I have a ViewController that takes time to load its views. When I run Instruments, I see from the home screen, if I tap on the icon that pushes that view controller onto the stack, it's half laying out the views, and half getting the data for the views. I tried adding an activity indicator to display on the home screen over the button when the button is pressed to push the LongRunningViewController onto the stack. So I basically do this:
- (IBAction)puzzleView:(id)sender {
dispatch_async(dispatch_get_main_queue(), ^{
[self.activityIndicator startAnimating];
});
PuzzleViewController *detailViewController = [[[PuzzleViewController alloc] init] autorelease];
[self.navigationController pushViewController:detailViewController animated:YES];
[self.activityIndicator stopAnimating];
}
The home screen lags while pressing the button, and then loads the view. I'm trying to show the activity indicator while the other screen is preparing to be pushed (or at least that's the way I think it works). The activity indicator does not show however. I'm wondering if this can be done? Or do other apps push their ViewController, and then on that screen, they have the activity indicators showing the loading of their different resources?
When you say that it takes time to get the data for the views, I assume you mean that the PuzzleViewController does something non-trivial somewhere like viewDidLoad.
So let's say it is in viewDidLoad. Then you can do this:
-(void)viewDidLoad
{
[self.activityIndicator startAnimating];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^
{
//do something expensive
[self doSomethingExpensive];
//dispatch back to the main (UI) thread to stop the activity indicator
dispatch_async(dispatch_get_main_queue(), ^
{
[self.activityIndicator stopAnimating];
});
});
}
This will mean that the expensive operation will be put on a background thread and won't block the loading/showing of the view controller.
This approach is showing the requested view immediately when the user pushes the button, and showing progress on that screen. I think it's more common this way than to show an activity view while loading contents before presenting the view. This also buys you a little bit more time; your long operation can be running in the background during the transition animation!
The reason your activity view isn't showing the way you're doing it is that you're doing it all on the UI thread; using dispatch_async to the main queue from the main queue won't accomplish anything because your block won't have a chance to run until the run loop completes.
Related
I have two issues with activity indicator:
1. Activity Indicator not showing up on UIViewController
I have activity indicator added in .xib file. On button click it should start animating. and when response from server is received, before going to next page it should stop animating.
I am doing it as follows:
activityIndicator.hidden = NO;
[activityIndicator performSelector:#selector(startAnimating) withObject:nil afterDelay:0.1];
[self.view bringSubviewToFront:activityIndicator];
....rest of code here....
activityIndicator.hidden = YES;
[activityIndicator stopAnimating];
Activity Indicator not showing up on UITableView
For table view I am doing it same way but on didselectrowatindexpath...
For tableview I also tried adding activity view to cell accessory, but still not showing up
In both cases activity Indicator is not showing up.
Please help
Thanks
If all this code is in one method or in response to one event, then none of the changes to the views are going be visible until you return to the event loop. You set the activityIndicator.hidden to NO and then set it again to YES before the UI has an opportunity to even refresh.
You also apparently stop the animation before you start it.
What you need to do is make the activity indicator visible here and start its animation. Then schedule the work to be done (start an asynchronous network connection, or put some work into a queue, or whatever it is you need to get done) and return from this method so that the UI can refresh, the indicator can be drawn, and the animation can actually start.
Then later at some point after the work is complete, you can hide the indicator and stop the animation. But you can't do all of that on the main thread within one single turn of the event loop. None of your changes will be visible because no drawing at all will happen here while this method is executing (assuming this is on the main thread)
I hope that makes sense?
Now I modified the code to this:
activityIndicator.hidden = NO;
[activityIndicator startAnimating];
[self performSelector:#selector(saveClicked) withObject:nil afterDelay:0.1];
[self.view bringSubviewToFront:activityIndicator];
and it worked :)
May be, in tableView, instead of self.view , it will be self.navigationController.view ??
I feel as though there is a really simple solution to my problem, but thus far I have had little success... I want to load my initial .xib file (exiting the default.png splash screen early), so that I may display an activity indicator while loading my html data and setting the text label fields created by my xib file.
Unfortunately, when I execute the following code below, I display my default.png image until all of the data is loaded from each website... What may I change in order to first display my mainView, then start the activity indicator, load my html data, and set the text labels in my mainView?
#implementation MainViewController
- (void)viewDidLoad {
[super viewDidLoad];
[activityIndicator startAnimating];
[self runTimer];
}
- (void)viewDidAppearBOOL)animated {
[super viewDidAppear:animated];
[self loadHTMLData1];
[self loadHTMLData2];
[self loadHTMLData3];
[self loadHTMLData4];
[activityIndicator stopAnimating];
}
...
It's all to do with how iOS updates the ui. When you call
[activityIndicator startAnimating];
it doesn't mean start animating immediately, it means you're telling the ui the next time you are updating the display, start animating.
All of this updating happens on the main thread (if you haven't made a thread, you're already on the main thread) so if you do something else that takes a long time, it will do this before updating the display.
There are a few ways to fix this and they all involve making another thread that runs in the background.
Take a look at NSOperation (and NSOperationQueue) - this will let you queue up individual tasks that iOS will run in the background for you. then when they are complete you can update your display again and turn off your activity indicator.
There's NSOperationQueue tutorials all over google :)
Hope that helps.
I had the UIActivityIndicatorView working fine in simulator and other 3.0 devices in my app. But I found out that it was not spinning (or showing) in the new iphone 4. Basically I need to show the activity indicator when a button is clicked and hide it when the button click event is complete. I was using the approach below.
[NSThread detachNewThreadSelector: #selector(spinBegin) toTarget:self withObject:nil];
from this link. As mentioned, it correctly spins the activity indicator on all except 4.*.. not sure why. To get around this, I also followed another approach something like (from developer.apple.com)
`
(IBAction)syncOnThreadAction:(id)sender
{
[self willStartJob];
[self performSelectorInBackground:
#selector(inThreadStartDoJob:)
withObject:theJobToDo
];
}
(void)inThreadStartDoJob:(id)theJobToDo
{
NSAutoreleasePool * pool;
NSString * status;
pool = [[NSAutoreleasePool alloc] init];
assert(pool != nil);
status = [... do long running job specified by theJobToDo ...]
[self performSelectorOnMainThread:
#selector(didStopJobWithStatus:)
withObject:status
waitUntilDone:NO
];
[pool drain];
}
`
The problem with this was that, it is showing the acitivityVIewIndicator spinning correctly (at least on the simulator) but after it stops, the built in activity indicator in the top bar (where it shows the battery% etc) is still spinning.
I'm new to objective C. I have finished my app completely but for this silly thing. I realize there is no way to display UIActivityView without starting another thread. and finally, just to rant, I don't understand why they have to make it so complicated. I mean they knew it was going to have this problem, why not provide a sample code everyone can use rather than deriving their own solutions.
Finally, can anyone please provide me with a direction or some sample code. I would really appreciate it. I have been searching for a few hours now and have not found anything really that works!
Why are you starting/stopping the indicator on a separate thread? Any methods you send to your UIActivityIndicatorView must be sent on the main (UI) thread.
Any events sent by a button pressed will automatically be run on the main thread. If you're using background threads to complete the process, you could do something like:
- (IBAction)buttonPressed:(id)sender {
// This runs on the main thread
[activityIndicator startAnimating];
[self performSelectorInBackground:#selector(inThreadStartDoJob:) withObject:theJobToDo];
}
- (void)inThreadStartDoJob:(id)theJobToDo {
// Set up autorelease pool
...
// Run your long-running action
...
// Stop the spinner. Since we're in a background thread,
// we need to push this to the UI Thread
[activityIndicator performSelectorOnMainThread:#selector(stopAnimating) withObject:nil waitUntilDone:YES];
}
Edit: As for the activity indicator in the top bar (where the battery is), doesn't this automatically start/stop based on network activity?
I am creating an iPhone application where I need to show a login screen for few minutes, hence I created the custom view and added to the custom view controller which is added to the window for display. Now at the same time I need to check for some background database so, I am creating that in separate delegate and while after database operation is in finished it gives an callback to the main thread to display the new screen. But the first view is never getting displayed and my application directly lands up in the new view.
Please find below my code snippet:
(void)CheckForExistingData : (DatabaseSource *)theDatabaseConnection
{
BOOL isRecordExist = theDatabaseConnection.isrecordExist;
// Release the connection....
[theDatabaseConnection release];
theDatabaseConnection = nil;
if (isRecordExist == FALSE)
{
textLabel.text = #"Preparing the application for first time use, please wait....";
[activityIndicator startAnimating];
[self setNeedsDisplay];
}
else
{
// Now all categories are successfully downloaded, launch the category screen...
sleep(2); // sleep for 1 second to allow to show the splash screen....
[self.viewController LaunchCategoryViewController:self];
}
}
Here CheckForExistingData is an callback mechanism which will be called from the other thread.
You need to exit your method to see anything displayed. Not sleep or wait on a synchronous network call.
That probably means you need to break your sequential code into multiple methods, the subsequent parts being called by a splash wait timer, the view button handler, or the async network activity completion callback.
sleep() blocks your main thread, thus the UI has no chance to update.
But you can always send messages delayed. In your case, it would look like this:
[self.viewController performSelector:#selector(LaunchCategoryViewController:) withObject:self afterDelay:2.0];
I am trying to add some titles to my project. So, when my app gets loaded it should show my title screen with activity indicator spinning and after 3seconds it should push the navigation controller. Basically I will have an image on the first view controller. So, in IB I added an image view and set the image. Please help me guys how to load second view controller after the first view controller gets loaded..
Basically please tell me how to push navigation controller after particular time delay without any buttons or any other controls in it..
Thanks for all your time..
EDIT
- (void)viewDidLoad {
[super viewDidLoad];
[indicator startAnimating];
timer=[NSTimer scheduledTimerWithTimeInterval: 3.0 target:self selector:#selector(loadNextView) userInfo:nil repeats: YES];
}
-(void)loadNextView
{
TabBarControllers *tabBar=[[TabBarControllers alloc]initWithNibName:#"TabBarControllers" bundle:nil];
[self.navigationController pushViewController:tabBar animated:YES];
[indicator stopAnimating];
}
There's also lots of iPhone example code that uses an NSTimer to call any method on any object after a specified delay. Just create a method to stop the activity indicator and push your next controller, and call that method via a 3 second NSTimer after starting the activity indicator in your first view.
Take a look at the NSObject's performSelector:withObject:afterDelay: method. You should able to specify 3 seconds delay to perform the action.