Where should I put C# dll in Metro Style Appc# - microsoft-metro

I am trying to import dll from Metro Style App.
But I don't know where should I put dll. Please reply to me.

You can only reference DLLs built against WinRT. Typically these can be added via nuget, or alternatively added as a project, and using a project reference. Using other approaches is likely to fail certification, and not allow you to distribute your app to the general public.

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Header file not found for embedded framework inside library for React Native app

I'm currently working on a contract job where I've been asked to help integrate a 3rd party SDK with an existing React Native app. The SDK only comes in Android and iOS specific flavors, meaning that it has to be added on the platform-specific side of things (in my case, the iOS side with Xcode).
For the app, the client has created a react native module which gets built into a Library in Xcode, represented by a separate nested Xcode project in Libraries/MyLibrary.xcodeproj from the root of the base Xcode workspace project. This library has several method stubs defined in React Native which will need to be implemented in Swift (and likewise in Android), as this is in these methods that the 3rd party platform-specific SDK is utilized.
The issue I'm having has to do with accessing the 3rd party SDK framework in the library's existing bridging header file. I have followed every tutorial under the sun for how to integrate external frameworks with an existing Xcode project. This includes steps about adding the framework to the project, adding it under the Embedded Binaries and Linked Frameworks and Libraries sections of the project target, adding it under the Build Phases/Link Binary With Libraries section of both the project target and the library target, and adding the framework path under Project Settings/Framework Search Paths. From here, I add the appropriate import statement to my library's Library-Bridging-Header.h file with #import <MyFramework/MyFramework.h> so I can then access the framework in Swift. (This import statement is copied directly from the bridging header file of the sample project included with the SDK, so I know it is correct and should not be given in a different format such as quotes instead of angle brackets).
Regardless of following all of these steps multiple times over and in various combinations, I still get this error at build time: MyFramework/MyFramework.h file not found.
To clarify, MyFramework is just an alias for the actual 3rd party framework I'm attempting to integrate, and MyLibrary is an alias for the existing library with nothing but method stubs given to me by the client to implement in Swift.
Again, I have read every tutorial and forum under the sun, but none seem to address this very specific issue of integrating a 3rd party framework in a xcodeproj Library within the iOS version of a react native app. I would appreciate any new insights or suggestions anyone might have to offer! And please, please don't just post a link to or copy the steps from existing forum posts about a similar-sounding issue, as I've probably already read it 😉. Understand that I think that there is something subtly unique about my specific circumstances which are causing these same steps from the 10+ articles that come up on the first page of Google and StackOverflow NOT to work.
Figured it out! I'll post my solution here in case anybody out there ever runs into the same issue as me.
TLDR - You must add the 3rd party framework in the root of the xcodeproj Library (NOT the top level project) AND ensure that the files were actually copied into that directory, not just referenced from the directory you copied the framework from (be sure to double-check in Finder, since checking the 'Copy if needed' box doesn't always work for some reason). Then, you must add $(PROJECT_DIR) to your xcodeproj Library's Build Settings/Framework Search Paths, and also drag and drop the framework from the root of your xcodeproj Library into the Library's Build Phases/Link Binary With Libraries panel.
I'll address some of the issues with other tutorials/forums that I found, with hopes that it might help someone else that finds themselves as frustrated as I was in this position.
Most only address adding the framework to the base level project, not the obscure case of a project within a project. Therefore, when you start following the steps, it can be confusing to know whether you should be changing the settings of the top-level project or the sub-project. Again, as I discovered, all changes should ONLY be made to the sub-project.
There are a few tutorials that do seem to address this situation regarding a project within a project, but the steps describe adding the framework to the top-level project under Embedded Binaries and Linked Frameworks and Libraries, but I believe the situation described in these tutorials are somehow subtly different than this situation here. Again, only mess with the sub-project.
There's a lot of discussion out there about "umbrella frameworks", but that doesn't really apply to this situation, and again, the terminology similarities can make it seem like it's a similar issue. As I understand it, "umbrella frameworks" are discouraged by Apple, but again, this situation is not the same.
Sorry for the long-winded explanation, but I'm hoping to provide the kind of detail I would have liked to have found when I was searching for solutions for this weirdly obscure problem.
Cheers!

Settings in MvvmCross Core assembly?

In porting my WPF MVVM app to MvvmCross, what would be the recommended approach for persistent user settings in the Core assembly? Currently I'm using Properties.Settings for this task. Ideally, I'd like a solution that can play nicely with ClickOnce upgrades on Windows.
Thanks!
If you only want to support WPF, then you could continue using properties.settings.
If you want to support settings using native techniques on other platforms as well, then you could create an interface/abstraction for your settings and then use dependency injection to inject an appropriate settings implementation on each platform. You could do this in a plugin if you wanted to - but for getting started it's easiest to start by injecting this in your UI projects in Setup.cs (for how to build a plugin, see https://speakerdeck.com/cirrious/plugins-in-mvvmcross)
What I would probably do... is to use a portable settings implementation - either using a simple JSON file or using a small SQLite database (accessed via SQLite-net). This would enable you to reuse exactly the same code on all platforms. I don't know how this would work with ClickOnce (I don't know much about ClickOnce) but I'm assuming ClickOnce would preserve these data files during upgrades.
For portably saving a JSON file, see https://github.com/slodge/MvvmCross-Tutorials/blob/master/Sample%20-%20CirriousConference/Cirrious.Conference.Core/Models/FavoritesSaver.cs
For using SQLite-net, see https://speakerdeck.com/cirrious/using-sqlite-dot-net-in-mvvmcross - but be aware that the nuget packages for SQLite-net still suffer from the open issue on x64/x86/ARM differences - see How to distribute processor-specific WindowsStore assemblies with nuget :/

how to create a static library or framework from a already available source code in iOS

My clients wants to use some of the already available features in my app into their app. But, i dont want to share my source code with them and vice versa. I found out from some googling that, we can do this by creating some static libraries or frameworks in iOS. Can anyone throw some light on how to create a static library or framework (which ever is better) out of my already available source code.
My preference is to use static libraries over Frameworks. You will provide your customers the library file (.a extension) and the header file(s) for the functions in it. They just need to install the files somewhere in their project tree, set the include path, add the library to the project and they are good to go.
Note that if you want them to use your lib in the Simulator as well as on device you will need to provide them two versions of the library, one for each.
For instructions on how to create and use an iOS static library see this site.
Just for your information:
I created a static framework for iOS according to jverkoey's instruction
A ton of thanks to Diney Bomfim for his excellent article on how to create a framework. This is exactly what i am looking for.
EDIT - The Link is NOT working anymore...

How do I package components to use in multiple iPhone app?

I am working on a number of iPhone development projects and I am starting to refactor code and would like to be able to package it in a library or framework that I can reuse in different xcode projects for different iPhone applications. I looked at the New Project dialog in xcode and the only option I have under iPhone OS is to create an Application. I have also read somewhere in the iPhone SDK documentation that I cannot create my own framework to reuse in different iPhone apps. What is then the best way to package my reusable components? I went over the iPhone SDK documentation and could not find out. I could keep all my reusable classes in a dummy project and link to those source files from other projects (so I would have a single copy of the source to maintain), but that feels very clumsy.
Thank you,
fxt
Create your common code as a static library.
Drag the xcodeproj file into the groups and files section of the project you want to use it in.
Update the include path to point to the headers of your static library.
In the info pane for the project you want to use the static lib in add it as a direct dependancy.
This process makes it almost as easy to work with as a regular framework.
Unfortunately Apple does not allow frameworks for the iPhone development at this stage. You can either bundle your code in a static library or just the source files in such a way that can easily use them in multiple projects.
I use SVN and keep my reusable code in repositories so that I can easily include them in new projects as externals
Apple does not allow to create own framwork. But you can achieve your goal by creating static libary.
Here is important link for kick off Static library.
Have a look:
http://blog.stormyprods.com/2008/11/using-static-libraries-with-iphone-sdk.html

Best way to share iphone and mac code between projects

I realise that the view/controller stuff will be different between Mac and IPhone apps but the model code may well be similar/the same. So whats the best way to organise a project(s) so that the model code is/can be shared?
Copy/paste - just duplicate it and manually keep it in sync
Have 2 xcode projects point at the same workarea - one for Mac and one for IPhone and share the code.
Common library - presumably you can't do this (or can you)
Thanks for any tips.
There are a few ways to do this. The first thing you can do is is create a project that builds as a framework on Mac OS X. Since you cannot use frameworks on iPhone, you can make static library target that contains the same code files. That basically works, but the header paths will be different. If you want the header paths to be the the same (i.e. <Myframework/MyFramework.h>) you will need to modify the the install path of the static library headers so that they are copied into "$SDK_ROOT/usr/local/include/MyFramework", and make sure /usr/local/include is an included header search path. You will then need to install the library and headers into each SDK_ROOT.
I started out doing the above, but I found it to be a royal pain. So I ended up doing something that is a variant of #2. Basically, I get the header paths to be equivalent by making a directory named "Externals" in my iPhone project root, then a directory named with the appropriate name ("MyFramework") in the externals folder. That is the folder I copy I drag the framework files into.Findally I add the Externals folder as a system header path (which is admittedly sort of a gross hack). You need to manually add new files to the iPhone project, but I have found that to be less of a pain the installing static libs into my build root.
I'm not sure if the suggestion from the previous answer would work. If you look at my previous question, you'll see that I've failed to load a custom framework on the iPhone even though the framework works fine on Mac.
I would go with method 2.
You could develop your application in JavaScript, CSS, and HTML. You would use the WebView and UIWebView objects on the Mac and the iPhone respectively. You can do pretty much anything you want in the WebView objects, even make calls down to Objective-C.
The QuickConnectiPhone installer, found here https://sourceforge.net/projects/quickconnect/, installs QuickConnectMac and QuickConnectiPhone templates into Xcode.
This way you can quickly create an application in one environment and then migrate the view to the other. In fact the QuickConnect framework is highly modular.
If you don't want to develop in JavaScript the same modular framework is found on the Objective-C side of the templates installed.
It should make it much easier for you to do what you are attempting.