Are there any support for first-class patterns in Erlang?
f(SomeMagicPattern) ->
receive
SomeMagicPattern -> ok
end.
If the answer is no (support), do you know any other approach for achieving this? For example, using macros?
No, Erlang doesn't have first-class patterns out of the box.
There are two ways of implementing this:
Macros. Widely used, for example in testing tools like EUnit and PropEr. Say, EUnit has an ?assertMatch macro, which is in fact an example of first-class patterns:
?assertMatch({ok, _}, Result)
Parse transforms. Harder to write, but potentially more powerful, since using them you can access Erlang abstract code and rewrite it completely, in any way you desire. There's a nice link to a series of tutorials on parse transforms here: Is there a good, complete tutorial on Erlang parse transforms available?
As demeshchuk points out this is not the case.
There is however a proposal to add something similar to the language:
http://www.erlang.org/eeps/eep-0029.html
Whether or not this is a good idea is a completely different question...
Related
I was under the impression that there are folks out there that do write pure applications using Scalaz, but based on this example: [ stacking StateT in scalaz ], it looks like anything real would also be impossibly hairy.
Are there any guidelines or examples of real, modular, loosely-coupled, pure applications in Scala? I'm expecting that this means scalaz.effect.SafeApp and RWST over IO, but I'd like to hear from folks who have done it.
Thanks.
Edit: In the absence of an answer, I've started collecting resources as an answer below. If you have any examples or related links to contribute, please do.
i think you are mixing two different things. one is pure functional programming and second is scala type system. you can do 'pure' programming in any language, even in java. if the language is funvtional than you will have pure functional programming.
does it make your programs work faster? depends on the program - it scales better but for single threaded parts you will rather loose performance.
does it 'save your cognition'? it depends on how good you are in what you are doing. if you work with FP, monads, arrows etc on the daily basis then i assume it may help significantly. if you show the code to the OO developer he probably won't understand anything.
does it save the development time? as previously, i think it may but to be honest it doesn't matter that much. you more often read the code rather than write it
can you do useful stuff in PFP? yes, some companies makes money on haskell
and now, can it be done in scala? for sure. will anyone do it in scala? probably not because it's too easy to break the purity, because type system is too weak and because there are better, 'more pure' tools for it (but currently not on jvm)
I guess I will start collecting resources here, and update as I find more.
Functional Reactive Programming: stefan hoeck's blog, github, examples
Monadic effect worlds for interacting safely with mutable data. (tpolecat)
Mellow database access for Scala (tpolecat)
Dependency Injection without the Gymnastics (tony, rĂșnar)
Google search for "extends SafeApp"
Soooo...
Semigroups, Monoids, Monads, Functors, Lenses, Catamorphisms, Anamorphisms, Arrows... These all sound good, and after an exercise or two (or ten), you can grasp their essence. And with Scalaz, you get them for free...
However, in terms of real-world programming, I find myself struggling to find usages to these notions. Yes, of course I always find someone on the web using Monads for IO or Lenses in Scala, but... still...
What I am trying to find is something along the "prescriptive" lines of a pattern. Something like: "here, you are trying to solves this, and one good way to solve it is by using lenses this way!"
Suggestions?
Update: Something along these lines, with a book or two, would be great (thanks Paul): Examples of GoF Design Patterns in Java's core libraries
The key to functional programming is abstraction, and composability of abstractions. Monads, Arrows, Lenses, these are all abstractions which have proven themselves useful, mostly because they are composable. You've asked for a "prescriptive" answer, but I'm going to say no. Perhaps you're not convinced that functional programming matters?
I'm sure plenty of people on StackOverflow would be more than happy to try and help you solve a specific problem the FP way. Have a list of stuff and you want to traverse the list and build up some result? Use a fold. Want to parse XML? hxt uses arrows for that. And monads? Well, tons of data types turn out to be Monads, so learn about them and you'll discover a wealth of ways you can manipulate these data types. But its kind of hard to just pull examples out of thin air and say "lenses are the Right Way to do this", "monoids are the best way to do that", etc. How would you explain to a newbie what the use of a for loop is? If you want to [blank], then use a for loop [in this way]. It's so general; there are tons of ways to use a for loop. The same goes for these FP abstractions.
If you have many years of OOP experience, then don't forget you were once a newbie at OOP. It takes time to learn the FP way, and even more time to unlearn some OOP tendencies. Give it time and you will find plenty of uses for a Functional approach.
I gave a talk back in September focused on the practical application of monoids and applicative functors/monads via scalaz.Validation. I gave another version of the same talk at the scala Lift Off, where the emphasis was more on the validation. I would watch the first talk until I start on validations and then skip to the second talk (27 minutes in).
There's also a gist I wrote which shows how you might use Validation in a "practical" application. That is, if you are designing software for nightclub bouncers.
I think you can take the reverse approach and instead when writing a small piece of functionality, ask yourself whether any of those would apply: Semigroups, Monoids, Monads, Functors, Lenses, Catamorphisms, Anamorphisms, Arrows... A lots of those concepts can be used in a local way.
Once you start down that route, you may see usage everywhere. For me, I sort of get Semigroups, Monoids, Monads, Functors. So take the example of answering this question How do I populate a list of objects with new values. It's a real usage for the person asking the question (a self described noob). I am trying to answer in a simple way but I have to refrain myself from scratching the itch "there are monoids in here".
Scratching it now: using foldMap and the fact that Int and List are monoids and that the monoid property is preserved when dealing with tuple, maps and options:
// using scalaz
listVar.sliding(2).toList.foldMap{
case List(prev, i) => Some(Map(i -> (1, Some(List(math.abs(i - prev))))))
case List(i) => Some(Map(i -> (1, None)))
case _ => None
}.map(_.mapValues{ case (count, gaps) => (count, gaps.map(_.min)) })
But I don't come to that result by thinking I will use hard core functional programming. It comes more naturally by thinking this seems simpler if I compose those monoids combined with the fact that scalaz has utility methods like foldMap. Interestingly when looking at the resulting code it's not obvious that I'm totally thinking in terms of monoid.
You might like this talk by Chris Marshall. He covers a couple of Scalaz goodies - namely Monoid and Validation - with many practical examples. Ittay Dror has written a very accessible post on how Functor, Applicative Functor, and Monad can be useful in practice. Eric Torreborre and Debasish Gosh's blogs also have a bunch of posts covering use cases for categorical constructs.
This answer just lists a few links instead of providing some real substance here. (Too lazy to write.) Hope you find it helpful anyway.
I understand your situation, but you will find that to learn functional programming you will need to adjust your point of view to the documentation you find, instead of the other way around. Luckily in Scala you have the possibility of becoming a functional programmer gradually.
To answer your questions and explain the point-of-view difference, I need to distinguish between "type classes" (monoids, functors, arrows), mathematically called "structures", and generic operations or algorithms (catamorphisms or folds, anamorphisms or unfolds, etc.). These two often interact, since many generic operations are defined for specific classes of data types.
You look for prescriptive answers similar to design patterns: when does this concept apply? The truth is that you have surely seen the prescriptive answers, and they are simply the definitions of the different concepts. The problem (for you) is that those answers are intrinsically different from design patterns, but it is so for good reasons.
On the one hand, generic algorithms are not design patterns, which suggest a structure for the code you write; they are abstractions defined in the language which you can directly apply. They are general descriptions for common algorithms which you already implement today, but by hand. For instance, whenever you are computing the maximum element of a list by scanning it, you are hardcoding a fold; when you sum elements, you are doing the same; and so on. When you recognize that, you can declare the essence of the operation you are performing by calling the appropriate fold function. This way, you save code and bugs (no opportunity for off-by-one errors), and you save the reader the effort to read all the needed code.
On the other hand, structures concern not the goal you have in mind but properties of the entities you are modeling. They are more useful for bottom-up software construction, rather than top-down: when defining your data, you can declare that it is a e.g. a monoid. Later, when processing your data, you have the opportunity to use operations on e.g. monoids to implement your processing. In some cases it is useful to strive to express your algorithm in terms of the predefined ones. For instance, very often if you need to reduce a tree to a single value, a fold can do most or all of what you need. Of course, you can also declare that your data type is a monoid when you need a generic algorithm on monoids; but the earlier you notice that, the earlier you can start reusing generic algorithms for monoids.
Last advice is that probably most of the documentation you will find about these concepts concerns Haskell, because this language has been around for much more time and supports them in a quite elegant way. Quite recommended here are Learn you a Haskell for Great Good, a Haskell course for beginners, where among others chapters 11 to 14 focus on some type classes, and Typeclassopedia (which contains links to various articles with specific examples). EDIT: Finally, an example of applications of Monoids, taken from Typeclassopedia, is here: http://apfelmus.nfshost.com/articles/monoid-fingertree.html. I'm not saying there is little documentation for Scala, just that there is more in Haskell, and Haskell is where the application of these concepts to programming was born.
I am working on a Clojure project and I often find myself writing Clojure macros for DSLs, but I was watching a Clojure video of how a company uses Clojure in their real work and the speaker said that in practical use they do not use macros for their DSLs, they only use macros to add a little syntactic sugar. Does this mean I should write my DSL in using standard functions and then add a few macros at the end?
Update:
After reading the many varied (and entertaining) responses to this question I have realized that the answer is not as clear cut as I first thought, for many reasons:
There are many different types of API in an application (internal, external)
There are many types of user of the API (business user who just wants to get something done fast, Clojure expert)
Is there macro there to hide boiler plate code?
I will go away and think about the question more deeply, but thanks for your answers as they have given me lots to think about. Also I noticed that Paul Graham thinks the opposite of the Christophe video and thinks macros should be a large part of the codebase (25%):
http://www.paulgraham.com/avg.html
To some extent I believe this depends on the use / purpose of your DSL.
If you are writing a library-like DSL to be used in Clojure code and want it to be used in a functional way, then I would prefer functions over macros. Functions are "nice" for Clojure users because they can be composed dynamically into higher order functions etc. For example, you are writing a functional web framework like Ring.
If you are writing a imperative DSL that will be used pretty independently of other Clojure code and you have decided that you definitely don't need higher order functions, then the usage will be pretty similar and you can chose whichever makes most sense. For example, you might be creating some kind of business rules engine.
If you are writing a specialised DSL that needs to produce highly performant code, then you will probably want to use macros most of the time since they will be expanded at compile time for maximum efficiency. For example, you're writing some graphics code that needs to expand to exactly the right sequence of OpenGL calls......
Yes!
Write functions whenever possible. Never write a macro when a function will do. If you write to many macros you end up with somthing that is much harder to extend. Macros for example cant be applied or passed around.
Christophe Grand: (not= DSL macros)
http://clojure.blip.tv/file/4522250/
No!
Don't be afraid of using macros extensively. Always write a macro when in doubt. Functions are inferior for implementing DSLs - they're taking the burden onto the runtime, whereas macros allows to do many heavyweight computations in a compilation time. Just think of a difference of implementing, say, an embedded Prolog as an interpreter function and as a macro which compiles Prolog into some form of a WAM.
And do not listen to those who say that "macros cant be applied or passed around", this argument is entirely a strawman. Those people are advocating interpreters over compilers, which is simply ridiculous.
A couple of tips on how to implement DSLs using macros:
Do it in stages. Define a long chain of languages from your DSL to the underlying Clojure. Keep each transform as simple as possible - this way you'd be able to easily maintain and debug your DSL compiler.
Prepare a toolbox of DSL components that you will reuse when implementing your DSLs. It should include target languages of different semantics (e.g., untyped eager functional - it is Clojure itself, untyped lazy functional, first order logic, typed imperative, Hindley-Millner typed eager functional, dataflow, etc.). With macros it is trivial to combine properties of all that target semantics seamlessly.
Maintain a set of compiler-building tools. It should include parser generators (useful even if your DSLs are entirely in S-expressions), term rewriting engines, pattern matching engines, implementations for some common algorithms on graphs (e.g., graph colouring), etc.
Here's an example of a DSL in Haskell that uses functions rather than macros:
http://contracts.scheming.org/
Here is a video of Simon Peyton Jones giving a talk about this implementation:
http://ulf.wiger.net/weblog/2008/02/29/simon-peyton-jones-composing-contracts-an-adventure-in-financial-engineering/
Leverage the characteristics of Clojure and FP before going down the path of implementing your own language. I think SK-logic's tips give you a good indication of what is needed to implement a full blown language. There are times when it's worth the effort, but those are rare.
I realize that it is impossible to have one language that is best for everything.
But there is a class of simple programs, whose source code looks virtually identical in any language.
I am thinking not just "hello world", but also arithmetics, maybe string manipulation, basic stuff that you would typically see in utility classes.
I would like to keep my utilities in this meta-language and have it automatically translated to a bunch of popular languages. I do this by hand right now.
Again, I do not ask for translation of every single possible program. I am thinking a very limited, simple language, but superportable.
Do you know of anything like that? Is there a reason why it should not exist?
Check Haxe, and its Wikipedia page. It's open source and its main purpose is what you describe: generating code in many languages from only one source.
Just about any language that you choose is going to have some feature that doesn't map to another in a natural way. The closest thing I can think of is probably a useful subset of JavaScript. Of course, if you are the language author you can limit it as much as you want, providing only constructs that are common to just about any language (loops, conditionals, etc.)
For purposes of mutability, an XML representation would be best, but you wouldn't want to code in it.
If you find that there is no universal language, you can try a pragmatic model-driven development approach, using a template-based code generator.
On the template you keep the underlying concepts of an algorithm. Then, you would add code for this algorithm in one or more specific languages (C++,Java,JS,Python) when necessary. You would have to do it anyway, whatever the language or approach you choose. A configuration switch would pick the correct language for any template you apply.
AtomWeaver is a code generator that works with templates and employs ABSE as the modeling approach.
I did some looking and found this.
https://www.indiegogo.com/projects/universal-programming-language
looks interesting
A classic Pascal is very simple. Oberon is another similar option. Or you could invent your own derivative language similar to the pseudocode from the computer science textbooks. It's trivial to implement a translator from one of that languages into any decent modern imperative language.
I'm investigating using DbC in our Perl projects, and I'm trying to find the best way to verify contracts in the source (e.g. checking pre/post conditions, invariants, etc.)
Class::Contract was written by Damian Conway and is now maintained by C. Garret Goebel, but it looks like it hasn't been touched in over 8 years.
It looks like what I want to use is Moose, as it seems as though it might offer functionality that could be used for DbC, but I was wondering if anyone had any resources (articles, etc.) on how to go about this, or if there are any helpful modules out there that I haven't been able to find.
Is anyone doing DbC with Perl? Should I just "jump in" to Moose and see what I can get it to do for me?
Moose gives you a lot of the tools (if not all the sugar) to do DbC. Specifically, you can use the before, after and around method hooks (here's some examples) to perform whatever assertions you might want to make on arguments and return values.
As an alternative to "roll your own DbC" you could use a module like MooseX::Method::Signatures or MooseX::Method to take care of validating parameters passed to a subroutine. These modules don't handle the "post" or "invariant" validations that DbC typically provides, however.
EDIT: Motivated by this question, I've hacked together MooseX::Contract and uploaded it to the CPAN. I'd be curious to get feedback on the API as I've never really used DbC first-hand.
Moose is an excellent oo system for perl, and I heartily recommend it for anyone coding objects in perl. You can specify "subtypes" for your class members that will be enforced when set by accessors or constructors (the same system can be used with the Moose::Methods package for functions). If you are coding more than one liners, use Moose;
As for doing DbC, well, might not be the best fit for perl5. It's going to be hard in a language that offers you very few guarantees. Personally, in a lot of dynamic languages, but especially perl, I tend to make my guiding philosophy DRY, and test-driven development.
I would also recommend using Moose.
However as an "alternative" take a look at Sub::Contract.
To quote the author....
Sub::Contract offers a pragmatic way to implement parts of the programming by contract paradigm in Perl.
Sub::Contract is not a design-by-contract framework.
Sub::Contract aims at making it very easy to constrain subroutines input arguments and return values in order to emulate strong typing at runtime.
If you don't need class invariants, I've found the following Perl Hacks book recommendation to be a good solution for some programs. See Smart::Comments.