Uploaded an app on app store no icon on organizer - iphone

I uploaded an app that shows no icon on organizer, but shows icon on iphone simulator and the real iPhone. Will there be any problem? Do I need to make sure the app icon shows up after I archive it?

If the icons show up on the simulator and your test device, there should be no problem. Just to be sure, you can try to completely delete the app from your device, clean the project and rebuild. If the icon shows up, then the Organizer is messing up something.

Related

App icon not showing up on iPhone 5 device during testing

I have a 120x120 icon image that's working fine on emulators - however when I try it on my device, the icon doesn't show up. Any thoughts?
I figured it out. This was actually really annoying. So the UI designer had simply renamed his .psd files with .png and xcode thought this was fine. However, renaming the .pngs isn't going to automatically make them real .pngs. The way I solved this was going to mac preview and exporting the files to the PNG format.
Sometimes some of the images get cached by the OS.
Delete your app completely from your mobile device (press and hold, then delete the app)
Turn off your device and turn it on again.(This ensures that the cache gets cleared)
In xCode, clean the project and rebuild.
Load the software again you your device.
You should be able to see your icon as long as its properly added to your project.
Drag your app over another app to group both into a folder. Then drag the app out of the folder.
Check your info.plist file. Make sure the icon entry looks something like this (use your own image file names of course):
If you see another "Icon already includes gloss effects" row outside, remove it.
It is not uncommon not to see your app icon on the device. However, when your app is being uploaded to the App Store, everything will be fine.
Is your iOS device running iOS7? If not, you will need to include 57x57 and 114x114 icons as well. See https://stackoverflow.com/a/18737063/1646862 for icon sizes apple requires. It is always good to include all icon sizes you may need in your iOS bundle.

App Icon shows fine in Simulator, but when running on iPhone, Launch Image is shown as icon instead of the desired icon

my app icon shows fine in the IOS simulator and the launch image is displayed too. However, when I run the app on my iPhone 4, it shows the launch image as the app icon.
If I delete the .plist value for the launch image, this seems to resolve the problem for running on the iPhone. But should I be doing this?
Is there some setting I need to change on my phone? I have tried cleaning the project to no avail-- only deleting the plist Default.png value seems to fix the issue and I am not comfortable doing this because I figure xcode must copy it there for a reason.
System Details:
IOS 5.1
Xcode 4.3.3 (was a problem with 4.3.2 too though)
iPhone 4
Thanks.
Is your icon named Icon.png (and its associated Icon#2x.png, etc.)? This is the required name for iPhone apps according to the Apple documentation.

How do I get rid of sticky iPad splash screens?

Initially I developed my app as Universal. Then I designed splash screens separately for iPad. Recently I decided to deploy my app in iPhone device mode only. My app has no fancy graphics and it just looks well and works perfect on iPad either in 1x or 2x mode.
To do so I set Devices to iPhone at TARGET/Summary/IOS Application Target pane. I dragged new splash images I created for iPhone into Launch images placeholders, one for non-Retina and one for Retina displays.
However when I launch my iPhone app on the iPad, either through debugger or stand alone, the old iPad splash screens I no longer use come up. They look bad because the image centre appears to be moved down-right as they were originally created for iPad.
I went back to XCode and momentarily changed the Device type to Universal or iPad. I deleted the images both from Launch images placeholders and physically from the file system.
Unfortunately the iPad splash images I created earlier still come back when I build my app in iPhone device mode and deploy it on my iPad. How can I get rid of them once and for all and get the app use the iPhone launch images I created and setup recently?
If you deleted the images from the disk, Clean all targets (in Xcode Product->Clean) and rebuild. There should be no way after doing this that the old image will appear (if it does it means it was not deleted properly from your project).
Clean your project (Command+Shift+Option+K)
Close Xcode, go to ~/yourCurrentUser/.Library/Developer/Xcode/DerivedData
Find the folder for your project, and delete it.
Delete the app in your simulator or test device.
Now build and run the app, and that must work; if not, delete the final images once more, and repeat the above steps.
Don't forget to check your info.plist file for Icon Files key. Sometiems splash screen images get added to the Icon Files key for no clear reason! You must remove them from there.

Add an icon to app

I have an icon (57x57 pixels) which I copied to recources folder and added it to info.plist
but I don't see it on iPhone.
Can someone help me?
The bible of app icons is Apple's QA1686. If you're sure that the file's in your project, and named in the Info.plist, my next question would be: is it a PNG file?
Once in a while I have noticed that if you add an icon to your app and then run the app on your phone or on the simulator, that the icon will not show up. If this happens, I usually have to manually remove the app from the device or simulator to get the icon to appear.

Xcode: iPhone screenshots no longer work

I can't be sure when this stopped working because I haven't used it for a while, but it was possibly since I upgraded to the 3.2 SDK. In Organizer, when I select the "Screenshots" tab and press "Capture", nothing happens.
I've tried this with three different devices and I've restarted my Mac. What's happened, and how can I fix it?
I don't have the solution for your problem, but here's a workaround:
Use the device to make your screenshots (press the home and lock buttons simultaneously). The resulting screenshot will be saved on the device.
To transfer the screenshot to your desktop don't use slow-ish iPhoto or iTunes to synchronize. Instead import the images using Preview.app. There's a command in the file menu to import images from your iPhone when it's connected.
On xcode 4.0 (+), you can go to organizer and create a screenshot of device.
Window -> Organizer -> click the device tab and then screenshot button.
Hold command-shift-4. Then drag it across the iPhone screen. This key combination give you the ability to take a screen shot with the size you want.