I am struggling with the problem from last few hour. I make a pdf programmatically and save it on ~/library/Application Support/iPhone Simulator/... and the programs work fine for me in simulator. I can save and retrieve the pdf in webView.
But when I test my App in iPhone4 device I not see the pdf file when I retrieve. I am new so I don't know check manually that pdf created in device or not.
Please provide me help.
thanks
I save the pdf from this code :
- (void)generatePdfButtonPressed{
pageSize = CGSizeMake(612, 792);
NSString *fileName = #"Demo.pdf";
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *pdfFileName = [documentsDirectory stringByAppendingPathComponent:fileName];
[self generatePdfWithFilePath:pdfFileName];
}
- (void) generatePdfWithFilePath: (NSString *)thefilePath
{
UIGraphicsBeginPDFContextToFile(thefilePath, CGRectZero, nil);
NSInteger currentPage = 0;
BOOL done = NO;
do
{
// Mark the beginning of a new page.
UIGraphicsBeginPDFPageWithInfo(CGRectMake(0, 0, pageSize.width, pageSize.height), nil);
// Draw a page number at the bottom of each page.
currentPage++;
//[self drawPageNumber:currentPage];
//Draw a border for each page.
// [self drawBorder];
//Draw text fo our header.
[self drawHeader];
//Draw a line below the header.
[self drawLine];
//Draw personel details
[self drawPersonelDetail];
//Draw Education
[self drawEducation];
//Draw work Experiences
[self drawWorkExperiences];
//Draw work Activities
[self drawActivities];
//Draw Skills
[self drawSkils];
//Draw some text for the page.
// [self drawText];
yCord=550;
// [self drawText];
//Draw an image
// [self drawImage];
done = YES;
}
while (!done);
// Close the PDF context and write the contents out.
UIGraphicsEndPDFContext();
}
After a long struggling I find the solution of my own question : I provide solution below may be it help any other.
- (void)generatePdfButtonPressed{
pageSize = CGSizeMake(612, 792);
NSString *fileName = #"Demo.pdf";
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *pdfFileName = [documentsDirectory stringByAppendingPathComponent:fileName];
[self generatePdfWithFilePath:pdfFileName];
}
- (void) generatePdfWithFilePath: (NSString *)thefilePath
{
UIGraphicsBeginPDFContextToFile(thefilePath, CGRectZero, nil);
NSInteger currentPage = 0;
BOOL done = NO;
do
{
// Mark the beginning of a new page.
UIGraphicsBeginPDFPageWithInfo(CGRectMake(0, 0, pageSize.width, pageSize.height), nil);
// Draw a page number at the bottom of each page.
currentPage++;
[self drawPageNumber:currentPage];
//Draw a border for each page.
[self drawBorder];
//Draw text our header.
[self drawHeader];
//Draw a line below the header.
[self drawLine];
//Draw personel details
[self drawPersonelDetail];
//Draw Education
[self drawEducation];
//Draw an image
[self drawImage];
done = YES;
}
while (!done);
// Close the PDF context and write the contents out.
UIGraphicsEndPDFContext();
}
And for Display the pdf file the method is :
- (void)showPdfClicked
{
pdf1View.scalesPageToFit = YES;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSLog(#"%#",documentsDirectory);
NSString *path1 =[documentsDirectory stringByAppendingPathComponent:#"Demo.pdf"];
NSLog(#"Retruve Save path is %#: ",path1);
// NSString *path1 = [[NSBundle mainBundle] pathForResource:#"pdf1" ofType:#"pdf"];
NSURL *targetURL1 = [NSURL fileURLWithPath:path1];
NSURLRequest *request1 = [NSURLRequest requestWithURL:targetURL1];
[pdf1View loadRequest:request1];
}
I've run into this problem before. My guess is it's a memory issue--how large is the PDF file you're trying to load? UIWebView seems to have have some issues buffering (if it does this at all) large files for display.
I successfully send my created pdf by email through this code. May Be this helps you(dottorfeelgood).
-(IBAction)emailButtonClicked
{
MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init];
picker.mailComposeDelegate = self;
[picker setSubject:#"Subject"];
NSString *fileName = #"Demo.pdf";
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *pdfFileName = [documentsDirectory stringByAppendingPathComponent:fileName];
NSMutableData *pdfData = [NSMutableData data];
pdfData = [NSData dataWithContentsOfFile:pdfFileName];
CGRect bounds=CGRectMake(0, 0, 612, 792);
[picker addAttachmentData:pdfData mimeType:#"application/pdf" fileName:#"SomeFile.pdf"];
// Fill out the email body text
NSString *emailBody = #"Image is attached";
[picker setMessageBody:emailBody isHTML:NO];
[self presentModalViewController:picker animated:YES];
//[picker release];
}
Happy Coding!!!
Related
I'm new to iPhone development, I have used UIImagePickerController to capture the image manually, but i want to capture the image automatically, Is it possible to do that.
please help me.
Thanks in advance
Try This. In this I have saved the screen shot in photos album
-(void)screenShotCapture
{
//-- Screen Capture --------------------------------------------------------------------//
UIImage *image = nil;
UIGraphicsBeginImageContext(loginBgImgVw.frame.size);
NSDateFormatter *formatter = [[NSDateFormatter alloc] init];
[formatter setDateFormat:#"MM-dd-yyyy hh:mm:ss"];
[formatter setTimeZone:[NSTimeZone localTimeZone]];
NSString *dateToday = [formatter stringFromDate:[NSDate date]];
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(375, 0, 600, 44)];
[label setText:dateToday];
NSString *fileNameStr = [NSString stringWithFormat:#"%#_Login_%#",providerIdStr,dateToday];
[label setText:fileNameStr];
label.backgroundColor = [UIColor clearColor];
[loginBgImgVw addSubview:label];
[formatter release];
loginBgImgVw.frame = CGRectMake(10, 0, 1006, 669);
[loginBgImgVw.layer renderInContext: UIGraphicsGetCurrentContext()];
image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[label removeFromSuperview];
//=--
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docspath = [paths objectAtIndex:0];
NSLog(#"path=--%#",paths);
NSString *dataPath = [docspath stringByAppendingPathComponent:[NSString stringWithFormat:#"ProviderID_%#",providerIdStr]];
if (![[NSFileManager defaultManager] fileExistsAtPath:dataPath])
{
[[NSFileManager defaultManager] createDirectoryAtPath:dataPath withIntermediateDirectories:NO attributes:nil error:nil];
}
NSString *savedImagePath = [dataPath stringByAppendingPathComponent:#"Login_Provider.png"];
NSData *imageData = UIImageJPEGRepresentation(image, 0.2);
if ([screenCapturNameAry count] != 0)
{
if ([screenCapturNameAry containsObject:#"Login"])
{
[imageData writeToFile:savedImagePath atomically:NO];
}
}
UIImageWriteToSavedPhotosAlbum([self loadImage:#"Login_Provider"],self,#selector(image:didFinishSavingWithError:contextInfo:),NULL);
//--------------------------------------------------------------------------------------//
}
- (void)image:(UIImage*)image didFinishSavingWithError:(NSError*)error contextInfo:(void*)contextInfo
{
if (error == nil)
{
NSLog(#"Login Image saved successfully.");
}
else
{
NSLog(#"Error occurred:%#",[error localizedDescription]);
}
}
You can get the saved image using following method
- (UIImage*)loadImage:(NSString*)imageName
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *dataPath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"ProviderID_%#",providerIdStr]];
NSString *fullPath = [dataPath stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.png",imageName]];
return [UIImage imageWithContentsOfFile:fullPath];
}
To take the screenshot you can use the following code.
UIGraphicsBeginImageContext(self.window.bounds.size);
[self.window.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSData * data = UIImagePNGRepresentation(image);
[data writeToFile:#"screen.png" atomically:YES];
For Ratina display device you have to check:
if ([[UIScreen mainScreen] respondsToSelector:#selector(scale)])
UIGraphicsBeginImageContextWithOptions(self.window.bounds.size, NO, [UIScreen mainScreen].scale);
else
UIGraphicsBeginImageContext(self.window.bounds.size);
I have the following code called with NSNotification center, i know its being called because the array is appearing in the NSLog, but my label chipCount is not updating with the new value. Is there perhaps a method I applied wrong when extracting the string from the array?
-(NSString *) dataFilePath {
NSArray *path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentDirectory = [path objectAtIndex:0];
return [documentDirectory stringByAppendingPathComponent:#"Chips.plist"];
}
-(void)readPlist {
[self dataFilePath];
NSString *filePath = [self dataFilePath];
if([[NSFileManager defaultManager] fileExistsAtPath:filePath]) {
chipArray = [[NSArray alloc] initWithContentsOfFile:filePath];
NSLog(#"%#\n", chipArray);
NSLog(#"%#\n", filePath);
NSString *chipcountString = [chipArray objectAtIndex:0];
chipsFloat = [chipcountString intValue];
chipCount.text = [NSString stringWithFormat:#"%i", chipsFloat];
//[arrayForPlist release];
}
}
I think this is a multithread problem. Update UI must in the main thread. Maybe readPlist is
executed in another thread.
Try this code below, maybe it can help you:
[self performSelectorOnMainThread:#selector(theProcess:) withObject:nil waitUntilDone:YES];
- (void) theProcess:(id)sender
{
....
chipCount.text = [NSString stringWithFormat:#"%i", chipsFloat];
}
Assusming that chipcount is a UILabel.. is it possible that you need to tell it to refresh the label?
[chipcount setNeedsDisplay];
Just an idea.
This is driving me crazy!
I'm successfully saving a photo to my applications document directory from both the camera and if I choose an existing one from the camera roll. The code to do this is as follows. Note I know this part is working because in the simulator I can browse to the apps Documents folder and see the file being saved.
Example "save" code:
//Note: code above snipped to keep this part of the question short
case 1:
{
// select from library
NSLog(#"select from camera roll");
if([util_ isPhotoLibraryAvailable])
{
UIImagePickerController *controller = [[UIImagePickerController alloc] init];
controller.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
NSMutableArray *mediaTypes = [[NSMutableArray alloc] init];
if([util_ canUserPickPhotosFromPhotoLibrary])
{
[mediaTypes addObject:(__bridge NSString *)kUTTypeImage];
}
controller.mediaTypes = mediaTypes;
controller.delegate = self;
controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:controller animated:YES];
}
} break;
//code below snipped out
And once the image is taken or selected:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
NSLog(#"picker returned successfully");
NSString *mediaType = [info objectForKey:UIImagePickerControllerMediaType];
if([mediaType isEqualToString:(__bridge NSString *)kUTTypeImage])
{
UIImage *originalImage = [info objectForKey:UIImagePickerControllerOriginalImage];
UIImage *resizedImage = [util_ createThumbnailForImage:originalImage thumbnailSize:[util_ determineIPhoneScreenSize]];
NSData *imageData = UIImagePNGRepresentation(resizedImage);
NSString* imageName = #"MyImage.png";
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString* documentsDirectory = [paths objectAtIndex:0];
NSString* fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName];
[imageData writeToFile:fullPathToFile atomically:NO];
NSLog(#"fullPathToFile %#", fullPathToFile);
// this outputs the following path in the debugger
// fullPathToFile /Users/me/Library/Application Support/iPhone Simulator/5.0/Applications/47B01A4C-C54F-45C4-91A3-C4D7FF9F95CA/Documents/MyImage.png
// rest snipped out - at this point I see the image in the simulators/app/Documents directory
Now - the part that is NOT working (fetching and displaying the photo):
// code above snipped out (we're in tableView:cellForRowAtIndexPath)
imageButton_ = [[UIButton alloc] initWithFrame:CGRectMake(5, 5, 200, 200)];
NSString* imageName = [contentArray_ objectAtIndex:indexPath.row];
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
SString* documentsDirectory = [paths objectAtIndex:0];
NSString* fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName];
UIImage *image = [UIImage imageNamed:fullPathToFile];
[imageButton_ setImage:image forState:UIControlStateNormal];
[cell addSubview:imageButton_];
NSLog(#"fullPathToFile: %#", fullPathToFile);
// this outputs the following path in the debugger
// fullPathToFile: /Users/me/Library/Application Support/iPhone Simulator/5.0/Applications/47B01A4C-C54F-45C4-91A3-C4D7FF9F95CA/Documents/MyImage.png
return cell;
}
So, I get an empty button with no image displayed in the cell. I have also substituted the button for a UIImageView and still no luck...
Your problem is here:
UIImage *image = [UIImage imageNamed:fullPathToFile];
UIImage imageNamed: is only for images in the bundle. It doesn't work for images in the documents directory.
Try imageWithContentsOfFile: instead.
I'm developing this application on an iPad.
These codes for a 'Browse' button allows the user to view the photos from the iPad's gallery.
Code:
- (IBAction) BrowsePhoto:(id)sender
{
UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init];
imagePickerController.delegate = self;
imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
UIPopoverController *popover = [[UIPopoverController alloc] initWithContentViewController:imagePickerController];
[popover setPopoverContentSize:CGSizeMake(320,320)];
[popover presentPopoverFromRect:CGRectMake(200,200,-100,-100) inView:self.view permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
self.popoverController = popover;
[imagePickerController release];
}
When a photo is selected, it will be stored into the application using NSDocumentDirectory.
Code:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)selectedImage editingInfo:(NSDictionary *)editingInfo
{
[self.popoverController dismissPopoverAnimated:YES];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [paths objectAtIndex:0];
NSString *savedImagePath = [documentsDir stringByAppendingPathComponent:#"SavedImage.png"];
UIImage *image = imageView.image;
NSData *imageData = UIImagePNGRepresentation(image);
[imageData writeToFile:savedImagePath atomically:NO];
}
Now i have to include a 'Display' button on the first screen.
When tapped on the button, it will show a new view (modal view controller) and displays all the photos in thumbnails/tableview from the NSDocumentDirectory.
When a photo is selected, it will be deleted from the NSDocumentDirectory.
How can i do this?
To Delete any file in NSDocumentDirectory in iPhone, U can use this code,
NSArray *sysPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES );
NSString *docDirectory = [sysPaths objectAtIndex:0];
NSString *filePath2 = [NSString stringWithFormat:#"%#/%#", docDirectory,#"SavedImage.png"];
NSFileManager *fileManager = [NSFileManager defaultManager];
BOOL exist =[fileManager fileExistsAtPath:filePath2];
if(exist)
[fileManager removeItemAtPath:filePath2 error:NULL];
-(IBAction)saveImage{
NSMutableArray *dictWords= [[NSMutableArray alloc]initWithObjects:#"TIGER",#"CAT", #"ROSE", #"ELEPHANT",#"MOUSE IS LOOKING FOR THE CHEESE",#"KITE",#"CAR",#"AEROPLANE",#"MANGO",#"FRUITS ARE FALLING FROM THE TREE",#"MOUNTAIN",#"BIRDS ARE FLYING",#"IGLOO",#"THIS HOUSE IS BUILT OF WOODS",#"BANANA",#"RAINBOW",#"TRAIN",#"DADDY DRINKS JUICE",#"UMBRELLA",#"GOAT",#"CAT JUMPS HIGH",#"DOG RUNS FAST",#"BUS",#"GIRL IS CRYING",#"STARS",#"DOLPHIN",#"BOYS ARE PLAYING FOOTBALL",#"GLASS IS FULL OF WATER",#"SHIP",#"SNOWFALL",#"GHOST",#"RABBIT",#"WATERMELON",#"SPIDERMAN",#"DINOSAUR",#"MICKEY MOUSE",#"MONKEY IS SITTING ON A TREE",#"PEACOCK",#"LIGHTNING",#"HEN LAYS EGGS",nil];
NSString *path=[[NSBundle mainBundle] pathForResource:[youSaid text] ofType:#"png" inDirectory:#"Image"];
NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
for (int i=0 ; i<[assets count]; i++) {
if (i<[dictWords count]) {
[dict setObject:[[[assets objectAtIndex:i] defaultRepresentation] url] forKey:[NSString stringWithFormat:#"%#",[dictWords objectAtIndex:i]]];
NSLog(#"diccount:%d",[dict count]);
}
}
NSURL *imageurl = [dict objectForKey:[youSaid text]];
//NSLog(#"text:%#",[youSaid text]);
//Getting asset from url
typedef void (^ALAssetsLibraryAssetForURLResultBlock)(ALAsset *asset);
typedef void (^ALAssetsLibraryAccessFailureBlock)(NSError *error);
ALAssetsLibraryAssetForURLResultBlock resultblock = ^(ALAsset *myasset)
{
ALAssetRepresentation *rep = [myasset defaultRepresentation];
CGImageRef iref = [rep fullResolutionImage];
//Setting asset image to image view according to the image url
[imageview setImage:[UIImage imageWithCGImage:iref]];
youSaid.text = [NSString stringWithFormat:#"%#",imageurl];
};
ALAssetsLibraryAccessFailureBlock failureblock = ^(NSError *myerror)
{
NSLog(#"Error, cant get image - %#",[myerror localizedDescription]);
};
ALAssetsLibrary *assetLibrary=[[ALAssetsLibrary alloc] init];
[assetLibrary assetForURL:imageurl resultBlock:resultblock failureBlock:failureblock];
UIImage *image=[[UIImage alloc]initWithContentsOfFile:path];
NSData *imageData = UIImagePNGRepresentation(image); //convert image into .png format.
NSFileManager *fileManager = [NSFileManager defaultManager];//create instance of NSFileManager
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); //create an array and store result of our search for the documents directory in it
NSString *documentsDirectory = [paths objectAtIndex:0]; //create NSString object, that holds our exact path to the documents directory
NSString *fullPath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.png", youSaid.text]]; //add our image to the path
[fileManager createFileAtPath:fullPath contents:imageData attributes:nil]; //finally save the image
NSLog(#"image saved");
}
#end
This is the following code i wrote but i am not able to save images.i am only able to sane an image known as NULL.png .please suggest the changes to save all the pics in my library to bundle.
Thanks,
Christy
Sample Code
- (void) openPhotoLibrary {
NSLog(#"openPhotolibrary");
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary]) {
if (self.picker != nil) {
NSLog(#"releasing self.picker...");
[self.picker release];
}
self.picker = [[UIImagePickerController alloc] init];
self.picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
//self.picker.allowsImageEditing = YES;
[self.picker presentModalViewController:self.picker animated:YES];
self.picker.delegate = self;
[[[CCDirector sharedDirector] openGLView] addSubview:self.picker.view];
}
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)currentPicker {
NSLog(#"imagePickerControllerDidCancel");
// hide the self.picker if user cancels picking an image.
[currentPicker dismissModalViewControllerAnimated:YES];
self.picker.view.hidden = YES;
[self.picker.view removeFromSuperview];
}
- (void)imagePickerController:(UIImagePickerController *)currentPicker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo
{
[self saveImage:image withImageName:#"myPhoto"];
}
//saving an image
- (void)saveImage:(UIImage*)image withImageName:(NSString*)imageName {
NSData *imageData = UIImagePNGRepresentation(image); //convert image into .png format.
NSFileManager *fileManager = [NSFileManager defaultManager];//create instance of NSFileManager
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); //create an array and store result of our search for the documents directory in it
NSString *documentsDirectory = [paths objectAtIndex:0]; //create NSString object, that holds our exact path to the documents directory
NSString *fullPath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.png", imageName]]; //add our image to the path
[fileManager createFileAtPath:fullPath contents:imageData attributes:nil]; //finally save the path (image)
NSLog(#"image saved");
}
This code its working for me try it may be its helps you
-(IBAction)PhotoLibraryButtonClicked:(id)sender{
if([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary]){
imagePicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
[self presentModalViewController:imagePicker animated:YES];
}
else{
[self displaysorceError];
}
}
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{
//[self.popoverrcontroller dismissPopoverAnimated:true];
//[popoverrcontroller release];
NSString *mediaType = [info objectForKey:UIImagePickerControllerMediaType];
[self dismissModalViewControllerAnimated:YES];
if([mediaType isEqualToString:(NSString *)kUTTypeImage]){
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
// UIImage *rote = [image rotateInDegrees:219.0f];
img.image = image;
if(newMedia)
UIImageWriteToSavedPhotosAlbum(image, nil,nil, nil);
}else if([mediaType isEqualToString:(NSString *)kUTTypeImage]){
//not available vidio
}
}
-(IBAction)saveImageIn:(id)sender{
NSData *imageData = UIImagePNGRepresentation(img.image);
NSFileManager *fileMan = [NSFileManager defaultManager];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *fullPathToFile = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#" %d.png",img.image]];
[fileMan createFileAtPath:fullPathToFile contents:imageData attributes:nil];
UIAlertView *alt = [[UIAlertView alloc]
initWithTitle:#"Thank You"
message:#"Image Save In Directory"
delegate:nil cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alt show];
[alt release];
}
thank you..:)Neet