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Closed 10 years ago.
Now that the iPhone 5 has been announced with a 4" screen, when will we be able to test our apps on iOS simulator with a bigger display?
I spoke too soon!! Just downloaded the latest Xcode 4.5 GM version, and it has iPhone 4 inch device available
Probably in the next few days, if not today already.
Related
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Closed 9 years ago.
my iphone app runs in IOS 6.x but not on IOS 5. It crashes on IOS 5.x with the following message.
dyld: Symbol not found: _OBJC_CLASS_$_UIActivity
UIActivity class is available in iOS 6 and later .
Apple docs class reference
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Closed 10 years ago.
Is it possible to trick / hack iPhone Simulator in Xcode 4.4 for custom resolution to be able to start testing / developing application UI for new iPone 5 display (1136 x 640px)?
Or do we have to patiently wait for newer tools release?
Yes - solution http://0xced.blogspot.co.at/2012/08/prepare-your-apps-for-new-iphone.html
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Closed 10 years ago.
iAD not working in iOS 5.1 devices but works on iOS 5.1 simulator and iOS 5.0 devices and below version....
any know y is this happening....
already a question was posted by some one but still no ans....
iAds (even iAd suite form apple's examples) stopped showing up on my iPhone, yet they run on the simulator
Thanks in advance if any one help me out of this
U have linked to my question!
I checked today and it seems to be working fine! I have been researching for the past few days, there are lots of people having the same problem for the last few days(from all over the world). So I guess, it was a problem from Apple's side while giving out iAds.
Ideally, your iAds shud be working fine now. Atleast mine are and am hoping so are everyone elses.
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Closed 9 years ago.
I have a game with a whole bunch of tiles that are 320-480. I want to scroll these by the user with nothing else but two png files displaying (about 100x100). Is the iphone fast enough to do this type of scrolling? What might be some of the limitations I would run into?
The iPhone 3G has only 128 mb of ram which may make it slightly skippy or glitchy but its lack of multitasking would definitely allow the game to run. The 3GS with 256 mb should be able to handle it no problem.
If it can run Infinity Blade, I suspect it can handle 100x100 tiles.
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Closed 11 years ago.
I was testing an iphone application which I have created that uses a UITextView and I noticed that the Text on UITextView iOS 5 is not showing, I tried to change its color, still the same,
Any one have tried it
Issam