Autofac AggregateService exists in NuGet? - nuget

I found Autofac AggregateService awesome but what is the right way to include it in my project: clone it from code.google.com or use NuGet?
I got used to use NuGet but I can't find nothing about AggegateService there. Any help?

It seems that AggregateService and the other Extras are currently "in limbo". There's been a recent change in that the contributions are now being made part of the same solution as Autofac core, while they were previously a separate solution. From the current build file you can see that extras will be made available as a separate Autofac.Extras package and a separate download from the Autofac page.
Meanwhile, you can use AutofacContrib 2.6.1 or to grab the source and compile a dll yourself.
Btw, thanks for finding AggregateService awesome ;)
Update: actually, reading the build file properly (and looking at the current source structure), the Extras parts will be distributed as individual packages. So expect to find Autofac.Extras.AggregateService on Nuget in the future.

Related

Nuget - store packages in source control, or not?

We currently don't use nuget for our dependencies, preferring to go old-skool way and stick them all in a libs folder and reference from there. I know. So 1990's.
Anyway, nuget has always made me feel a bit queasy... you know, reliance on the cloud and all that. As such, I'm find myself in the main agreeing with Mark Seeman (see here: http://blog.ploeh.dk/2014/01/29/nuget-package-restore-considered-harmful/) who says:
Personally, I always disable the feature and instead check in all packages in my repositories. This never gives me any problems.
Trouble is, this has changed in version 3, you can't store packages alongside the solution, as outlined here: https://oren.codes/2016/02/08/project-json-all-the-things/. Which sorta screws up checking them into source code.
So, am I worrying about nothing here? Should I drink from the nuget well, or side with Mr Seeman and er on the side of caution?
Storing NuGet packages in source control is a really, really bad idea.
I accidentally did it once and I ended up bloating my source code considerably, and that was before .NET Core...
Drink deep from the NuGet well. Most software components are packaged in a similar way these days (NPM, Bower etc). The referenced blog post is two years old and package management is changing rapidly in the .NET world, so here's some of my experience lately.
NuGet packages can't be deleted from nuget.org. They can be hidden,
but if your application requests a hidden package it will download it
as normal. It'll never disappear into the void.
'Enable Package Restore' is no longer glitchy because it's now a default option in NuGet 2.7+. You have no choice anymore.
Packages are no longer stored per solution but per machine, which will save a ton of bandwidth and will decrease the initial fetch period when building.
If you build a new project using .NET Core, you will have dozens more packages as the entire BCL will be available as NuGet packages. Do you really want to check-in all the System.* packages into source code?
There is a very simple reason why you want to store Nuget packages in source control. Your organization doesn't want your build server to have internet access.

Error when run ClickToBuild.bat file

I downloaded the orchard galley server from codeplex repository in this link:
https://galleryserver.codeplex.com
when I want to run ClickToBuild.bat file according of the Readme.txt file for build and run all of the tests in both projects, show this error:
any one can help me?!
thanks a lot
First of all, the project has been discontinued. So you probably will not have support from the author. second, its from 2011.
Looking at your errors, it might seem you are missing assets being referenced. If you look closely to the project tree and read the Error you will see how there are Nuget packages being used. those might need updating for your project to build.
If it is an old nuget version, depending on your VS version might have problems but it salvageable. Just need to make sure all your packages are updated before building.
If you look at UpdateNuGet.bat you will be able to see how it tries to do something in the folder where the compiler tries to find the asset.
Good luck

How to update nuget without changing version

I just published a package to nuget but realize I forgot to include a css file. My versioning is tied to the library I'm packaging (which I don't own) so I can't really increment it.
How do I force a re-push or what's the recommended thing to do in this scenario?
Found out an answer to my own question.
There is apparently no limit on how many version places there are so you can simple append yet another version place.
So for example if the package you're packaging is 0.0.1 you can upload another one 0.0.1.1

Fetching DLLs from NuGet if Deleted

I've done a fair bit of reading on NuGet, and I can't seem to find what I want. Essentially, I'm hoping that it will work like Apache Ivy, where you can just check in your config file (without any binaries) and tell NuGet to fetch all the DLLs -- thus saving you from versioning tons of DLLs.
Hence: is there a command in NuGet to fetch and configure all dependencies mentioned in packages.config?
Again, the case for this is that I only checked packages.config into source control, not the actual DLLs, and I need to re-fetch everything. (Preferably without fetching packages one by one by name).
This has been covered recently in blog posts:
Inbuilt functionality for this is coming in a future version of NuGet: http://feeds.haacked.com/~r/haacked/~3/x8g_kFzD4eA/feedback-request-for-using-nuget-without-committing-packages.aspx
(Linked from above) How to do this today using command line NuGet.exe (available from the NuGet pages on CodePlex): http://blog.davidebbo.com/2011/03/using-nuget-without-committing-packages.html
EDIT: Now also covered on NuGet's Documentation Pages

Visual Studio 2010 Publish Web feature not including all DLLs

I have an ASP.NET MVC 2 application.
Web project contains a reference to SomeProject
SomeProject contains references to ExternalAssembly1 and ExternalAssembly2.
SomeProject explicitly calls into ExternalAssembly1, but NOT ExternalAssembly2.
ExternalAssembly1 calls into ExternalAssembly2
When I perform a local build everything is cool. All DLLs are included in the bin\debug folder. The problem is that when I use the Publish Web command in Visual Studio 2010, it deploys everything except ExternalAssembly2.
It appears to ignore assemblies that aren't directly used (remember, ExternalAssembly2 is only used by ExternalAssembly1).
Is there any way I can tell Visual Studio 2010 to include ExternalAssembly2?
I can write a dummy method that calls into ExternalAssembly2. This does work, but I really don't want to have dummy code for the sole purpose of causing VS2010 to publish the DLL.
None of these answers are sufficient in my mind. This does seem to be a genuine bug. I will update this response if I ever find a non-hack solution, or Microsoft fixes the bug.
Update:
Doesn't seem promising.
https://connect.microsoft.com/VisualStudio/feedback/details/731303/publish-web-feature-not-including-all-dlls
I am having this same problem (different assemblies though). If I reference the assemblies in my web project, then they will get included in the publish output, but they should be included anyway because they are indirect dependencies:
Web Project ---> Assembly A ---> Assembly B
On build, assemblies A and B are outputed to the \bin folder. On publish, only assembly A is outputed to the publish folder.
I have tried changing the publish settings to include all files in the web project, but then I have files in my publish output that shouldn't be deployed.
This seems like a bug to me.
I had the same problem with VS2010 and a WCF Service Application.
It turns out that if your (directly or indirectly) referenced DLL's are deployed to GAC, the VS publishing feature excludes them. Once I removed the assemblies from GAC, publishing feature started working as expected.
I guess VS is assuming that if your assemblies can be located in GAC on the machine you build, they will be located in GAC on the target machine as well. At least in my case this assumption is false.
My tests show that the external assemblies get published when I have a reference on them in the web project. I do not have to write any dummy code to make it work. This seems acceptable to me.
I agree with Nicholas that this seems to be a bug in visual studio. At least it escapes me what the reason for the behavior could be.
I have created this issue as a bug on Microsoft Connect. If anyone experiencing it could vote it up https://connect.microsoft.com/VisualStudio/feedback/details/637071/publish-web-feature-not-including-all-dlls then hopefully we'll get something done about it.
If you go into the ExternalAssembly2 reference property list and change the "Copy Local" to "True" i think that might solve your issue.
I don't know if you are watching this still but I found the solution (I had the exact same issue) via this MSDN article. Under "build action" for the file choose "Content" that should include it in the list of files publish brings over.
I have created a new Connect bug here https://connect.microsoft.com/VisualStudio/feedback/details/731303/publish-web-feature-not-including-all-dlls
I've also attached a solution and detailed steps to reproduce this issue. Lets hope this time they won't close it as Can't Reproduce.
Vote for this connect issue if you experience the missing dll problem.
Copy local did the trick. I had an issue that the Newtonsoft.Json assembly get included in the deploymeny package. Copy local was set to false.
I am experiencing the same type of issue with a web project. I have a web project that references assembly A which references assembly B. It worked fine for some time but today it was broken. I did a rebuild of the solution and this time it deployed everything correctly.
I had this same problem today. I published my web project and realized that not all of the reference DLL's were there. In particular, the indirect DLL references.
It turns out that the directory in which I was publishing to was out of disk space (network share). I had just enough space to publish all the files except for few indirect reference DLL's. The sad part is that VS08 didn't throw any errors. It just published the files are usual. I cleared out some HDD space and everything worked fine.
I didn't find the HDD space issue until I tried to manually move the DLL's over.
in my case it is quite tricky.
Reference to ExternalAssembly2 is not required to Build the project but vital for run-time since we use reflection to configure Unity container.
So, I delete the reference - build the project successfully, but get run-time error.
If I preserve the reference I can Build and Run the application but I cannot Publish it with ExternalAssembly2 - get run-time exception as well.
This is happen because of internal VS2010 assemblies optimization.
So, what we can do here?
1. Put some unrequired peice of code to use any ExternalAssembly2's class.
2. escape from reflection and use static assemblies linking.
Hope this helps to smbd.
I got the same problem and this is a VS2010 bug if there's a reference link like:
Web Project --> custom project --> assembly1 -->(indirectly) assembly2.
For now I find if I reference the Assembly1 in the web project, then assembly2 is included in the bin folder.
So I had to add an additional reference link like:
Web project --> assembly1 -->(indirectly) assembly2.
Then VS can recognize assembly2 and include its dll file in publish action.