. What you should do is what Apple tells developers to do (from File Systems Programming Guide):
Handle support files—files your application downloads or generates and can recreate as needed—in one of two ways:
In iOS 5.0 and earlier, put support files in the <Application_Home>/Library/Caches directory to prevent them from being backed up
In iOS 5.0.1 and later, put support files in the <Application_Home>/Library/Application Support directory and apply the com.apple.MobileBackup extended attribute to them. This attribute prevents the files from being backed up to iTunes or iCloud. If you have a large number of support files, you may store them in a custom subdirectory and apply the extended attribute to just the directory.
So you create a new directory for your files inside Application Support, and apply the attribute to that directory.
EDIT: Well, it seems that info is out of date and the document has not been updated. From the iOS 5.1 Release Notes:
iOS 5.1 introduces a new API to mark files or directories that should
not be backed up. For NSURL objects, add the
NSURLIsExcludedFromBackupKey attribute to prevent the corresponding
file from being backed up. For CFURLRef objects, use the corresponding
kCFURLIsExcludedFromBackupKey attribute.
Apps running on iOS 5.1 and
later must use the newer attributes and not add the
com.apple.MobileBackup extended attribute directly, as previously
documented. The com.apple.MobileBackup extended attribute is
deprecated and support for it may be removed in a future release.
It turns out that you can get actual code to do this in the Technical Q&A QA1719.
Also, I found I need to create the Application Support directory, at least in the Simulator. Hope this code helps:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// got to make sure this exists
NSFileManager *manager = [NSFileManager defaultManager];
NSString *appSupportDir = [self applicationAppSupportDirectory];
if(![manager fileExistsAtPath:appSupportDir]) {
__autoreleasing NSError *error;
BOOL ret = [manager createDirectoryAtPath:appSupportDir withIntermediateDirectories:NO attributes:nil error:&error];
if(!ret) {
LTLog(#"ERROR app support: %#", error);
exit(0);
}
}
...
}
- (NSString *)applicationAppSupportDirectory
{
return [NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES) lastObject];
}
Related
I have file - of arbitrary type including Core Data repositories - that I need to keep around and not have iOS delete them. Usually, I do not want iCloud to back these files up. Where should I save them?
Saving files locally changed from iOS5.0 and earlier, 5.0.1, and 5.1 and newer primarily to the address iCloud backup issues. There are two Apple source documents (the File System Programming Guide, and QA1719) that together provide the information supporting the following:
iOS 5.0
Files should be saved in the "Caches" directory, as there is no way to prevent backups if they are stored in the Documents folder. Note that the system may remove these files (see QA1719), so you would need the ability to recreate each as needed. To find the caches directory, use this:
[NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) lastObject]
iOS 5.0.1
Files should be saved in '/Library/Application Support' (FSP, page 15), which can be better accessed via:
[NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES) lastObject]
My experience is that this directory doesn't always exist, and thus you may need to create it:
- (NSString *)applicationAppSupportDirectory
{
return [NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES) lastObject];
}
NSFileManager *manager = [NSFileManager defaultManager];
NSString *appSupportDir = [self applicationAppSupportDirectory];
if(![manager fileExistsAtPath:appSupportDir]) {
__autoreleasing NSError *error;
BOOL ret = [manager createDirectoryAtPath:appSupportDir withIntermediateDirectories:NO attributes:nil error:&error];
if(!ret) {
NSLog(#"ERROR app support: %#", error);
exit(0);
}
}
Files saved to this directory (or subdirectories) need an extended attribute to tell iCloud not to back them up (see QA1719).
PS: I have not found a way to set the Deployment target to this release, if there is a way please leave a comment.
iOS 5.1
Files (or folders of files) should be located in the 'Application Support' folder as described above. To prevent iCloud from backing up use:
[URL setResourceValue: [NSNumber numberWithBool: YES] forKey:NSURLIsExcludedFromBackupKey error:&error]
as described in QA1719. Note that you can apply this key to a directory to prevent its contents from being backed up. The complete method from QA1719:
- (BOOL)addSkipBackupAttributeToItemAtURL:(NSURL *)URL
{
assert([[NSFileManager defaultManager] fileExistsAtPath: [URL path]]);
NSError *error = nil;
BOOL success = [URL setResourceValue: [NSNumber numberWithBool: YES]
forKey: NSURLIsExcludedFromBackupKey error: &error];
if(!success){
NSLog(#"Error excluding %# from backup %#", [URL lastPathComponent], error);
}
return success;
}
My app is using the NSDocumentDirectory to save images in it, I just wanna ask if its the safe way to save images(100 maximum). I have read several thread & questions with answers about it, though I dont know which to follow.Some say that its okay to save there. Some say I shouldnt use NSDocumentDirectory for saving, because it will be back-up by the iCloud. So where can I save it that when the user exit the app then run the app again, then images should still be there?. I dont know much about the tmp directory or cache directory. But if its either one of the 2 that I should use, How can I use them in my code here:
NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask ,YES );
NSString *documentsDir = [paths objectAtIndex:0];
NSString *savedImagePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:#"Images%d.png", i]];
ALAssetRepresentation *rep = [[info objectAtIndex: i] defaultRepresentation];
UIImage *image = [UIImage imageWithCGImage:[rep fullResolutionImage]];
//----resize the images
image = [self imageByScalingAndCroppingForSize:image toSize:CGSizeMake(256,256*image.size.height/image.size.width)];
NSData *imageData = UIImagePNGRepresentation(image);
[imageData writeToFile:savedImagePath atomically:YES];
Thank you so much for the help.
The tmp and cache directories are periodically cleaned up by iOS. If the images are for general use, use the camera roll as the other two answers suggest. However if these images are intended just for the scope of your app, you can still safely store them in the Documents directory, you just have to include an "exclude from iCloud backup" function call to each file after saving, in order to prevent Apple rejecting your app for using too much iCloud space. Of course there's a trade-off, disabling this means the user will lose their photos anyway should they delete the app or get another device(etc), but this caveat is preferable to not getting the App on the store at all.
To disable iCloud backup on a file, there's two methods for iOS versions > 5.0:
UPDATE! MERGED BOTH METHODS INTO A SINGLE FUNCTION THAT AUTOMATICALLY HANDLES iOS VERSION:
#include <sys/xattr.h> // Needed import for setting file attributes
+(BOOL)addSkipBackupAttributeToItemAtURL:(NSURL *)fileURL {
// First ensure the file actually exists
if (![[NSFileManager defaultManager] fileExistsAtPath:[fileURL path]]) {
NSLog(#"File %# doesn't exist!",[fileURL path]);
return NO;
}
// Determine the iOS version to choose correct skipBackup method
NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
if ([currSysVer isEqualToString:#"5.0.1"]) {
const char* filePath = [[fileURL path] fileSystemRepresentation];
const char* attrName = "com.apple.MobileBackup";
u_int8_t attrValue = 1;
int result = setxattr(filePath, attrName, &attrValue, sizeof(attrValue), 0, 0);
NSLog(#"Excluded '%#' from backup",fileURL);
return result == 0;
}
else if (&NSURLIsExcludedFromBackupKey) {
NSError *error = nil;
BOOL result = [fileURL setResourceValue:[NSNumber numberWithBool:YES] forKey:NSURLIsExcludedFromBackupKey error:&error];
if (result == NO) {
NSLog(#"Error excluding '%#' from backup. Error: %#",fileURL, error);
return NO;
}
else { // Succeeded
NSLog(#"Excluded '%#' from backup",fileURL);
return YES;
}
} else {
// iOS version is below 5.0, no need to do anything
return YES;
}
}
If your app must support 5.0, then unfortunately your only option is to save those photos in the Caches directory, which means they won't be backed up (this not causing an App Store rejection for that reason), but whenever the storage watchdog decides it's time to clean the Caches folder, you'll lose those photos. Not an ideal implementation at all, but such is the nature of the beast in 5.0, where Apple added in Backup exclusion as an afterthought.
EDIT: Forgot to answer the 'how to save to the tmp/cache directory' part of the question. If you do decide to go down that path:
Saving to tmp:
NSString *tempDir = NSTemporaryDirectory();
NSString *savedImagePath = [tempDir stringByAppendingPathComponent:[NSString stringWithFormat:#"Images%d.png", i]];
(note that this won't appear to have any effect in the simulator, but it works as expected on device)
Saving to Cache:
NSString *cacheDir = [NSSearchPathForDirectoriesInDomains(NSCachesDirectory,NSUserDomainMask,YES)lastObject];
NSString *savedImagePath = [cacheDir stringByAppendingPathComponent:[NSString stringWithFormat:#"Images%d.png", i]];
If you want the user to be able to use the images in other apps or view them along with their photos, use the photo album as Mike D suggest. If the files are something you generate locally for use with your app only, then you should probably use the documents directory. You can expose the documents directory to iTunes with the info.plist option "Application supports iTunes file sharing" which will allow the user to add or delete files through iTunes, but the files will not be exposed to other apps
You are saving scaled images so they are really only useful for your game. They are not going to be very large and will not take up much space. You could save them in the Library directory for the app and avoid the whole iCloud thing, as it doesn't sound like there is any reason to back them up. Also, saving the the Library avoid the possibility of the user deleting them, if for some other reason you have iTunes sharing turned on.
Update: code for saving to the app Library directory
- (void)saveSequences:(NSMutableDictionary*)sequences
{
NSArray *path = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES);
NSString *libDirectory = [path objectAtIndex:0];
NSString *settingsPath = [libDirectory stringByAppendingPathComponent:#"userSequences.plist"];
NSLog(#"settingsPath %#", settingsPath);
[sequences writeToFile:settingsPath atomically:YES];
}
// The code below gets the path to a named directory in the 'Documents' folder - and if it doesn't exist, creates it. Adjust it to use the Library path, if you decide to go that route.
- (NSString *)getDirectoryBySequenceName:(NSString *)sequenceName
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString * documentDirectory = [paths objectAtIndex:0];
NSString * sequenceDirectory = [documentDirectory stringByAppendingPathComponent:sequenceName];
NSError *error;
BOOL success = [[NSFileManager defaultManager] createDirectoryAtPath:sequenceDirectory
withIntermediateDirectories:YES
attributes:nil error:&error];
if (!success) {
NSLog(#"Error creating data path: %#", [error localizedDescription]);
}
return sequenceDirectory;
}
Depending on the purpose of your app, you could save it to the photos app (UIImageWriteToSavedPhotosAlbum(image, self, nil, nil) I think, Apple reference). Saving here, or in the documents directory (or any sub folder), will allow the user backup those images to iCloud or iTunes, if the user chooses too and/or if they have set up iCloud.
Since you state the images need to persist between launches, the temp or cache directory get emptied when the application is removed from memory, maybe sooner (the O/S decides).
More about the iOS file system.
I want to develop an iOS application where i want to get any PDF/Doc/XLS file present in my Mail/Safari by using UIDocumentInteractionController and finally upload them to my local server.
I can able to upload image file present in my iPhone to my local server.
But my question is, can i able to fetch PDF/Doc/XLS file(present in safari/ Mail application) to my application by using UIDocumentInteractionController & upload them to my local server?
It is indeed possible to Import a file from another application using UIDocumentInteractionController in case of an iPad app. All you need to do is in info.plist of you application you need to add supported document formats. Add applicationDidFinshWithLaunchingOptions delegate method to your app in application delegate class in the following manner.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self applicationDidFinishLaunching:application];
if (launchOptions && [launchOptions objectForKey:UIApplicationLaunchOptionsURLKey])
{
NSString* path = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSURL *url=[launchOptions objectForKey:UIApplicationLaunchOptionsURLKey];
NSString *sourceFilePath=[url path];
NSFileManager *fileManager=[NSFileManager defaultManager];
NSData *fileData=[fileManager contentsAtPath:sourceFilePath];
NSString *fileName = [NSString stringWithFormat:#"test.pdf"];
NSString *updatedFilePath = [path stringByAppendingPathComponent:fileName];
BOOL hasWrittenSuccessfully = [fileData writeToFile:updatedFilePath atomically:TRUE];
}
return YES;
}
You can't fetch documents, you can tell iOS that your app can open PDF/Doc/XLS.
Do this by adding supported filetype to you info.plist:
http://developer.apple.com/library/ios/#documentation/FileManagement/Conceptual/DocumentInteraction_TopicsForIOS/Articles/RegisteringtheFileTypesYourAppSupports.html#//apple_ref/doc/uid/TP40010411-SW1
in Objective C how would I get a list of ALL files on the iPhone?
is this even possible or can I only get files from a certain directory or known path?
Not without jail-breaking your phone. All apps live in a sandbox and can only see certain files.
No you can just get files within your sandbox. And to display your current directory use the following code :
- (NSString *) returnFilePath {
NSArray *pathArray =
NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
return [pathArray objectAtIndex:0];
}
I am not sure why people are saying that your app can only see certain files inside of your sandbox. As of iOS 2.x (the last time I tried something like this), you can use NSFileManager to list files in almost any directory. Here is a little code to get all of the names of all files in a specific directory.
- (NSArray *)allFiles:(NSString *)aPath
NSMutableArray * listing = [NSMutableArray array];
NSArray * fileNames = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:aPath error:nil];
if (!fileNames) return listing;
for (NSString * file in fileNames) {
NSString * absPath = [aPath stringByAppendingPathComponent:file];
BOOL isDir = NO;
if ([[NSFileManager defaultManager] fileExistsAtPath:absPath isDirectory:&isDir]) {
if (isDir) {
[listing addObject:absPath];
[listing addObjectsFromArray:[self allFiles:absPath]];
} else {
[listing addObject:absPath];
}
}
}
return listing;
}
This is an example of a very simple recursive function. It could, of course be modified to work more efficiently with blocks as callbacks or even incorporate NSOperation.
I cache the images to the document directory of my app using the following code.
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *saveDirectory = [paths objectAtIndex:0];
But even after I close the application, its still there. How can I clear it when I lose my app. I am doing all this in my simulator.
I would implement applicationWillTerminate: in my application delegate and remove the cache files there. Or better yet, as suggested by Vladimir, save them in a temporary directory and let the OS clean them up when needed.
- (void)applicationWillTerminate:(UIApplication *)app
{
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSArray *cacheFiles = [fileManager contentsOfDirectoryAtPath:saveDirectory error:error];
for (NSString *file in cacheFiles) {
error = nil;
[fileManager removeItemAtPath:[saveDirectory stringByAppendingPathComponent:file] error:error];
/* handle error */
}
}
If you do not want your cached images to be preserved after application is closed better save them to temporary directory - they will be removed automatically.
If you want to manually remove the files you must store the paths for them and use the following NSFileManager function:
- (BOOL)removeItemAtPath:(NSString *)path error:(NSError **)error
Edit: sorry, I appeared to be wrong here about automatic deleting. Here's a quote from Developing Guide:
Use this directory to write temporary files that you do not need to persist between launches of your application. Your application should remove files from this directory when it determines they are no longer needed. (The system may also purge lingering files from this directory when your application is not running.)
NSString *file;
NSDirectoryEnumerator *dirEnum = [[NSFileManager defaultManager] enumeratorAtPath:saveDirectory];
NSError* err;
while (file = [dirEnum nextObject]) {
err = nil;
[[NSFileManager defaultManager] removeItemAtPath:[saveDirectory stringByAppendingPathComponent:file] error:&err]];
if(err){
//print some errror message
}
}
Use the temporary directory path as specified in this question:
How can I get a writable path on the iPhone?