MPMediaPickerController.showsCloudItems seems to do nothing - iphone

Posted this on Apple with no luck, but now that the iOS 6 NDA is up, hoping more eyes will see it here.
I am attempting to modify an app to only allow a user to select music that has been downloaded locally. I have the following code under iOS 6 GM:
MPMediaPickerController* mpc = [[MPMediaPickerController alloc] initWithMediaTypes: MPMediaTypeAnyAudio];
mpc.allowsPickingMultipleItems = YES;
mpc.modalPresentationStyle = UIModalPresentationCurrentContext;
mpc.showsCloudItems = NO;
[self presentViewController:mpc animated:YES completion:nil];
From the documentation:
The default behavior for a media item picker is YES, which means the
the picker shows available iCloud items. A media item is considered an
iCloud item if it is available via iTunes Match and is not already
stored on the device.
I take this to mean that if iTunes Match is enabled, only items that have been downloaded to the device will show in the picker, however I always see the entire iTunes Match library. I filed a radar for this, because it seems like a serious bug. If anyone can tell me otherwise, I'd love to know what I'm missing here.

This seems to be an OS problem.
Using picker.showsCloudItems = NO; correctly shows fewer songs, instead of the whole list... The songs listed there are songs that either were manually downloaded in the Music app or songs that were streamed and therefore cached.
The problem, at least in my case, is dealing with the cached ones.
If I select a song that was manually downloaded the value of MPMediaItemPropertyIsCloudItem is NO, which is correct. I can also access the asset's URL through the MPMediaItemPropertyAssetURL property.
On the other hand, selecting a song that was cached returns YES on MPMediaItemPropertyIsCloudItem and nil on MPMediaItemPropertyAssetURL, making the song virtually useless to me.
Sorry I don't have an actual answer but I don't have enough reputation to simply comment.
Hope my 2 cents help somehow, but it truly seems to me that this issue can only be resolved by Apple in a future update.

A better solution to test if an item comes from iCloud in the didPickMediaItems delegate:
MPMediaItem *selectedItem = [selectedItems objectAtIndex:0];
if (![[selectedItem valueForProperty:MPMediaItemPropertyIsCloudItem] boolValue])
You don't really need to play it, it is more efficient to use the embedded property in the MPMediaItem.

I had this same problem. Although I was unable to hide the items, here's a good workaround that I used to prevent people from being able to select them. Inside didPickMediaItems, you should temporarily load it into an AVPlayerItem and then just check the validity of that item like so:
- (void)mediaPicker:(MPMediaPickerController *)mediaPicker didPickMediaItems:(MPMediaItemCollection *)mediaItemCollection
{
MPMediaItem *selectedItem = [[mediaItemCollection items]objectAtIndex:0];
NSURL *tempURL = [selectedItem valueForProperty:MPMediaItemPropertyAssetURL];
AVPlayerItem *playerItem = [[AVPlayerItem alloc]initWithURL:tempURL];
if(playerItem.loadedTimeRanges==NULL)
{
UIAlertView *alert=[[[UIAlertView alloc]initWithTitle:NSLocalizedString(#"Invalid Song Choice",NULL) message:NSLocalizedString(#"Please choose a song that is local to your phone.",NULL) delegate:self cancelButtonTitle:NSLocalizedString(#"Okay",NULL) otherButtonTitles:nil]autorelease];
[alert show];
[playerItem release];
}
else
{
NSLog(#"Your good to go...do whatever you want with the local song");
}
}

It appears to be fixed in iOS 7.
The following code works; iCloud items are not showing:
MPMediaPickerController *picker = [[MPMediaPickerController alloc] initWithMediaTypes: MPMediaTypeMusic];
picker.delegate = self;
picker.allowsPickingMultipleItems = NO;
picker.showsCloudItems = NO;

Related

UIDocumentInteractionController no longer works in iOS6

I have an app that shares with instagram built for iOS5 and now in iOS6, sharing no longer works although canOpenURL returns true and code executes. The images are saved to the documents folder of the application with a .igo extension. This is passed to instagram with com.instagram.exclusivegram.
The code is below, it enters the if statement and displays "here in" but does not open the Share With dialog like it used to at the bottom of the screen.
NSLog(#"%#", _imgToUpload);
NSURL *instagramURL = [NSURL URLWithString:#"instagram://app"];
if ([[UIApplication sharedApplication] canOpenURL:instagramURL]) {
uidController = [[UIDocumentInteractionController alloc] init];
//imageToUpload is a file path with .igo file extension
uidController = [UIDocumentInteractionController interactionControllerWithURL:[NSURL fileURLWithPath:_imgToUpload]];
uidController.UTI = #"com.instagram.exclusivegram";
uidController.delegate = self;
CGRect navRect = self.view.frame;
[uidController presentOpenInMenuFromRect:navRect inView:[UIApplication sharedApplication].keyWindow animated:YES];
NSLog(#"here in");
}
_imgToUpload is providing the correct filepath as well.
Thank you,
Nick
Just did some testing and found a solution. Do not present in the keyWindow.
[uidController presentOpenInMenuFromRect:navRect inView:self.view animated:YES];
I have tested this and it will fix the problem.
Another reason for the uidocumentinteraction controller not working in iOS6 is that the new action sheet/launch panel (it shows apps available to open the doc) is now used. My app which worked fine launching iBooks with iOS5 failed because I launched from viewDidLoad which was now too early and I got an error on the current view controller 'whose view is not in the window hierarchy' so I changed my code to performselector after delay of 1 second. The app now calls iBooks via the new panel.

How can I improve my TWTweetComposeViewController code in iOS?

I have implemented the following code to do a Twitter Share. In my code I try to test for iOS 5 and if that does not work, I go back to the old way of sharing using ShareKit's Twitter code.
I showed the code to a co worker and he suggested that my code may have flaws and that I need to do two things:
Do a proper Run Time check?? (since it may crash on IOS 4 and earlier) EVEN though it did not.
Weak Link the Twitter frame work
Can someone kindly explain what a proper run time check would be? and Why Weak Link?
NSString *text = [NSString stringWithFormat:#"#Awesome chart: %#", self.titleLabel.text];
if ([TWTweetComposeViewController canSendTweet])
{
TWTweetComposeViewController *tweetComposeViewController = [[TWTweetComposeViewController alloc] init];
[tweetComposeViewController setInitialText:text];
[tweetComposeViewController addImage:image];
[tweetComposeViewController setCompletionHandler:^(TWTweetComposeViewControllerResult result){
dispatch_async(dispatch_get_main_queue(), ^{
[self dismissModalViewControllerAnimated:YES];
if (result == TWTweetComposeViewControllerResultDone)
{
NSLog(#"iOS 5 onwards Twitter share complete");
}
});
}];
[self presentViewController:tweetComposeViewController
animated:YES
completion:^{ }];
}
else
{
SHKItem *item = [SHKItem image:image title:text];
// Share the message.
[SHKTwitter shareItem:item];
NSLog(#"Device does not support Twitter library");
}
}
A weak link simply means the a framework is not required to be on the device. Or put another way, when you add frameworks to your project, the app will require that framework to be on the device. So if you require a framework to be there, and it isn't, then the app will crash. In your case, you would want to weak link the twitter framework if you want the app to run on iOS version prior to iOS 5 (ie iOS 4.x).
A proper run time check means you should load the app onto your device (running iOS 5 or later) and test the twitter feature of your app. If it crashes, then you know you have a problem.
I skimmed your code and everything looks fine. I didn't run it through my complier though so I can't speak for syntax errors and such. The one change I would make is:
if ([TWTweetComposeViewController canSendTweet])
to
Class twClass = NSClassFromString(#"TWTweetComposeViewController");
if (!twClass) // Framework not available, older iOS
return;
The reason why I use that is becuase that literally checks if the framework is on that device, while canSendTweet checks if the user is logged in. So I don't want to confuse a user not being logged in with a user whose device doesn't support Twitter with iOS 5.
Let me know if you need anymore help.
DETweetComposeViewController is another option. It's compatible with iOS 4 too.
I think you also leak the controller (as do most of the code samples I've seen).
On the other hand, you paid attention to the documentation about the completion handler, and correctly make sure you do UI work in the main thread. I need to go fix my implementation to do the same.

iOS4 ABNewPersonViewController Loses Data Entered when attempting to add a Photo iPhone 4

I have implemented a basic add contact feature to an iOS 4 application. Following the documentation from Apple, I have created a navigation controller, and set its root view to the ABNewPersonViewController. I have implemented the delegate as well. The basic mechanics all work.
The problem I am having is when you add a photo to the new person that is very large (taking a photo or picking one from the library), the ABNewPersonViewController form returns empty when the camera controls are dismissed. No photo is in the add photo box either. If I pick a small image (say a screenshot from the iPhone), everything works. I can see from the debug output: Received memory warning. Level=1
Has anyone else run into this? Is there a way to set the photo quality to a lower setting for the ABNewPersonViewController? Any help appreciated.
ABNewPersonViewController *abNewPersonView = [[ABNewPersonViewController alloc] init];
abNewPersonView.newPersonViewDelegate = self;
UINavigationController *newNavigationController = [UINavigationController alloc];
[newNavigationController initWithRootViewController:abNewPersonView];
[self presentModalViewController:newNavigationController animated:YES];
[abNewPersonView release];
[newNavigationController release];
If ABNewPersonViewController does not handle memory warnings correctly, file a bug with apple.

Load songs from iPod Library right after sync

I'm developing an iPhone application that uses the iPod library to play some songs. I load the songs with the code below. The problem is, when running this code right after the device has been synced with iTunes, there is a problem. Apparently the iPod Library needs to be updated, and it takes some time. If I go to the iPod Application right after a sync I seen a message saying "Updating Library..". If i call "[query items]" from my application while that is happening, I get an empty array indicating there is no songs in the library. Everything works perfect when the update is over. Is there any way to solve this problem? Maybe a way to detect when the update is over. I have tried to listen to alle NSNotifications, but none were called when the update finished.
MPMediaQuery *query = [MPMediaQuery songsQuery];
// convert all items to abstracted media item
NSArray *items = [query items];
NSMutableArray *convertedItems = [[NSMutableArray alloc] initWithCapacity:[items count]];
for (MPMediaItem *item in items) {
REMediaItem *mediaItem = [[REMediaItem alloc] initWithMediaItem:item];
[convertedItems addObject:mediaItem];
[mediaItem release];
}
I hope someone can help.
Peter
I discovered that there actually is a way to see when the update is complete. The device will post a notification when the update is over.
[[MPMediaLibrary defaultMediaLibrary] beginGeneratingLibraryChangeNotifications]
NSNotificationCenter *notificationCenter = [NSNotificationCenter defaultCenter];
[notificationCenter addObserver:self
selector:#selector(iPodLibraryDidChange)
name: MPMediaLibraryDidChangeNotification
object:nil];
The only problem is that I can't find a way to determinate if the device is updating the iPod Library and I should wait for it to finish or the device simply doesnt have any songs in the library. [query items] will return an empty array in both cases.
#Peter is right - and actually I found a walkaround for his problem.
At first I found that MPMediaPickerController returns nil when allocated and initiated while syncing - at first I thought it will work to check if there's an access to the library but sometimes it doesn't work.
The only way for now I found is to check lastModificationDate of MPMediaLibrary - as long as it's changing you won't get results using MPMediaQuery - delay your changes to a moment when that property stops changing (by any way you like) and you should be fine.
Already sent a bug report on that - the documentation says you should reload your cached objects from library when the notification fires but you clearly can't do it if MPMediaQuery returns nil for every object you try to find.

Objective-C iPhone - UIImagePickerController error

I'm doing something with UIImagePickerController.
It works fine and the Picture browser does open, however, I get this message.
"Failed to save the videos metadata to the filesystem. Maybe the information did not conform to a plist."
What could be causing that? That is caused by this line
[self presentModalViewController:self.imgPicker animated:YES]; which is activated on a button click
Snippets of the code that I have below.
- (void)viewDidLoad {
self.imgPicker = [[UIImagePickerController alloc] init];
self.imgPicker.allowsImageEditing = YES;
self.imgPicker.delegate = self;
}
- (IBAction)grabImage {
[self presentModalViewController:self.imgPicker animated:YES];
}
Thanks,
Tee
Many people have seen that error. It appears to not actually have any negative impact on your app, however. So don't worry about and hope Apple fixes it in the next SDK.
Here's a thread on the Apple dev forums about it (Apple iPhone developer account required)
https://devforums.apple.com/message/144567#144567
No solutions have turned up to my knowledge.