Unity3d and iPhone Objective-c? - iphone

Hi I am very new to Unity3d and I have been writing in Objective-c for a year now. Is it possible to write Unity3d apps in Objective-c, and if so, how do I get started?
Thanks

Unity uses Mono and it languages are C#, JavaScript, Boo and C++
On iOS you can link Unity with native libs and frameworks. So you can use Objective-C in Unity code.
But it relates more to reusing Ad Network banner libs.
Game code is more convenient to write in C#, JavaScript
If you wish to develop Unity games then you have to use C#, JavaScript but you can still reuse some Objective-C code.

This is not possible I guess.
Unity 3D works with Java and C++.
BUT you can write Unity 3D apps for iOS, compile for iOS :)

Related

Can Objective C be used as a programming language for developing games in Unity3d?

Apart from C#, JavaScript and Boo, can one use Objective C as a programming language for developing 3d games for iPhone/iPad in Unity3D?
Quite a few 3D games (and some top ones at that) run on the Unity3 engine, it is no longer slow or sluggish and can save you a LOT of development time.
Check out the Unity3 iOS page.
Nope. You cannot use Objective C to completely write your game code. Supported languages are C#, Javascript and Boo. (Though Unity is no more providing Boo's scripting reference)
Below is the reference of unity scripting documents which contains details of API usage in C# and Javascript.
http://docs.unity3d.com/ScriptReference/
Yes, you can use Objective-C as a programming language for developing games in Unity3d.
Unity iPhone Examples

Is it possible using cocos2d via javascript fully?

I am new to cocos2d.
Is it possible using cocos2d via javascript fully?
I prefer to use script language to control game elements.
Welcome any comment
This may no longer be the case as it has recently changed with the new Javascript bindings: https://github.com/cocos2d/cocos2d-iphone/wiki/cocos2d-and-JavaScript
The only languages available to program with cocos2d on the iPhone are C++ and Objective-c as far as i'm aware. (I've been programming for the iPhone SDK for nearly 2 years with cocos2d and have never seen javascript mentioned.)
http://www.cocos2d-iphone.org

IPhone game development - what should I use for developing 2D games?

The title is very descriptive, I want to start developing games for the iphone and don't know where to start.
I would like to know what tools are available for this.
Should I start with a prebuilt game sdk?
Should I develop in C, C++ or Objective-C ?
thanks in advance.
Cocos2D is popular, and pretty simple/well thought out.
There are a handful of tools out there that simplify game development on the iPhone. Three that come to mind: Cocos2D, Box2D and Chipmunk.
Corona SDK is also a fantastic way to go if you want a cross platform game. You do all of your dev in Lua and can deploy to iOS as well as Android devices.
It also comes with Box2D physics built in.

using monotouch in game engines

as you know monotouch is the c# face of ios native api. is there any opportunity to use monotouch in ios games? i examined unity3d and unreal development kit. there is no ephesized feature like this. is there any way to use c# in an ios game engine?
For example: i want to start a phone call in a game
In Unity iPhone you can access native features of iOS by calling them through plugins. Usually those plugin methods are written in ObjC/C/C++.
http://unity3d.com/support/documentation/Manual/Plugins.html
It might be possible to write plugins using MonoTouch, and access them from Unity after they've been compiled to native code, but I seriously doubt anyone has attempted that.

Game development using Unity for iPhone

I have decided to use the game engine Unity to develop my game for iPhone. But I need to use some functions built into the iOS SDK.
If I choose to develop using Unity, can I still use functions from the standard iOS SDK? Like functions to access a url, etc...
When you compile a Unity project for iOS it takes your C# or JavaScript code and AOT compiles it to a native dll. It then creates an xcode project which loads that dll. You can add native objectiveC, or C/C++ functions to this project and expose them for calling from the Unity engine.
http://unity3d.com/support/documentation/Manual/Plugins.html
Unity also has built-in methods for accessing URLs.
I don't know how the Unity SDK is built, but if it's a static Objective-C library then you can access iOS SDK functions without any problems. If its a script engine where you develop your scripts outside the IDE then you may not access iOS function.
Have you checked other engines/sdk's for your game development? I know that Cocos2D is well documented and I know for sure that you can call iOS methods.
Good luck!
I used both unity3d and corona which are very good at their field, and yes you can use all standart SDK over them, sometimes you need to do tricks though (which is quite a pain). If you are developing a 3d game and familiar with NVIDIA PhysX engine go for unity, it gives you nice features. But if you are clueless about collasions/rigidbodies/ragdolls etc you would have a hard time for sure.
As for 2d application development since I don't like Objective-C I prefer corona which you code in lua (easy to learn and use). You can use most of the IOS SDK in it without any problem.
I really reccomend you starting with Unity, it is the best engine I have ever used (I have used a ton of bad engines).
Unity is the best place to start and to stay. Coding, graphics and everything is simple to manage in this engine.
Unity is specially 3d but you can also build 2d games, some examples are Zombieville and OMG Pirates (very succesfull games on the appstore).