How to upgrade firmware in STM32? - upgrade

Heelo all,
I think it might be silly question.
I am using STM32F2XXX series of controller. I want to upgrade my firmware. My new firmware will be stored in RAM of the controller.
So if i want to use this new firmware and upgrade the firmware of the device, What are the changes i need to do in bootloader code?
Thanks

Please take a look at this application note. BUT be warned: the F2 series has flash sizes ranging from 128KB to 1MB but the internal RAM is only 128KB so you'll need to implement a offsite storage location for you program. Because it won't fit inside your RAM.

Related

STM32 - ESP8266 download file

i'm using STM32 as my microprocessor along with I2C EEPROM for storage and ESP8266 for Wifi
How can i download an update binary for the bootloader to flash using ESP8266 although the firmware file will be larger than STM32 Ram so i can't load the file from the ESP8266 in one chunk ?
I suppose that you want to update the stm32 firmware.
In this case allow to upload a new binary for the stm32 to the web, store it in the esp8266 file system (it must be bigger than stm32 flash size).
After that, enable flash memory writing, set an small protocol for update stm32 from serial comm from esp8266 the file to stm32 flash.
Remember that all functions that are used to update the stm32 flash must be in RAM.
I'm doing a project for stm32f4 and esp8266 and I will do exactly this.
OPTION 2:
If your program binary size is under 50% of stm32 flash size, then use the above half of the stm32 flash memory to store the new program, after reset, check if there is something there, and if it is then update (this is what i'm doing actually in stm32, very secure method to update since only stm32 cpu is used for update and it is very fast).
I suppose that you have two firmwares on the STM32 flash. First one is boot loader and the second one is your application. Your boot loader gets new firmware over serial interface of the ESP8266; so you can use flow control pins to halt communication until you write the data into flash memory.
I use that combination, stm32 and esp32/esp8266, for now i have not used firmware upgrade from esp (my stm32 supports it but I have not needed it for now).
The easier way is to set a serial protocol between both cpus. I'm using half of the stm32 memory for code and half for updating. What I do actually is using the communication protocolo is copy the file to the upper half of the flash memory. After when i reset the code i check if there is a firmware ready to be updated, then I copy from top half of flash to bottom half.
With this system, you can check if all is ok and the update process with take few ms. After you have this system tested (using for example a PC) you can try to do it from your esp, but it is just as easy as repeat the process.
My tip about the esp8266 is to download the file to a spiffs. If you are not using spiffs, use it, create a drive a little bigger than your memory.. for example if your stm32 firmware binary is around 60kb, and your target cpu is 256, use around 160kb for it.
There is another way, it is download the html file in chunks and then send them to the top half of the cpu, it is not very complex. I would requests chunks with the same size of the block size of your comunnication process (in my case i'm using 256b or 512b, i dont remember at this moment).
Anyways if you have enough spiffs size download the file, update the stm32 cpu, delete the file and send a reboot.
Dont forget to add a crc for data transmision between stm32 and esp8266
Btw you dont need to download it to ram , since update is used rarely and you have limitations like number of times that you can update a flash memory, so, it is not a problem to save it to flash in the esp8266 neither the stm32
Best regards

which firmware boots up when we turn on the power?

All I know is It helps in initializing processor hardware and operating system.
First I need to know what is a firmware and how it works.
Probably showing a list of firmware and what they do can be a good idea for explanation.
Typically, microprocessors performa start up process that usually takes the form of "begin execution of the code that is found starting at a specific address" or "look for a multibyte code at a pinpointed location and jump to the indicated locale to begin execution"
Since the introduction of IC ROM, with its many variants, including, but not limited to mask programmed ROMs, and programmable ROMs, and EPROMs. Since this time, firmware boot programs were shipped and isntalled on computers. Then the introduction of an external ROM was an italian telephone switching elaborator, called "Gruppi Speciali".
When a computer's turned off, it's software remains stored on nonvolatile data devices such as HDDs CDs DVDs SD cards, USBs, floppies, etc. WHen the computer's powere don, it doen't have an operating system or its lloader in RAM, it first of all executes a relatively small program stored in ROM, along with a small amount of needed data to access the nonvolatile device or devices from which the operating system programs the data and can be uploaded into RAM, this small program being known as a bootstrap loader.

How does the OS interact with peripherals like sound cards/ video cards etc

As far as I understand it, any program gets compiled to a series of assembly instructions for the architecture it is running on. What I fail to understand is how the operating system interacts with peripherals such as a video card. Isn't the driver itself a series of assembly instructions for the CPU?
The only thing I can think think of is that it uses regions of memory that is then monitored by the peripheral or it uses the BUS to communicate operations and receive results. Is there a simple explanation to this process.
Sorry if this question is too general, it's something that's been bothering me.
You're basically right in your guess. Depending on the CPU architecture, peripherals might respond to "memory-mapped I/O" (where they watch for reads and writes to specific memory addresses), or to other specific I/O instructions (such as the x86 IN and OUT instructions).
Device drivers are OS-specific software, and provide an interface between the OS and the hardware.
A specific physical device either has hardware that knows how to respond to whatever signals from the CPU it monitors, or it has its own CPU and software that is often called firmware. The firmware of a device is not specific to any operating system and is usually stored in persistent memory on the device even after it is powered off. However, some peripherals might have firmware that is loaded by the device driver when the OS boots.
There are simple explanations and there are truthfull explanations - choose one!
I'll try a simple one: Along the assembly instructions, there are some, that are specialized to talk to peripherials. The hardware interprets them not by e.g. adding values in registers oder writing something to RAM, but by moving some data from a register or a region in RAM to a peripherial (or the other way round).
Inside the OS, the e.g. the sound driver is responsible for assembling some sound data along with some command data in RAM, and the OS then invokes the bus driver to issue these special instructions to move the command and data to the soundcard. The soundcard hardware will (hopefully) understand the command and interpret the data as sound it should play.

Emulate limited resource device android

I am trying to find a NullPointerException that I get when in my app the phone release memory. I was testing on a Samsung G3, but now that I have change for a GS2 which has more RAM memory, the variable is still there when I minimaze/maximize.
Is there any way to simulate my old phone and his limited RAM memory? A bit ironic,but now I miss it...In the SDK emulators I can set SD card size, but not the RAM, which I guess is the key problem here.
There is a program on the android market called CPU Master. You can set CPU speed so then you can test your program as in a phone with limited resources.

Limits of memory use on iPhone

I want to know the feasibility of these things:
1) Is it possible to download 200MB audio files to our application?
2) How much RAM can be accessed from an iPhone app? What is the largest amount of RAM an app can expect to use?
Anyone's help in this regard is deeply appreciated.
Thanks to all,
Monish
1) Yes, although you might make users angry who are not on Wifi + fast DSL. Also you will need to handle interrupted downloads.
2) No, since ARM is a 32bit processor a maximum of 4GB RAM can be addressed. Anyhow, iDevices have a maximum of 512MB right now (iPad 2). Your application will get killed by iOS if your app takes about 75% or so of the available RAM which means in reality you shouldn't use more than, say, 80MB of RAM. And if you need to address 8GB then your design is totally flawed to begin with.
There are always ways to work with a lot less (e. g. either by using better algorithms and/or by caching to disk). On the disk, you are only limited by the available space left on the device. So if you have an iDevice with just 8GB you're naturally out of luck as the system itself and other apps/data are reducing the available space. Same if you're on a 64GB iDevice which is packed with movies. You will need to be able to work with the space that is available. You can, for example, try to "reserve" the necessary space by creating a file and making it as big as you need it (via a seek and a write) but be prepared for angry customers.