iPhone . button image not switching - iphone

I have implemented a radio button on one of my apps, exactly like this solution:
http://www.developers-life.com/radio-buttons-in-iphone-application.html
but my checkboxButton method is like this:
- (IBAction)checkboxButton:(UIButton *)button{
for (UIButton *but in self.arrayButtons) {
if (but == button)
[but setSelected:YES];
else
[but setSelected:NO];
}
}
I have two buttons belonging to the same radio button group. When I select one of the buttons its image toggles to the switched one. Perfect. The problem is that when I select the other one it will not select to selected state and the first one that is being displayed as selected continues to be displayed as selected.
any clues?

for (UIButton *but in [Your_View subviews]) {
if ([but isKindOfClass:[UIButton class]] && ![but isEqual:button]) {
[but setSelected:NO];
}
}
if (!button.selected) {
button.selected = !button.selected;
}

why are you using so much complicated just use below to make selected..
- (IBAction)checkboxButton:(UIButton *)button
{
button.selected = !button.selected;
}
and make sure your images for button are set in the xib for each state as required.

In order to achieve the desired functionality, you will have to do selection of buttons in the next run loop.
So, call another method from "checkboxButton:".
Do something like,
- (IBAction)checkboxButton:(UIButton *)button
{
[self performSelector:#selector(highlighButton:) withObject:button afterDelay:0.0];
}
Where "highlightButton:" is defined as:
-(void) highlighButton:(UIButton*)aButton
{
[aButton setHighlighted:YES];
for (UIButton* button in self.arrayButtons) {
if (button != aButton) {
[button setHighlighted:NO];
}
}
}

I just made a few slight tweaks, and I just tested this and it works.
viewDidLoad: //making sure all buttons have the same selector assigned
[button1 addTarget:self action:#selector(checkboxButton:) forControlEvents:UIControlEventTouchUpInside];
[button2 addTarget:self action:#selector(checkboxButton:) forControlEvents:UIControlEventTouchUpInside];
[button3 addTarget:self action:#selector(checkboxButton:) forControlEvents:UIControlEventTouchUpInside];
Then just slightly modifying the loop to scan for button subviews instead of objects in an arbitrary array (should be more accurate)
- (IBAction)checkboxButton:(UIButton *)button{
for (UIButton *but in self.view.subviews) {//Change "self.view" to what ever view you are adding these subviews to.
if (but == button){
[but setSelected:YES];
}else{
[but setSelected:NO];
}
}
}
Keep in mind the selected state image/text that you are assigning will not appear until the button is released. When the button is pressed before it is released it is in its highlighted state. This is just a note so you can set this up accordingly.

After trying all solutions given here and have all failed, I tried a new approached and it worked perfectly.
The solution was to change this
- (IBAction)checkboxButton:(UIButton *)button{
for (UIButton *but in self.arrayButtons) {
if (but == button)
[but setSelected:YES];
else
[but setSelected:NO];
}
}
to this
- (IBAction)checkboxButton:(UIButton *)button{
for (UIButton *but in self.arrayButtons) {
if (but == button)
[but setImage:selectedImage forState:UIControlStateNormal];
else
[but setImage:normalImage forState:UIControlStateNormal];
}
}
apparently, changing the state of the button will not change its image. At least did not work for me.

Related

UIButton disable and enable background image

My application consist of several buttons , when user touch one of them a shadow appears below them, and the rest of buttons should not have any background image , I need something like Instagram application effects , here is my code but my problem is when I touched other button the shadow does not appears .
#define BGB [btn setBackgroundImage:[UIImage imageNamed:#"shadow.png"] forState:UIControlStateNormal]
#define _BGB [btn setBackgroundImage:nil forState:UIControlStateNormal]
- (IBAction)effectsPerform:(id)sender {
UIButton *btn = (UIButton *)sender;
if (btn == EB0) { BGB; } else { _BGB; }
if (btn == EB1) { BGB; } else { _BGB; }
if (btn == EB2) { BGB; } else { _BGB; }
//and other buttons ...
}
Try this way:
-(void)changeButton:(UIButton *)button background:(UIImage *)image
{
[button setBackgroundImage:image forState:UIControlStateNormal];
}
- (IBAction)effectsPerform:(UIButton *)sender
{
[self changeButton:sender background:(sender == EB0 || sender == EB1 || sender == EB2) ? [UIImage imageNamed:#"shadow.png"] : nil];
}
UPDATE:
You do it with another approach, in your viewDidLoad: method, for every button you can set:
[button setBackgroundImage:nil forState:UIControlStateNormal];
[button setBackgroundImage:[UIImage imageNamed:#"shadow.png"] forState:UIControlStateSelected];
And then in your -(IBAction)effectsPerform:
- (IBAction)effectsPerform:(UIButton *)sender
{
button1.isSelected = (sender == button1);
button2.isSelected = (sender == button2);
....
}
...this way you guarantee you will have only one selected button. What can you do to optimize your code is you can subclass UIButton and in the init method you call the background setter methods, and then all buttons can be of this type (you can mark them in the interface builder by setting their class) - this way you won't need to set the background images for every state for every button.

UIButton as switch

I'm trying to create a push-on-push-off-like button with custom images in Xcode4 for iOS.
The code I'm using is
- (IBAction)btnAll:(id)sender
{
UIButton *button = (UIButton *)sender;
button.selected = !button.selected;
}
That works fine for now.
But my problem is, that when I'm toggling on, I press it on, then it is popping off again and then finally on.
The app works, but that is really ugly, though.
I firstly set the "highlighted" image to on. So when I highlight the button, it is on and that popping to on. That works fine. But when I turn it off again, the problem is the same, in the reverse direction.
I tried to put that code:
- (IBAction)btnAll:(id)sender
{
UIButton *button = (UIButton *)sender;
if(button.selected)
{
[button setImage[UIImage imageNamed#"off.png"] forState:UIControlStateHighlighted];
}
else
{
[button setImage[UIImage imageNamed#"on.png"] forState:UIControlStateHighlighted];
}
button.selected = !button.selected;
}
But as long button.selected = !button.selected there is no difference.
So it won't make any change.
I also tried to trigger the IBAction on »Touch Down« but you can imagine how frustrating this will look like.
Has anybody got a solution for that problem?
Did anybody struggle with that one too?
Greets, thanks a lot
Julian
Don't manually switch the images around, just set the selected state's image in Interface Builder and swap the selected property over when the button is tapped.
I've had a similar problem to this before, the button works a little strangely when tapping. Try this code and let me know if it works
UIButton *button = (UIButton *)sender;
if(button.selected)
{
[button setImage:[UIImage imageNamed:#"off.png"] forState:UIControlStateHighlighted];
[button setImage:[UIImage imageNamed:#"off.png"] forState:UIControlStateSelected];
[button setImage:[UIImage imageNamed:#"off.png"] forState:UIControlStateHighlighted | UIControlStateSelected];
}
else
{
[button setImage:[UIImage imageNamed:#"on.png"] forState:UIControlStateHighlighted];
[button setImage:[UIImage imageNamed:#"on.png"] forState:UIControlStateSelected];
[button setImage:[UIImage imageNamed:#"on.png"] forState:UIControlStateHighlighted | UIControlStateSelected];
}
button.selected = !button.selected;
If (button.selected) {
[button setImage:[UIImage imageNamed:#"on.png"] forState:UIControlStateNormal];
} else {
[button setImage:[UIImage imageNamed:#"off.png"] forState:UIControlStateNormal];
}
When you tap and hold on a button the state is actually Highlighted & Selected so you need an image for both Highlight and selected state.
Agree with Jim, your code needs little modification as below...
[button setImage[UIImage imageNamed#"off.png"] forState:UIControlStateNormal];
[button setImage[UIImage imageNamed#"on.png"] forState:UIControlStateSelected];
Have two buttons created.
place buttons one above one.
Can set Default & Selected images using Custom Button option in design builder.
-(void)firstButtonClicked {
firstButton.hidden = YES;
secondButton.hidden = NO;
}
-(void)secondButtonClicked {
firstButton.hidden = NO;
secondButton.hidden = YES;
}
#Jim - when do u switch the isSelected state? isHighlighted gets called twice for every press. My hacked version of UIButton switch below : -
class ButtonSwitch: UIButton {
override func sendAction(_ action: Selector, to target: Any?, for event: UIEvent?) {
if allControlEvents == .touchUpInside {
isSelected.toggle()
}
super.sendAction(action, to: target, for: event)
}
}

How do I keep a double button press on a UIButton from cancelling the action?

I have a UIButton that when clicked starts searching for data. But while searching, if the user clicks on the button again it cancels the search.
Relevant Code:
- (void)searchAction:(UIButton *)sender {
[sender removeTarget:self action:#selector(searchAction:) forControlEvents:UIControlEventTouchUpInside];
[sender addTarget:self action:#selector(cancelSearch:) forControlEvents:UIControlEventTouchUpInside];
[animatedImages startAnimating];
//action that should be done
}
- (void)cancelSearch:(UIButton *)sender {
[sender removeTarget:self action:#selector(cancelSearch:) forControlEvents:UIControlEventTouchUpInside];
[sender addTarget:self action:#selector(searchNearbyAction:) forControlEvents:UIControlEventTouchDown];
[animatedImages stopAnimating];
}
So the basic idea is that when i click on it its function change to cancel and vice-verca
The problem is that when I click on it the first time, it calls searchAction and then calls cancelSearch for no reason.
Does anyone know why this might be happening?
A workaround is to add a BOOL as an instance variable
BOOL canCancel;
and then do the following
- (void)buttonClicked:(UIButton *)sender {
if (!canCancel) {
// action that should be done
canCancel = YES;
} else if (canCancel) {
// cancel action
canCancel = NO;
}
}

What is the best way to make a UIButton checkbox?

I am trying to make a standard check box for my iPhone app from a UIButton with a title and image. The button image changes between an "unchecked" image and a "checked" image.
At first I tried subclassing UIButton but UIButton has no -init*** method to use in my -init method.
What is the best way to do this?
Thanks in advance.
You shouldn't need to subclass the UIButton class. By design, Objective-C favors composition over inheritance.
UIButton is a subclass of UIControl, which has a selected property. You can use this property to toggle the on/off behaviour of a checkbox, just the same way a UISwitch does.
You can attach an action to the button's touched up inside event, and perform the toggling in there, something like this:
// when you setup your button, set an image for the selected and normal states
[myCheckBoxButton setImage:checkedImage forState:UIControlStateSelected];
[myCheckBoxButton setImage:nonCheckedImage forState:UIControlStateNormal];
- (void)myCheckboxToggle:(id)sender
{
myCheckboxButton.selected = !myCheckboxButton.selected; // toggle the selected property, just a simple BOOL
}
Set the images in the button:
[button setImage:uncheckedImage forState:UIControlStateNormal]
[button setImage:checkedImage forState:UIControlStateSelected]
Now all you need to do is:
button.selected = state
and the correct images will display.
All you need to do is set 2 different images for the states UIControlStateNormal and UIControlStateSelected, then in your selector, changed the selected property of the button.
Here is a working example (replace image names with your own):
- (void)loadView {
// ...
UIButton *chkBtn = [UIButton buttonWithType:UIButtonTypeCustom];
[chkBtn setFrame:CGRectMake(0, 0, 300, 25)];
[chkBtn setImage:[UIImage imageNamed:#"UNCHECKED.png"]
forState:UIControlStateNormal];
[chkBtn setImage:[UIImage imageNamed:#"CHECKED.png"]
forState:UIControlStateSelected];
[chkBtn addTarget:self
action:#selector(chkBtnHandler:)
forControlEvents:UIControlEventTouchUpInside];
// Optional title change for checked/unchecked
[chkBtn setTitle:#"I am NOT checked!"
forState:UIControlStateNormal];
[chkBtn setTitle:#"I am checked!"
forState:UIControlStateSelected];
[self.view addSubview:chkBtn];
[chkBtn release], chkBtn = nil;
// ...
}
- (void)chkBtnHandler:(UIButton *)sender {
// If checked, uncheck and visa versa
[sender setSelected:!sender isSelected];
}
For anyone interested in the future - instead of doing it yourself just download the link below from GitHub and it has it subclassed from UIControl already and functions perfectly as a checkbox. Also includes a sample project on how easy it is to use:
https://github.com/Brayden/UICheckbox
I have used M13Checkbox in one of my projects. Works ok.
https://github.com/Marxon13/M13Checkbox
Did you try overriding the initWithCoder method, just in case it is loaded from a nib somehow?
UIImage* nonCheckedImage=[UIImage imageNamed:#"ic_check_box_outline_blank_grey600_48dp.png"];//[UIImage init
UIImage* CheckedImage=[UIImage imageNamed:#"ic_check_box_black_48dp.png"];//[UIImage init
//ic_check_box_black_48dp.png
[_checkBox setImage:CheckedImage forState:UIControlStateSelected];
[_checkBox setImage:nonCheckedImage forState:UIControlStateNormal];
}
- (IBAction)checkBoxToggle:(id)sender {
_checkBox.selected = !_checkBox.selected; // toggle the selected property, just a simple BOOL
}
the image you can use google icon
Try this:-
-(IBAction)clickCheckButton:(UIButton *)sender {
if (sender.tag==0) {
sender.tag = 1;
[sender setImage:[UIImage imageNamed:#"check.png"] forState:UIControlStateNormal];
}else
{
sender.tag = 0;
[sender setImage:[UIImage imageNamed:#"uncheck.png"] forState:UIControlStateNormal]; } } sender.tag = 0;
[sender setImage:[UIImage imageNamed:#"uncheck.png"] forState:UIControlStateNormal];
}
}
Why not use a switch - UISwitch? This is used to display an element showing the boolean state of a value.

Changing image on UIButton when user presses that button on an iPhone

I want to change the image on UIButton, when User presses that button. So, I wrote
btnthumbnail2 setImage:[UIImage imageNamed:#"leaderboard_ov.png"] forState:UIControlStateNormal];
and after that I changed the view.
The image is changing but not display the changed image.I think the controll goes to next view tha's why it is happening. But I want to show the change, How can I do this?? Plz help me for this..
I am using Interface Builder, in which I added a UIButton to the view.
I defined the button selected by default and selected my image for the selected state (Use drop-down list in Inspector window to choose "Selected State Configuration" before selecting the image).
Create an IBAction in the controller and connect the button to that action.
Then see the code below:
-(IBAction) toggleUIButtonImage:(id)sender{
if ([sender isSelected]) {
[sender setImage:unselectedImage forState:UIControlStateNormal];
[sender setSelected:NO];
} else {
[sender setImage:selectedImage forState:UIControlStateSelected];
[sender setSelected:YES];
}
}
This is the simplest way that I am doing it and it works every time
-(void)buttonTouched:(id)sender
{
UIButton *btn = (UIButton *)sender;
if( [[btn imageForState:UIControlStateNormal] isEqual:[UIImage imageNamed:#"icon-Locked.png"]])
{
[btn setImage:[UIImage imageNamed:#"icon-Unlocked.png"] forState:UIControlStateNormal];
// other statements
}
else
{
[btn setImage:[UIImage imageNamed:#"icon-Locked.png"] forState:UIControlStateNormal];
// other statements
}
}
You can use other similar checks for other states such as SELECTED, ENABLED, HIGHLIGHTED.
The code you have there should work fine, but I'm guessing that the button image doesn't appear changed until the next run through the event loop, so you don't see it before the view gets switched out.
It's kind of a hack, but you could try delaying the view change just slightly so that the button will update.
So instead of this:
[btnthumbnail2 setImage:[UIImage imageNamed:#"leaderboard_ov.png"] forState:UIControlStateNormal];
[self showMyOtherView];
Try this:
[btnthumbnail2 setImage:[UIImage imageNamed:#"leaderboard_ov.png"] forState:UIControlStateNormal];
[self performSelector:#selector(showMyOtherView) withObject:self afterDelay:0.01];
To change the image for the selected state you have to call setImage for state UIControlStateSelected. You can set separate images for different states (Normal, Highlighted, Disabled, Selected, etc).
If you want to change the image when the button is clicked, this way, works perfectly:
-(IBAction)buttonClicked: (id)sender
{
UIButton *buttonObj = (UIButton*)sender;
[buttonObj setBackgroundImage:[UIImage imageNamed:#"myImage.png"]
forState:UIControlStateNormal];
}
The simplest way to accomplish this is to simply set the highlighted image in Interface Builder.
Building on Nicsoft's answer.
-(void)viewDidLoad {
[super viewDidLoad];
[self.button setImage:[UIImage imageNamed:#"unselectedImageName"] forState:UIControlStateNormal];
[self.button setImage:[UIImage imageNamed:#"selectedImageName"] forState:UIControlStateSelected];
}
-(IBAction)toggleButton:(UIButton *)sender {
sender.selected = !sender.selected;
// Add logic here
}
I wrote code that does exactly this last night, and I didn't have to resort to any strange delaying tactics. In this particular case, I'm doing it from inside a tableViewCell. This is more code than you asked for, but it shows the whole process I used. As you can see, I chose not to have any special image for the period of time DURING a button touch.
// Button set up, inside cellForRowAtIndexPath:
// imageFrame is just the rect that you want the button to occupy
[self setFavorite:[[UIButton alloc] initWithFrame:imageFrame]];
[[self favorite] addTarget:self action:#selector(toggleFavorite:)
forControlEvents:UIControlEventTouchUpInside];
[cell addSubview:[self favorite]];
[self draw];
// definition of the callback specified above
- (void) toggleFavorite:(id) sender {
if (favoriteState == 0 ){
favoriteState = 1;
} else {
favoriteState = 0;
}
[self draw];
}
// the draw method, to set the images
// favOn and favOff are statically defined at the top of the class
- (void) draw {
if (favoriteState != 0) {
[[self favorite] setBackgroundImage:favOn forState:UIControlStateNormal];
[[self favorite] setBackgroundImage:favOn forState:UIControlStateHighlighted];
} else {
[[self favorite] setBackgroundImage:favOff forState:UIControlStateNormal];
[[self favorite] setBackgroundImage:favOff forState:UIControlStateHighlighted];
}
}
Hate to add to the plethora of answers, but:
Select images in IB for the button's default and selected states.
Connect an IBAction and keep it simple.
#IBAction func buttonTapped(sender: UIButton){sender.selected = !sender.selected}
Done.